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  • @valvarez4 said:

    Killers are totally overpowered against solos. Undying and ruin now are the best combo in this game, so much better than ds+ub. And also they buff tinkerer. Now you know when a gen is going to be done 24secs before it’s finished. That’s overpowered too. These perks and b&c win the game for killers, they don’t have to do anything else.

    pretty soon undying is gonna be a waste of two perk slots so your queue times can go back to normal no sweat lol

  • @chieften333 said:

    It'll take them too long to do anything before the game becomes incredibly stale.

    People had been saying that four for years.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1872982#Comment_1872982

    They give no assistance but they don't really do anything either. They've said before they don't really care. That's as impartial as they can be really.

    They think huntress crosshairs are cheap, but they don't really care about wiggle macros or anything like that. They leave it to EAC and w/e it decides.

    As for keyboards, if the macros and such are built in you are fine even EAC can't pick anything like that up; you would have to be using third party software; and even most of that doesn't cause problems with EAC.

    yeah hardware macros are most likely safe with most games, once in a blue moon somebody blocks the specific type of mouse though I think rust was one of those games that did that ats ome point since I remember a few people being really PO about it. One way people would afk on consoles like say in eso was to use macro controllers and not mucht hat could be done about it unless somebody witnessed them standing there doing things for a while lol

  • I was hoping to come read this thread and find OP was 'testing', cheated currency (probably visual only), and then epicly snitched on himself. My disappointment is immeasurable, and my day is ruined.

  • @UkilledLegion said:

    We’ve been watching this one closely, and there’s a few things we’d like to address:

    1. Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much.
    2. Since tokens aren’t transferred when a Hex changes totems, Undying was unpopular with perks other than Ruin (which does not have any tokens and is immediately at full power).
    3. Having aura reading on all totems also made it a very powerful tracking perk on top of its other effects, and is a little redundant with Hex: Thrill of the Hunt.

    With this in mind, we are making three changes to Hex: Undying:

    1.  Any time a Hex totem is cleansed, it will replace the Hex: Undying totem. Hex: Undying is then deactivated. This ensures that the first totem cleansed is never your other Hex perk.
    2. Any tokens you’ve already accumulated are now kept when the Hex perk transfers totems. This way you’re not starting from scratch part way through a match.
    3. Aura reading only applies to dull totems.

    We hope this makes Hex perks other than just Ruin more appealing when used with Undying.

    But dear devs hope that survivors continue use meta DS+BT with DISCORD of cousre ..continue use broken hard dead :D it is normally..becuas esurvivors can be upset :D

    Where is nerf of key?

    For devs strong attention what use killer :D but not improtant for them what use survivors 90% SWF and meta :D

    lmao not even able to see an aura on the hexes to protect them, only getting one single use out of undying, use up at least two perk slots out of only 4 versus a total of combined 16 on survivors just to have undying active for one, single, use. yeah, go back to plague's corrupt. Remember, you gotta be able to catch survivors, and have a mobile enough killer while also not having troll swf or potatoes that unhook in your face to get any use from DH. Besides HG, DH is the only other hex worth using with undying besides ruin. And there are better ways to expose such as MYC or the killers' abilities on a few that save you another perk slot. So... RIP undying lmao. They better start rolling out double xp every other weekend so that at least a weekend or two a month survivors could have reasonable time spent waiting in queue roflmfao

  • @Axx said:

    This is normal, and has been for a long time. The same happens to survivors. I have been rank 1 killer and faced rank 15 survivors. Hopefully the new MMR will put players vs players that are similar skilled.

    The problem with that is that once killers find their elo, they'll never get that random potato that leads into a fun and easier game for them and it'll be constant sweat. I expect it to take a couple of months getting to that point even for those that play more often probably, but, sooner or later that's gonna happen and they'll lose a few more to that. But if doesn't run too many off it would probably be offset by those that would wind up enticing back or holding onto out of newer ones anyways I reckon. Personally, I'd only play each of my favorite killers just that far in and then wouldn't enjoy it any more from that point until the elo on them decayed for at least afew months so I could get a week or two out of them againw ithout having to constantly sweat in closer to perfect matchmaking. If I don't get enough dopamine out of something I basically am numb and not enthused about it lol. The potato matches made up for the sweat and were a nice break.

