Sluzzy
Sluzzy
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/760352#Comment_760352
THIS!!! Everyone who played just once against those reeeeeallly sweaty swf groups with multiple thousands of hours and legacy can relate to that. You as Nurse are sweating your ass off, doing one perfect blink after another and any misjudged blink puts more pressure on you because you know these few seconds will make the difference at the end with adrenaline. And at end, you barely manage to kill 2 or even more with 0 gens left just because that optimal swf team was a bit to altruistic and you could capatilize on that. And the only thing in your mind is "freaking hell, thank God you exist nurse..." Because you know you would have lost with any other killer no matter how skilled you would have been with it. And the next thing you do is taking a short break by playing survivor for a few rounds lol.
All the people who say nurse is still fine never played against some really strong teams.
We see eye to eye. I tried to relax today playing demo and I got two sweaty SWF back to back before switching back to nurse...I finally got the 1st one down after he looped me hard, 2 gens already done (through RUIN BTW). On BBQ I saw all 3 on separate gens! By the time I got the next one down I was down to 1 gen left. 4 gens done and only 2 hooks! I could not have played any better BTW! I was limited by the power of the killer and the decency of the survivors looping and they were genrushing. I then tried to secure a final kill after the last gen was done and because they were SWF they unhooked the guy, and they all body blocked and escaped through the gates. They all said gg. This is how the game is supposed to be played.
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@UltraBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/760352#Comment_760352
I disagree, you can do well with any killer at red ranks. 5 gens to kill 1 survivor, and then NOED down 1 more, and that's a draw. Any killer can do that.
If you want constant 4k's you will definitely need to do some camping and tunneling though; perhaps a ton with the weaker killers.
At this point they need to look into the map design more than buffing every other killer. Some maps are incredibly biased for survivor (haddo, blood lodge, etc) and some are very biased for killers (hawkin's lab with nearly every pallet being useless). Just sorting out the pallet situations would solve so many M1 killer problems without needing to rework like 8 of them.
And I've been a killer main for YEARS, and never touch nurse, and I'm glad she is dead. Hopefully as dead as the OP makes it sound. I played her when I was a baby killer.
It's like one of the games long standing issues finally being solved. Think I am going to cry if they ever get rid of infinite windows? No idea why those are still around, but hey 3 years in and they are still on almost every map.
I also never understood the whole "but she is the only one that counters SWF!" argument either. Any killer can slap on a mori or some OP add-ons and it's a game again. The SWF is probably gonna have full builds and instaheals and BNPs and all that, so may as well use your tools as well.
Malarchy. How are you supposed to pip if you are camping and relying on NOED??? I'm talking about rank 1....red rank survivors that know how to abuse every god loop! You aren't hooking most of them 3 times each, which is REQUIRED to pip at red rank. So you didn't learn nurse, got intimidated by the time needed to learn her and gloating at the loss of those that did. I got it.
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@UltraBanana said:
I'm a killer main and I want her nerfed into the ground. Too many bad killers carried by her being OP, same with spirit.
Looking forward to some spirit nerfs and then maybe survivor will be worth playing again without having to face the ~big three~ like 80% of my games.
It's OK, apparently the devs share in your survivor-main mentality and believe survivors should be the power role. The nurse was the only character where skill and practice rewarded you for playing against good survivors, where you actually stood the slightest chance at winning, some times down to 1 gen against that 4 man SWF team that had toolboxes. Sometimes they squeezed one or even two out the gates, but it was one hell of a game and even the nurse felt it was a good game. I'll certainly miss those games.
Don't pretend to be a killer main, the nurse didn't deserve this.
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@Omans said:
Basekit nurse was the best killer in the game before, better than other killers who used addons, and you can still basically become basekit nurse if you use addons, so...still top tier...
Survivors can all walk in empty handed with no items, and is still in a tier above the nurse, somewhere in outer space. If they bring a toolbox, medkit, or keys, that is all for luxury. Being addon dependent is bad balance.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/758183#Comment_758183
How is slugging someone tunnelling? If you are getting slugged, you are not getting tunnelled. Thats just called applying pressure, which is what Survivors say Killers should learn to do instead of complaining about "generators going off too fast". Its called counterplay, learn to accept that second chance perks need counters or shouldnt exist.
If you are worried about DS then that is your own fault for tunneling because that's the counter. I'm talking about killers that slug after tunneling off the hook so they can just hook them again. That denies the survivor of a perk slot.
