SloppyKnockout
SloppyKnockout
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- SloppyKnockout
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Jack Torrance or Candyman.
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Killer ultra rares aren't items. They are addons. Much like survivor ultra rares. They are addons, not items.
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Billy will still be a great killer. This change will really just prevent people from just infinitely back revving, and abusing him w/infectious. Other than that, a top tier Billy player will still rip ass with him. It's just, you know, they'll actually have to be good at Billy to do it.
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@schadenfreudez28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1403367#Comment_1403367
I've been a rank one killer this entire season. I've been playing for well over a year. 3 hooks is not hard if you're a decent killer. You don't have to defend your totem if you apply enough pressure, but you clearly wouldn't know what that's like. Stop trying to over compensate for something by calling everyone inexperienced or a bad player just because they thing a perk shouldn't be in the game :)
If devour was "so easy to defend", why are the best killer mains in the game constantly cucked of their devour before they get to use it? Oh wait - only a year in DBD.
I'm not overcompensating for anything. When going up against you, it's completely unnecessary. You make this far too easy. Keep going. I dare you.
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@FranzDerPalme said:
I agree, I don't playing killer that much, but pretty often if I play I get 4k's it is really not that hard. And tbh I never had any problems with DS, I had some moments were I ate a borrower time, but that were moments were the survivors played it well. Of course I also lost pretty hard, especially against those cute swf, but even those matches were fun to play. I also don't understand those camping killers... I can't imagine it to be fun just to stand there and stare at the survivor. Maybe a mechanic that checks if the killer is near by to the hooked survivor than the timer of the hooked one is going back slower would also be an idea.
"I don't play killer that much"
"I often get 4k's"
Thanks for confirming you're facing newbs. The fact is, you have no room to speak on this unless you DO play a both sides, as much as the other. Another fact is that the balance of the game shifts. When you're a newer killer facing equally new survivors, killer is easy as pie. The more experienced the survivors are, regardless of how experienced the killer is, the more control the survivors have. Period. End of story.
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I'll say it again - stop using matchmaking and ranks as an excuse for you losing. Ranks, even by the DEVELOPERS OF THE GAMES admission, are just a participation trophy. It takes nothing but playtime to rank up, ESPECIALLY as survivor. Even to rank 1.
Go into solo survivor, get to red ranks, and tell me your team mates are good. Do it.
You can't.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403369#Comment_1403369
Wow. Trying to discredit and silence me through insults and saying that my opinion doesn't count, rather than trying to actually counter my arguments.
Nice.
Get off your high horse and actually debate my points.
I was debating your points. I shot down every single one of them. Then you forfeited the debate when you acknowledge your lack of gameplay and experience.
I'm glad we see eye to eye. Have a good one! :)
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Not sure why you're assuming the matchmaking will fix that. You're not with "better players" because they are at red ranks and you're not. That's a fallacy, and all you're doing is psyching yourself out. Even the devs have stated rank in this game is purely a participation reward at this point.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403286#Comment_1403286
Yeah, I do. I have played this game pretty consistently for a year and a half at least. Nearly two years now.
I know what I'm talking about.
And you're right. I didn't say "obsessively", I said "excessively" which may as well mean the same thing in this context. I don't play this game to the extent where I can spot the difference between two stacks of STBFL and none, or the haste effect from Devour Hope and I honestly don't know anyone who can. I've also got less vision to work with being at least 2m away from a relatively small TV compared to being face to face with a computer monitor. That does NOT discredit me from being experienced, because I have put more hours into the game than people who have started before me.
You are obviously new here, and you don't know me. Don't act like you do, or that you know everything. I don't claim to for a reason.
They're right, you really don't. You started when Legion came out. You're relatively new to the game, and don't have the proper experience to have a real valid opinion. Come back to 2016 with me, then you can have this debate with me.