  • That probably happened on counter strike all the time lmao

  • Using flashlights while tbagging... that's gonna be funny to watch

  • @PodgeNotRodge said:

    Alright. First killer game in a while let's go! Oops, better turn off cross play. I dont want to face computer survs as a consol killer.

    5minutes after search. (Yep. Any time now. Gonna get a good game)

    10minutes after search. (Am... am I searching?)

    15minutes after search. (Uhhhhhhh)

    20minutes. (Cough*)

    25minutes after search. (Alright, I got a game. Oh but theres only three people. No prob, shouldnt take too long)

    30minutes after search. (Yep... gonna get that 1 survivor. Thousands playing this game. Gotta get one)

    35minutes after search. (...You serious?)

    40minutes after search. (Finally a match. I'll play this one but I think I'm done for today. Perhaps forever.

    After match. Oh I'm a 20 facing reds... guess that makes sense.

    You sure you no thought you picked killer but accidentally survivor?

  • @DawnMad said:

    https://forum.deadbydaylight.com/en/discussion/219412/what-main-killers-do-you-see-at-rank-1

    I envy you. I see Blight very rarely and as a Blight player I would love to face him more to learn more ways to play against him, so I can counter those ways. I usually face Freddy, Nurse, Deathslinger, Pyramid Head, Bubba or Spirit.

    It could have to do with it being annoying getting used to his bounces, and for people prone to video game triggered 'motion sickness' the ultra low player position coupled with the small fov can probably trigger it for them.

  • @Reiik said:

    So, many of you probably know that it was possible to press esc while doing a gen/totem etc and then you wouldn't need to hold M1 which was extremely convenient for me who has repetitive strain injury so it hurts a little to keep holding m1.

    Well... now they decided they would remove it because... hm, why not? and if you press esc while doing a gen it simply kicks you out of the gen, my only question is: why?

    Really, why go out of your way to """fix""" something that no one ever complained and even helped people with problems like mine? I just don't understand the priorities

    The game currently is in need of killers.


    @Mr_K said:

    😐

    They make keyboards with macro buttons.

    The devs can decide to hand out bans for those and/or lazy anticheat can decide to ban you for their associated software or it's behavior and the devs have already said plenty of times they give no assistance in those situations. OP sounds screwed unless he is willing and able to swing killer or can learn to use his toes like some kid I saw in Nintendo Power as a wee lad.

  • @SeannyD115 said:

    They already talked about giving it a range requirement. So I believe they are going to change it.

    inb4 survivor queue times lmao

  • @Mistercookie said:

    Everyone is hating on this UI but they said they changed it for features they plan on adding into the game later on.

    There's a reason it's been changed and it's all a matter of getting used to the new one.

    adding new features and changing things up a bit eh? Sounds like they might be a little scared of that Evil Dead game that supposed to come out later this year heh. A franchise like that, with a decent game dev like Saber behind it, without the lolsuits friday the 13th were later threatened with when somebody decided to go nuclear against anything with Jason... could be the game that finally pushes these devs to compete for quality and fun in the experience. Hopefully they'll stop expecting killers to be unpaid entertainers by the end of the year and start being concerned about their fun too. Because it could be a lot more fun to be a deadite, or a special infected in Back 4 Blood too. Both of those games could total disasters, but the chances are between their developers and focus at least one of them will be decent enough that their IP will swing enough players over to them and hold onto them for a while.

  • @bkn said:

    What kind of suggestions... lol... stand in a corner....

    you are bubba... catch one and facecamp them!

    slug them all with noed! let them bleed out 4 minutes, even if its only 1...just bodyguard the slug until bleed out.

    you need to fight back with every toxic thing you can come up with. make them rage, make their game awful. it doesnt matter if you lose, but drag as many down with you as possible, ruin their game.

    https://us.v-cdn.net/6030815/uploads/NG7CA559TGYQ/dbd1.jpg

    stop standing in a corner or even worse, quitting for their full enjoyment while losing points.

