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  • can’t wait to get padded jaws on trapper 🫩

  • @cammoking123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101698#Comment_4101698

    It’s not that Vigil and SB are super strong, it’s more like survivors have nothing else to use. You know things are bad when 5 moves ahead is considered meta.

    there’s plenty of good viable options, it’s just people aren’t creative enough to find good builds.
    everyone seems to want to pre run the yellow and pre drop unfortunately.

    And I can’t blame them, it’s easy, effective, and anyone can do it.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101675#Comment_4101675

    Sadly it's just a range nerf. Kinda frustrating tbh, because I despise NTH only because the aura follows the killer. If it just stayed near the generator I wouldn't have any issue with the perk.

    it’s so weird they don’t do that.

    They already have it coded with 2v8

  • @Flopkween said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101654#Comment_4101654

    If the common problem is vigil then why not just only nerf vigil?! Why touch the other perks?

    again I agree with the sentiment. Vigil really is the problem child here.
    but sprint burst isn’t exactly innocent, it’s current strength most definitely played a part in why Jason was made so strong, if hold w wasn’t so strong I guarantee Jason’s OE would have a much longer cooldown and he wouldn’t get haste after a jumpscare.


    sprint burst is balanced, technically. But when against non-mobility killers its value skyrockets. It’s just a feedback loop, something’s gotta give eventually.

  • I actually laughed out loud when they nerfed sauna rock on Jason to 3 seconds.
    not only can you dodge the jumpscare already, if you have vigil you walk for like 1.9 seconds and you can sprint burst away for free.


    As always, whenever perks are changed they usually look at them in a vacuum and never take into account other perks.

  • @iloveandhatethisgame said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101628#Comment_4101628

    I don’t get the deliverance nerf. This perk has been around since 2018, I dont remember people complaining about it then so idk why it’s getting nerfed now

    it’s because of vigil probably.

    Deli, in a vacuum is fine, balanced even.

    But most people who use deli also use vigil and ds to compliment the build thus making it too strong.


    Honestly now that vigil is getting nerfed idk why they’re nerfing deli

  • @Rokku_Rorru said:

    As a vigil main, I think the new values are still more than before buff? It's still going to be strong

    Sprint burst is the one I'm side eyeing, I don't use it personally, I've always used balanced landing. I'm worried this is going to be a trend of targetting exhaustion perks.

    Yet hyper mobility killers still exist in the game, I feel if we are targetting mobility on one side we really should be looking at it on the other also. This is a slippery slope.

    agree. These things go hand in hand, if they’re gonna nerf all the exhaustion perks they have to look at the mobility creep that’s killers have be getting.

    But You also should’t feel like you HAVE to run a high mobility killer just to compete.

    mobility should an addition, not a requirement

  • @Mortimer said:

    They’re really scraping the bottom of the barrel; we’ll barely have 4 decent perks for a survivor build in the near future except for those annoying healing builds.

    It’d be best if the reworks for all those perks (they’ve mentioned 45) turned out to be any good, because I don’t know where this is all heading.

    you’d be surprised what’s actually viable if you put a little creativity into it.

    You’ll be amazed how much better of a player you become when stop using the same 4 perks every game.

  • @Mr_K said:

    I don't think any of these needed nerfs. It's just selective outrage that will find a new target shortly after.

    I’m not too sure about that.

    Bhvr has always been big data, that’s their while point behind coulrophobia getting nerfed.

    So clearly the data finally told them something was wrong, and they also said in the stream that changing the meta doesn’t necessarily mean nerfing the most powerful perks, just the most used stuff. That’s probably why STB wasnt here, because according to their data it’s still underused

  • @BloodBehemoth said:

    I wouldn't be so excited if I were you. BHVR's definition of 'nerf' is both NUCLEAR WEAPON and Microscopic tweak.

    as long as stuff gets changed I couldn’t care less, anything to shake up the meta

  • @ForTheEntity said:

    When?

    Can we expect it soon or will it be in 3 months with next Midchapter after this rift has closed?

    it seems it’s gonna be awhile unfortunately.

    Bhvr seems to be moving very slowly for no reason

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101201#Comment_4101201

    And it's a terrible idea.