Have a good day. :)
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@schadenfreudez28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1403197#Comment_1403197
So much work is 3 hooks? and you have the audacity to call other people bad players? Also, if you could read, i asked what other survivor perks were second chance perks. I never stated that Devour hope is a second chance perk, it's one of the best perks in the game. What luck does Devour hope take? You hook someone and walk away 3 times to get an insta down, 5 times for a mori.
Perhaps you've never played killer before if you think hooking 3 survivors while defending your hex perk, and then finally get use out of it before it's destroyed isn't actually work.
Don't say you do - because you'll be lying.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403245#Comment_1403245
So is "do bones". I did them. Also, you slug and they waste Unbreakable or their team's time. Easy. One less perk to worry about.
Except "do bones" is a direct counter.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403235#Comment_1403235
I did also suggest slugging. If people parade themselves in front of me, they eat dirt!
Unless you are playing something like Crack Billy against potatoes, then I don't see how you're getting hooks so quickly. I main Pig, I have a slowdown playstyle and I don't pick up RBT'd survivors. DS doesn't work on me for several reasons.
Slugging isn't a counter. Slugging itself HAS a counter, 3 perk counters, actually. One of which is heavy meta. So it's ineffective.
Besides, there are times when DS is COMPLETELY uncounterable, no matter what you do. Your argument for "just slug" is nonsense.
@DrFeelgood said:
https://forum.deadbydaylight.com/en/discussion/comment/1403237#Comment_1403237
sooooo a post talking about your lack of playtime doesn't really help your argument...
Yeah I mean, that's what I'm saying. Inexperienced players have a less valid opinion on what is and isn't balanced. So I'll just disregard them from responses from now on since they spout the same carbon copy stuff over and over again laced with survivor entitlement.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403232#Comment_1403232
Yeah, uh, I'm on console with a TV and don't excessively play this game enough to tell the difference between a slight extra movement for the half a second it activates mid-chase.
So basically - you lack the experience to properly counter/deal with something.
Learn instead of demanding nerfs. Get better.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403222#Comment_1403222
I have my criticisms about DS too, and it also has counters such as NOT TARGETING THE SAME PLAYER, or slugging if we really wanted to get technical.
Personally, I almost never get hit by DS because of how I play killer.
I don't anticipate it's use in 100% of games, but I still take steps to prevent it. I do the counter, yet I still get punished.
"not targeting the same player" is a false argument, when survivors go out of their way to parade themselves in front of the killer. "Not targeting the same player" is a false argument when you can hook someone, go, and hook 2 other people, come back to that person working on a gen and still be DS'd. Your argument is as paper thin as your reasoning for disliking NOED.
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@PigMainClaudette said:
Well, I have several issues with NoED. Most of which @schadenfreudez28 already mentioned with being the only one to cleanse totems and dying on first hook. I did the bones. I used your counter and I GOT PUNISHED. That is the main reason for the outrage about it.
My additional problems with the perk also come from the inconsistency of it's design. Exposed is hidden, and there is zero input from the killer to gain the effect which contradicts EVERY OTHER EXPOSURE EFFECT. Except for Devour Hope and it hiding Exposed, but that one you have to earn and hope it doesn't get cleansed.
The whole "3 Perks" argument is the only credible thing to this argument in favour of NoED, but even then I could also propose just running a perk that will work all game or the fact that NoED has been proven before to literally hand killers kills that they frankly don't deserve.
If they just changed it so that Exposed shows instantly and it only triggers at GENERATOR endgame, not Hatch EGC, then people would honestly complain less. It would also be brought in line with other perks and be genuinely balanced.
Exposed is hidden - but if you can't tell a killer has NOED based purely on their movement speed alone...I mean, that's on you. It's EXCEEDINGLY obvious when they have NOED just by looking at movement speed.
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@CurlyHair said:
https://forum.deadbydaylight.com/en/discussion/comment/1400898#Comment_1400898
Lol can u guys that people are so egotistical when it comes to gaming? I can't think of anything lower than bragging about your non existent skill. Also chill , this isnt like lol / dota / cs where it s hard to reach the highest levels. It s dbd . You re not special.
