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Sluzzy

Sluzzy

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Sluzzy
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  • Having multiple blinks or extended range directly helps her power which add-ons are supposed to do. No different from Billy going at the speed of lightning (with add-ons) or Spirit going at the speed of lightning or completely silent (prayer beads). I can agree with extra debuff...make range or extra blinks have longer fatigue.

    Her add-ons for the most part are weaker than most killers and it's hilarious there is so much talk about nerfing them.

    Give her a red add-on to instadown and she might smile at the Huntress.

  • @CyberianFaux said:

    Why overreact and be so melodramatic? If you need Omega blink nurse, 3 blink with increased range, etc. to dominate any team at all, you aren't good enough at Nurse. I am of the same mindset of Tru3Ta1ent that add-ons break her. She shouldn't be able to use more than 2 blinks, much less up to 5 (albeit really short ones). She should be a high skill cap high reward killer which she is without add-ons against good teams. With that said, they are mainly giving her ultra rare add-ons anyways making her even stronger in all likelihood with them since they have planned on giving every killer ultra rares from the get go.

    Give Nurse Sally a red add-on to instadown and she might not feel abused.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/598652#Comment_598652

    Funny because when I use Omegablink and don't destroy them, it's GGEZ. (I use pad and only have like 250 hours total.)

    When the legendary killers that have 4500+ hours destroy with nurse, she needs nerfs? Stop it

    And when the good nurse plays a SWF and gets dunked by a genrush team despite downing people asap, it's 'another trash nurse'

    Nurse is not an automatic win.

  • Still a horrendous idea! She's high risk reward and she's getting a nerf because some nurses are good. It's perfectly OK good survivors know how to loop Bloodlodge or Torment Creek! Double standards!

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/597499#Comment_597499

    Why do not very good nurses think they should be able to challenge elite survivors? If the devs are "mainly" touching her addons, then elite nurses will still have no problem at the top.

    They hinted they are actually touching her base. We all know this means the nurse as we know it will not be nurse anymore. She will no longer be feared by the best survivors.

    Killers and Nurse Mains better be talking to the devs to Save Nurse Sally before its too late!

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/594131#Comment_594131

    She's first dlc killer in this game, she was simple and stupid solution in the past to fix in this time infinites, double pallets, ect. no other can have a chance to catch survivors in this time, so just they add cheat in legal form, Nurse. And she stay in this game to this day, even if I want to create cheat in this game, i just create something about teleporting with ignoring objects lmao, as a killer you just have legal hacks

    You conveniently forgot SWF was added about the same time as nurse. Survivors can never accuse nurse of cheating or even having an unfair advantage.

    If friends can play together there needs to be killer(s) that can deal with them.

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/594131#Comment_594131

    She's first dlc killer in this game, she was simple and stupid solution in the past to fix in this time infinites, double pallets, ect. no other can have a chance to catch survivors in this time, so just they add cheat in legal form, Nurse. And she stay in this game to this day, even if I want to create cheat in this game, i just create something about teleporting with ignoring objects lmao, as a killer you just have legal hacks

    You conveniently forgot SWF was added about the same time as nurse. Survivors can never accuse nurse of cheating or even having an unfair advantage.

    If friends can play together there needs to be killer(s) that can deal with them.

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/594131#Comment_594131

    She's first dlc killer in this game, she was simple and stupid solution in the past to fix in this time infinites, double pallets, ect. no other can have a chance to catch survivors in this time, so just they add cheat in legal form, Nurse. And she stay in this game to this day, even if I want to create cheat in this game, i just create something about teleporting with ignoring objects lmao, as a killer you just have legal hacks

    You conveniently forgot SWF was added about the same time as nurse. Survivors can never accuse nurse of cheating or even having an unfair advantage.

    If friends can play together there needs to be killer(s) that can deal with them.