    Even a 5% hinder for a short while could be weaponized in chase with good loopers. It could be used to extend chases in a cruel fashion.

    It would create a sort of lose-lose situation for the killer. Keep chasing the person they're chasing, while getting pebbled or chase the pebbler, who will inevitably be someone will take the killer on a long chase.

    It would disproportionately affect weaker killers while not affecting strong killers much if at all.

    It would just be the next tool to taunt and bully killers with. It's a diversion not a weapon.

    fully agree, it’s why I scrapped the idea as a buff

  • @MorelClaudette said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101100#Comment_4101100

    Perk Update for Diversion:

    • Has been renamed to Trebuchet
    • Charges while being within the terror radius of the killer and not in chase. If the killer is undetectable, it charges automatically up to 75% worth of one charge. Working on a generator speeds up the charging.
    • Every 35/25/15 seconds you gain a charge, up to 5 charges.
    • When you have at least 1 charge, crouch to enable the aiming mode.
    • In aiming mode, you can aim. Duh.
    • Press the active ability button to catapult a head-sized rock into the direction you aimed. If the killer is hit, he is stunned for 5 seconds and all survivors gain Elusive for 20 seconds.
    • If you hit a survivor (by accident or intentionally), the rock will hit the survivor and then ricochet into the killers direction, hitting both in the process. This will increase the stun time by 1/1.5/2 seconds and the Elusive state for 1/2/3 seconds. The survivor hit will be put into Deep Wound.
    • Trebuchet can also be used to shoot in breakable doors.

    There you go. Buffed AND fun to use. 💁‍♂️

    honestly I had an idea that if you hit the killer with the pebble it’d like hinder them for like 5% for a short while.

    While it’s not a full on stun, I still don’t really like the idea of just buffing it by giving it hinder it seems really boring and lazy to me.

    Maybe it could give blindness if you hit the eyes? Ooooo idea! give us a dnd style dirty tricks perk that’s let’s us throw pocket sand and it gives blindness (similar to residual manifest)

  • @ForTheEntity said:

    You can already throw a pebble every 20 seconds with this perk. That's a good spot for it.

    You want to make it so you can just crouch and constantly throw pebbles and notification spam the killer?

    I want it to work like the snowballs so you can actually aim where you want it to land.

    I think that’d be so cool

    So you can throw it on pallets/windows/lockers etc to make it more believable. The only downside is it would definitely be a nerf on tight indoor maps but I think the trade off for more control would be worth it.

    Also if this did happen, I’d like to see it get 2 charges/tokens

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099933#Comment_4099933

    Without an in-game report from the tally screen, we can't really do anything, as all the match details are lost. Worst case, it was just lag, and your report would have been discarded. I always encourage an in-game report if something seems off.

    Will do, I always gets nervous about reports when I’m not sure, I don’t know dbds false report policy so I just don’t wanna test it other games can be pretty strict about stuff like that.

    Probably let this guy slip away, my apologies. Well at least I can add this to the list of things to look out for.


    Edit: checked the stats tracker website the best I got it was on Badham 1 at 6:59 am today, the Billy had double turn add ons with a toba offering, and had spirit fury, pop, NWTH, and infectious, the match lasted 11:06 with myself as Lara, my duo Alan wake, another Lara who dc’d and michonne who abandoned on hook when I went down.

  • @Balrog said:

    Were you able to make an in-game report?

    unfortunately no, we weren’t sure until we watched back the footage later after we both out of the lobby.

    We should’ve reported anyway. Too bad there’s no recent players system.

    Should’ve trusted my gut but I haven’t seen cheaters in a low time even then I’ve ever seen less than a handful and they were blatant. I don’t like reporting just because someone is sus, I like to be sure of cheats to avoid false reporting.


    I can’t speak for the randoms they may have reported it, one teammate dc’d after the first chase must’ve not wanted to deal with that, and the last guy probably just left when he died,

  • This was not latency, nor a one off thing, he was sitting at a consistent 40-50 ping, and all of his chainsaw hits were like this; a mile away nowhere close.