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The timer should completely pause when slugged. If a killer is tunneling DS should reap maximum benefits.
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If the devs are intoxicated and let nurse go live, she's B tier at best. Spirit is the new S tier. Survivors shot themselves in the foot on this one.
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@JohnnyGat666 said:
https://forum.deadbydaylight.com/en/discussion/comment/757484#Comment_757484
The recharge mechanic for blinks is necessary and long overdue. Nurse outright ignores pallets and walls and that ability is rather powerful.
No where close to as powerful as good survivors.
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@JohnnyGat666 said:
The Nurse’s skill ceiling is far too high. Something needed to be done. I’m hoping they will keep the basekit changes as they are so that survivors can stand a chance against a good Nurse.
A good Nurse player will not see much difference when these changes go live. Unfortunately it does make it more difficult for newer players to use Nurse.
As per usual a killer gets tweaked and suddenly the forums are flooded with crying killer mains.
It's far from a tweak. A tweak would have been slightly increasing her fatigue time when using multiple blinks maybe? Tweaking her addons so extra range couldn't be stacked maybe? But no, lets remove her map pressure, put a huge handicap on her power, and fill her addons with nothing but gimmicks. An ultra-rare that prevents blinking through walls? That'll really help a lot against a good survivor! *facepalm*
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Anyone that complains about the nurse changes might actually care about dbd have you ever thought? When a killer is no longer viable against decent survivors then that is actually a serious balance issue.
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They gave all nurses the middle finger and gave SWF a good pat on the back. Here you go boys, go bully the hell out of nurses now!
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@Aikanaro said:
It promotes toxic behavior, we dont need that.
That's like removing the crouch ability because it might be considered toxic.
The killer caught you after all those teabags, he should be able to smack you a time or two.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/751401#Comment_751401
Skilled nurses will. Not the caliber of nurses all crying in the forums though, that's for sure. They will surely struggle.
You mean skilled survivors will have an even easier time now. No need for survivors to struggle against nurse now, just run in a straight line and press E if you make a mistake while nurse makes no mistakes but still waits helplessly to use her power again while you run away.
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Why is the dev team nerfing strong killers without considering the ramifications of high rank SWF?
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@Regionlock said:
https://forum.deadbydaylight.com/en/discussion/comment/749190#Comment_749190
I don't mind people playing the game together, but as soon as you hop into qeueu and start calling out the killers every move like a seal team, you aren't being fair either. The game isn't designed around it, and you get a clear advantage over the killer. By people going 4swf seal team 6, the community has created a rabbit hole discussion about balance, and both sides suffer. The killer suffers, and solo queue survivors suffer because they are busy trying to balance around one possible aspect of the game because killers ruin into it sometimes.
Also, that is your opinion about the gen rush. I and a few others including a ton of streamer that are killer mains for the most part agree. When in the right hands she will still be dominant. She still has the ability to negate every loop, structure, pallet, etc to end chases quicker than other killers. It's just less average/ below average player friendly now.
I agree. Solo has suffered a lot. If a killer is really good they can usually capitalize on solos not communicating, but this is probably because they are conditioned to play against SWF and then when it is solo they steamroll. And survivors have been nerfed a lot lately. But its not too bad though. I admit that a good nurse was a bit OP against randoms but as soon as it is a really a good SWF you realize it was fair at that point - at least for me. In fact when I played killer I usually played one of the other killers but when I noticed it was SWF or they had toolboxes I played nurse so it was a fair game. What should I do now? My only option is to dodge or play spirit with some OP addons. That's not good for the game at all. I can't be the only one that feels this way.
I disagree with what you said last. She's just more annoying to play as. Why? Because you are handicapped. And I doubt new players will play nurse now, too much of a learning curve with too little reward. Other killers are easier to learn and give similar results now.
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@Regionlock said:
https://forum.deadbydaylight.com/en/discussion/comment/748361#Comment_748361
Except I'm not being a hypocrite smart one. Using a SWF 4 man on comms is being a huge scumbag as well. I don't want to see any of it in the game. This is why when I play with one friend I'm not step by step calling out the killer like a navy seal team or something.