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/594131#Comment_594131

    She's first dlc killer in this game, she was simple and stupid solution in the past to fix in this time infinites, double pallets, ect. no other can have a chance to catch survivors in this time, so just they add cheat in legal form, Nurse. And she stay in this game to this day, even if I want to create cheat in this game, i just create something about teleporting with ignoring objects lmao, as a killer you just have legal hacks

    You conveniently forgot SWF was added about the same time as nurse. Survivors can never accuse nurse of cheating or even having an unfair advantage.

    If friends can play together there needs to be killer(s) that can deal with them.

  • @Raven014 said:

    I hope they don't change her too much. Toxic survivors mains will become even more unbearably entitled if they always cater to them.

    They're already catering. The elite survivors wants an ez gg against all killers. Instead of picking nurse when you see a SWF in the lobby, it is advisable to dodge the unwinnable match. When SWF can't get any games maybe they'll ask the devs for help.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/597043#Comment_597043

    The many, many posts, videos, and discussions about some of her add-ons being too much, as well as the statistics we've collected over the last three years. We're not going in flailing around the nerf hammer hoping for the best, we're looking into the stuff that is almost unanimously agreed upon.

    This seems very unfair to those that have invested countless hours in learning the nurse. All you really need to is make her purple addons useful since you heavily nerfed her years ago and make her range addons so they don't stack.

  • @Peanits said:

    It was actually mentioned in the stream, it'll be primarily add-ons. We're not looking to significantly change her base kit. There might be some slight changes, but we're mostly targeting the add-ons. It's just more efficient to do any minor tweaks we need to make to her power while we're already working on her add-ons.

    What has caused the need to make any changes whatsoever to one of the very view viable killers you have? And possibly the "only" killer that has a 'chance' against a well coordinated SWF team?

  • To be fair, loops should only be reduced in higher ranks where good survivors abuse them. If you get rid of looping then new players will never survive and they already suffer as it is. Make it so the higher the rank, the less pallets. Also give more points for stealth.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/594643#Comment_594643

    You’re comparing the loopable doctor to the un-loopable teleporting maniac? They aren’t comparable.

    You admitted the doctor is loopable so you don't have a problem with him always knowing where you are.

  • @GrootDude said:

    @Jdsgames tracking perks aren’t even the main problem, the lady can teleport at fast speeds, she’ll find you, she always does.

    But the doctor always knows where you are, your hallucinations he can mind read...

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/594369#Comment_594369

    I hate to tell you I play huntress and wraith at R1 I simply didn't play as much this season. If I can play Nurse a killer whom I play on rarity at purple ranks with basic experience and still dominate. Sorry to tell you the killer is not only not hard to pickup but easy to 4k with. @Sluzzy

    The easiest part to learn is her blink distance so if you have those survivors running in a straight line then yes it will be easy to 4K. The next part and you can have a million hours and still learning is 'predicting' survivors that are 'unpredictable'. Its somewhat like Spirit, a mindgame of predicting the other. For example, most survivors on Lery's is easy to predict, blink into the next room where you think they are and gottem. But then the god survivors will bring you to your knees....using 2 blinks on Lery's and its a gg. I hate Lery's when the survivors are good! LOS....her weakness. Several other maps, all corn maps (especially Rotten Fields!), the Spirit Map is a Claudette's dreamland. That big house on the new Huntress map is also a big maze for nurse - you are better off with a loopable killer there (when the survivors are unpredictable that is).

  • You could have accomplished the same thing with Wraith. What I see here is survivors that are not good enough, maybe they didn't understand nurse counterplay, they could have been trying to get to rank 1 for the first time. They could have been casually playing and not caring if they survived or not while you were tryharding to win. Wait until you meet the rank 1 SWF team that knows what they are doing and you'll be begging the entity for mercy

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/593062#Comment_593062

    I believe in a thing called balance. When I am not a nurse main myself playing nurse easily swiftly getting 4ks while other killers I can tell it is much harder to do so. Playing survivor and seeing nurse even when close to one gen left start slugging to get the 4k try to play slugging killers without and slugging perks as effectively as nurse can. It simply isn't the same. If that is so hard for you to realize I can clearly tell that you do not play high rank survivor or killer. I can 4k as Huntress and Wraith, however, I have to work for it unlike playing nurse where even walls are no longer a problem. Can you imagine if huntress hatchets just kept going through walls?

