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  • you won’t find me arguing.

    Even on endgame builds I can’t justify using it.

  • skull merchant proved that nerfs won’t affect the go next crowd.

    Jason is fine.

    You want people to stop going next? Actually start punishing them harshly like every other multiplayer game.

  • haywire needs either a massive buff to the regression starting sooner, or they could rework it/add an effect that adds skill checks to the gate opening that could be fun.

    Phantom fear either needs a reduced cooldown, 20-30 seconds seems fine, or increase the aura reveal to 4-5 seconds

    I don’t even know where to begin with help wanted, honestly they could probably do away with the compromise gen thing altogether and just give you the effect for like 45 seconds after a gen pops. The effect simply isn’t strong enough to warrant micromanaging your gen kicks, unlike machine learning which is (still bad) but far better.

  • haven’t gotten all gens downstairs but have had plenty where only 1-2 spawn upstairs

  • @cammoking123 said:

    I used to support less pallets, but tbh, survivors need something to keep up with the killer power creep.

    more pallets is a band aid solution.

    Instead of actually learning the proper counterplay and getting better at macro, you can just pre drop every pallet and run to yellow.

    And any that killer that comes out that can deal with the ludicrous amount of pallets (Vecna 2, Jason being a strong ranged killer) everyone cries overpowered and asks for more pallets as if that’s gonna anything besides make M1 killers lives even more miserable.

  • Endgame saves on survivor, or outplaying a killer so bad they’re forced to drop chase.

    Or some kinda skill shot on killer: Ex blind pyramid head through wall, slugger through cracks, springtrap orbital, or my personal favorite unknown mortar shots (the audio design of his power is just peak, bonus points if hit multiple)

  • oh no I wasn’t trying to argue or start something, I’m just genuinely curious.

    Anything that brings the community closer to the devs is very welcome. Sometime it can feel like there’s this wall up and that dehumanizes devs sometimes

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089227#Comment_4089227

    I think you are placing too much faith in this community. The majority of content creators are killer mains (not an us vs them, a statement of fact) and many of their followers take whatever they say as gospel. Those followers repeat that to everyone they know and we get the content creator group think we have now. No matter the outcome it will be used as confirmation of BHVR favoring survivors.

    The creator that issued the challenge has videos titled "The Straw That Broke The Killer's Back," "DBD Killers Can't Keep Up Anymore," "This PTB Proves Behaviour isn't Listening," "The Crime of Playing Killer Correctly." I don't think they are arguing or issuing this challenge in good faith in the first place. Just compare those title to how they did in their most recent stream, 1 loss on killer, the rest wins.

    perhaps it was naive of me to think that the community could actually come together on something for once.

    I’m a staunch believer in multiple things being things being true at once and the 2 cakes thing. The game has overpowered S tier killers fact, the game has underpowered low tier killers fact, there’s a bunch of garbage bottom of the barrel perks that bvhr doesn’t touch fact, dbd isn’t new player friendly still fact, maps sway violently between killer/survivor sided fact, bleed out slugging and hard tunneling are boring as all hell fact.

    If the community as a whole acknowledged these facts and the devs addressed them one at a time, Us vs. Them would be dead and buried years ago.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089166#Comment_4089166

    It would be foolish of BHVR to engage with either of these challenges. A showcase in support of charity is a nice idea but is the realm of content creators. No matter the outcome, BHVR loses.

    • Playing as low tier and loses or is unable to get to ten wins
      • "BHVR sucks at their game"
      • "Look how weak these killers are, this proved it and they still won't buff them, survivor biased"
    • If they instead win those matches
      • "The survivors they went against were bad, BHVR is low mmr"

    Going against s tier killers

    • They win
      • "these killers are not as strong as people claim"
      • "swf is op, we need these killers to face them, nerf swf"
    • They lose
      • "four man swf and they still can't win, BHVR sucks at their game"

    Its lose lose, best course of action is to not engage.

    it’s a win win, if they engage it gives them an opportunity to earn some good faith in the community and charity gets paid.