If they intended for the game to be balanced around a swf 4 man sweat team running meta perks on comms than they might as well not let us queue solo, or give us all aura reading perks, and in-game comms. They could also give a 4 man a geneteratoor repair rebuff or something. Nurse was not ok and 4 man swf running all perks that synergize well to give a killer a terrible in-game experience is not ok as well. Both are absolute scumbag moves.
Neither is scumbag, actually. It's just called playing the game. But nerfing nurse to the point that she can't compete against a sweaty team is atrocious. She lost map pressure with this undeserved nerf so its ezpz to genrush her now.
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Revert all changes and simply make her extra blinks have longer fatigue (NO COOLDOWN). So for each additional blink, the fatigue is longer for each one she uses. This would heavily penalize mistakes and then give survivors a better chance to juke and hide.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/743571#Comment_743571
I disagree. The main thing with nurse is muscle memory
I have no issues playing nurse as is, and most likely will not have one with her rework just because survivors have a slight chance of breaking line of sight with me
lol, Good luck waiting several seconds on rotten fields or lery's. Memory won't do you a bit of good. Her counter will be to literally run forward at full speed and you won't catch them. Good luck with that!
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@Aura_babyy said:
People should just give nurse a chance and test out her rework instead of complaining that they cant blink 5 times during a chase unaffected by vaults,pallets, loops.
You might actually find something enjoyable about her rework
You're totally missing the point because you don't understand what's it is like to play nurse. It was already hard enough with 2 blinks, now the survivor will gain so much distance before you get 2 blinks again you've got to succesfully land a very long range 2 blink hit again. That's not happening against good survivors! She's no longer red rank viable.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/742175#Comment_742175
Rank 20 Nurse actually has the lowest kill rate of any killer. If we were basing it off of rank 20, she would be buffed.
It's okay if you don't like the changes, but at least give them a try first and at least tell us why you don't like them. Making up reasons isn't going to accomplish anything.
I have several hundred hours on nurse, have played her since she came out. I can tell you right now you ruined her. I have no reason or desire to play at rank 1 any more.
You lowered her skill ceiling by adding a cooldown, good survivors that already know how to juke a nurse well and then use dead hard on top of that will take way too much time to end chases when its a SWF team genrushing. None of the addons help her, they are gimmicky at best. As someone else said in another thread, you made the biggest mistake ever on this one. Now the best SWF teams have nothing to fear.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/737536#Comment_737536
Am I saying that...? I never give up, no matter who the killer is. There are lots of boosted red rank nurses only in red ranks because of nurses' kit. Probably quite a few of them in this thread. So simply seeing a nurse, even at rank 1, doesn't mean all that much.
https://forum.deadbydaylight.com/en/discussion/comment/737521#Comment_737521
Hahaha I definitely played her plenty, all at rank 1. If you aren't downing survivors fast enough as nurse, that's your own issue. Either you aren't controling the map well enough, don't have good perks/addons, or simply aren't that good in chases (or you got one of the terrible maps - haddonfield, Yamaoka, etc). If any of those are the case, which from talking to you enough I know to be true, then why do you think you should be able to beat those 4 SWF players who are outplaying you? It's absurd.
I have never once said I should beat someone better than me, however you have said numerous times that a nurse shouldn't be able to beat you just because they got good with nurse. So a good nurse should lose no matter what? I think that's what the nurse nerf is all about, 1,000 hours in nurse can eventually be meaningless. "Considerably increases charge time"..."addon to take you back to where you blinked from"
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/737477#Comment_737477
I play more killer (about 60:40) and played a fair amount of nurse before I got really good with her and started feeling dirty for playing as her.
And how many of the people who think nurse is fine aren't that skilled at nurse, and aren't the reason why she needs to be nerfed? I would say close to all of them.
You definitely didn't play nurse at rank 1 enough to meet the proper SWF that can pop 5 gens no matter how fast you downed people.
Nurse didn't need nerfing before SWF had some kind of debuff.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/587478#Comment_587478
https://forum.deadbydaylight.com/en/discussion/76539/to-all-people-saying-nurse-basekit-is-fine
So the community spoke.
People who want a whole nerf: 40
People who want her as she is now : 30
, So it's 42,86% VS 57,14%.
So following democracy I think the nurse definitely must get nerfed
And how many of those surveyed play only survivor?
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@Omans said:
It's so amusing that so many of you nurse players expect to be able to compete with a 4-man sweaty SWF with the best survivors when most of you just aren't that good.