    If you were in a proper SWF, that slugging would never work. There's also perks to counter slugging. You are comparing sub-optimal play against a nurse. You want clumbsy playstyles to win against a top-tier killer.

    You are still dismissing the highest potential for survivors and want zero counter against it.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/592976#Comment_592976

    Honestly @Sluzzy you have no reasonable idea of balance. Do you want killers that are so powerful playing the other side is meaningless not even dependent on your skill. Think of it like a scale of 1 to 10 where 10 being the skill cap of survivors. Do you really want to completely diminish the skill cap of the survivor to the point it is meaningless to play? Yes, I can really turn your entire argument backwards. You simply don't want balance and you obviously are looking to hide how broken Nurse really is.

    I disagree. Four survivors at scale 10 I believe can still beat a scale 10 nurse. Nobody wants that tournament to happen because the devs would have to nerf gen repair times or actually buff the nurse.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/592759#Comment_592759

    You are comparing essentially an FPS game with an Asymmetric horror game.

    Definition of asymmetrical. 1 : having two sides or halves that are not the same :

    However, when the balance of someone on one side completely dominates gameplay no matter what the other team does. Which I have already said is not skillful play to begin with. You are comparing two people with similar mechanics one with more experience. Vs Nurse who generally just avoids most mechanics of gameplay. I don't get your point please explain. @Sluzzy

    You want survivors to be even stronger than killers. You want to bring the skill ceiling of a killer down to the same level as the rest which is already smaller than survivors. I'll make it easier to understand. On a scale of 1 to 10, 10 being the highest potential. You want a scale 10 nurse to lose to all levels of skill for survivors.

    No point in playing killer if you know your skill is meaningless.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/592704#Comment_592704

    The groups THIS killer faced all had perks, items, were ready to face him. Real knowledgable survivors trying to win. You are the one being disingenuous by not even watching those de-pip nurse games and claiming what you are claiming. How on earth did these survivors (with the huge advantage of perks and items) not perform as well as perkless survivors who despite also being knowledgable survivors themselves, showed no true exceptional game play during their chases against nurse. It was completely standard good red-rank survivor game play.

    It all comes down to killer skill. I'm truly sorry you don't believe that. I'm truly sorry you seem to have never faced an actual good nurse yourself.

    Other killers not being able to beat the perkless de-pip squad? Understandable. Gen rush is too real. Nurse? No. Too much pressure. Too much power. Too much potential. How can you even suggest that nurses who had multiple minute long chases against perkless survivors are good?

    Don't have time to watch over 300 depip matches but I watched probably a 1/3 or half of them. I'm telling you it is the same results flipped around. And I have news for you: the killers all knew about the depip squad and tried their damnest to win; moris, NURSE ADDONS, Iri-Head Hatchets, you name it. They couldn't stop the power of good survivors!

    Nurse can't be nerfed in anyway unless SWF is completely removed. You can't have your cake and eat it too.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/592729#Comment_592729

    @Sluzzy I mean alright there I don't see the full point now we are bringing in some mystical hours here. I mean I guess when someone with 3000 hours plays nurse and loses nurse should get a buff. Those 3000 hours I can genuinely say at least 500-1000 hours is lobby time for most people. Let's not forget there are two sides killer and survivor with how many different killers. A person doesn't usually dedicated 3000 hours to the same killer. Let's also not forget it counts app run-time not gameplay time. So when DBD doesn't fully close properly and steam considers it 'running' you gain hours that you didn't even play. In addition to general AFK time.

    You missed my point entirely.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/592497#Comment_592497

    I agree with that.

    That's why I said people freak out unnecessarily when you debate Nurse nerfs. She should be nerfed or adjusted or whatever term you prefer, but people are against that simply because the "us vs them" circlejerk is so strong in this community.

