Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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@johnmwarner said:
Even if it’s not the last chapter I would like to see something like this, maybe the survivors escape the realm but at the last second remain to save someone else from being brought in?
I always had an idea for the end
The survivors found a way to escape for good, they are running through a fogfilled forest untill the fog starts disipating
They reach the end of the forest and see in the distant traces of civilitation, they finally escaped the nightmare
But the smiles quickly fade when they look behind them and see the killers leaving the forest
They escaped but at the cost of unleashing these maniacs into our world again
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I find lithe + dance with me to be quit valuable against tunnelers
They can't tunnel if you just dissapear
Also while not strictly competitive it does have a very competitive feel and people will just use every trick in the book to be able to win
I don't think you can change that mindset
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I haven't played to much on it myself but i didn't notice that they're were a lot more then usual
I did notice that quiet a lot of them are unsafe
That or the survivors i went against didn't know how to run them
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Kindred is amazing
Knowing where your teammates are and wich way the killer is going after a hook makes playing so much easier
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3) A token or number next to the icons showing what hook state a survivor is at.
This would be nice for killers as wel actually
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My satisfying loss is usually when i feel that i had a chance but the other party just played well
I use pips to determine wins or losses bassicly if the game tells me i've won i take it as a win
I play both killer and survivor
I very rarely get losses that leave me unsatisfied, unless i did something incredibilly stupid
And only solo
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Some if their addons deffinitivly need some work though
Frank's mix tape and deep wound study in perticular need a rework i find
The way they are now they will always be either op or useless
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They are a lot better then people think yeah
But i feel they could still use some small tweaks and qol changes
We'll just have to see what the dev's decide after monetering them a bit
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@Cancan71 said:
https://forum.deadbydaylight.com/en/discussion/comment/932584#Comment_932584
Well now Nemesis does the same thing but better as you'll be in a chase with your obsession, so unless you really want to run Furtive Chase as well it's kind of pointless.
Now Nemesis + Furtive Chase + Make Your Choice could be a fun combo.
Add in remember me and it's a full on meme build
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/932435#Comment_932435
I never noticed that. How do I tell the person who is being chased and coming to unhook me has BT or We’ll make it? Or will I only be notified during the actual unhooking action?
After the unhook, i believe BT shows up to the right side where other status effects show up it's called endurance or something like that
And i think We'll make it shows up in the bottom right but i'm not sure about that
It's been a while since someone unhooked me with it, it's a crime how underused that perk is
I do remember that it shows
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/932439#Comment_932439
Yes, but how many time need a survivor today to get away from the killer, if the killer not moves, or walks in the wrong direction (basically the blinded stun situation)?
Today, survivor's can move indescribably far if they have the right perks and not too much in their way, in the time until the Legion stun ends.
The Legion stun after frenzy is imo a "get free card" for survivors if they make not something fundamentally wrong.
I'm not saying your wrong
I'm just saying that's a very hard thing to get right
I want Legion to be stronger but i don't want to ge back to the days that people quit on the spot the second they saw ýou were Legion
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/932363#Comment_932363
Yeah that actual would be in my eyes one of those "fun" things. Every killer develops with time a high hit rate anyways. On the other hand, -to run always around with the chance of getting punished for a missed hit in mind, is pretty unfun. At least in my eyes.
But for balancing I think, m1 attacks should no longer interfere with the frenzy ability. Also the stun after frenzy is imo too long and should be reduced about something of 2-3 seconds.
I think the stun time is kinda a tough subject, it can't be too short cause survivors do need to be able to get somewhere after the bassicly garrentied hit FF gives
It is very long right now though
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/932387#Comment_932387
How is the player supposed to know what perks you have equipped? That’s something the devs should consider. Maybe let survivors see each others equipped perks in the lobby?
Ive been in situations where I think my teammate is just being a d*ck and farming me in front of the killer only to realize they have Borrowed Time. How am I supposed to know that?
Also, there have been games where I could do nothing but unhook over and over because everyone keeps getting caught. Killers like Trapper and the Hag just bring out the worst in survivors.
