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SloppyKnockout

SloppyKnockout

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  • @Zoomies said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421780#Comment_1421780

    Not really. Using voice is still cheating. It's just accepted cheating because the devs know the game would collapse if they removed SWF.

    It's still cheating, though. the definition does not suddenly become non-applicable.

    Still using a 3rd party program for an unfair advantage. Still cheating.

    Again, the devs (as in the people who created the game and define the rules <----this is where you are invalidated), provide Discord channels for SWF. Therefore, it is not cheating. Not sure what you don't understand, but they make the rules. Not you.

  • @Zoomies said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421780#Comment_1421780

    Not really. Using voice is still cheating. It's just accepted cheating because the devs know the game would collapse if they removed SWF.

    It's still cheating, though. the definition does not suddenly become non-applicable.

    Still using a 3rd party program for an unfair advantage. Still cheating.

    Again, the devs (as in the people who created the game and define the rules <----this is where you are invalidated), provide Discord channels for SWF. Therefore, it is not cheating. Not sure what you don't understand, but they make the rules. Not you.

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421875#Comment_1421875

    Survivor ranks matter When you play solo which is how I play 80% of the time I play survivor and what you rely on are random Survivors and the rare chance you encounter a good survive with friends, honestly I pipped once out of the whole 3 hours I’ve just played, and I’ve been getting chased, doing gens, saving survivors and escaping and guess what no pip just black pip which I said okay fine, maybe I just gotta do more and then a couple games ya know get face camped, Teammates don’t save and I depip because I wasn’t allowed to participate even though if I had been saved or didn’t get face camped I would have, seems a little unfair too depip when things are out of your control

    Survivor ranks do not matter. If they did, you wouldn't have a bunch of pepega survivors on your team when playing solo. Which is one of the BIGGEST issues in the game right now, and why solo survivor is the most pain in the ass mode in the game.

    If survivor ranks mattered, you wouldn't see red ranks flooded with people with <50 hours in the game. It's not only been stated by the devs (KEKW), but even before that it was WIDELY known, by VETERANS of the community, that ALL RANKS in the game are absolutely meaningless. Rank doesn't mean skill. Rank means playtime.

  • @DrFeelgood said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421887#Comment_1421887

    see now ur just copying his speech patterns.

    sorry man gotta report you for trolling

    you were wrong, he told you you were wrong, you got embarassed and now ur doing this

    silly guy

    You sir, are what I call "not pepega". I like you.

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421810#Comment_1421810

    What he is saying pipping for survivor is harder than pipping for killer, I get pips as killer and I don’t need em cause with killer rank doesn’t matter but with survivor it actually does

    YOU HEARD IT HERE, FOLKS


    SURVIVOR RANKS MATTER.


    Now I know what I'm dealing with. A troll.

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421783#Comment_1421783

    Not really, you brought up perks that only work in a situation, just because you’re bad at killer don’t come crying to me, DS-If you’re tunneling & camping you could just leave them on the ground and just stand over them for a minute, BT- doesn’t matter if you pull the survivor who has it off the other at the right time or if you have insidious then it doesn’t work, Deliverance-only works when you SAFELY unhook a survivor if you’re the first hooked the perk has no purpose anymore and if you’re a camper/ tunneler, then no one will get the perk activated for how you are, and I made two people dc as plague and killed two people and guess what I pipped, no gens got done it was the easiest game I had, and I can still pip from survivors one hooking themselves you just gotta apply more pressure to the other survivors, also if you’re that bad at killer maybe consider NOED Corrupt Intervention and it Ruin, from what I’ve read it seems like you need it also if you’re that worried about 4 gens getting done then you’ve already lost sorry man

    Perks that directly counter what you complained about, and are META perks that a greater majority of survivors use.

    You don't get to criticize anyone else's skill when you're complaining about depipping - as survivor. Ironic that you say "I'm crying to you", when you're the one who made the thread...crying about survivor pips. You're also falsely insinuating that camping is a play style a majority of killers adopt - and it most certainly is not. No killer is ranking up from camping. The emblem and ranking system actively punishes for it. If they rank up due to camping, the SURVIVORS allowed it to happen. This is a HUGE tell that you're probably a newbie sitting at like 50 hours in game and barely into green ranks as survivor. Just by everything you're saying "I pipped with one hooking everyone" - you're still in green/yellow/brown ranks. Get some experience, get to ranks where you actually can't pip while one-hooking everyone, and then you're allowed to make assumptions about the role.