    That's the problem with the asymetrical aspect of this game really. In any other game, everybody plays the same game and people understand what they're talking about. In this community, most people are just focused on one side and have no idea of how to look at things as a whole to say what's too strong or not.

    Imagine asking for nerfs because a 3000 hours CSGO player beats players that have 500 hours. The CSGO community would castrate you. In DBD, a cult is formed and the 3000 hour player is OP and needs nerfed. That's where we are with Nurse debate.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/592545#Comment_592545

    https://forum.deadbydaylight.com/en/discussion/comment/592504#Comment_592504

    Plenty of people agree SWF needs to be looked at. I've said it several times. No point saying it again. Yes, please ask the de-pip squad to do it again. Ask them to find actual good nurses this time. I would love to read your comments then.

    Heru_Ra_Ha it is fun reading your warped interpretations of streamed content, but it is becoming too much of a headache. He started using those items because he was being sniped by *gasp* SWF groups. I didn't watch every single game. Of the (numerous) games I watched, I saw several SWF groups that I myself have played against. Same players. Same names. Are you just going to tell me I haven't played against those players, and that they aren't grouped? You saw 1 insta-heal? I saw several while I was watching. I saw every single player in many games equipping iron will, dead hard, ds, perks that work best against nurse at a MUCH higher frequency than I usually see. Why? To beat his nurse. But yeah, 1-3 percent survival rate. Fair.

    They did play actual good nurses. All at rank 1 and P3. If nurse is sooooo broken, then surely a few hundred hours playing nurse can stop a genrush! They also played a well-known nurse at the time that had thousands of hours. They couldn't do a thing to stop the gens. They don't necessarily need to redo their experiment if you are taking this Korean experiment as the gospel. He is playing vs. random rank 1s, just like the depip squad vs random rank 1 killers. Same experiment flipped around with the exact same results. You are being biased and disingenuous.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/592355#Comment_592355

    I am so ready for nurse to be nerfed. End of the experiment: 97 percent kill rate. 99 if you don't count hatch escapes from slugged survivors he couldnt find.

    You say he is a remarkable killer and none play like him. He himself says that there are better nurses than him. I have played against many nurses who play exactly like him. He isn't even a nurse main. He usually only plays her once a day (because she is so broken). What kill rate would he have gotten if he was more practiced with her? 100%? You claim nurse is necessary because of SWF? I think God nurses going all out would wipe the floor with full-perk survivors going all out. But who cares about that? It is such flawed reasoning to say that one super broken overpowered thing is needed in order to combat the other super broken overpowered thing. Fix them both. Nurse and SWF.

    The topic at hand: Nurse, when played optimally, negates survivor skill. Please don't let your own lacking skill at nurse blind you to the truth. The best survivors say this. The best killer players say the same thing. Nurse is busted.

    What's fair for the goose is fair for the gander. Bring back the depip squad and squash all the random rank 1 nurses and other killers and lets nerf gen speeds once and for all! Nobody wants to talk about that on a nurse thread do we?

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/591744#Comment_591744

    The streamer who already gets the most viewers in his time zone is trying to "exploit the playerbase". Huh? The number of viewers he gets every day already rivals the top North American streamer. If you could read Korean you would see that there is already a firm consensus about Nurse there. All of the stream comments are about how broken nurse is, how her nurse is long overdue.

    Sorry, but you don't know about the region he is playing in, so you don't know the players he is playing against. Many of them ARE survivor mains with thousands of hours in the game. Several of the games have been against SWF groups (yes, full ones) with full perks, items. There have been lots of insta-heals, keys and toolboxes. And he is slaughtering them all the same. What does that say to you? Are you really so scared that your favorite busted killer will be nerfed that you'll ignore truth?

    But your last comment really shows how little you know about this topic. Survivors with 100 hours would be absolutely demolished. Try watching the stream sometime. Or any good killer's stream.