    I’m not saying the curves are ridiculous, because he had double turn rate, it’s just there’s no scenario where he’s getting hits like this while I’m behind him.
    And again he didn’t even have speed limiter so why didn’t I just go down if it’s just lag?


    I’ll try and get my duos PoV clip that he sent me but the quality is gonna be absolute garbage edit: I can’t feasibly get the clip on here, everytime it say the file isn’t supported, I could just upload it to YT like the other one but it’d be unwatchable

  • Lore Accurate Springtrap: Phantom Fear, Deathbound, Thwack, Face the Darkness

    Off Meta Haste/Undetectable for M1 or ambush killers my favorites being unknown or houndmaster: Machine learning, furitive+friends, unforeseen.

    Giga lunge build for sadako: bloody fingernail, coupe, all shaking thunder, last two are up to you but I recommend enduring+spirit fury. This also works on tuft of hair myers pretty great.

    Classic Vault Speed Demo: dark arrogance, bamboozle, superiority anatomy, either unbound or fire up. This works pretty well as you’ll basically never get stunned nullifying DA’s downside, also works great on both the chainsaw bros and SS myers and singularity.

  • I don’t see why legion shouldn’t be able to see scratch marks, it’s honestly outdated.

    He being able to see them wouldn’t help a ton outside of the first hit, but again I can’t think of valid reason why he shouldn’t get the ability to see scratch marks; on top of killer instinct if he gets a hit.

    Maybe visual clutter? But I don’t think bvhr should be too concerned about that atm.

  • We need all the content creators to make survivor anxiety videos now.

    The Us vs Them crowd really ain’t doing this topic any favors

  • Coyle skin for doctor when?

  • Skull merchant 1.0 was fine and all she needed was multi floor prevention and no scan progress while crouching or on a gen.

  • I think the reason for solo queue teammates often being poor is just they have a lack of the need to get better.

    They aren’t put through a crucible and forced to improve because they can very easily just go next and go onto the next game and maybe luck out with a weaker killer.

    Just look at a lot of the highest kill rate killers, they’re all killers that’re heavily countered by having a brain. Killers like skull merchant, sadako, and ghost face are all relatively weak once you exploit their weaknesses but many just don’t either due to true ignorance to learn, or lack of guidance on the games part on what to do.


    Like then you take into account the average killer, they tunnel, or camp, or slug because they were forced to learn and adapt to what works best for a win and learn how to effectively counter the strong things survivors do have. I fully believe the harder the game gets for killers the more they’ll try to improve to overcome that challenge, at least for most people. Like with the current slug meta, killers simply adapted to current situation and started altering their playstyles accordingly.

    But when it comes to survivor if you’re not having a good time you can very easily play another without having learned anything, play with friends which is a massive boon, or play whatever Broken event queue bhvr cooked up which on average usually you can play on autopilot.


    Idk those are my sleepy thoughts. TLDR: the average survivor is ‘bad’ because they’re aren’t encouraged/aren’t forced to learn and adapt.

  • @MrBuffalo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094710#Comment_4094710

    if it was a team game we'd be scored as a team, not individuality. We compete for points, resources, we have offerings on the survivor side that are hidden from our "team mates". Why would the offerings be hidden from my own team? So far most of this is pointing to everything besides being a team. We just happen to have a goal. Do gens, open gate, leave. Once those exit gates are powered everyone is quick to go every man for themself.

    Anyway sorry slightly off topic.

    This isnt a competitive game. It shouldnt have been treated like one. If the survivors want to DC go for it. If the killer wants to DC go for it. No game is fun if you're forced to play it. If the killer is getting stomped by toxic A holes they should have every right to move on to the next match. If the survivors are actively trolling the other survivors they can leave. I Do not understand this notion that you have to play the game out even if you are actively being bullied, harassed or straight up not even allowed to play it (I.E tunneling or playing not able to get a hook due to swf bullcrap.)

    even if it’s not a ‘competitive game’, it’s still a PvP game, and one that pits 2 sides against each other for a win no less, so it’s gonna get competitive.


    You said no game is fun you’re forced to play? Well nobody is forcing go nexters to queue up all day and throw. And to go even further, there’s no game without the players, so that means no fun at all for anyone.