    I like how most of your post was "omg, i do this but ur bad, omg ur so bad, just use noed, omg use ruin and corrupt cuz ur so bad omg"

    KEKW

    That all you got? All you seem to be able to do is insult me. Are you okay? Do you need a hug? Perhaps a fig newton?

  • @Zoomies said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421798#Comment_1421798

    Rofl. Cheats have no legal basis. Your comment is invalid.

    https://forum.deadbydaylight.com/en/discussion/comment/1421800#Comment_1421800

    It's stillc heating. It's just sanctioned cheating because the devs can't block or punish it without removing SWF, and thus ruining their game.

    You can't win; SWF is using voice coms to unfairly do better. It's cheating by definition.

    So, here's the thing. You don't make the rules. The developers do.

    Since they say it's not cheating, it's not cheating. No matter what you say, or think, you are incorrect. There is no version of this where you will ever be correct. Just stop.

    This "sanctioned cheating" crap is just that, crap. NO developer has ever added a MULTIPLAYER mode in their game and not FULLY intended them to use voice comms.

  • Tier lists should be made by killing potential of the killer and their power. Not the killing potential of the person playing the killer.

  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421766#Comment_1421766

    How is pointing out your lack of understanding hostile? If you're not understanding what I'm saying intentionally or not, shouldn't I point that out? But you got defensive, so I have to assume that I made too much of a point for you... As far as your "points" go, you basically just agreed with me in that post...

    I fully understand what you're saying - but what you're saying makes no sense. You're insinuating that somehow, pipping is hard.

    We've known the emblem system is garbo since it came out. They've never been able to get it right; that doesn't mean it's difficult.

  • What's the matter? I didn't just quote the devs - I made 2 legitimate comparisons that you're too afraid to address. I made you sweat so bad you had to resort to name calling.

    You okay, bud?

  • @Zoomies said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421740#Comment_1421740

    How about using voice chat to gain an advantage?

    Cheating can be described as 'using a third-party program' (discord) 'to gain an unfair advantage over other players'

    That's EXACTLY what using voice chat does.

    Ergo: Using voice chat (which SWF groups do) is cheating.

    The devs provide channels in the official DBD discord for SWF.

    Your entire point is invalid.

  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421728#Comment_1421728

    No, you're assuming I'm only talking about survivors because that's the example I used. What's laughable is you think your assumptions are correct, and when I point out you're misinterpreting what I'm saying, you come up with a statement like that to cover your ass.

    Someone's getting hostile. Did I make too much of a point for you?

    In any case - the same applies for killer. Just because you got a ton of bloodpoints doesn't mean you played well; and pipping isn't hard. It's only hard if you don't understand how the emblems work. Are they out of whack and lacking sense? Of course - but they are also easy to figure out. This is why the majority of the community knows ranks are meaningless.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421731#Comment_1421731

    I guess you did not understand this post. I speak from the view of the killer, I think you have never played as a killer

    I guarantee you I've played more killer than you have. The difference between you and I, besides actual experience and skill, is you think DBD is a COMPETITIVE GAME. KEKW

  • I personally think sets are fine - but if you're going to release a full outfit without the ability/freedom to mix and match, it needs to cost less than a normal full outfit.

  • @ Antares2332 said:

    Take that option out of competitive games. The rank system doesn't make sense if there is that option. With the custom mode is enough. It is also a tremendous imbalance that favors the survivors, this makes it difficult to play as a killer.

    Which competitive game are we talking about here? This is the Dead by Daylight forum. DBD isn't competitive. It's basically a party game.

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421720#Comment_1421720

    Not really I just don’t feel the need to reply to someone who relies on what they said to have an opinion, go back to eating your grass sheep

    Name calling now! I love it.

    Untitled Image


  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421692#Comment_1421692

    It feels like you're missing my point.... I never said BP had any correlation between how well you played. I said it represents what you actually did in the game. Putting aside players who hook bomb and farm and "gifted" people who intentionally miss skillchecks, BP directly correlates with what you've done in a match.

    What I'm saying is I've done well in matches and depipped, and I've done bad in matches and pipped for it. I said in my first post that the emblem system doesn't always work, if you would read it. The emblem system determines your BP gain at the end as well as whether you pip or not. We're talking about pips and depips, not how well people play....

