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ThirdEyeGod

ThirdEyeGod

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ThirdEyeGod
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  • Like others have said they continue to put less and less effort into making an enjoyable event. They put their effort into creating an event that is essentially a glorified cosmetic sale.

    I think this event is an insult to the player base. People already payed for the game and many people buy the DLC's as well as cosmetics from the store and now a battlepass. When the event they release is just a way to sell more skins without making a fun or exciting event it feels that the devs have no care at all for their players.

    Going forward I hope the devs try to make events actually feel special rather than a way to sell FOMO cosmetics. However, the trend suggests otherwise.

  • I mean, there really isn't any other reason besides greed.

  • I mean they pulled a successful bait-and-switch on their consumers. Their objective to swindle people into buying the DLC worked. I don't think they are going to change the perks in any way that makes them remotely strong. They got their money, and that was the only intention.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1176509#Comment_1176509

    That's a good question. 2x BP is great and all, but a lot of people jump on that and farm as much as possible. Farming matches are fine if you're just after the points, but they really ruin the game for people who want to play the game normally. It's normally not a big deal since they're only four days long, but since this one is three weeks long, we don't want it to get in the way of normal gameplay for that long.

    god forbid players want to take advantage of double bp to bypass the tremendous grind that is necessary to acquire useful perks. 2x BP should be the standard honestly. The grind puts off so many new players. Whats the point of even having different lvls of perks? It's just an unnecessary grind.

    Also if you guys are worried about people farming have you seen what the archives do to people?

  • As someone who plays a lot of killer I think the breakable walls would be much better used to address the pseudo infinites that exist on other maps. Most good killers should not struggle on shack as it has a simple mindgame. Maze tiles don't need breakable walls because again good killers can mindgame these and get quick hits. Breakable walls make tiles and shack extremely unsafe and way too easy.

  • I dislike that she invalidates any build that wants to heal. Usually the gameplan is quite boring against her as well just rush gens and don't cleanse.

  • @Aven_Fallen said:

    Personally, I would love to have Perks which are not tied to a character. Especially some good Survivor Perks, because for the Survivor Side, getting a DLC is always "meh". You get a character, Level it to 40 and will have 3 Perks you dont want to have in your Bloodweb. Awesome!

    Also they did not add general Perks in a while - last ones were Thrill of the Hunt and Small Game, if I remember correctly. And this is quite a while.

    On the other hand, I dont want to have more Perks, because this would just increase the grind. Giving the opportunity to take 2 out of 4 Perks from the Bloodweb was a step in the right direction and I am thankful for that, however, to equip every Perk to every Character still takes a lot of time.

    For Survivor (because I know the number of Perks by Heart): Those are 74 Perks. With 3 Tiers each, which makes it 222 Perk Tiers, 219 in total to purchase (since every Character starts with 3 Perks on Tier 1). Until Level 50, if I always get 1 (or later: 2 Perks), I get 49 Perk Tiers. So when first reaching Level 50, I have 170 Perk Tiers left, if I get 2 Perks every Bloodweb, I still need to do 85 Bloodwebs with roughly 50k BP each, making it over 4 Million BP for each Character to get them with all Perks. It is a little bit less for Killers, since they have less Perks, but not that much.

    And if you want to do that for every Killer and Survivor, you have to do it 20 times for Survivors and 18 times for Killers. Thats a lot of BPs. Sure, it is completely optional to do that, but especially as a long-term player, you need some goals.

    But the Bloodweb Grind is frustrating, you get a new Bloodweb with 4 Perks which are useless. So you pick some of them, just to be greeted by other 4 Perks which are useless. Meanwhile you are searching for your Perks and they dont come up - like, I would like to play with Iron Will on all of my Characters. But until it is on Tier 3, not worth running. Same goes for Killer, why should I ever use Whispers on Tier 1? This basically tells me that the Survivor is on the Map, cool!

    So yeah, more general Perks, not tied to Characters AND less Grind would be great, in my opinion.

    But what I would prefer the most would be if they would reduce the numbers of Chapters to 3, and have one update for Balance each year. New stuff is exciting and surely it generates money, and I am also hyped for the new Killer and Survivor, but once this Hype is gone, you see all those issues that are still in the game, from a Balance perspective and technical perspective.

    I think it would be really cool if survivors had unique abilities or passive bonuses. As it stands right now there is no real reason to play other survivors. They just arbitrarily assign perks to new survivors so you level them up.

  • Yeah, they refused to answer my question regarding the current state of gameplay. It seems that they have a mindset of "devs can do no wrong" which is disheartening as many players have expressed discontent with the way the game currently is.

    I feel the current cycle of releasing new chapters does little to address what players have been wanting.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1097011#Comment_1097011

    I realise that, the point I'm trying to make is that just because the changes that are being made aren't the changes that some players, yourself included apparently, are hoping for, doesn't mean that those changes aren't significant or meaningful for the game as a whole or the gameplay experience.

    I won't repeat myself again - I'm not interested in going around in circles.

    I think you're mislead here. I'm not saying the changes they've made aren't meaningful. I understand that for this game they need have updates or players will lose interest. I wanted to discuss the possibility of deviating from the same cycle of releasing a killer chapter every three months.

    There are many changes that players have asked for such as the ones I listed in my initial post that have not been altered at all and need to be. My point is they should take a break from releasing chapters to address core game-play elements.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096995#Comment_1096995

    And that is totally fine, but it's also beside the point. All I was doing was answering your original question. Please refer back to my second comment in the thread if you're confused as to what I'm trying to say here.