    Instead of letting people come and go as they please, I’d rather they not be here at all if they don’t wanna participate, so then we’re at least left with the people who actually wanna play the game.


    also you’re absolutely right about offerings and scoring, it’s outdated and needs overhaul but honestly bhvr would probably break something in the process. If one guy tunneled out the team gets a 3 out due to his efforts of soaking up all the pressure they should definitely get some kinda compensation for it.

    But to not get too too hasty, plenty team games have individual scoring systems, take valorant, players are rated individually in the system so if you go negative but have a ton of assists and great utility usage that wins games (like there’s no bonus in RR for plants and defuse denial [to my knowledge], or assists, they was a bug with an agent letting people rack up crazy amounts of assists and they weren’t getting any more RR than usual) you’ll get less RR than your duelists who you’ve been breaking your back for. Just food for thought.

  • @MrBuffalo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094531#Comment_4094531

    This is why im against the DC penalty. Bro this isnt a comp game. We have bots now. Who gives a flying crap. Everyone used to agree if a killer was going against a sweaty swf they could just go "yeah im out" dc and move on to the next game. Why is it all of a sudden everyone, killers, survivors are being expected to stay in a game that is making each other feel bad. being told to play the game out when you're being tunneled, being told you have to sit there and be bullied by the sweaty 4 man swf? No wonder people are so pissy in this game 24/7

    it’s a team game, you shouldn’t be able load in get a killer you don’t like, or get a bad chase then dc, throwing the game for the team, only to do it again in 2 minutes after the penalty is up, then start going next because your penalty is too high.


    before this event started I ran into a ttv survivor, I checked the stream after the game to see was he up too and he was malding tf out, by the time my game ended he was already being sacrificed again and complaining. I checked the rest of the vod and this guy sprint bursts into the middle of the map gets take a chase, dies in 20 seconds, dc’s or goes next, and then does it all again the next game.

    He did that for 2 1/2 hours before ending stream, so many games ruined because penalties aren’t strict enough and people egos are too fragile.


    Bots while nice still need a ton of work as they still refuse to heal, sit edge map, and book it out the exit gate first chance they get even if someone is on a hook, then on the killer side it’s 50/50 whether they wall hack you making tall loops a pain and blinding you through the floor, or go down in 10 seconds, either way it’s boring.

  • @radiantHero23 said:

    I know this sounds crazy to some, but could we get rid of the abandon feature altogether?

    All it does is encourage quitter-mentality.

    If you don't want to play the game, then please just quit before you hit the ready button.

    doesn’t sound crazy at all.

    It’s a good idea, but they’ll never do it.

  • @SolariusYuuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094649#Comment_4094649

    Unbreakable! Plot Twist! Tenacity! Conviction! Up the Ante! Slippery Meat! Vigo's Jar of Salty Lips! Black Salt Statuette! Salt Pouch!

    All of those things I listed are ways survivor has agency when they're on (first) hook or on the ground.

    They just don't want to use them.

    don’t forget, flip flop, power struggle, boil over, exponential, soul guard

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094652#Comment_4094652

    All of your arguments are so bad…

    First off, unbreakable is one use only, so I don't know where you're getting "multiple use" from. Unless you mean if all 4 have it, but even still, it's a one time use for each. Once it's gone, it's gone. Relying on luck to get the unhook is just wishful thinking. Wiggling off is such a rare thing, too, and even so, you don't get any protection; the killer can just get you down again within seconds.

    But thanks for bringing up perks, because killers also have perks to slow down the gate from being powered up and other catch up perks! NoED, Remember Me, No Way Out, Blood Warden, etc.

    "Just because everyone is downed doesn't mean it's over or they don't have agency"

    Yeah..it literally does. If you think i'm wrong, I challenge you to play survivor, and run No Mither with Plot twist, and don't let anyone heal you. Tell me how much you contributed to the game. I bet it's not a lot.