    You’re letting the loud minority stop a good thing

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089196#Comment_4089196

    He is inventing convoluted steps to give money to charity that is gatekeeping to me.

    what was convoluted? Just curious.

    The conditions were very straightforward: low tiers, 3 kills, public games, either on stream or verified by a trusted community member to avoid a chandler Riggs situation, with as many tries as they see fit.

    Even if they don’t hit 10 in a row he’ll still donate the amount corresponding with their wins.


    you wanna see convoluted go look at rules for pro scene

  • would love to see some kinda poll that shows what survivors and killers are their favorites.

    Got a feeling ghostface could be up there

  • @Wezqu said:

    or the guy can give the money to charity anyway. He is the one who is gatekeeping it.

    he already donates regularly anyway.

    He’s not gatekeeping anything

  • we need someone to offer up 1k for the reverse as well.

    Have 4 devs play against s tiers or use bad perks to get them buffed and knock the s tiers down a peg


    Buff pebble

  • he said he regularly donates money anyway.

    And as I said the money will be donated no manner how many wins they get before failing. And they can keep retrying until they hit 10 wins.

    4 wins, $400, 6 wins $600 etc etc.


    I don’t see the problem here at all, charity gets money and weak killers maybe get looked at, it’s a win win.

  • Jason’s scream seems to be unique and doesn’t work like other screams.

    I tried running a hex build and survivors wouldn’t get knocked off my totems, you can also see this on healing survivors and survivors doing gens if you have DMS if you have keen eyes.

    So that’s probably why it’s interacting with lockers weirdly

  • @pidgeon said:

    That shouldn't be possible usually there is a system in place to stop you from going to the same few maps over and over. Aside from that I have not queued into any of these maps so you could just be unlucky.

    I was using play while you wait, so maybe that could also be messing with things?

    After getting badham 2 times in a row I stopped playing survivor and the maps seemed to get more diverse? but I still ended up getting badham again later on my last game and somewhere again in the middle between all my games.


    very strange.

  • @MDRSan said:

    Perhaps they could remove the hinder from Jason's spear then if we're worried about consistency.

    It's not like we're just trying to get other killers buffed right? Right?

    this got a chuckle outta me

  • @pidgeon said:

    Springtrap and Artist getting hindered when removing their powers would simply be too broken as they already have amazing chase potential.

    yeah I agree it just feels so weird that Jason has hinder tac’d on for seemingly no reason.
    I mean he can’t grab the survivor immediately like springtrap can but Jason still gets wallhacks on the survivor with a spear in them.

    Additionally it makes Jason’s endgame significantly better, Jason and springtrap both share the exit gate trapping add on, but Jason’s is better because survivors can’t hold W to a gate as effectively.

  • just bulk spent 9 million blood points on Jason and got 4 😭

    I really gotta start manually buying stuff again

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083464#Comment_4083464

    Now tell us how long it took for Merciless Storm to get killswitched

    it was like 8-10 months right?

    Absolutely ridiculous.
    i was extremely lucky I only saw a handful of times during that BS, naturally it was doctors who ran it the most.

  • Trade Offer:

    I receive 5 million blood points

    You receive 3 Bloody Party Streamers

    🗿

  • maybe it’ll be someone from yui’s biker circle?

    I don’t know her lore super well I know she’s a biker but idk whether she’s solitary or has friends.

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468321/welp

    We have not published anything regarding the Survivor at this time as we are only addressing what is going PTB to Live for The Slasher. We will communicate more information about The Survivor and the perks when the information is available.

    thank goodness

  • I like it in concept, I just wish it didn’t have to power creep every other chase stealth perk.