It actually does tells the player who got unhooked when you have We'll make it and Borrowed time
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Note that immersed players are the one who sneak around doing nothing
Nobody hates stealth players that actually get things done
Also #1 arm flailing (usually) means that the killer is still near, although the meaning varies from player to player
Also #2 note that the survivor on the hook had more information then you had, if they see the aura from a teammate who is obviously in chase then going to a safe place to heal just wastes time
I personly find it annoying when i unhook someone with We'll make it and they still insist to run half a map away before wanting to be healed, even though it was clear the killer was chasing someone else
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/932265#Comment_932265
I like his videos.
Even I have not the same opinion about the Legion like he has.
I still think that the Legion could use 2-3 small buffs for balance and fun reasons.
Some eyeroll maybe by the word "fun", but since the word "unfun" was an argument against the Legion, it is only fair and equal towards survivor wishes, that we can also use the words "fun" and "unfun", imo.
I also agree the Legion needs some tweaking
Mostly on the restricting factors of his power, especially the harsh penalty on missed attacks in FF
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Raging_Ryuga has actually uploaded a 20 game streak with Legion on youtube
I haven't watches the whole thing yet but he seems to do pretty good
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I think we should wait and see how it plays out before making judgement
Looks promising though
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/931701#Comment_931701
I just saw that, finally somebody said Feng, like you said, best survivor.
Lol i would have said Feng, but all this time playing killer made me fear survivors
Imagen if it got serious and you get married only to get DSed when you carry her over the treshhold
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While i haven't been able to try this build myself yet (don't have the perks :( )
I am glad that people are finding different ways to play them
In short is Legion meta? No not at all
Are they useless? Not at all either
Especially if you play for emblems
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I would also prefer some lighter chapters or some more time between them
Didn't they say somewhere that it takes 4-5 months to design a killer? Yet they release a new one every 3 months
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Killers: try to do a challenge
Survivors: use superspecific build to counter the challenge itself
Every killer in a mile radius: Reeeeeeeee
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This wouldn't be a problem for high ranking survivors but would be a nightmare to newer players vs heavy stall builds i fear
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@Rivyn said:
Can't you run around at the start of the match tapping every gen? Just tap and move on. Shouldn't that count toward the challenge when they eventually pop?
No, you need to be on it when it finished
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I'm excited to see how he will play
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Oni is what is commonly refered to as a "noobstomper"
Do with that information what you wish
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I wonder how well the nemesis+pwyf combo works with them
With them all being injured all the time Legion is kindaaa a oneshot killer
Even 1 stack could make chasing easier
I don't have nemesis yet so i'm not sure how this plays out ><
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My ultimate dream date would be Susie but it would be a deliberate masterplan to steal her Christmas sweater
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Is it weird to be more hyped for new chase music than in the actual rework itself?
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Thank you for this
It's very helpfull ^-^
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It's as much a strategy as it is to have cards up your sleeve during poker
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Thanks, i will definitively try this out ^-^
They are certainly not a lost cause though you can do pretty well with Legion
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@twistedmonkey said:
The rift closes in 20 days and another one tomb 2 will start.
The challenges on this one will stay open and players can still do them and gain the extra bloodpoints its just the rift fragments that can no longer be earned on them.
That's a relief, was trying to rush the challenges but now that i know they stay i can take them easy, thanks ^-^
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Nurse or Huntress
With other killers you can always fall back on your m1 chase, with these it's use your power or bust and i am terrible with them
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/930815#Comment_930815
I never said it's a valid reason to DC. I just said that I don't blame them and I just made clear that there can be more behind a DC than just a salty loser who refused to git gud
That's ok, i understand
I know this game can be very frustrating at times
I just feel that DCing adds more frustration then it releases
All in all i don't really care what they do as long as the number of DC's goes down
It does always feel like a lost match for both parties for me
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/comment/930736#Comment_930736
Well the survivor one would work like how it does when you load into the game. 4 survivors load in 5 Gens. 3 survivors load in 4 gens. 2 survivors load in 3 gens etc. If you get a situation where there’s 3 survivors left with 1 generator left and then one of them DC’s, it wouldn’t make the last gen automatically be done. That would only happen if all survivors DC or if there’s a 4 Gens left then somebody DC’s it would make 3 Gens left.
plus why would somebody DC when there’s only one gen left lol
Aah that does sound better, a lot less abusable atleast
And for the same reason they dc to give the last survivor the hatch
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/930653#Comment_930653
There are salty losers in every game, not just dbd. But you are wrong if you trying to say the majority of dc's is because of that. Its more because of unfun aspects of the game (those you mentioned and many others).