    1st off, I was talking about multiple survivors having unbreakable not multiple uses. You didn’t even quote me correctly XD. And yeah it’s anecdotal but I’ve had many many games where I go the whole game without seeing an unbreakable until the end game screen, it’s really not that uncommon to see a bot Stand up while I’m trying to go around and hook everyone.

    2nd off I clearly stated no chance of turning it around if they don’t have endgame perks. Like you just didn’t read what I wrote.

    3rd I don’t what you’re getting at with that no mither plot twist point, you’re actually just crashing at nothing.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094637#Comment_4094637

    They get to abandon because they literally can't do anything to progress the game. What aren't you understanding? The game is over at that point. Killers still have agency over the match, you're just being a sore loser about it and want to quit when things aren't going your way.

    this is a bad argument.

    I’ve seen so many times where survivors abandon and one or multiple have unbreakable or I get unlucky hook spawns and a bot gets to wiggle off, lest we forget 4%’s yeah they’re less common because you need a luck offering but it’s not an impossibility to get one; also keep in mind hatch exists, too many times to count I’ve seen a hatch spawn on top of a bot because the survivor was a ‘sore loser’ and abandoned too quickly.

    Just because everyone is down or dying doesn’t mean the game is over or they don’t have any agency.

    You’re saying you don’t want an us vs them, but your argument is fueled on it, with rules for me but not for thee.


    If survivors get to abandon when everyone is slugged, killers should get to abandon if survivors are just camping the exit game with no chance of turning it around if they don’t have endgame perks, simple as that.

  • if survivors get to abandon to not give killers the satisfaction of a mori/hook, killers should be able to abandon to not give survivors the satisfaction of watching them leave.

    There’s no good reason for it not to be implemented.

    I saw someone say “because adepts”. But my counterpoint is they can make it count as an escape as to not mess with adepts, this also would have to be implemented for challenges and such that require escaping, the ONLY problem I foresee is hatch escape challenges and some challenges where you have to stay and let other people leave before you, but they’re so far a few between they shouldn’t hamper a QoL change like this.

  • @YaBoi0215 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469346/ai-%F0%9F%AB%A9

    I honestly couldn't imagine being this miserable and upset over something you literally have no power to change. I mean doesn't worry and whining about AI all day just tire you out and make your days worse? I would absolutely hate waking up if all I did everyday was worry about random nonsense I can actually just never affect. I mean I've got enough bills and other stuff affecting me directly than some random band(Which I love btw) using Gen Ai. Like how does worrying about this stuff and complaining about it bring you joy or make your day to day life any better?

    let’s be serious here. If the ai bubble doesn’t affect you directly, you’re delusional, as I stated it’s a massive reason the raising of power bills and cost of hardware, which most definitely affects you directly.

    Then we have more indirect stuff that affects other people, housing prices are terrible anywhere near ai data centers, water prices are outrageous because data centers require so much of it, not to mention all the people losing their jobs in an already ######### economy because of Gen Ai. Not to mention already bad education systems overrun by iPad kids and teachers using ai alike to coast through school and not actually learn/teach anything of value. The amount of times I’ve someone say ‘just ask ChatGPT’ is astounding when it’s been proven to provide faulty information.

    I understand it can be a tool to help speed menial work, but it shouldn’t be outright eliminating jobs at this scale especially with the state of the economy with many not being able to afford to live.

    And no I don’t wake up every day miserable complaining about Ai, I only mention it when these dogwater companies mention or try and shove it down our throats. This is the only post I’ve made on it, I’ve commented it on once before when the stream was aired but that’s it. And I’m not miserable, I’m not even angry, I’m just so, SO tired of seeing ai and being reminded of what it’s done to us. So you whoever you’re describing doesn’t do sound like me at all.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094424#Comment_4094424

    You’re so wrong and you don’t even understand why or how they used it. Again it was them trying to be meta about a song they made.

    I was talking specifically about the merch situation, even in a meta context it’s still scummy and Weird.

    For instance choy started doing something similar to make his so called “twitter haters” angry but it just makes him look bad. He used an gen ai image in a post about negan being not being a killer, and before that he used an ai thumbnail then switched it after promptly getting called out on it, then walked it back with ‘nah lmao it was intentional’

    But yeah I’m sure INK was also just being edgy and meta.