    "Fools! You could have overpowered me, with the loss of but one... now, you all die!"

  • @AbstractSaucing said:

    Its absolutely ridiculous that there is close to no counter measures against all players being slugged all at once. Sure there's like, two perks out there that are rare and few in-between in the bloodwebs, but I fully think that if all players get slugged before even two generators are done that the first slugged survivor should be able to get back up in a deep wound status (or some variety of pick up) to give everyone a shot. Because not everyone has or runs deliverance, and even that is only good for first hook IF you're lucky enough to unhook someone first. Even running with higher ranked players this is a problem that I still constantly run into.

    To balance such a benefit out survivor queue length should go up another two to three minutes on average.

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871292#Comment_1871292

    I know and sadly it's in almost every game, when a player is actually good and uses their ability to beat me ,I'm not mad at them at all and depending on the person I may be quite proud that they were so good to play against with that level of skill.

    Man it's just annoying to play these people but I'm pretty sure what they do is illegal and they could be arrested from altering code's and selling something that modifies the gameplay .

    Nintendo would handle this problem.

    'arrested' for cheating in a game, jesus christ between this mindset and the new world order around the corner I'm truly hoping that asteroid coming in 2029 gets just close enough to turn towards the earth and wipes us all out for the sake of the planet's future and so that something more intelligent has a chance to come along.

  • @chieften333 said:

    I've seen clips of it being passed around, unfortunately the ones I've been able to find don't have the proper formatting to be shown here.

    But I sincerely hope this is not intentional. One of the few limitations of dead hard was not being able to do it around corners, this would remove that entirely.

    Please, for the love of god let this be a bug.

    lmao if that is intentional I'll come back for a while with troll no mither/second chance builds and abuse the hell out of it until the queues get over 20 minutes

  • @ManInaPickle said:

    If you want it fixed, you know what you gotta do.

    Buy a ps5 or new xbox

    While I was lucky enough to secure a preorder on september 16th going into the wee hours of september 17th and my working console arrived safely into my hands on november 13th... not so many other people had the good fortune. It's not as simple as saying "pull money out of your arse, people, and find a needle in a haystack".

    Not to mention when a game is released for a platform, and they allow people to have paid for it, they are obligated to fix it. Let's allow cyberpunk to be the great example that hopefully gets these corporations to stop sharting out unfinished, broken and poorly optimized games just because they can promise to patch (with no guarantees) in a 'digital age'. That's been an awful habit for too long,

  • You should join lucasfilm

  • @Shackle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1867333#Comment_1867333

    Yes only 4 minutes of invincibility per match where if survivors are on gens they can get done in 3 minutes and if you get hit with a DS you give the survivor a 3s headstart which will extend the chase by at least 15s. 15s times 3 other survivors on a gen = 45s of gen progress and that is assuming they weren't on the gens before the pickup and you can't even slug such an ######### for doing a gen in your face with DS active because he will just pick himself up with UB and you lose all of your pressure.

    lol I love picking myself myself up and finishing a gen or in one case playing with no mither/ds I picked myself up after 99 an exit gate and disarmed the trap, opened the door, then waited to teabag all of which happened after using deliverance on the hook before doing the gate. if you run enough killers off of the game, they will have to make them more fun and appealing to play as long as it's easier than coding AI that acts not brain dead enough to keep swf buying skins. And that would make the game feel fun again for survivors too like when you first started playing and didn't figure out how to mess with people. This dev team or at least it's leads can't handle a game like this unfortunately, the moment some decent competition with enough good marketing and an appealing IP comes along to steal enough players this game is deader than a doorknob.

  • @Nossy said:

    It reminds me of an anecdote that happened to me in one of my last games.