    If you don't think his twitch views are higher now then you are not being honest. More twitch views = more money! I don't have a problem with him making more money, lucky to him for being clever enough to figure out how to do it, but he doesn't care about DBD if he's trying to prove the nurse is broken by versing randoms on the internet. All he cares about is his bank account. He has an enormous amount of hours, he has overwhelming experience of how the game works. I watched a few of his matches and he has so much experience he is able to slug at the right moments and have "game sense" of where the others are on gens and halts the game when most nurses are not able to do that because they might have only 500, 1000, or 1500 hours. The only fair experiment would be for him to verse four expert "survivor mains" with similiar amount of hours (5000 or more hours so it compares to him) over the course of 100 more matches and look at the outcome. They need to be on discord for one experiment and not for another. You'll see a completely different game. He would be genrushed before he could blink his eye.

    I am not scared of losing Nurse. I am actually scared of the future of DBD and the community is ruining it. While Legion needed worked on because he was genuinely unfair to verse, the community is now spoiled by the devs reworking Legion and Freddy and now they are demanding Nurse to be reworked/nerfed. The only killer in which the character can actually "scale" with the skill of the player and is not limited by game mechanics that is exploited by survivors. I have played a hell of a lot of rank 1 killer and I can bet my right arm that when nurse is nerfed that some survivors will never lose. When her addons are nerfed, the best survivors that are discord that know how to genrush will never lose because 2 blinks is not enough map pressure. Call me bad all you want but its the truth. You'll be better off playing Hillbilly where he can get to the other side of the map a lot faster. You will see nothing but Hillbilly after Nurse is nerfed. Be ready!

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/591778#Comment_591778

    @NMCKE she requires muscle memory. Once you get the basic grasps of blinks her power is broken. It isn't like wraith where you either cloak/uncloak or spirit phase/not phase. She has several different distances for blinks. Do you cancel a blink and shoot it to the ground. etc. However, once that is learned which is not hard. It is like riding a bike just takes a bit of practice. The killer at the core is broken.

    You're ignoring the fact that Zubat in the video faked his movements, used LOS breakers, used DH a few times, and juked the nurse in the corn. She's P3, it wasn't her first rodeo.

  • @communeko said:

    You guys need to be noticed... Salgu, the Korean DBD streamer is currently claiming that total balance of DBD is broken now(some op killers, and some op survivor perks, and some killers with too bad performances, and abandoned perks, etc.) - and he targeted nurse as one example. He've played this game for such a long time(6'000 hrs). I think that his claim is not useless at all - but whether someone does something or not, DBD developers never listens to Asia server users lol

    He's exploiting the playerbase for twitch views. Anybody with a half a brain cell knows that a nurse main with 6,000 hours will defeat 99% of random survivors. Unfair, yes. But pit him against four survivors with 6,000 hours on discord with addons that are "true survivor mains" and watch him crumble.

    I bet he wouldn't play Trapper with his 6000 hours and prove a point. He would lose against survivors with only 100 hours. That's not balance!!!!!!

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/591607#Comment_591607

    And a god Nurse wouldn't have cared about that.

    I stand by my point. Find a video of a top level Nurse getting consistently countered. I know of Zubat, but if you know someone of a similar level, by all means, bring footage of that person being countered. Until then, I only see mediocre Nurses getting clapped by good survivors, which isn't a good gauge of how strong she is.

    Who am I kidding, you won't find footage of that. Because it doesn't happen.

    I think Zubat would lose if he played vs. four Zubats. I honestly believe that. Good luck finding such a match.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/591572#Comment_591572

    You provided an example of a bad nurse getting smacked.

    That was actually a good example of a smart survivor exploiting the nurse's weakness. Most survivors, probably like yourself, would have continued running in the wide open field.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/591097#Comment_591097

    To be fair that means we are allowing add-ons which means the Nurse can use Omegablink and down the guy with OoO in the first 20 seconds of the match so the Nurse still wins in that scenario too. Nothing in DBD is stronger than Omegablink which is why its slated to be nerfed along with multi blink add-ons.