    Gen ai for art, is bad no matter the context or intention. It’s the sole reason why hardware is so stupidly expensive and why energy prices are skyrocketing


    theyre using/have used it intentionally to drive a profit. They are scum and don’t deserve to be in dbd especially if they’re touting ‘ai free’

  • @not_Queef said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094411#Comment_4094411

    That has nothing to do with DBD. No AI was used in their collaboration with DBD, unless you have reason to believe otherwise?

    I HIGHLY doubt they did an entire 180, when people invest in Ai they’re locked in till it kills them.

    These kinda people who use gen ai the way they do, never actually quit they just get better at hiding it.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094411#Comment_4094411

    those are different videos and how one video was made doesnt inform how the other video was made.

    ”just because they cheated in the past, doesn’t mean they’ll cheat again”

  • @GentlemanFridge said:

    Two different companies.

    Not that I support it, but they're not laughing at us. Don't be silly.

    I mean they DID handpick this quote, and bhvr has a history of being extremely petty.

    By hey maybe I’m just crazy, but my trust in bhvr is at an all time low, the only thing I’m semi excited for was all that stuff they announced for mid-late 2027, but that’s miles away, they gotta give me a reason to care yesterday.

  • @Your_Dad_Playing_DbD said:

    I’ve already said this multiple times, but nothing is going to change no matter how much community outcry there is. The player count is basically at an all-time high, so what incentive is there for BHVR to do anything differently?

    yeah you’re right, by the time the actual outrage filters down to the casuals everyone will have already moved on and the event will likely be over.

    These kinda things have to be maintained for a while to see any impact.

  • What’s crazy is that entire thread seemed pretty tame all things considered.

    Yeah it was tad heated but the things aren’t exactly peachy right now, so of course tensions are a little high. I didn’t even see anything to warrant it getting closed and some people actually got banned.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469346/ai-%F0%9F%AB%A9

    it was cgi there was even a behind the scenes on how they made the video. Quit spreading misinformation.

    oh really it’s misinformation?

    So them using Gen Ai 11 or so months ago to advertise they’re crappy band was just a hoax then?

  • as shown time and again the only way to see change is to review bomb.

    Studios just won’t care otherwise. You want change? Hit ‘em where it hurts, their optics and their bottom line.

    We gotta hold them accountable lest they just serve us mediocrity till the end of time.

  • The forums are a magical place

    🍿🥲👍

  • back in 2016 it was Claudette, because I was a big blendette enjoyer, and I like vibe better than the other ogs, my first P10

    fast forward a few years to Lisa Garland my beloved, I loved her design, the silent hill chapter was amazing as a whole and is actually was made me a fan of silent hill, and I was a dumb kid who wanted to flex the first legendary skin. She was my first P69 (for a good reason) I was going for p100 but then my current main got announced

    Lara Croft, I grew up on the survivor trilogy and am a huge fan of the series as a whole, she’s hot, she’s a badass all without being gooner bait cough cough sable. Shes got voice lines and a really good adaptation design wise and voice lines (I’m still iffy on the voice choice but it could’ve been worse like the poor walking dead fans). She was my first p100 and am currently grinding up Kwon to be my second p100, he’s the first male survivor I really gel with and he’s menu Music is great (lobby music selector when bhvr??). I generally don’t like male survivors because they’re big and I don’t like their running animations as much as the female skeleton survivors.


    im also really looking forward to aurora (the old lady survivor), from the grimoire, I also think her design is killer and gives me Ana from OW vibes

  • Bhvr’s clownery knows no limits.

  • good job bhvr, unbalanced event number 1045.

    Why are we so harshly against making both sides fun and viable for events. Either one side is busted op like with black banquet, or the side is op like with the og anniversary event before it got canned.

  • @JesterVittorio said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092851#Comment_4092851

    I know the screenshot you saw but it was later revealed that it wasnt intentional and the dev that responded didnt know what they were talking about

    well even if it wasn’t intentional, it’s still weird that Jason scream is unique and doesn’t follow regular scream rules

  • smash hit with exultation and a brown fog vile is loads of fun. Pop the vial in chase camp the pallet for a stun make ton of distance and pop another free vial to disappear.