    On top getting the strongest effect next to endurance for (basically) free

  • @MechWarrior3 said:

    Where did you see that?

    look at the pinned ‘ptb to live changes’

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084052#Comment_4084052

    I see no reason not to show the killer the light marks and am honestly ok if the perk gets other changes. I just find that concerns over changes to survivor and any new perks they might get tend to be overblown and this particular video really doesn't help that opinion.

    honestly this whole situation probably wouldn’t be bad if the anniversary wasn’t so… I guess lackluster?
    maybe if there was more perk changes people wouldn’t be so fixated on the only things we did get.

    Like I bet if bhvr launched this event with a brand new map and the survivor at the same time as Jason along with balancing changes we wouldn’t even see talk about cross examination until at least a week or two after the chapter went to live.
    instead we’re getting the full drama just days after the ptb dropped.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084047#Comment_4084047

    Rpd - did the killer even try though? The clip cuts so quickly we don't know

    Springwood - if JC had not gone back into the building he wouldn't have gotten elusive, the killer didn't turn around after following and just continued on their merry way, skill issue or choosing to do something else

    Greenville - if the killer didn't see JC go into shack they are blind

    I feel for the lower tiers, I really do, but the balance issues surrounding them are a thing with or without this perk.

    I think it’d be 10x better if the killer could see the light marks or so kinda indicator or something, that may be too much visual overload, but especially that spring wood clip wouldn’t happen if killers could see the marks.

    I do wish we got to see more of the clips though you’re 100% correct on that, especially for rpd and Greenville, because yeah Jason totally saw him run to shack (if the weapon wasn’t blocking it), but I want to know if the elusive made a significant difference when jc doubles back away from shack because Jason seemingly just continued on in Lisa direction.


    But that kinda ‘why bother’ attitude around lower tiers is how we ended up in this fix and it’ll just keep getting worse util we stop adding more to the pile, fixes for the low end need to happen yesterday, for both sides

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084043#Comment_4084043

    Because I missed the last portion of your comment

    https://www.youtube.com/watch?v=Pz02qXfKloY

    In this video we watch JC win a match on Garden of Joy, a survivor sided map yes, but their conclusion is that they should have had an easier to defend three gen. This is a match they WON and their conclusion is that they should have won harder and more easily. If that isn't entitled then nothing is. I used to watch JC and actually do agree with some of their takes but this made me stop.

    but he also stated that because of the Gen split it forced him to play sweatier or he’d lose.

    He doesn’t want a 3 gen so he can win harder.

    He just wanted a decent gen split so he wouldn’t have to sweat he balls to win and importantly a fun game. And I don’t see the issue with that. For a game with no competitive queue and no tangible rewards for winning why should the default be sweat or lose? His main problem with that match aside from having to sweat to win was that it wasn’t even fun, for him or the survivor, especially that poor elodie

    For a majority of the killer roster, and depending on your personal skill, you HAVE to sweat to win. For survivor you can play half asleep while high and still get consistent escape if you’re not unlucky enough to play against a crack addict nurse or blight.

    And I’m sure at the MMR that content creators are at it’s even worse for them.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084043#Comment_4084043

    From my comment in another thread

    RPD - The killer sees which direction JC is going and clearly just doesn't follow
    Greenville - The killer sees him go to shack and then picks up their spear, probably aiming at someone else
    Springwood - Elusive doesn't start until he has run a ways back into the building, there would be scratchmarks going into the building
    Disturbed Ward - this is the only one where it maybe lost the killer but its not like the killer actually looked for very long

    And for that disturbed ward one I have also noted that JC has no hooks, is chasing at main, and the game is down to one gen, the killer likely chose to go find the gen that is about to pop.

    If this is the standard required for survivor perk to be considered busted then killers have serious skill issues. You are not looking at these clips critically.

    for the rpd one, he could’ve gone 3 different ways yeah he saw general direction at first but now has to guess as soon as Los breaks

    For the Springfield one he gets elusive at the bottom of the stairs, Jason would’ve seen a blop on scratch marks on the door way and they could’ve gone anywhere.