    That's the huge risk of using that perk. That's not the nurse's fault but the survivors risk for "announcing position come get me". That's actually a beautiful dynamic, you bring that perk to nullify Ghostface's power or does the Nurse use it to her advantage? Survivor has to decide that at the campfire and not scream for nerfs when they use a perk that is especially strong against a particular killer. Good survivors still have the option to hide with OoO when they know the nurse is coming.

    Also, nerfing Nurse's addons will handicap her even further with dealing with SWF genrush teams. I suppose we will see who the devs cater to.....SWF or killers? I think we know the answer already.

    @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/591179#Comment_591179

    Once you reach a certain skill point with nurse, survivor skill means little to nothing. They can be the most knowledge able survivor in the game. They can somehow be a robot with perfect reaction time playing as survivor. It doesn't matter. And yet that point is below "God nurse". All you saw in most of those de-pip squad videos was Nurses not close to that point, playing in games they didn't belong in. Those nurses being bad means nothing to good nurses. Note I didn't say 'God' nurse. 'God nurses' just rub salt in the wound.

    I think your claim is false but lets assume for a minute that god survivors can beat a god nurse 'easily' as you want them to be able to do. Which killer stands up to give those god survivors a challenge? Nobody, no killer. What's the point in them playing survivor? Answer: To Bully, that's their enjoyment and that's why this thread exists.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/591079#Comment_591079

    Most survivors can measure her blink distance, it just doesn’t work on good nurses.

    That means her skill is not meaningless. You can still waste her time but not for 5 gens. You can have a 1,000 hours in trapper but it goes straight to hell when you have survivors that know how to loop.

  • @Omans said:

    Most people agree survivors can end games too quickly. It is possible to believe that both optimal survivors and nurse are in need of nerfs.

    This is a dog chasing his tail. You can't nerf one without the other. I don't think the devs want to remove or nerf SWF either, it wouldn't even be a smart business decision! Nerfing the only viable killer against optimal survivors would result in killers dodging SWF even more. Then the thread would become: "Nerf Spirit", then "Nerf Hillbilly".........

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/590847#Comment_590847

    Did you...watch those games? Most of those Nurses were by no metric 'really good'. Please watch those nurse games and comment again.

    These survivors, a mix of swf and solos all with full perks can't survive against Salgu, yet the de-pip squad won most of their games despite being perkless. Why? I'll give you a hint. Killer skill difference.

    Some but not all, they played like hundreds of games!!! Won an insanely amount I heard, close to 99% I think. How do you know the nurses weren't good? What if the survivors made that nurse appear to be bad? That's what survivors always say..."this nurse sucks". I don't see a problem with nurse because if nurse was a problem, guess what? The depipers would have lost to most of the nurses they faced. Ironically I think they lost to other killers more so than the nurse. Nurse requires an insanely amount of practice to even have a chance at beating survivors like the depip squad. I'm not even sure the best nurse could beat the depip squad. BlinkyBill unfortunately doesn't stream anymore but he was considered a God Nurse and lost to the depip squad. Maybe someone could find the video of him losing to them.

    The only thing that has really changed is self care being nerfed that would effect them. This is moot because they didn't even self care because they rushed gens.

  • Sounds like the depip squad winning 99% of their matches and against nurses too. And against really good nurses too.

    Nurse Haters: "Please devs, nerf nurse so we can team up on discord and bully killers. It is so unfair!"

  • Oh god, in that case your basement is the most OP thing in the game no lie! Nobody gets out of there alive!

  • If it's unfair for Nurse to blink, it's unfair for you to go so fast!

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/589835#Comment_589835

    I feel like I've already explained it. She ignores all high level chase mechanics that the foundation of the game is based on. You literally don't need to explain it any further. All high level gameplay is looping and mindgaming at various tiles. Nurse doesn't care about the thing that gives DBD any depth whatsoever.

    Mention stealth pls. I dare someone.