You have been conditioned to think you should be able to beat the best survivors because nurse allows you to unfairly compete with the best even when you are not the best, and if the devs remove that from you (which you are all so scared of), that will only be a good thing.
The best killer players perform well with all killers against the best survivors. I've never been in a game where I thought 'there was nothing I could have done to win'. Yet I see you people post 'without nurse this game would have been a loss' again and again.
The only changes killers need are a huge map rehaul and slight changes to the lowest of the low tier (legion, doc) to give them more relevance.
If you can't perform against the best players, that's because you aren't the best. Nurse being in her broken state for so long has warped your perception of what is balanced. As a killer main myself (huntress, plague, demo, trapper are my most played), who also plays a decent amount of survivor, if the devs are taking nurse off her godly perch and making skill vs skill matter in that matchup, that's a good thing.
All of that sums up to be "I don't play nurse, I play some of the other killers and if I lose to SWF who cares it just means I am not that good"
If you overhaul the maps average survivors will never win and they quit and the game dies.
If we want to talk about conditioning? Survivors are conditioned to think they can pallet loop and mock the killer but when a good nurse shows up their party is over and omg she is so broken.
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@Penny said:
https://forum.deadbydaylight.com/en/discussion/92816/why-are-they-nerfing-nurse-at-all
hey... just dont. nurse addons are the ones getting changed. dont be sad.
This company is not subtle at all, I'm predicting a major rework and one less killer at high ranks
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/734231#Comment_734231
@Tzeentchling9 They do and they have.
They have received nerfs on various “broken” issues.
This has nothing to do with survivor complaint. It has to do with something that is broken.
Strong, not broken. She might seem broken when an experienced nurse plays a bunch of randoms but she has her work cut out when its a top tier SWF team. Genrushing, all four running dead hard (3 hits to take them down), actually knowing how to juke. She is far from deserving of a nerf. All you are accomplishing is hello to more spirits, the exact opposite of what you should want
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@Peanits said:
We did explicitly mention that the changes would primarily be to her add-ons. She will also be receiving some slight changes to her base kit. This was just a sneak peek at what's to come.
In other words....the nurse is being trashed. You are out of touch with high ranked SWF.
Your new addon that takes the nurse back to where she blinked from is actually supposed to be useful? Considerably increases charge time? A good survivor will be long gone! You better have an add-on that considerably reduces charge time to pair with it.
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I can't find the downvote.
Poor Billy.
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@Plu said:
He's okay, the only broken thing is the insta saw combo wich ngl, idk why this isn't nerfed yet.
They already nerfed this when they changed Tinkerer.
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If the devs are serious about being fair to both sides and/or serious about balance, then they would engage in some official tournaments with the best DBD survivors pitted against the best Nurse players. If the nurse wins every game with it being obvious the survivors having no chance to complete all 5 generators then I'll be cheering along with everyone else that wants her nerfed.
I would wager the best survivors would be near impossible to beat, even with Nurse.
Nerfing Nurse for the pure sake that "Survivors don't like or can't bully one particular killer" is a knee-jerk reaction that the devs are in a habit of doing all the time.
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@scorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/603908#Comment_603908
Looping is the main mechanic for sure. I wouldn’t call breaking LOS a mechanic, more like obvious, and stealth in this game makes for painfully long boring drawn out matches and the community as a whole has shown this is not what they like, which is why the game has been switching over to a chase based system and away from a stealth based system over the last 3 years. So yeah, looping is the main defense for survivors, and Nurse ignores it completely. That is why she needs her add ons carefully balanced. You can still loop and pallet stun a Spirit, not so much against a Nurse.
I didn’t say she couldn’t have good add ons, but her current Omega blink build is way too OP in my opinion. I don’t think any of Spirit’s builds are on par with Nurse’s Omega blink.
Looping is nothing more than a way to extend a chase so everyone else can work on gens. You do that during a chase which is exactly the same thing as juking a nurse to 'extend the chase'. A good nurse being harder to juke is no different than four survivors that are good at looping/juking. The problem with everyone arguing for nurse to be nerfed wants to ignore the highest potential for survivors. I don't care if it is rare for survivors to be that good, you are still saying it is NOT ok for Nurse to be that good while survivors can be.
You are being biased if you say Spirit addons are not on par with Nurse. She has addons that improve her power much like the Nurse. She has several addons that make her move faster, move farther on a single charge, and have faster charge time, just like Nurse.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/614558#Comment_614558
I want her nerfed because of my experience as a previous nurse main. She is getting a nerf so no true point in further discussion on nurse.