    The Greenville one is cut pretty short but jc is on death hook and Jason would very likely want him dead trying to spear him through the window, he wouldn’t of seen the scratch marks doubling back and only saw Lisa’s, additionally he could’ve ran back shack and Jason wouldn’t have known.

    your reasoning for ward is pretty fair so I won’t bother disagreeing.

    But also these examples aren’t even taking into the background footage outside of his one clip segment. Additionally to reiterate the perk isn’t just problematic because it’s strong; it’s strong on top of once again another case of power creep, that continues to hurt low tier killers with no regard for how affects them, can’t wait to have to play ghostface chasing literal ghosts while still having to kick 24 pre dropped pallets thanks to SB run to yellow meta.

    And it’s still so dumb how bhvr put cross examination, scared to death and rampage in the same patch and said ‘yeah this is fine’

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084040#Comment_4084040

    You can see my comments in every thread the JC video has been posted. His examples are atrociously bad, did you actually watch it or just take everything he said at face value? JC may be good at the game but he is also incredibly entitled and incredibly killer biased.

    yeah I did, and I don’t understand how the examples were bad?
    most of them he either got hit and used the speed boost to lose chase because the killer didn’t know where he went or he used broke LoS using a pallet or lithe and left the loop while the killer would still be looping like a fool.

    I also wouldn’t call someone choosing to play sadako as a main, entitled. As she’s very exploitable survivors can literally turn off her power
    it’d be a different story if all he did was play S tiers, I mean he plays ghoul occasionally , but I wouldn’t call ghoul S tier more is like top of A

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084037#Comment_4084037

    I don't see any gameplay here, do you? I've watched one video that included some gameplay about the perk and the examples they used were awful. I spent a few hours using the perk in the PTB and got value from it in a small number of matches. I played against it and still haven't lost a single killer match on the PTB.

    Someone already linked the JC vid. And I’m sure there’s more out there by now

    and it depends what killer youre playing and what maps you were getting. If You’re playing a no mobility M1 killer cross examination hurts way more than if you were playing someone with an instant down.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084032#Comment_4084032

    I downvoted solely for "this website is an echo chamber cesspool of survivor players who can't admit when things are overtuned and in favor of them." Everywhere and everyone that doesn't follow a strict killer sided bias gets called that or something similar. You can see from the actual PTB thread on the survivor perks that there are more people there saying they think the perk is overtuned or potentially problematic than those saying otherwise. Does that sound like an "echo chamber cesspool of survivor players" to you?

    The most milquetoast changes or perks targeting survivors and we get people coming out of the woodwork to claim they are OP, even the near useless teamwork perks from stranger things 2 had claims in the PTB feedback threads of being strong. Meanwhile all three of Henry's perks are actually good and there wasn't nearly the same level of concern with them. I don't think there should have been concern about them but the difference was and continues to be stark.

    Claiming a perk to be OP while using actual gameplay and evidence to support it being OP are two very different things.

    And there wasn’t as big a concern with Henry perks because they’re mostly fine and I think the fact that killer players are so jaded from garbage perks they’re happy with any perk that actually usable that’s not the same DMS/pain res build they’ve been running for years.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083659#Comment_4083659

    Brother can we be serious, survivor footsteps are near inaudible compared to killers especially in chase (it's the exact reason why certain killer undetectable is just useless because you can hear them from a mile away). Grunts of pain, scratch marks, blood pools are the main way to hear survivors, elusive removes all of that.

    Yes obviously on a car loop where you can just stare at the killer and the killer can stare at you that's not going to work, the argument is for loops that break LoS.

    I personally want the perks to be fun, not overpowered, this isn't stopping the killer from hitting you or using your power to get you, not to mention killer instinct still procs on elusive doesn't it? So it's not as bad as you make it out to be.

    Killer instinct is tied to very specific things that don't really just randomly trigger in chase, most info perks in chase are aura perks which shocker! Elusive counters that too.

    Yes you can still physically hit survivors, that's not the point. The point is that elusive is too strong of a status effect to just be giving out willy nilly, you can straight up just disappear from a loop with no effort.

