SloppyKnockout
SloppyKnockout
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1574401#Comment_1574401
Setting back the enemy objective gives you a second chance, what is your argument here?
The only one of those that is truly second chance is Pop, and even that is a stretch. Ruin is only active if survivors get off the generator - and the killer isn't hooking anyone if they are constantly chasing people off generators.
Pop and Surge have to be earned. You had to find, chase, down and in Pop's case, hook a survivor to get those. The real distinction here is second chance vs. free second chance.
Aside from deliverance, which second chance perks on the survivor side have the condition of the survivor needing to earn their use?
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No. If whispers was base kit, guarding exit gates as killer would leave the survivor with no chance to open a game once the hatch is closed when they otherwise would have at least had a chance.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1574489#Comment_1574489
Thats why they should tweak it. Most peoples problem with DS is that its not just great at anti tunnel, its good at anti momentum. If they made it focus more on anti tunnel killers can't complain. I appreciate the opinion though.
This EXACTLY.
It's SUPPOSED to be anti tunnel, but it's just anti momentum. It ENCOURAGES survivors to make stupid plays because it's a get out of jail free card for 60 seconds.
Anti momentum - do you know how screwed up that is?? It's basically rewarding the survivor for getting caught while simultaneously punishing the killer for doing their objective too well.
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@BigBrainMegMain said:
No.
Any kind of DS changes will only incline killers to complain even more.
They will never be satisfied, they'll move the goal post every time they imagine a new situation.
DS does need changes though. It needs conditions.
Dead hard - exhaustion, and you have to be injured.
Sprint Burst - exhaustion, has a huge downside of not being accurately controlled.
Lithe - requires a vault.
Deliverance - you need to earn your escape from the hook by safely unhooking someone else.
DS? No earning, no conditions. Just 60 seconds of invulnerability. If it existed purely for anti tunnel, it'd be fine. But the fact that you can sit on a gen, and progressing the game, and literally be invincible cause you still have DS is broken.
You will never be right about this. Rely on DS more.
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My god, so many people misusing the word toxic. Bunch of Tru3ta1ent clones in here, lol
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Detectives hunch already directly counters every single totem perk in the game. Why does it need to be buffed to counter a perk that doesn't even exist until the end of the game?
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REBINDING KEYS IS NOT A MACRO.
Please learn what macros are. My god.
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@JustYuri said:
https://forum.deadbydaylight.com/en/discussion/comment/1544809#Comment_1544809
Every single of the DC players had a steam acc (not hard to see on google)
They had a Steam account. Does that mean they don't own a PS4/Xbox/Switch? I have a steam account and I own the game on all 3 of those consoles.
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To be fair, even Ash vs. Evil Dead, the actual show, lacked content/substance. It was a nostalgia fest. It wasn't anything close to grade A writing, and it wasn't supposed to be.
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Toxicity isn't PC exclusive. If you're insinuating that, I urge you to join us on a world called "earth" where reality can enter your mind.
As far as sweatyness - they aren't more sweaty. They can just do more. "I can't get free 360's anymore! SWEATY KILLER!!1111!1!!!"
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@JustYuri said:
Is this a common thing before crossplay for PC people? So I can mentally prepare for that.
I usually just play this game for fun and don't really care if the killer is camper so I don't get mad at this game.
But this constant DC is actually triggering me, it usually happens when they get found 1st and down quickly so they DC once they are down.
Probably the same reason I'm getting a lot of DC's from console peeps. OH WAIT - we don't know what platform they are from. We as in both of us.
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If you get hit by NOED, you're just a bad survivor.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1530600#Comment_1530600
Sorry all the perk slots are full having to run DS and BT because of all the rampant camping and tunneling going on. If only I didn't have to counter all the unsportsmanlike gameplay and could just run whatever build I wanted, that would be living the dream.
So basically, you're over-exaggerating how much tunneling/camping goes on, or your in game behavior is causing you to be tunneled/camped.
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@grassdirtsky said:
I would like an option to cross play with consoles only, 60 FPS vs 30 is dumb.