I never said I was special. Why do you guys keep quoting me saying things I never said?
Is that all you guys know how to do? Do you know how to argue/debate? Are you okay? Hello? Knock knock? Waow, lol
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1403197#Comment_1403197
There are counter arguments for any point that can be given.
For example: I DO bones and yet I'm the one dying to NoED 99% of the time, and I did 2-4 totems easily. No Small Game, Detective's Hunch or map.
But, no. I'm the bad player because I hate the obviously flawed perk, right?
It's no more flawed than DS is. Except unlike DS, NOED always has a counter. Literally 100% of the time.
So yes - if you didn't anticipate NOED, just like you anticipate BBQ, or anticipate haunted grounds before destroying a totem, you're not a very good player. From a seasoned and experience standpoint.
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@bubbabrotha said:
It's fine. It's not unbalanced, as it forces people out. I understand if you just don't like it, that's fine. What I don't understand is when people act like there is no solution. There is. Do. Bones. It's not hard, and it helps your team. It gives me a headache when people whine about it.
Anyone who doesn't agree with you is wrong. And I mean that. Not only are they wrong, they're just bad players.
@schadenfreudez28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1402896#Comment_1402896
Besides DS, unbreakable, and Adrenaline what second chance perks do survivors get? Survivors have good perks, but they are nothing compared to killer perks. Devour hope, make your choice, haunted grounds, and noed alone are stronger perks than any perk survivors have.
Devour hope? A second chance perk? A perk that takes SO much work, AND luck, to even use properly? LOLOLOLOOOOOLLLLOOLOLOLOLOOOOOOOLOLOOLOLLOOL
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1402731#Comment_1402731
Ffs. I never said it made them good. The one has no bearing on the other.
I never said you did. I said they are directly comparable as arguments with huge holes in them. Which yours had, hence it's invalidity.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1402720#Comment_1402720
It's not invalid simply because you pointed out lazy survivors can be carried to the end game. There will always be people who put in the minimum effort. But that doesn't change they meet the conditions required for that perk to trigger.
It is invalid, because there are ENDLESS ways to stay alive and not have earned it. Therefore "they stayed alive" is NOT a valid argument. It's like a killer saying "I'm good cause I got a 4k with a mori".
Just stop.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1402698#Comment_1402698
Did they stay alive through the 5 gens needed? Then yes they earned that. They played a perk down all game with the chance they get an end game payoff.
"Did they stay alive" is a false argument. Even a rank 20 can "stay alive" if they loop every pallet once and drop it immediately all game. Even a Blendette can stay alive if they have the right perk loadout and Urban Evade on the edge of the map all game.
Your argument is invalid.
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@coppersly said:
But when I do I get camped and tunneled 11 out of 10 games :)
I get the justified last gen no hooks deal but when it's 5 gens in do you really need to do it every game guys...
What rank are you at? I rarely get campers/tunnelers even at rank 1 survivor. Unless it's Pyramidhead...and well, you can't blame them. It's literally the most optimal way to play that particular killer.
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1400098#Comment_1400098
It does NOT exist. There is nothing else to prioritize other than sitting around doing nothing. You have to do gens. The only time you don't have to is to rescue someone. Totems and chests and deliberately getting in chases does NOT count as an objective because they are not.
Neither does tunneling and slugging then. Since that's just being efficient in doing the only objective killers have.
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If you get hit by noed, it's your own fault. It's literally the most counterable thing in the game.
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@Twillzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1402615#Comment_1402615
Did you read it at all and consider playing with it? I feel like this would help both killers and Survivors deal with the situation better.
I read it, and at the end of the day it was just "Let's add a second chance to survivors base kit, on top of the ones they already have".
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You can build in even a watered down version of DS when all killers have a built in Pop or Corrupt.