    Edit: And you people can keep downvoting I don't care, this website is an echo chamber cesspool of survivor players who can't admit when things are overtuned and in favor of them.

    It blows my mind that people can post objective, and factual information and then still proceed to get triple the downvotes compared to upvotes.

    It’s no wonder the devs make awful decisions if all they see positive reinforcement on is just blatantly wrong/misleading posts.

  • This is my last comment on this post, I’m probably just gonna silently observe now.
    It started off as a vent, then genuine and interesting discussion once I cooled off, then into an infuriating mess.

    I want to thank the few of you who actually engaged in meaningful conversation and aren’t being intentionally inflammatory, obtuse and ragebaity. So before I say anything that’ll likely get me banned I’m heading out, as I’ve received word from people who have been banned for saying very non-offensive things and still got banned anyway.

    Sadly I took the bait on this one, Congrats costurning you win the forum ego award.

    Everyone, I wish you a good day can’t wait to see you all again on the anniversary!

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083508#Comment_4083508

    Yeah, and a lot of killers could trash this perk. I could have sniped with Deathslinger, Huntress or Unknown. I could have caught up with Wesker or Ghoul. I could have tossed a yellow bottle at my feet as Clown, I could have teleported as Dredge. Cool thing about this game is that there's a huge list of characters. You choose the killer. You can't pick Trapper and then complain that you can't combat perks (the usage of which is often broadcasted) that other killers can decimate. If the game was designed around Trapper, survivor would be unplayable. Choose the killer, choose the experience.

    What's crazy to me is you had one single bad game (that was still a 2k) and it requires a whole post about DS. I'd be posting 5+ times a day if I complained about every outplay or loss.

    I made the post because of echo chamber people like you who refuse to acknowledge the power gap between killers and the fact that most games boiling down to, are you playing a strong killer? Did you get a good map? Did pallet density decide to play nice and not spawn 23 pallets.

    And that 2k you’re so hung up on was completely outta my hands and basically only happened because the survivors decided to throw last second, and because I was got lucky with a close basement It very could’ve easily been a 4 out but RNG of all things prevented that. The worst way by far to skirt by in rng like that that doesn’t even feel good in the end.

    Yet on survivor I regularly find my still enjoying games even if it ends in everyone dead, or just me dead and everyone else gets out. when it comes to killer there’s very very very few situations where getting 0-1 kills feels good at all unless you’re like an orbital huntress clip farmer or something, or a funny haha ghostface. Even getting 4k’s can sometimes suck as they can be hollow victories, like with skull merchant and survivors just refusing to play the game (btw anyone reading if you still dc against SM you’re beyond cringe get over yourself)

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083535#Comment_4083535

    Tunneling or not isn't exactly the point, just a easy summation. The point is that your choosing to continue that chase with the unhooked despite the DS risk, therefore to me it is not forced. That axe? sure they ate it, whats stopping you from chasing that other guy instead of going for the axe grab? Whats stopping a basic lunge to down the axed survivor so you dont grab them? The only real valid thing you've said to that would be ping.

    but I’m not exactly choosing to commit to the guy with DS.

    Person with DS and resurgence gets unhooked I chase the unhooker to not be tunneling scum, if I play well and down the person rather quickly I can TP the person closest to a door (I run bbq and floods of rage on my springtrap), I then get a fast double tap with the axe and then oops guess I tunneled after hooking another person entirely and the guy is fully healthy.

    Happens more often than not

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083517#Comment_4083517

    • For once thats actually a fair say compared to 99% of whining complaints. Sadly think thats the only one AND if the survivor was doing something that the killer COULD grab, its going to disable a DS. The exception to that is lockers to my knowledge, in which case you also could have just ignored that survivor to begin with.
    • That one is still on the killer. Neither me nor my friends have had any trouble with this and alot of my friends aren't dbd experts. If they can do it, anyone can.
    • And you couldn't go to the opposite side of the pallet to ensure you don't pick up the survivor? Cause thats something you can do remember.
    • See the first bullet.
    • Wesker you'd have to more or lest ACTIVELY go into it as he still can M1 to down the survivor bugging you less your not paying attention as otherwise its a non problem. Springtrap would be actively tunneling if an axe grab and would have to be EXTREMELY lucky for a door grab. Dredge is a similar deal where its luck based. We concede 2 out of the 4 points here (dredge lockers and springtrap doors)
    • You'd be doing the same thing as lockers. You can simply NOT chase them or interact with them. Thats on the killer.
    • Same as above.
    • Same as above.