    I down a survivor, I hook him and I proceed to go to a generator where I knew that there was a survivor, in the meantime, he is off the hook so I come back to take advantage of Make your choice, I ignore on purpose the unhooked to go after the unhooker, I down him in a 20s chase, hook him and the 1st unhooked was following me so I down him (he was very close so not even a chase, just turn after the hook and hit him) but I leave him and go chase another who was coming for the 2nd hooked, I down him in 30-40s chase, hook him and like nobody had picked him up in the meantime, I hooked the slug again, he let himself die, game goes on and i finish with a 4k.

    The end chat was a flood of insult, everything went there, tunneler, my aim, my mother, my sister (that I don't have ^^), my ancestor, my race and that I was carried by my perks (BBQ, Nurse, PGTW, Make your choice with Legion) xD. The funniest thing being that it was a lvl 1-6, 4-man sfw who insulted me in French (which is my native language^^) and when I replied in French that it was not my fault if he was following me while i was on another chase and that no one had picked him up while I was doing another cycle of hunting and hooking, it has become apologies, gg, gl ng etc ...

    I enjoy reading stories like this more than playing for the time being, lol

  • "Killer shouldn't be able to close hatch."

    "Survivor shouldn't be able to get a match in any less than thirty minutes."

  • on the ps5, lerys has some points that lag a tiny bit here and there, bedlam had a couple points facing direction int he fog where it could do the same. Can't remember where else if on any other maps since I haven't played this much for a while, and going based on the survivor side of the experience with those two I mentioned btw. yamaoka also was the other map with a variant hat had a spot where it looked like a few frames dropped even on ps5 for a second or so. so if it lagged a second or two on ps5 on those spots, I can imagine base consoles are lagging pretty hard in the fog probably. on pc I would just lower the resos lider on a problematic map, or under spec and customize settings in the gameuser settings ini to avoid that when lazy. currently using last what look like ps5 settings on pc and since my gpu is a 2080 noticed the slight frame dips in almost the same spots ont he same maps lol. I did that to keep the experience consistant for myself when swapping between accounts.

  • @tt_ivi_99 said:

    No Mither is just a really bad perk, you leave no blood when injured, you can recover from the dying state and your grunts of pain are reduced by 50%, all of that is very cool and all but you are Broken for the rest of the game.

    The problem with the perk is that It doesnt give the player anything good enough to compensate for the Broken Status effect. Yes you can recover from dying state but it's too situational and the blood is kind of meh when killers can still hear you...

    My idea is to make it so that No Mither makes you Broken for the hole match but It lets you recover from Exhaustion while running. That way you'd be one shot away all the time but a good survivor could compensate with the Exhaustion recovery while running.

    That would be totally troll with dead hard, so I'd love it. You can combine iron will btw to go over the 100% and try and counter stridor, but, I prefer spine chill with no mither for the vault boost along with resilience sometimes. While it is situational on the recovery, on the nights you tend to meet some of the sluggers, it really is a helpful bonus and can Really p*ss them off I bet/hopes.

  • lmfao, just press them for more frequent double bp (not Too often, maybe for a weekend every other week or else it won't feel like an opportunity, it'll be taken for granted and not work any more) and then plays urvivor during those periods of time. It's more realistic than asking them to make killers fun for anybody that doesn't probably look like an actual psychokiller themselves while sweating all over the matches as killers just to keep up with all the shenanigans in patchnotes. What will get quicker change, for the better, stop buying dlcs with money,a nd just just buy the survivors through sharts... ignore the killers no matter how good a perk looks because you know they're gonna nerf anything that loosened up some constipation.

  • @Pipefish said:

    So I am playing survivor with some friends at night and it takes forever for us to find a match.

    It couldn't be because Pop got nerfed to 40 seconds. It couldn't be the massive nerf of Undying. It couldn't be the removal of the Mori. It couldn't be survivors using keys and decisive strike/unbreakable.

    In all seriousness this game lacks killer players. Rather than try to get new killer players in they instead scare old players away. I hope they will shift to some killer sided updates soon but this games history says otherwise.