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The ONLY thing, in my opinion, that she needs, is a tell when she goes into her power. That is literally ALL she needs. If you have that, there's actually something there to mind game.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1401967#Comment_1401967
they said the hotfix will be out by the end of the week. :|
So, Friday at the earliest. Seems about right for a company that has literal open beta's weeks before releases and fixes nothing between betas and release.
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1400977#Comment_1400977
You obviously can't see the irony of the constant "I'm Black Rank with 8 million hours spent on this game."
Like cool dude, but measuring your "game time" doesn't give you any clout, it just makes you look foolish. Instead of engaging with someone, you say, "I have this much experience, if you don't have as much experience as I do, then your words, your ideas, they mean nothing."
I mean your second paragraph says everything I need to know. And if I can pick up on that, surely everyone else can too. You're not cool, you're just walking around with a big fake stick.
I didn't say it for "clout". This isn't twitter, and I really don't give a rats giant pimply ass what you think of me.
I said it, again (because you're having a hard time getting the point, big surprise), as a direct response to someone criticizing my experience. Experience - which (if you consult your nearest dictionary, please do before responding) has a direct tie in with time spent doing something.
I know, novel concept. Try harder, bud.
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1400882#Comment_1400882
Did you actually use that line? ๐
I swear that preface has less and less authority behind it the more I read it. It reminds me of the good ol days when 12 year olds were pretending to be Navy Seals who could beat you up without you even knowing it.
It was a direct response to someone who called out both my experience and ability. It's not a "line".
Perhaps understand the definition of "context", and then you may shove your nose into a conversation.
:)
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/1400882#Comment_1400882
stream then, i'd like to see this mr 4500hrs perfect player.
I never said I was perfect. In fact, I said "even a half decent survivor" can do well without perks. If you're going to misquote me, you have nothing to work with, bud.
What I'm saying is common sense, and it's been proven time and time again by respected members of the community. You don't need perks to loop. You don't need perks to drop a pallet. You don't need perks to speed up the game. I'm sorry that you're that new to dead by daylight where you believe the ludicrous things you believe. The fact is - you're a bad player if you rely on perks to do well. You're not bad if you use them, but if you honestly think SURVIVORS NEED perks to survive, you're so new to the game that you're not worth the keystrokes.
You know you have nothing left to come back with, and you know I'm right, when you say "omg prove it".
Prove me wrong, kiddo.
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/1400852#Comment_1400852
######### lol, you clearly dont play surv. I would love to see you play in red ranks with no perks LMFAO
I'm a rank 1 survivor with 4500 hours in DBD, over 2000 of those are survivors. I started as a survivor main. IN FACT, I did just play a bunch in red ranks, with no perks, and live. I just prestiged most of my survivors cause they finally announced they were working on prestige rewards. So I went in perkless for pretty much all my games to get Halos. Guess that shows how bad you are at the game.
I've probably got you beat. I know I do in skill if you need perks.
I'm not saying I don't play with perks. I'm saying survivors don't need them to win; and they don't. You can't win this, don't try. It'll be like a game of whack-a-mole where your head pops up and the hammer comes down on it.
EDIT: LMFAO
Get good, bud. You're bad at the game.
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/1400841#Comment_1400841
thats acttualy a hilarious quote that I will meme forever.
It's a true quote. If you need perks/items/addons to play survivor, you're not a good survivor.
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@SlimyTaco said:
true, but its the same for survs. a lot of items are useless. Time to remove stuff again...
It's not the same, really.
Survivors don't rely on anything except choosing "Survivor" from the main menu. Literally, even a half decent player with no perks or items will do just fine. It's the PLAYERS that rely on items/perks/addons in the case of survivors.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1400777#Comment_1400777
No No no friend. I didn't mean terrible as bad. I meant terrible as they're all sociopaths incapable of human emotion and empathy.
Imagine thinking that's any better.
You have serious issues. Get help.
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Insidious.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1400608#Comment_1400608
Thank you. I try. It's a full time job being ridiculous for so many hours per day.