    Honorable mention to bada-bada boom, chem trap, blastmine/wiretap. Really fun build as well and it’s absolutely disgusting if there’s a gen at shack or a TL

  • @JesterVittorio said:

    My problems with jason are this:


    He can cancel survivor vault animations if he just so happens to OE at your vault. Ive had it happen twice where I went to vault while in chase and was a 1/4 to 1/2 through and it put me back on the other side just to be m1'd through a window. I was held in place while my vault was canceled just to then scream on his jump scare.

    He reloads mid chase with no animation lock or recovery,not only that he reloads both inside and outside his power and can reload off a hook that a survivor is already on wether you get hits with the spikes or not hes to forgiving to killers mid chase with no downsides. His slow while aiming seems to be agreed by the community to be one of the faster aim movement speeds with no real downside. After throwing his projectile he also seems to recover faster than other ranged killers. Springtrap still has a cooldown and just like all other ranged killers has a recovery animation from using their powers. (like wesker while hitting or missing a bound essentially the weapon wipe)


    His jump scare is bugged and bypasses perks like calm spirit or hardened even while in a locker. I understand the killer instinct baked into jason and thats not what im talking about, no other perk or power in the game lets you scream in lockers and every scream perk thats come out in the past immediately was hotfixxed while his has stayed since the ptb.

    His power has no cooldown or limit and is heard by EVERYONE on the map. I think his power should work more like the spirits where you can only really hear her using it if shes close. Having the whole match hear the power just has too many people urban evasion in fields not working on gens artifically inflating his kill count and match wins. I think this was done by design and aside from how long he can stay in his power everyone just stops what they are doing even if he isnt close because they hear the power and dont want to be the first to go down. The spirit is forced out of her power to give survivors a chance to locate her. The nurse screams while using her power, billy has a loud chainsaw you can hear even when hes undetectable. Ghoul makes out whooshing noises and you know when he is close or far, blight also has the same mechanic where you hear him bounce off objects and you can tell how close or far he is. All these killers love them or hate them have very obvious counterplay that works in a satisfying manner and agreed on by both sides. Jason has all of the benifits with none of the downsides to a chase or teleport power.

    This last one is just a personal, I think he should be able to break pallets with his spear.

    the scream bypass calm spirit and Lara’s perk is actually intended believe or not. Confirmed by the devs.

    It’s a unique scream and doesn’t follow the norm of knocking you off things/interrupting actions either, this is also where the screaming locker bug comes from because Jason’s jumpscare scream is unique to him.

    Very weird decision from bhvr, idk why it’s not just a regular scream.


    and OE isn’t exactly map wide, yes the range is very big, but the amount of fog is notably increased when’s he actually close to you. When he’s in OE the fog sits at about waist level and is mildly thick, when he’s actually in TP range the fog is usually at about chest height and very thick. That’s just what I noticed and I how I decide whether to commit to gens or start crouching away.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092303#Comment_4092303

    Issue with haywire is some killers like Singularity just makes the game awful. This could easily be solved by making it so some problematic perks are not available to some killers.

    killer specific balancing? Bhvr would never

  • I wanted it to get nerfed too. But this feels overboard to me, now that’s literally 0 point to running it outside of niche flashlight plays moments even then it’s still really bad.

    I can maybe see some use if you’re good at shift tec-ing and at a tall jungle gym. But how often does shift tecing really do anything.

  • @SoGo said:

    Haywire:

    • The gate regression is an effect simply too finicky to balance, so we should give it something else.

    Idea: The gate now only opens partially, stopping halfway through. This would make it easier to defend.

    Help Wanted:

    • It needs a second effect, faster attack recover is too little.

    Idea: Add in either missed/obstructed attack recovery, smaller stun duration or faster vaulting speed as a second effect.

    Phantom Fear:

    • The aura reading should be a bit longer.

    I like this idea only problem it doesn’t work on any of the maps with vertical/unique gates

    Trickster delusion, Hawkins, the borgo maps, I think nostromo and toba, those are just off the top of my head I’m sure there’s more

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