    Side Note: I agree that in the higher levels of play this game is clearly killer sided. I am referring more to the casual level killer who doesn't have time to grind the 1000's of hours necessary to "get good"

    lmao , while I have all dlc except for the twins (bought the survivor through shards not buying killers any longer which will save me a little money anyways) on my steam account on my psn I only had afew until i bought a bunch on the recent psn sale since I have a ps5 and might wanna start playing this again when it's in a better state. I am glad I had the sense to not buy the undying dlc, since I figured it was gonna receive a hefty nerf. Now you'll basically only have two copies of a hex, which means you may as well save yourself both perk slots, only take one up with corrupt and use anything else in thats econd perk slot and hardcore tunnel or camp the first guy you catch on a hook near a non corrupted gen until it wears off to open a game. Which was why I bought plague for my ps5 account rather than blight, good forsight there and I am proud of myself lol.

    I don't plan to play killer any more anyways, especially seeing mmr is coming back which once yous ettle in your elo means no more potato in a match and close matches in this game are not fun as killer at least for me since it's too sweaty. So witht hat said i am glad to see I will have an easier time picking survivors back up again the next time I touch this game down the road as I build up some bp on my ps5 account, probably only when they're giving double bp again I reckon until that's done again. I figure neough will endure the torment of playing as the killers during double bp that the survivor queue length should become bearable again. Until then, the game will provide more entertainment here and in steam discussions until they fix it or double bpr olls around again.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1843761#Comment_1843761

    I don't think they shoudl balance for potatoes, rather decent level players not deathsquads because killers have more than enough ways to deal with deathsquads as of currently. Other than that though some decent points.

    the decent or rather 'average' player is reasonable enough. it's just in the other game they honestly seemed to cater it toward people with developmental deficits to put it in akinder way. I heard some players of the other game I mentioned met one of the main balance guys in a match playing it's killer side himself shortly after one of the worse patches and they really laid it into him together, as randoms themselves in the match, because the patches were so bad and they wanted him to feel just how bad they were. Man I lol'd so hard at the reddit post about it. It felt like justice had been served, the poster claimed they used the most chessiest stuff they could to try and make a point to him. Naturally though it never phases devs of these kind of gamesit seems and they always think they know best as they continue making bad patches lmao. But it's always good to hear about them getting a dose of their own medicine since they know if they rage quit the whole community will hear about it when their game identity or network tags are known by it so they have to soak it up and put up with it like they expect everybody else to.

  • anybody you play long enough to get good enough with is probably gonna be your personal "A Tier" except when facing the absolute most precise teams int he world which isn't gonna be every game and not everyday or week even for most ranks when matchmaking has enough kiillers to work less badly. there's a plastation streamer who's enjoying the ps5 fps bumps and I watched him as a red rank killers (think he was rank 1) taking down red rank teams consistently using alls orts of killers and he seemed to really like plague but he was also doing it on clown too with ease. Granted it loooks sweatya s hell but he seems tor eally feed off of the sweat in his case which was kind of why I got a kick out of watching him.

  • meet*

    I'm a killer too, I just find I have a rough time dealing with rude people. I'm afraid I give up too quickly and toss them to the wayside, when I should be trying to have more meaningful interactions with them. Such a precious waste.


    EDIT: I did not realize how that sounded until I read it myself and I do not know how to delete things on this board.

  • @Spirez said:

    No those arnt bots. That person you were playing is just a noob lol.

    The TEMP-#### are people who have a name that did not follow the rules of online multiplayer. Meaning the name was offensive, too sexual, or vulgar. So they get banned from making a new name for a while and are given the name TEMP-#### until the ban is over and they can create a new username. The name stands for Temporary and numbers to identify every temp separately.

    kinda reminds me of the time I loved it when a steve in the sailor costume came into a lobby named Hex:ThrillOfThe**nt on steam and I lol'd pretty hard

  • @Zixology said:

    Just had a few games where I would have a teammate or two who would just have the weirdest pathing and they would just not do certain things properly like rescues/gens. It wasn't until last game that I noticed the username was "temp-*insert bunch of numbers here*"

    they just saved christmas

  • maybe lithe if you wanna fast vault out of a place to make another noise there but have gotten long away to the next place, to maybe then herring the gen at the old place to screw with the guy some more making him wonder if he should go back after checking if you're doing it for the lulz.