P.s. Tell me how face-camping Bubba isn't being terrible?
I didn't say Face Camping Bubba wasn't terrible. YOU said "all billy and cannibal players are terrible people". Which is ridiculous.
Besides, I for one totally respect the Face camping Leatherface play. It's not much, but it's honest work.
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@Aneurysm said:
Well they disconnected the disconnect penalty, that's kinda eventful?
Did they do that? What? o.O
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Whispers can be good, but with Spirit, stridor is what you want.
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@Tactless_Ninja said:
Billy and Cannibal don't have any. They're probably trying to work out how they're going to break the news he's eventually getting a add-on rework. Because all Billy and Cannibal players are all awful people. ๐ There will be riots.
This is the most ridiculous post I've seen all day.
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Opinions ahead...
Most brutal: Huntress (Oni close second)
Most creative: Ghostface (Deathslinger close second)
Most boring/worst: Wraith (Trapper close second)
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Carb tuning guide should be turned into an ultra rare.
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@nursewannabe said:
There's no such thing as "genrush", if you can't down a survivor in a reasonable amount of time you can only blame yourselves for being B A D, not survivors for doing the only thing they can do while the killer is not around.
Stop complaining about tunneling.
There's no such thing as "tunneling". If you can't stop yourself from getting caught, you can only blame yourself for being B A D, not killers for doing the only thing the game gives them to do - which is to kill survivors.
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@m0rtalk0mbat said:
https://forum.deadbydaylight.com/en/discussion/comment/1399968#Comment_1399968
Its not about punishing people for playing with their friends, its about slowing the game down because all SWF survivors get about 6 free perks just from being SWF and do gens/stealth considerably faster/better than non-swf players
"I'm not punishing them I'm just punishing them!"
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1399965#Comment_1399965
If the Killer doesn't bother picking up the Survivor anyways, is the Survivor still forcing themselves to wait all that time?
If they crawl into a corner or somewhere else to intentionally hide from the killer, yes.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1399958#Comment_1399958
The killer has earned the game, but they don't earn a 4k unless they get a 4k.
The survivor has earned the right not to be hooked, but they haven't earned the right to surrender when they intentionally went out of their way not to get caught. That's exploitable as hell to cuck the killer.
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@m0rtalk0mbat said:
https://forum.deadbydaylight.com/en/discussion/comment/1399847#Comment_1399847
The games been out for 4 years and they still havent added an SWF mode. Just have the old ruin on all skillchecks be the standard for players that are SWF paired, its such an easy fix its mind boggling why they havent done it.
That's an awful idea. You can't punish people for playing with their friends.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1399949#Comment_1399949
The game caused them to waste their own time by not allowing them a way to reasonably surrender and forcing them to wait the whole time.
No. Just no. NOBODY is forcing them to wait the whole time except them, when they crawl off to a corner somewhere to intentionally not be found. They knew what they were doing.
There is no version of this debate where you win.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1399904#Comment_1399904
No... the reason they have to wait so long is because the killer feels entitled to their 4k and would rather waste everyone's time than just hook the person and race to find the hatch first (which is in the killer's favor anyway because of the speed advantage
I have no idea what kind of backwards logic you're using to claim that a survivor being slugged and bleeding out is their fault and not the fault of the person who has the power to end their life.
If the killer has the game in that situation, they earned it.
100% of killers would love to get the last person who is still running around, hook them, and then come back to hook the person slugged to end the game quicker. Slugs tend to crawl away, and most killers just let them bleed out as punishment. It is ENTIRELY the fault of the survivor that they have to wait so long.
Imagine calling MY logic backwards, when you are literally saying survivors should have second chance #49889458934489398489348939. Your survivor bias is showing.
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@FabsRinas said:
https://forum.deadbydaylight.com/en/discussion/comment/1399936#Comment_1399936
120% Wraith would be terrifying too, would catch up to you faster after uncloaking
Imagine that with PWYF, and Windstorm.
My god.