The more I see this, the more I see an excuse for "Oh man, PC killers can't be 360'd as much as controller killers! unfair!"
Adapt. As someone with over 1500 hours on PS4 and 3500 on PC, I think you're just making an excuse for your losses.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1539219#Comment_1539219
Consolerswould give a kidney for 60. Try 30 to less than 10 frames depending...
I've got 1500 (just over, actually) hours on PS4. 30FPS isn't that hard to deal with when you use a controller.
Even more, the 2080ti is about 30x more powerful than what is in the console you're playing on; and very little of that is exaggeration.
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/1539087#Comment_1539087
Killers being stronger with M/KB is irrelevant to your skill as survivor, since this is an asymmetrical game. You have near the same potential as your fellow PC survivors to loop and do generators, but you have to actually learn how to be efficient now instead of getting free 360s.
This. Rotating your stick isn't going to work on all killers anymore.
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@Lmronby said:
I would say they need to buff the Console System Collaboration; it's so ######### on Console, it's not the PC players' fault that it's far more optimized for PC
It's not even close to optimized on PC. I run a 2080ti and I get framedrops. The only reason I don't dip below 60 is because the card literally bruteforces it.
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Stream sniping is literally stated as not reportable in the report form.
If people choose to put TTV in their name, they don't get to complain when people stream snipe them. That attitude is why they only have 2 people watching them. Don't advertise and then get mad when people show up.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1538500#Comment_1538500
Killer power ginna be making you ugly as hell? Well not really useful in chases but... Can quentin have worse face?
Not sure how you got that from 4 seconds of a shadow on the wall, but cool.
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The Wolfman:O POGGERS dude
Realistically - knowing how the devs are, what we are looking at in the trailer is likely the survivor being inflicted by the killers power.
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Constantly? Yesterday, at rank 2, I went against Clowns, Onis, Demos, Bubbas and Trappers o.O
There was only one Nurse throughout the whole night.
And PC killers are no more sweaty than console killers. You just need to get used to the fact that PC killers will inherently have more control over their movement than console users, and therefore the same jukes that work on console killers will not work on PC killers. Adapt.
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Honestly, I think that would be the best way to balance it. Treat it like Hags bodyblock addon. Make it trump all other addons.
Make Iri Head a true "One in the Chamber" mode.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1536616#Comment_1536616
Yeah. Idk how that post is related tho
I was just wondering. It has an effect on my ability to try and understand your standpoint when I know how your logic "works".
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Wait, are you the same guy who said mending on tier 3 madness is broken?
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@shadowninja2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1535410#Comment_1535410
oh yes I'm sure, 2 different matches today people seem to have the most amazing reach with there melee weapon, and they wasn't no where close to me
That's called "lag".
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@Kobeskillz said:
https://forum.deadbydaylight.com/en/discussion/comment/1535614#Comment_1535614
######### dude you scared me!!!! That's cruel!!!
I guess I was wrong - they must have renegotiated the license for Freddy if they are able to have him appear on Switch.
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Wait what? That's...how? Unless of course they have the license for Freddy on Switch (meaning he'll be released soon) than that wouldn't be the case. You would need a license to even have the Freddy asset on the system.
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@xEa said:
Correct me if i am wrong @SenzuDuck but the icon only means the player is from a different plattform, right?
Yes.
It could be any platform.
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@Kobeskillz said:
hi guys for anyone that has the Switch version how does this work with crossplay?
Is the level available on Switch and can you play against freddy and with survivors from that DLC but switch owners don't have access to them?
I'm really mostly interested if the level itself is available to play on switch.
Freddy players only get matched with Xbox/PC/PS4. Switch is excluded from the queue when Freddy is chosen as killer.
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Having all survivors spawn together is GOOD for the killer. In many, many ways.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1535460#Comment_1535460
Again, the design is toxic, that makes it toxic by design. A knife is sharp by design, that doesnt mean the people create it to be sharp.