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1843777#Comment_1843777

    Pretty much.

    Queue times were fine when Twins first dropped. But after 2 weeks it went right back to 10-15 min queues. I am sure this has nothing to do with how unfun slugging is.

    Matchmaking has been extra bad lately and someone made a post about it. I can only hope they are doing some internal tests.

    yeah the past few months had a slew of factors involved with matchaking muckups and discouragement for playing both roles in the game so it's tough to guess whichever were the most impacting. the game is a mess right now and it's because of many different big changes in a short few month period. stuff they should have and could have taken all year to do and not shoved all in just since september. and for the love of god they should let killers swap in the lobby again, we all know Mm isn't coming back any time soon and that even if it does they're only gonna have to remove it again lol. Letting killers swap in lobby rather than tediously dodge them all night might bring a few more kilelrs back to the game for a while.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1843802#Comment_1843802

    Not sure if you are aware, but devs already confirmed this is not happening because of the license holder/director of the movies.

    he is a child molester and the devs don’t want to be affiliated with that in any way.

    kind of ironic how I always thought the one guy kind of had a creepy look to him from my perspective lmao

  • @TheButcher6641 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1742252#Comment_1742252

    I've thought about a mimic killer but there would be too many problems for it to be a reality.

    there's a free game called unfortunate spacemen on steam that plays like a dbd with mimic abilities. kind of like if among us was in first person and styled like dbd. it also has up to 16 players iirc but is probably dead by now unfortunately

  • @Moxie said:

    No one is playing Killer.

    Its incredibly frustrating playing against higher rank survivors, half the killers have no pressure and/or are unfun to play and when you do have a successful game, you are told to #########.

    Devs can cater to survivors all they like, it does make sense. But I would not be surprised if queue times double for survivors in 3 months unless something changes with matchmaking and rank.

    oh it'll halve or get even faster for them around then briefly, when the next killer dlc comes out. How long they'll enjoy that brief period of quick queue times will depend both on how fun and interesting that new killer is and how much more killer role has been nerfed by then. It could last a few days, it could last a few weeks, but it'll be quicker survivor queues briefly and then it'll bounce back down a bit closer to whatever level it was at before the new killer came out once people lost interest or burned themselves out again.

  • if it isn't at leasts omewhat balanced around 'deathsquads' then as they become more common and/or population dwindles (which naturally leads to those being more likely to have stuck around versus solo players and them being encountered more frequently) the experience worsens which can lead to imbalance in queues. I briefly tried another 'asymmetrical' game that boasted it wouldn't do this and would balance around potatoes and I incorrectly myself praised it and thought it was a stroke of wisdom from solomon himself until I watched it gradually patch after patch kill that game and run more killers off every patch until I saw the same teams often over and over and it's survivor side queues were past thirty minutes sometimes. That is the worst way to 'balance' this kind of game.

    they wound up throwing in a 'mixed' queue that would throw the player to whichever side the game needed to get in a quick match and guess what, you guessed it, people told me almost every time it was the killer side they got so they went back to survivor focus on their queue until they got tired of waiting forever for games and the game went down to almost no players left a couple months or so down the road.

    It doesn't matter how many players this game has, the same can happen to it too. That other game was way more fun when it was less imba than this game and I watched it die. I'm sure a much less fun game with much less creative and gameplay potential can die for the same reasons. People get tired of the swats. they're not being paid to entertain them and be sh*t on over and over. Watchin them continue to be given more of an advantage while you watch yourself constantly get nerfed and have to sweat harder and harder you decide the game is ######### and move on to another one sooner or later.

  • It's a waste on them since the girl gets it free while you're controlling leonard (I think of the little guy as a leonard since he reminds me of similar characters on a tv show)

  • @Vompo said:

    So does it work when you chance Charlotte to Victor. I tried it but not sure if its work. Also nemesis didnt work at all in one game when surviver drop pallet on me 5 times.