    Edit forgot to put the score: 3 to "aggressive ds" vs 9 "killer's fault"

    I try not to actively tunnel with springtrap but if survivors unhook in front of me and the unhooked decides to take an axe for the unhooker sure I’ll down them why not.
    I had a feeling you might mention actively tunneling with springtrap, but when I do play him it’s not an uncommon occurrence to axe grab a healthy survivor and get hit with DS at 50s because of resurgence and healing speeds still being semi-quick. That’s just been my personal anecdotal experience.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083505#Comment_4083505

    So it's understandable to use busted Wesker because he's your main, even though there are 40 other killers you could choose instead, but using Fast Track, which was working as intended, was somehow an act of cruelty? You don't see that as a double standard?

    What are you talking about?!?! I just agreed with you that wesker in his current state isn’t ok, how can one person be so dense?

    And I don’t main wesker he doesn’t even my top 10, I wouldn’t even say I have a main killer as I mostly flex around but if you want my top 10 in play time it’s: sadako, pyramid head, vecna 1, trapper springtrap, skull merchant, houndmaster, unknown, artist, and finally vecna 2.

    I’m sure the stat tracker isn’t completely accurate but it’s seems mostly in line, and if you’re curious wesker is at 15th and most of my playtime with him was earlier on, I don’t play Wesker outside of 2v8 really anymore.

  • @Rulebreaker said:

    I really do have a genuine question: What is forcing the killer to get hit by DS?

    As killer you can do the following and more:

    • Smack the idiot running into your face for an obvious ds and continue chasing someone else
    • Smack and DOWN the idiot obviously trying to get DS value and leave them (in this case they cant even whine about slugging without looking bad/stupid/both and no one reasonable would call you on it)
    • Ignore the idiot and continue off to protect an important gen.
    • Ignore the idiot for a small time to make sure they deactivate DS on their own and come back to murder them

    Like…theres no way to force DS period so…

    ping forcing grabs over m1s overall.

    2 slugs on top of each other- niche but possible

    I guess it’s technically possible to CJ into a DS, but I’ve never seen it done personally

    Lockers

    Killer powers: dredge, wesker, springtrap on both axe and doors

    Portals on Vecna 1’s map

    Medium vault windows

    Pallet vaults

    Those last 2 happen quite frequently as if you don’t swing and wait for a vault to try and counter a possible DH you can get hit be a ds instead. Like for instance at a T&L loop, you think the survivor has DH so you back rev them until they vault to counter DH but instead of a fast vault, they either slow or medium vault, and if you just go for the lunge many survivors can just reaction E the lunge

  • @cogsturning said:

    So you took the bait and got outplayed? That's the game. Read and react incorrectly and you don't win. I almost never trigger DS unless I decide to take the obvious bait ("aggressive playing") or the game is wrapping up. And when I do, it goes like this:

    https://youtu.be/d6zfHj1FQOk

    https://youtu.be/QdYVCICH0w4

    So strong. So scary.

    The fact you missed the whole point of the post entirely astounds me. As this post sprouted from a Trapper Nostromo game

    OFC ds did nothing you’re playing Vecna 2!

    A TOP TIER KILLER with ranged attacks that bypass walls!

    And I stated from the beginning DS only blows so many chunks to play against because of the existence of low mobility M1 killers/Low tiers.