And no, DS is an anti-removal perk. DS falls in the range of perks that can be used in a toxic manner, yet arent toxic by design. Even though I dont like DS to a point where I avoid using it. But I dont avoid it because I think if I used it I would be toxic to a killer. Pop goes the Weasel has the capability of being toxic too, but its not toxic to use it. Slugcamping builds and things like Ebony Mori however, the only reason to really use it is assuming the opponent is going to be toxic. Which in itself is toxic.
As a matter of fact, all you've brought to the table is simply "the devs created it the way it is" and "just because you dont like it doesnt mean its toxic". Nothing else. You havent created even any hypothetical where the use of such builds is not toxic, other than people using it just in case they might need it. But thats not using it, thats having something on the reserves just in case things go south.
So as long as you refuse to put in any counter argument, other than trying to push it aside, my logic remains solid. Basically it comes down to the analogy: The devs created guns, but didnt create gun regulations and people are shooting other people with the guns. You claim its fine, because the devs created the guns, and therefor the regulations arent needed and people killing each other is simply how the devs meant it to be.
Sorry bud - it's in the game, being used as intended. The devs define toxic, not you.
You will never be right. :)
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@Emelia said:
https://forum.deadbydaylight.com/en/discussion/comment/1535193#Comment_1535193
One hook, huh? Funny, you will not have even half of a hook against this team. :) Basically that was team only two killers could handle, because this game was never meant to be played in tournament.
Anyway you might not like him, but denying his skill is just stupid. I mean, if you dont believe your own eyes, what can anyone say?
I don't deny his skills, but his skills are over exaggerated. One of the most toxic things in the community is people who repeatedly, without fail, find something or someone else to blame for their losses. Tru3 is literally the king of that. That's all he does. It's never "this was a good group of survivors", it's always "This was probably survive with friends. Unbalanced. It's just logic."
He LITERALLY said in the video the OP posted that "all he goes against are tournament squads". He ACTUALLY believes that. If that's how he feels, he can't be that good. He's decent. He's not great.
Tofu, Hexy, Bronx, Umbra, Soul Fury, Jaee, Scott Jund, DOWSEY. All better killers (proof is in their gameplay), who don't seem to find a reason to blame everything and everyone but themselves every time they lose. The community doesn't troll Tru3 because he wants balance. We all want balance. They troll him because every time he loses, he whines and makes an excuse because it's apparently LITERALLY NEVER his fault. Like the prospect of him just being outplayed is unheard of to him. He's so full of his own narcissistic attitude it's not even funny.
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@Hoodied said:
Dude I’m sorry but no.
I want to be able to play with my friends that don’t play on Xbox and I don’t wanna buy some overpriced PC just to play on PC with them or buy a PS4 copy
Overpriced doesn't mean what you think it means.
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Nobody talks about it because it's not possible. Scarred Hand trumps all other Add-ons. It's literally in the addon description.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1535399#Comment_1535399
Again, if its toxic by design unless you have to go out of your way to not use it as intended, its uber toxic. You disagreeing with that doesnt make it not toxic.
Period.
It's not toxic "by design". The devs didn't create it to be toxic. Therefore, it's not toxic. You can not like it, and that's fine. Nobody likes it, but you not liking something doesn't make it toxic. By that logic, DS, the way it's used, is also toxic. Your logic is not only flawed, it's dead, buried, and covered in squirrel feces. Just stop. You're making yourself look silly.
Period.
There is never going to be a version of this where you are correct - and I'll keep slapping you down like a game of whack a mole.
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Again - if it's in the game and being used as currently intended, it is not toxic. You not liking something doesn't make it toxic.
Period.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1535280#Comment_1535280
I wouldn't call full on teleporting "lagging"
Lagging can directly cause teleporting.
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Thing that bothers me about tru3 is what he said at the end. When someone told him "they are a tournament team" he said "of course they were, that's all I go against". He has WAY too high of an opinion about himself.
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@katsumodo47 said:
Why would I want to play against PC.