    LOL I would have been afk in a corner or even dropped it right in place after the 3rd one in a row I commend your tolerance and patience


    imagine if you could ds vickie while riding you as you were heading out the gate, 11/10 would risk death to troll again

  • @Supernaut said:

    Hate to be predictable, but,

    Tony the Pimp from Demons!

    Who’s with me!?!

    If that's the 80s movie with the possessed folks in the movie theater, the young guy in that reminded me uncannily of a young jensen ackles from certain angles lol. Him and the pimp would make a nice survivor duo. Now that I'm thinking about demonic flicks from the 80s I think the original Night of the Demons would also make a great one. More on the killer side though, maybe something like they did with leatherface could be done with 'possessed survivors' as cosmetic variants on a NotD killer after killing the unlicensed survivors enough times. That concept could work for either movie actually.

  • Laser from american gladiators with the tennis ball gun and they can ricochet once maybe twice with an addon off the walls in the loops and all you do with him is reposition yourself on corners of the map and fire that sh*t relentlessly trying to atari combat tank the hell out of survivors until they all end up with deadly concussions. that would be hella fun as killer or survivor. god help you in those 'dead zones'

  • They need to undergo some critical nerf theory training and learn about how oppressive they are to killers. It should be mandatory to graduate from game design school.

  • @BrodieDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1843669#Comment_1843669

    Yeah good point. I think charms are basically just a thing to keep players engaged. They don't put them in the store because they know no one will buy them, so they do these limited time/stock codes and people come to get them.

    When it's a non impacting item like a 'cosmetic' that's overall a healthy way to generate interest in a game or get people to feel it's worth returning even if just briefly. I don't think the streamers have as big an impact on the popularity of this game compared to others though especially compared to some shooters. There just hasn't been any successful games (friday the 13th would have been if not for the dumb lawsuits going on with anything using jason) witht his style of gameplay to compete with dbd so far is why people still play it (kinda like there isn't much like left 4 dead besides world war z and vermintide neither of which scratched my versus itch so I still prefer left 4 dead at least until back 4 blood if it's as good).

  • stuff like that I usually assume is meant more for bringing back old players and grabbing a few new ones, since a stream is the best way to reach them if they're not active on a game. Other games sometimes do the same thing for that reason. Plus the extra viewer jumps at those times they hope makes talk around the game seem more active and people seem more interested ina game, which goes back to hoping to grab new players on games. The higher the view count the more interesting a game or stream seems to people on the outside.

  • @CashelP14 said:

    Before a game no because killers will either dodge or bring a really strong add-ons.

    In post-game I think it would be nice to know you faced a swf.

    They'd be justified saving those addons for the 3 and 4 man premades. But this will never be shown end game even, simply because they took moris out of the game and when killers see the more common double duo and 3 man lobbies and the likely less common (might have become more common in the past few months after the botched attempt at MM drove more to party up with the urge to avoid the influx of 'bad' randoms) many will decide they're too common to continue dodging and will look for other games if they're not of the sweatier sort. Even if they can beat alot of them easily enough, many still say that those usually are not fun matches for them, and lower and mid range killers would probably wind up playing only survivors or other games probably after a while lol.

    That's not a bad thing at all, since it would force the devs to properly balance the game or offer a solo/duo only queue and then an anything goes queue with no matching but maybe a 'hidden mmr' sort of like league did. When the 4 and 5 man steamrolls in blinds became too common on periods I won blinds too often I went to solo/duo ranked mode in league. Even though it was the non casual mode I wound up having more fun with it because the only times premades got on my nerves were when I happened to the 5th wheel in a lobby with two toxic duos. Those kind of matches were generally very rare for me, and since dbd only has 4 players to a team it wouldn't be possible in this game to be outnumbered by pricks in a lobby unless you counted the killer too.