    I don’t what’s sadder, that you thought this was a gotcha, or that you’re using lightborn on him; it probably only would’ve been topped by you playing nurse in the example.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083489#Comment_4083489

    An awful lot of people are still playing Wesker so many clearly do approve of his state.

    But the original comment I was responding to is they won't revisit things because it benefits survivors. So if we're talking about imaginary dev bias, Wesker is still at large. Not exactly beneficial to survivors to get phased through walls.

    and I think they’re bums for that but they didn’t exactly choose the hand they dealt, if they main said killer why should they be obligated to play a different killer or different game entirely when they won’t be afforded the same courtesy.

    At least when it comes to survivor they DO have the option to not use bugs/broken mechanics use in an exploitative way as many many survivor bugs come from easily replaceable-niche perks anyway, many survivors still ran the newly reworked fast track when it was clearly buns to play to against (I didn’t use it personally because I have a heart), or this latest version of 2v8 with the scout crouch exploit, or the once every 8 months when survivors use a flashlight/flashbang to glitch into lockers for immortality.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083464#Comment_4083464

    streetwise didn’t get killswitched for how long?
    The devs straight up came and said it was a non-issue.

    1: Arguing about how quick a bugs are fixed is a lot different than intentional design feature changes (the anti-tunnel, fog vials, language they used for OTR, etc)

    2: The 'devs' didn't say that. The streetwise bug occurred over a weekend (long weekend for Canadians due to a holiday I believe) and the individual who said those things was a forum moderator (mostly on discord I think). The individual didn't say it was a non-issue, but that it didn't rise to the level of the kill switch. When the devs got back they removed the forum moderator, officially apologized for things that had been said, and kill switched it (they also said they would update what constituted a kill switchable instance and release that to the community, I don't believe that has occurred.)

    While legion is killswitched for the entirety of the blood moon event only for bhvr to announce,

    3: One of the ways people try to make the devs sound anti-killer is take whichever killer (singular) has been treated the worst and extrapolate that to apply to all killers (plural).

    that he wouldn’t be returning to 2v8 and half of the roster likely will never come to 2v8.

    4: Survivors meanwhile just go their 5th class, so I'm sorry that killers will only end up with 20 or so possibilities of what to play.

    multiple things can be true at once, if I was to have it my way, survivors would have full-limited access to perks for 2v8. Locking them to such boring cookie cutter classes is aids as they don’t have specific killer powers to choose from in addition to a class.

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083458#Comment_4083458

    You were the one who said "survivors don’t have to deal with comms letting them know your every play and position match wide."

    Even if most matches included at least 2 people grouped up you're still making assumptions that I disagree with. SWF does not equal comms. Comms does not equal people calling out the killer's position the whole match.

    Apologies. I just wanted to re-clarify as your post didn’t leave me much to go on ‘neither do killers a vast majority of the time’ could’ve meant a few different things. Anyway getting back on topic.

    Even if it’s not comp level callouts with numbered sections of the map and specific tile callouts.

    A simple: killer has this, killer is heading towards you, killer is committing to me.

    Is more than enough when it comes to shutting down any form of surprise.
    I play duo survivor regularly or solo q neither or us are survivor savants as we both majorly play killer, but the difference is night and day with those simple level of comms compared to no comms at all.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083464#Comment_4083464

    Wesker was killswitched and came back and has been grabbing people through walls and well past vaults for weeks now.

    The problem is people are so biased they can't see that all this stuff is like this on both sides. They just ignore what their favorite side gets and only focus on what the other side gets, and forgets what that side loses.

    I don't know why it's so hard for people to accept that killers weren't made with 2v8 in mind and that they might be too hard to adapt to be worth it for a goofy temp mode. There are a bunch of killers I'd love to play in 2v8 but it's not the devs hating killers, it's just not a worthwhile task.

    how have you gotten the idea in your head that killers are accepting of weskers state atm?

    I’ve seen countless posts on this very website from killers mains agreeing with you on that front and saying it’s not ok.