Sometimes when I verse survivors with TTV in their name and they dc watch the VOD to see why they rage quitted. To often it's because of bullshit hits, rubberbanding/bad connection etc and I don't blame them. Since dedicated servers the hitboxes are ridiculous and the rubberbanding is insane.
While it's true the hitboxes have been wonky since the dedicated servers, for me that's still no reason to DC
People really need to learn to shrug things off, one bs hit does not mean the game is lost, if you get that tilted about small things like that then a time-out is exactly what you need
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/comment/930692#Comment_930692
but then not only are they being selfish but you are too. I never really blame a survivor for DCing if I see the killer tunneling them off hook. I actually laugh sometimes because I get the feeling. You shouldn’t be forced to play a game that you can’t even play. Read my post above^ to see a solution instead of forcing people.
Not sure how i am selfish for my teammate leaving but ok
I like the killer DC idea it's fair
I hate the survivor DC idea
I can already see a killer being able to secure a 3 gen strat vs 3 survivors and one of them DC's to completly circumvent that
Or someone DCing to trigger other survivors adrenaline
It would get abused so much
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/930666#Comment_930666
It was said on stream at 1:09:00, that's the timestamp on the latest QnA
What i heard was that they are monitering their performance and if they need adjustment they will adjust them
I know it's probably a bit optimistic of me but that doesn't mean no more changes are coming right?
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/comment/930382#Comment_930382
And you blame the survivor for DCing when he gets tunneled and slugged? Lol blame the killer
For tunneling? definitely
I play survivor too, i know it sucks but DCing only hurts your teammates and rewards the killer who tunneled, promoting them to tunnel even more
If by slugging you mean all 4 survivors down and the killer is just waiting for the timer to run out to be annoying, that i can understand, there is no game left to ruin
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No further plans for Legion?
Was that on the stream?
I won't stop maining them but that's sad
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/930382#Comment_930382
That's not true. People DCed against old Legion more than old spirit/nurse, while Legion wasn't even remotely close to win as consistent as Nurse/spirit.
Old Legion? As in moonwalking Legion who would almost always win a chase if they were patient enough?
Now i'm not saying that every single dc is because of sore losers
I can get that when things become a chore like 3 gen impossible skill check doc or forever freddy you want to dc because it's unfun
But the majority are because of ragequit reasons, and no amount of fixing the game will take that away
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@ThirdEyeGod said:
https://forum.deadbydaylight.com/en/discussion/comment/930382#Comment_930382
I understand you point and definitely agree. It's just that instead of adding new content to the game I would rather them fix core issues of their game that aren't fun to go against
I agree with you there too
I would like them to skip a chapter to work on the game a little
Probably won't happen though cause they can't sell a balance patch and they are a company after all
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Cause the term unfun is insanly loose
If the DC's are an indication it's unfun for a survivor to be outplayed in a chase, or found in the first minute of the game
The main reason people DC is cause they are losing
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:(
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The flails are obviously in morse code
People do say some really weird stuf with it sometimes
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I hope he doesn't get nerfed
I always found him quite overrated
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It was not a complete day if you didn't get baited by this guy atleast once
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Have fun, chillax and see you next year!
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/916740#Comment_916740
Moris and keys should still have power. OP idea for moris still gives it plenty power while making hatch take time to open and not stay open would fix keys. Your idea is just lazy bud.
I prefer the term simple : p
You can come up with the most colorfull fancy idea possible but if it is too much work or changes too much the devs will never bother
And you can't really blame them, changing stuff like this takes a lot more work then people realise
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I like this idea, i feel it fixes quite a lot and indirectly buff some of the end game perks
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I usually don't but it happens
I don't slug for the 4 man so the last survivor has the chance to find the hatch before me or open the exit gates when i close the hatch