You have better frames per second
You have cheaters on PC
You have nurses who can use M and K
No thanks I'll stick to playing on console on an even playing field
- This is subjective - and pending you can at least stay at 30fps, with a controller you shouldn't be at much, if any disadvantage.
- Cheaters exist everywhere - but if you want to be real, after 3500 hours on PC I've only seen one hacker.
- You are at zero disadvantage as a survivor while using a controller. I play survivor exclusively with a controller on PC. It's even easier to 360 on a controller. Mouse and Keyboard killers will seem more powerful than your typical console killer at first, but you CAN adapt. Controller for survivor is not a hindrance.
All I read are excuses. Enjoy your 3 hour queue times.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1535236#Comment_1535236
I have video proof of the Bubba.
The Spirit had NOED, Franklin's, Ruin, and Stridor, yet she knew exactly where everyone was at all times. I'm not guaranteeing cheating, but it was suspicious. She also had the crossplay symbol.
Video proof of the Bubba doing what? Lagging? or Insidious camping? And what do either of those things have to do with crossplay?
Also - the Spirit had stridor. Of course she knew where you were. Stridor on Spirit is broken - but again, that's not a crossplay issue. That's a game issue. I could jump on my PS4 right now and mop the floor with a lobby of survivors using a Stridor Spirit. It's that powerful.
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@LiunUK said:
4 years of no hackers on ps4 but as soon as crossplay is added i get a flying deathslinger
Are you on console?
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@DetailedDetriment said:
PS4 player here
Out of six games I had one OK match.
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1. PS4 Bubba (good match)
2. Wallhacking Spirit
3. Insidious Bubba with an Ebony Mori who was teleporting.
4. Laggy Billy
5. Laggy Bubba
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Safe to say Crossplay is #########. Now whether that's from the system itself being ass or players having garbage internet connection, I don't know.
What is your proof that they were wallhacking? I've got over 3500 hours on PC. I've seen one hacker. It'd be pretty wild if you saw one on day one of crossplay.
Insidious Bubba isn't exclusive to PC, and neither are laggy killers. But yes, let's pretend Insidious Bubba only exists on PC, and the Spirit was wallhacking rather than just using Stridor and a good pair of headphones. Solid rationale.
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@Squirrel_Thicc said:
All I want is another black female survivor and I'll die happy.
I'd like to see a male hispanic/latino survivor. There's literally not one in the game yet. Or a male arabic survivor would be awesome :D
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You'll know when you see XxSNiPERSCOPE_420xzxXXX...he's on Xbox.
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@not_Queen said:
@derek)everyone has already answered you but I figured that if it came from a Dev it might help your anxiety.
So here goes: if you aren't hacking you have no worries. We do not ban without proof.
This.
Besides, imagine accusing a Doc of hacking. OOF. The dude is designed for tracking, lol
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@Jed_Olsen said:
Just played my first game on cross play, everyone was PS4 besides a baby Dwight. Not sure if he was memeing or if he was just an absolute potate. They really need to enable the chat box, whats the point in adding these players to a friends list if there is no way to communicate? Or am I missing something?
I think they assume that the friends system will be used for people who already know eachother, and talk on Discord.
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/1535057#Comment_1535057
Not to mention hitboxes would be even more weird if heights were changed
And dollars to donuts, survivors running the "short" survivor would whine when the hitbox is the same size as every other survivor and it looks like they get hit from a mile away.
Much like people whine about Freddy's lunge; he has the same lunge as every other killer, but since he's smaller, it looks like he just lunged across a football field.
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@malloymk said:
Agreed. Same with Slinger. It doesn't need to be a long cooldown, but you shouldn't just be able to cheese whether you're using your power or not without some gameplay resistance.
A cooldown on Slinger isn't the answer. Cooldowns aren't always needed.
He just needs a bloom on his aim. Meaning, for a more accurate shot, the longer you need to aim down your sights.
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Real talk, just stop hacking my dude.
lol, jk
Don't worry about what a few idiots in game say. They're just salty. The devs don't ban without video evidence, and they don't ban innocent players.