    Stealth. There's perks in the game for it too. It's a game mechanic too :)

  • @thesuicidefox said:

    @ArecBalrin "This debate has already been done and those on the other side of it from me chose double-standards. Killers have had 'dynamic' use of multiple mechanics working in tandem labelled as 'exploits' which justified intervention from the devs and the threat of bans. The exact same standards do not apply to survivors when they loop or body-block; they get different ones."

    Because looping and body blocking are not exploits. If a survivor body blocks the killer, the killer can just hit them. If a killer body blocks a survivor, there is literally nothing they can do. If done in a corner, the survivor is effectively trapped in the game forever unless they DC. The fact that each side has different mechanics is why this is treated differently.

    As for looping, you even said yourself the devs labeled infinites as EXPLOITING and then changed it so it doesn't exist. And yes there is a huge difference between an infinite and a finite loop. How you think they are the same is baffling honestly.

    It just sounds like you are a pissed off killer main that only sees the changes to killers as negative and ones to survivors as positive. The fact you have this grudge against looping, which is the basis of the game even from the beginning, is hilarious actually. Like explain to me what you would want survivors to do? Explain to me how you would make it so that you can't waste a killers time by running in a circle. You can't, not unless you outright remove pallets and windows. Oh you would change the collision boxes? All that does is shorten the loops, it doesn't get rid of it.

    Also there is nothing "misrepresented" about the game's post release development. Changes have been made on BOTH sides to balance the game. You bring up hatch closing, well the original mechanic wasn't good enough. It was too oppressive, probably because it just meant FREE KILL for killers. And it was, to say anything else is just biased. So the devs went and came up with EGC, which is arguably a more fair solution (though one that still favors killers). DS changes took a while too, and the end result is one that made it way WAY better for killers (which if you still have a problem with DS then I really have nothing else to say to you).

    "Free unearned escapes" like really dude? REALLY?? You need to 4k that bad every game? You can close the hatch, so to say survivors still take the game hostage is just a lie. They sort of can when there are more than 1 of them and they just refuse to do gens, but again that's just a flaw in the design. Eventually that will get fixed too I'm sure.

    Fact is, you don't actually understand this game if you thinking looping is an exploit.

    Calling him a "pissed off killer main" is the double standards he is talking about all along. Everyone here that hates Nurse Sally are pissed off their usual 'loop here until he throws the pallet, then run to another loop' does not work on a particular killer.

    And survivors really need to loop and escape every single game? A person would think diversity is a good thing but not in DBD apparently. Gotta play every match exactly the same way lol

  • Remove nurse and spirit and all pallets? Or keep it the way it is and everyone is happy?

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/589543#Comment_589543

    lol ######### logic is that? "She's hard to use so its okay she breaks the game."

    If you agree to that, you have to agree if they made a killer that required some unbelievable amount of speedrunner-tier mechanical finesse whose power just instantly killed all the survivors it would be okay because it would be extremely hard to do with an extremely high skill cap?

    Like you gotta realize how dumb that argument is

    If you say nurse breaks the game, then four good survivors break the game. You are not catching four good survivors 12 times on bloodlodge with a loopable killer!

  • @JnnsMu said:

    I've never heard anyone say that The Nurse's base kit is balanced. She's OP even without add-ons. It is known.

    No, that is a theory. It was once a theory the Earth was flat. But it has been proven that the Earth is now a oblate spheroid. It has also been proven the nurse is not op.

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/589449#Comment_589449

    Can some of you explain to me why depip squad did 4 man escapes vs nurse on rank 1 without any perks equipped? 

    That nurse sucked and they played well, there's the explanation.

    What if they both played well?

  • @Zertix said:

    https://forum.deadbydaylight.com/en/discussion/comment/589442#Comment_589442

    Stating facts is not grasping for straws, especially when the other side is not providing any counter argument. Use the metaphor in the right context next time.

    Saying ghostface uses mori's all the time is not "fact" unless the devs tell us so. The devs have said nurse and ghostface have similiar killrates when they defended that ghostface was in a good spot. I, for one, would think it would be irresponsible for them to nerf nurse and remove a viable killer from red ranks.