    I would dodge some of the 3 man lobbies myself as survivor, since they often either ignore you on the hook or drop the killer on you to run them while they get gens or use you as bait and hide until you're chased first. nobody likes premades except for themselves I confidently believe. They're the most selfish players in this game for certain, but also in plenty other games. I hate premades in almost every game I play, which is why I haven't often played multiplayer games outside of a couple mmos for the past 10 years once they began increasingly being catered to as the mtx era began rolling around (apparently they tend to be buyers of costumes/skins etc versus solos so they get preferential treatment). The left 4 dead games were some of the last online non mmos I enjoyed outside of league. I am gonna give back 4 blood a try this year, but ordinarily I won't even buy a multiplayer only or main-focused game with the intent of a 2 hour try n refund since I assume I won't enjoy most. I only got this originally in 2016 simply because it was a different sort of idea, outside of evolved, and seemed neat at the time. Big mistake though lol. It's gotten better, but devs still have a hardon for swf apparently

  • @[Deleted User] said:

    Just for the sake of doing it, I guess.

    Hackers are weird, especially in shooter games where some people hack their leaderboard stats into saying that they have 999,999,999 kills and negative 999,999,999 deaths. Just... What the hell is the point?

    I haven't seen something that obvious in quite a long time except the leaderboards of single player games that upload stats of players from over the internet for whateevr stupid reason anybody ever thought that was a great idea or if some of us cared how others played. some probably felt safer cheating that kind of board simply because the games were essentially single player and they had no anticheat to go through and figured you won't get banned from a single player game since that could be some legal trouble there (access revoked to purchased products with no justification in single player games and money not returned).

  • for gameplay, really depends on how annoying you find using a ranged killer. if you're on console I'd say maybe consider twins, especially if you wanna camp, even if just camping hatch or exits and not hooks. plus you could also use vickie to run a survivor right into with the girl hidden well visually since her terror radius is down until swapping back to her, a real good way to run people off gens you don't want them on or right to you for an easier catch. You could probably play her pretty strategically, but a lot of people seem to be more lazy with how they're using her.

  • @Ryuzaki said:

    Enter the code in the store, it has limited uses so be quick!

    can it be used on survivors too?

  • @Garthe said:

    https://us.v-cdn.net/6030815/uploads/NIY7RT49AWEU/image.png

    It's the opposite for me, as a killer my games are unplayable. It's always like his.

    that looks like a 4 man swf with a low ranked friend or the fourth guy on a 'smurf' bought while the game was on sale again on a fresh account so they could use the 17 to get a lower ranked killer to screw with. a common tactic behavior has allowed to go on for quite along time. one of the reasons I stopped playing killer when I came back to the game.

    idgaf how long survivor queue gets, I'd rather sit through long queues to play as survivor than put up with swf bs on killer. when it's a truly bad night for swf queue times I just play something else. not a snowball's chance in hell I'd touch killer again, especially after moris are gone. I don't even bother getting killer teachables any mor elol, especially on my ps5 account since it's basically just a month or two old compared to my steam having everything through blight. On ps5 I only ground out the perks for survivors I could troll or get second chances with and nothing on killers lol. saves moneyd own the road I reckon using shards to get new survivors and ignoring new killers in future dlcs, same with not buying rifts knowing I'd only be doing half of them. good job behavior lol

  • @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838386#Comment_1838386

    Infinites were game design, quite sure they weren't a good one. But if just because "game design" then we shall get 1.4.0 back since "game design"

    gonna need to knock it down to 2 hooks for a kill at least for the first survivor dead in a match if they're ever gonna take it seriously enough to make it impossible or heavily penalizing to tunnel the first man out since 3 hooking everybody and switching back and forth between them on top of that is too tedious and a death sentence against organized voip teams for the killer. there's gotta be a limit on how protected survivors are before it becomes ridiculous and killers should unionize. you already got rid of moris, take a break on wanting more nerfs for a while since that's one of the biggest ones they could have gotten besides dh going out of the game along with it. even for people that could frequently 3 or 4k it's gotta be extremely tedious without tunneling somebody when going against comms too frequently. it's a game not a part-time job as an entertainer.

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