    In fact I hold the same opinion that weskers state is NOT OK and went on record calling bhvr out their blatant favoritism on Wesker. But yeah no, I and many others are so clearly ‘biased’ when it comes to wesker being broken…right.

    Point me to anyone defending his current state and I’ll laugh at them with you

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083349#Comment_4083349

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083450#Comment_4083450

    Cool, but these were ideas that weren't just scrapped after a few days after a long period of promises to address these issues, but there's also no plans to try again. So you can't claim survivors always get the world and killers get nothing when it's clearly not the case.

    streetwise didn’t get killswitched for how long?
    The devs straight up came and said it was a non-issue.

    It was actually so bad people were saying killswitch streetwise on overwatch posts XD

    While legion is killswitched for the entirety of the blood moon event only for bhvr to announce, while he’s still killswitched, that he wouldn’t be returning to 2v8 and half of the roster likely will never come to 2v8.


    yeah you’re right killers are just whiny babies who want everything on a silver platter.

  • I’m gonna assume we’re still talking about swfs here?

    Statically speaking, yes you are correct you don’t actually play against 4 man’s every game but you know what’s far more common?
    2 duos, a duo and 2 solos, and a trio and solo

    Add all of those on top of 4 man swfs and that’s a majority of games where people are on comms.

    If only every game was actually 4 solo queues perks and killers could be far better balanced, but that’s not the reality as solo queue only would kill the game overnight.

    But if we’re talking a LTM for solos only that could be a fun experiment.

  • @Rokku_Rorru said:

    I think it's about time we got interesting perks as survivor, they look so much fun for once. I can't count how many games last years anniversary I kept trying to get value out of the likes of Last Stand and It'd be like 1 out of 10 games, that's not good perk design.

    I feel like this is the first set since Dramaturgy I've liked the look out of the 3 perks and can see actual use cases for them.

    I think it's time to let survivor get new toys for once.

    5 steps ahead, fast track(before the nerf), self preservation, bada-bada boom, ghost notes, conviction, duty of care, do no harm, shoulder the burden, bardic, finesse, strength in shadows.
    Are all recent perks that vary in use cases and are pretty effective at their jobs, especially 5STA being better windows, conviction being one of the best slugging and repositioning tools in the game, finesse being one of the most infuriating perks to play into, and of course shoulder the burden….

    then you got killer with, turn back the clock, secret project, maybe phantom fear?, jagged compass, wretched fate, weave(pre nerf and pre franklins nerf), unforeseen, and friends till the end.

    a couple of these are stretches on both sides, but on average survivor tends to get better perks more often, or they at least stay strong for a long time with finesse and shoulder being the 2 main contenders for not seeing a nerf.

    ever since the dreaded gen kick meta with CoB/eruption/pop/overcharge, killer perks on average stay strong/meta for a lesser amount of time, with the outlier being pain res/dms as nothing else is as good as those two paired up. And this isn’t even considering killswitch scenarios with bhvr refusing to disable streetwise because it “wasn’t a problem” when it was objectively broken.


    I don’t mean to be pedantic as you can honestly make a case for both sides and go back and forth all day it’s just the ‘let survivors have some new toys for once’ really rubbed me the wrong way, as with the current state of pallet density, survivors are at their strongest as anything below Mid B tier is beyond miserable to play

    Edit: also this doesn’t take into F2P as most of survivors strongest options are on original characters and easily grindable. Especially with now that they lost the Halloween license you can get DS for free and SB, lithe, windows, botany, resilience, shoulder all being top perks that are easily accessible.

    yet for killer a lot of the original perks aren’t good or require a completely different killers perk to be viable like with weave + franklins, like without franklins weave is terrible and you’d never run it. At least this problem is slowly getting better with the loss of the pinhead license.

  • @indieeden7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083038#Comment_4083038

    As far as I'm aware, Spirit hasn't disturbed grass while phasing for years

    huh really?
    Does the grass only move from the killer pov then? I could swear while playing her especially on corn maps grass and stuff still moves/makes noise

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