I could also say I am a mad scientist with a background in climatology and claim the world will end in 50 years because of global warming.
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@Elegant said:
That's how any games work. They buff and nerf characters as they see fit. The nurse has been in a ridiculous state for way too long. Any half decent company would have gutted her or reworked her a long time ago. They can remove her from the game as far as I'm concerned. She's completely unenjoyable to play against and not super exciting to play as.
I noticed you've never played killer at rank 1.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607516#Comment_607516
I agree killers need some tweaks to make them better but SWF should not be an excuse to keep the Nurse is such a broken state she is now. If the devs really want to balance their game she needs to be changed. Imo she is the relic of the old DBD days and she alone as a killer holds the game back because you cannot balance every aspect of survivor side while having such a powerful killer in your game.
A beautiful relic. Nurse should be nurse and nothing else.
I don't think she's holding the game back, because if anything the new larger maps with more foliage, buildings, walls, are survivor advantages against her.
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@oke said:
https://forum.deadbydaylight.com/en/discussion/comment/607393#Comment_607393
Honestly, if you still bring up examples of Nurses getting juked as an argument for her not being OP, I can't help you. Let me just say that good Nurses don't get juked. I personally get juked plenty of times, but even 2, 3 even 4 jukes is not enough to buy time for gens.
The survivors in your video all stood still and ran in a perfectly straight line. LMAO
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607393#Comment_607393
Are you serious? Tru once was so confident he was juking red rank Nurse and it can be done but after the match said Nurse commented on his Youtube under the video that he does not play Nurse at all and is a bad one. Other matches of Tru against Nurses end up him and his team dying so I doubt he knows what he is talking about, also the Nurses he verses most of the time are decent but not the best and we are taking into account the highest potential of a killer and level of play while balancing the game.
I am very serious... nurse is just a unique killer that requires a different playstyle.
Seriously...there's been multiple nurses of him juking. In most cases, the other survivors always went down instantly.
If everyone works together and jukes well and extends the chase as much as possible while others do gens, then the nurse might lose.
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Someone is really salty they couldn't loop a good nurse.
Sorry bro, every killer can be OP against potatoes. Video is an outlier and should be dismissed.
We've had plenty of Tru videos posted showing him juking P3 nurses that proves she is not OP.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/605634#Comment_605634
What do I have to explain? lmao what does Iri huntress & key counter about what I'm saying? Has absolutely no relevance what-so-ever.
Oh it does too. You can't have a balance discussion if one thing has a different set of rules than everything else.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/605597#Comment_605597
Fun is absolutely subjective, not even Tru3 likes playing as the nurse, so it's hardly relevant to use him because he juked her.
I'm pretty sure he put up a video recently called "The nurse and her broken addons" or something
https://us.v-cdn.net/6030815/uploads/754/NZZ0B77BTCAQ.png
Do you think he's against an addon change with titles like that?
So, what about a 1-shot hatchet Huntress with NOED and a mori? SWF with discord and a key? You got a lot of explaining to do.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/604937#Comment_604937
Nothing you say matters to me, honestly.
She's unfun and op, there's a reason a lot of the top killers don't like playing as her, she isn't fun.
Stop trying to counter everything I say by saying "but look, it worked here" even a broken clock is right twice a day.
Fun is subjective. Video proves one thing: most survivors don't know how to juke the nurse because they rely solely on pallets.
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@Mister_Holdout said:
- The Nurse add on debate became a thing because over the course of many months, more and more people started to understand the power of her add ons. Content creators making videos titled "Wow! These Nurse add ons are crazy Strong" started popping up. And of course, famous streamers also started playing with these add ons. So, it's not a huge surprise that Nurse's add ons became a hot topic. With that said, Nurse does indeed need her add ons nerfed. Being an experienced Nurse main, I have a lot of insight on how to counter Nurse. And one thing i've learned while playing against red rank Nurses is that she does teeter on the edge of being overpowered. Extra blink and range add ons are probably the biggest offenders to this. The amount of map pressure you gain, coupled with unrivaled chase potential is too much. Survivors in no way can counter a Nurse with extra blinks or max range. That's because these add ons remove the need for a Nurse to be as accurate. And survivors can't counter because no matter how hard they try and juke, the more powerful blink will be able to overcome their movements.