  • @Zertix said:

    @Sluzzy

    After the amount of ebony moris that I have seen when playing against GF, I can say that his kill rate (at the moment) should not be taken seriously. Wait for sometime.

    You are grasping for straws right now.

  • @Zertix said:

    @Sluzzy

    4 awesome random survivors is rarer than a god tier nurse and they are not winning almost every game. The escape rate of 4 SWF (which represent 3-6% of the playerbase) is around 50% while solos have an escape rate of 40%. The nurse on the other hand has an insane kill rate (I don’t have the exact number but somebody posted in another thread that it is around 70%). Do you see the problem here?

    I don’t think there is anything to be gained from arguing with someone who disregarded all the arguments and came to the conclusion that we are posting in this thread because we dislike the nurse, and think that looping is an abuse of the game mechanics and does not involve any thinking, be here I am.

    I have news for you. Ghostface has similar killrate.

  • @thesuicidefox said:

    @Gardenia @Sluzzy You are both wrong. Looping is a dynamic that emerged from the game's mechanics. It's not something anyone forced, it's a natural evolution of the game's design. Therefore, as developers, it makes sense to take this into consideration when designing new killers, perks, maps, etc.

    IDK if you noticed, but new jungle gym tiles were added to Red Forrest maps. These tiles allow for looping, it's just in a different pattern than the old loops. Where the old loops were basic circles or figure 8's, the new loops are more complex (I know one looks kind of like a butterfly if you look at the loop from above).

    This is the devs having a better understanding of the looping dynamic and then trying to create new gameplay spaces that fit that dynamic.

    Yes, the new maps have more LOS breakers for more counterplay against nurse as well.

  • @Gardenia said:

    https://forum.deadbydaylight.com/en/discussion/comment/589190#Comment_589190

    Survivors didn't "Choose" anything, it was all in the developers hands to stop it when it began. But the devs now fully fledge acknowledge this as a feature of the game.

    Someone else in this thread said that Nurse is like an airplane compared to other killers who are cars, and I completely agree. She bypasses nearly everything, and honestly that should not be the case.

    Survivors opted for the "looping" and bullying the killer and the devs catered to the masses. The survivor meta now is to ALWAYS sprint in the wide open like a headless chicken and the nurse is strong against that meta. She's the killer, respect her and play smart for a change.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/588848#Comment_588848

    I am one of those 'God huntresses.' I don't win every game. There are lots of things that contribute to that. Getting a bad map (why is haddonfield a map..?). Having a bad first chase, getting tunnel vision on a Survivor who is good at chasing. Having a bad game. Not playing mean, etc.

    I don't know who this "God nurse" is who lost to the de-pip squad, but I'm sure if you asked that killer why he lost, the answer would be 'I played awful'. If the nurse plays optimally, the nurse wins. And that's putting aside the fact that the survivors in that 'experiment' are SWF. I don't play SWF and and I'm not talking about SWF. This game is not balanced around SWF. For all I care the effectiveness of playing in a SWF can be hard-nerfed.

    And sorry, no offense, but imagine thinking "the only thing as over powered as nurse beat nurse! That means nurse is okay!" and thinking that's not a useless comment. Sorry solo players! You all lose every game against good Nurses no matter your skill level because nurse is needed to be broken in order to deal with top-level SWF groups. Too bad!

    This thread is about Nurse, though. What are the numbers? She is played in a quarter of red rank games? If that's wrong, my bad, but in my experience that's a fair assessment. It's not fun having a 1/4 chance to play against a killer that all but nullifies all the skill I have built up in this game as survivor. Assymetrical game or no, that is bad balance.

    Should SWF win every game? Hell, should 4 solos that are just awesome with thousands of hours together that do their objective optimally win almost every game? Every one that wants nurse nerfed to hell don't want to talk about that. This thread and every single nurse thread is NOT about nurse being too strong it is about nurse being disliked because your usual gimmicky tricks don't work on her. You can't mindlessly loop and abuse game mechanics while telling your three buddies to rush gens.

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