    It's not beside the point. You said that I was only looking for changes that only I personally wanted when instead a large amount of players actually share similar beliefs and want some changes to the core gameplay.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096964#Comment_1096964

    I respectfully disagree, and that's the point I'm trying to make. It's okay if you don't personally feel that these changes were significant, but that doesn't mean that no significant changes are being made.

    Again, if you're asking whether we will ever get more significant updates beyond just new DLCs, the answer is absolutely yes. If you're asking whether we will get more changes that you personally consider significant or game-changing, that's impossible for anyone else to answer with certainty.

    Yes, currently I feel the game needs changes that will shakeup the gameplay. Do you think the current gameplay for survivors to solely focus on gens then leave is fun and engaging? And can you see how the current gameplay might not be satisfying for some players such as myself?

    The most enjoyable parts of the game for me is when I'm not doing the main objective. I would love for them to change it so that it could be more enjoyable.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096941#Comment_1096941

    I realise that, the point I'm trying to make is that just because the changes that are being made aren't the changes that some players, yourself included apparently, are hoping for, doesn't mean that those changes aren't significant or meaningful for the game as a whole or the gameplay experience.

    Things like character and map reworks, the Archives, major meta-shifting updates like the Ruin rework, and the introduction of the MMR system are all examples of significant, game-altering changes which have been made or announced just in the last six months or so.

    None of those changes you mentioned actually change any of the core gameplay. You still hold m1 on a gen for 400 seconds and get out as fast as possible. The ruin change is the difference between having to hit great skillchecks versus not having to.

  • @Fibijean In my initial post I listed changes that I have seen lots of players ask for such as bloodweb changes and devotions level. These aren't just changes I want.

  • @[Deleted User] said:

    The game has to maintain its identity.

    The game can have changes while still maintaining its identity. For example the EGC was a large change to the core gameplay that overall improved the health of the game while still maintaining this "identity"

  • Well as it stands now I don't think the core gameplay is in a good spot, and I've seen many complaints on the forums asking for new changes . I don't mean band-aid fixes with perks, but actually changes.

  • Exactly what @ApeOfMazor said. Things that will shake up the game and bring players back and new players in. The EGC is an example.

  • The archives are nice, but really don't add much besides cosmetics. I'm curious if they will change things such as the devotion system, or add new content such as new items or more objective for survivors to do.

  • I feel this change mostly hurts low-tier killers. Killers that are good are strong because they can pressure gens, so this change will do little to the top-tier killers while really hurting killers with no map pressure.

  • DC punishment hardly means anything when you can ######### on hook

  • @Sonzaishinai said:

    Cause the term unfun is insanly loose

    If the DC's are an indication it's unfun for a survivor to be outplayed in a chase, or found in the first minute of the game

    The main reason people DC is cause they are losing

    I understand you point and definitely agree. It's just that instead of adding new content to the game I would rather them fix core issues of their game that aren't fun to go against

  • Why would it ever have good perks? Then people wouldn't buy the DLC

  • If the devs didn't want us to get a false representation of the killer they wouldn't have the PTB and they would test it themselves. Instead the PTB was their only way to showcase the killer to increase sales. By making the killer more fun and powerful during the PTB they could trick more players into purchasing the DLC.

  • @Vampirox said:

    Thats how i felt when i bought Ash vs Evil Dead, i was ######### robbed when they nerfed MoM

    Yeah it seems they like to release things overtuned because more players will purchase the DLC and then nerf it. In MoM's case there's no way the devs didnt see how powerful of a perk it was before releasing it. They needed a reason for a large number of players to buy the DLC before they gutted it.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/911790#Comment_911790

    Well that's a new one.

    The Public Test Build is not a Public Test Build. Even though they constantly buff and nerf perks, addons, and powers in between testing and live, it's all just for show. Wow.

    You people need to listen yourselves. You sound insane.

    To think that players don't make a decision to purchase a killer based off PTB gameplay is just lying.

  • @Outland said:

    https://forum.deadbydaylight.com/en/discussion/comment/911766#Comment_911766

    When they release a NEW CHAPTER version of the PTB, its not a TEST build but a showcase for the new content. They are just too lazy to come up with another Showcase Build server to they multiuse the one they have.

    I bet you knew this, but wanted to white knight BHVR anyways.

    This is true. They should have clearly addressed that they didn't intend for the flick and it would not be in the final product. To not do so is disingenuous.

  • @Outland said:

    https://forum.deadbydaylight.com/en/discussion/comment/911766#Comment_911766

    When they release a NEW CHAPTER version of the PTB, its not a TEST build but a showcase for the new content. They are just too lazy to come up with another Showcase Build server to they multiuse the one they have.

    I bet you knew this, but wanted to white knight BHVR anyways.

    This is exactly true. If they wanted to say hey the flick that everyone is enjoying and is what makes the killer fun is NOT intended then Oni wouldn't have sold as well. They need to clearly address this especially when it's the main appeal of playing/purchasing the killer. To not do so is disingenuous.

  • @not_Queen said:

    It was noted day one of the release under Known issues

    • The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash. 

    Which basically says it wasn't intended.

    After doing some testing it appears turning with the mouse is significantly slower as well.

  • The control of the flick with mouse also feels much worse now. This means using his power in loops is much less effective ultimately giving you no reason to play Oni over Billy.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/911473#Comment_911473

    "Known Issues:

    The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash. "

    They also nerfed they turn radius with the mouse

  • Yes, I completely agree. Everyone who enjoyed playing Oni was because of the flick. The devs knew this and decided it was in their best financial interest to not publicly declare it as a bug, but to wait until they had made a certain amount of money to then nerf it.

    I unfortunately spent real money on the Oni and no longer have any desire to play him. His perks aren't too spectacular either meaning I pretty much won't be using any of the content I purchased which feels terrible.