- It doesn't matter if certain survivors hold themselves to a different standard than killers, most of the rational players know that both sides should be as equal as possible. Just because there are survivors that openly admit they want their side to be overpowered doesn't mean the rest feel that way. I know plenty of survivors who understand their side has problems that need addressing. Point is, no side should have something that is totally unbeatable for the other side. That's not healthy for the game imo. Killers don't like playing against 4 man SWF squads that effectively rig the match in their favor, and survivors don't like going against 4 blink Nurses with range who slug all the time. Neither thing is acceptable imo.
I have issues with this because Nurse's addons are not the strongest in the game. Ask a Myer's main why does he not use 'Tombstone Piece'. He will probably say: I can't pip or I won't get any points. Using Nurse's addon provides an interactive gaming experience and it follows the rules of the pipping system that the devs changed to cater to survivors. This is another case of a dog chasing his tail because here we have gamers using killers and addons so they can win and pip at Rank 1 and get a lot of points for and now we are trying to take that away. The pipping system is VERY flawed!
Killers can't do their jobs and survivors don't pip when they survive. WTH? What is the objectives in the game? I honestly don't know. Survivors don't know, and the devs don't know.
You sure as hell won't catch 4 experienced survivors and hook them 3 times with 90% of the killers. That leaves only a few killers than can pip and win at Rank 1.
The devs are pulled in a million different directions and they don't know what to do. They listened to survivors to make the game fun so they changed the pipping system, that immediately disqualified most of the killers at high rank.
I think they should change it so if a survivor survives then they pip. If a killer kills 3 or 4 then he pips (like it used to be)....and not only that, give him POINTS! This way a Myer's main can use his strong addons too and we'll see a variety at rank 1.
Nerfing Nurse is nerfing one of the only viable killers at high ranks and it contradicts what the devs and survivors want killers to do. Let's ask the devs to fix the pipping system and how killers are awarded points so we can see a variety and stop the nerf nurse threads.
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@Marcus said:
They probably even aren't 100% sure about what they want to do right now with Nurse.
It's very hard to fix something that's not broke.
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@scorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/603796#Comment_603796
Yes I definitely can and I did, because her power entirely ignores the main game mechanics survivors use to survive. That is what makes her stronger than other killers, and that is why some of her add ons make her OP. I have already said I think base kit Nurse is fine but I don't think Nurse with more than 2 (maybe 3 tops) blinks or super long range blink add ons is necessary nor balanced. Spirit is difficult to play against, but she still has to vault windows, go through doors, and break or go around pallets like any other killer, except the Nurse. Mechanically, Nurse is different from every other killer, and therefore needs to be balanced more carefully and I think adjusting her add ons is the easiest way to balance her without nerfing her too hard. Base kit Nurse is still super strong so even with some nerfs to her add ons she won't become a low tier killer by any stretch of the imagination, and she may actually become more fun to verse.
When did looping become the only mechanic? Breaking LOS or stealth not a mechanic? If not, why is there perks that enhance it?
I agree base nurse is strong but so is spirit. Why can spirit have good addons but nurse cannot?
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@scorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/603758#Comment_603758
Are you kidding? The difference is Nurse’s power completely ignores game mechanics. Looping has become the base survivor defense. Nurse completely ignores them. No other killer can avoid being looped to that extent. If they are going to keep her power as is then her add ons need to be very carefully balanced or else she becomes too powerful in the hands of a good player. Everything you mentioned above has counters and all those killers can be looped, even Spirit can be mind gamed/looped/countered in various ways.
I think Spirit has much more difficult counterplay than nurse. Nurse requires LOS and insane prediction whereas Spirit simply needs good ears. She can fake windows because she has no vault animation, she is unbelievably strong in so many situations. I would much prefer facing a nurse than spirit.
You can't say with a straight face that Nurse with addons is any different than anything else with addons.
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@scorpio said:
Also the fact that people are now complaining more about her add ons specifically than the Nurse as a whole in general shows exactly the opposite of what you said, that survivors HAVE adapted and gotten better, because more of them think the Nurse would be okay to go against without her OP add ons. Before they just wanted her nerfed into the ground or gone but it seems more and more people are on board with just her add ons being adjusted. This means they feel confident that they can counter her base kit whereas before just the sound of her blinking at the start of the game was enough to cause 4 insta DCs.
How is Nurse with addons any different than a Huntress with instant throw or extra hatchets? Iridescent heads? Spirit with addons? Clown with pinky finger? What about SWF that has a key? Insta-heals?
Nothing.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/600510#Comment_600510
It should be obvious that she is broken in skilled hands, since it requires a lot of skill to reach her full potential. Thats the difference between a very good leatherface and a very good Nurse... The Killing Potential of the Nurse is 10 times bigger then the Killing potential of a regular Killer.
Compare her full potential to the fullest potential to survivors and that's one hell of a match. Now for poor ole leatherface against the best survivors he has to go to the cow loop, bend over, and take a spanking, literally
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/601622#Comment_601622
I was writing a long and convoluted reply but your posts are generally so trolly here I'm not gonna bother
You realized you got trapped in a corner and no way to explain yourself out of it
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/601582#Comment_601582
Considering that one of the biggest complaints in the game is the gap between solo survivor play and SWF, I don't think it's healthy if you NEED to be a SWF to escape against the Nurse.
Why is Nurse judged and evaluated at her highest potential whereas survivors are not?
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@xXNurseXx said:
https://forum.deadbydaylight.com/en/discussion/comment/600107#Comment_600107
lol because im down for a nurse nerf im a salty survivor main? ok guess im a survivor main then, even if i play 90/10 killer. Oh i also want an indirect buff for all killers via better time management to help all the other m1 killers .. so .. im now a salty killer main again right?!
dense logic .. yes i play 90% of my dbd time killer but guess what you guys NEED to stop the survivor vs killer thing. im not on either side i want to become the game better and the next step from the devs - nerfing nurse and buffing doc and later on leatherface - is the right direction! But some people like you want see that because theyre all in their .. "YOU MUST BE THIS SIDE IF YOU SUGGEST THIS !!!"
seriously keep calm
oh and guess experienced player like scottjund are also salty survivor mains right?! SCOTT I ALWAYS THOUGHT YOU WERE A HUNTRESS MAIN! YOU LIAR!! DocOctober actually got us all, gg wp we cant hide anymore.
Ask Scott if he thinks hatchets should be nerfed to only go half the distance, travel half the speed so survivors can dodge them easier. Ask him about the addons that give him more hatchets and should they be nerfed too? The purple addon gives him 2 more hatchets so he can miss two more times.
He loves Huntress and would oppose all those things. Some people love Nurse. He needs to deal with that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/600503#Comment_600503
Nurses in training should not be taken into account while discussing balance of the game - let us make that perfectly clear. Nurse is a very weak killer in hands of people who start to main her and we all agree we should balance the game around the highest level of play. Now getting that out of the way my proposition still stands - Barin or you can prove how balanced she is in KYF. I know quite a few of pro Nurse mains and games against them can be scary - you can prove to me she's balanced with 5 blinks. Please I want to be debunked and proven wrong.
Woah, wait just a minute Charlie Brown! We're getting ahead of ourselves. Did you say 'highest levels of play'? That standard is not applied to the other killers, where they are balanced around noob to average survivors. The game is mostly balanced around average survivors. Nurse shouldn't be held to a different standard.
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@[Deleted User] said:
I can answer your question easily - because having more than 2 blinks compensate for the lack of skill and make the Nurse the most broken killer in the game with no counterplay on the survivor side. With multiple blinks she is not being punished for bad blinks and still can score a hit in the end - if that is your idea of balance I do not know what to say. Also Nurse has never been the weakest killer in the game - she is only weak if you start to play her later to become OP and broken. She also out of all the killers from the roster has more than 70% win rate in high ranks which has been confirmed by the devs and their stats. Are you really so ignorant thinking survivors failed to adapt in 3 years? Nurse is not quantum physics you know - all the advice how to play against her are good in theory but in practice she is broken. If you want feel free to show your wisdom in KYF - I will gladly arrange a match - you and your team vs. pro Nurse player and we will see how well you have adapted. I'm curious how many games out of lets say 10 you and your team will win.
Sorry, but you have been debunked! If addons or her base-kit make her broken then she would be noob-stomping at rank 20. Stats show she is the 'weakest' killer at all ranks until rank 1 where is finally a threat after much, much practice.
So 70% is slightly more than 50%. 90% or 100% might warrant a global warming crisis here.
Hell, Trapper has a little over 60%, maybe he needs the nerf hammer too.