    At the end of the day, you're complaining about survivor pips. Which is absolutely laughable.

  • This is where I won the argument. You had no counter. Now pipe down. You've been put in your place.

    If the devs say something is within the rules, then it is fair. They DID create the game. Not you, not me.

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421696#Comment_1421696

    answer the question though, do you think it’s fair for a survivor to depip if a killer is sitting in their face so they cannot get saved or if you are on the hook and your teammates do not help you, is that fair yes or no?

    Fair is irrelevant. The devs state camping is a legitimate play style. You CAN get saved. Nothing is stopping you from getting saved. There are perks to facilitate this. DS, borrowed time, deliverance etc.

    But, the original point still stands - the devs say camping is a legit play style. So yes - it's fair.

    Do you think it's fair that generators go so fast that 2 can be done by the time a 110 movement speed killer gets across a map like Mother's Dwelling?

    Do you think it's fair that a killer can depip SIMPLY BECAUSE A SURVIVOR DISCONNECTS from the game or kills themselves on hook? Oh yes, survivor. Let's talk about FAIR. I will BURY you in a conversation about fair when it comes to pipping.

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421653#Comment_1421653

    If you actually gathered what I was trying to say my whole point is around depiping unfairly, do you think it’s okay to get one hooked or face camped and depip do you think that’s fair to anyone else?

    It's part of the game. You're a survivor, pipping is a participation trophy (even the devs have stated this outright).

  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421673#Comment_1421673

    It certainly shows how much you accomplished in the game. Wouldn't you agree? Or do you think BP awards don't go up as you do more objectives, cleanse totems and escape chases?

    Again - 20k bloodpoints doesn't mean you had a good game. You can get that by destroying totems and dive bombing hooks, while not doing a single generator. You can do it by camping pallets and dropping them on the killer. You can do it by just repairing one generator and making it take longer by intentionally failing skillchecks.

    Bloodpoints earned and how well you played have ZERO correlation. Someone with 10-15 BP could have, in theory and in practice, been a better team mate than someone with 20k BP.

  • I'm a DIE HARD killer main (check my post history - I am extremely biased)....but survivors DO have cool downs. The difference is, survivors don't have built in powers, but many perks of theirs have cool downs/limits, and all their items (which would be their equivalent of powers) have limits.

  • @xTalon32 said:

    Let's be honest.... The emblem system needs a rework as it can punish good play, and reward bad play at the same time....

    I've depipped in games where I have 20K BP at the end. Doesn't happen often but it still happens.

    You having 20k BP doesn't mean you played a good game.

  • @Zeon_99 said:

    I really doubt that many killers will run Franklins. Killer perk slots are extremely valuable and most killers already dodge lobbies with keys in them or just bring a mori.

    I like the change because whenever people complain about keys, the counter was always "just bring franklins lmao" even though everyone knew it was hot garbage.

    Bud, the plays that will be possible with Insidious and new franklins on key users will be epic.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1420882#Comment_1420882

    Yeah but exposed popped within 10 secs of match, cant do that with tuft

    I'll almost guarantee that the OP is exaggerating.

    ######### like that ALWAYS seems like it happened faster than it actually did when on the receiving end. For the killer it probably seemed like an eternity.

  • @TheCursedTitan said:

    Who else feels it’s unfair that in order to pip you have to do a handful of stuff and if you don’t do that you don’t pip, also it sucks when you depip because you get one hooked face camped etc, I feel the whole depip should just be removed and rank reset should occur more frequently

    What is this post even.

    You feel like if you play like crap you should actually be rewarded? What?

    Even more...are you a SURVIVOR trying to say pipping is hard? KEKW?

    ARE YOU OKAY?!!!!?!?!?!?1?!111!?111?:/!?>?!?!/1/11??!/!?

  • Insidious is fine. If you're a survivor and can't IMMEDIATELY tell when a killer is using insidious...well, the perk was made to get people like you.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421581#Comment_1421581

    Tell that to all the survs crying for a Freddy nerf. Hell, I'm surprised they went at Billy before freddy again. No one SAW that coming...

    Eh, those are the same babies who got ORIGINAL Freddy nerfed when he was ALREADY just a weaker version of Wraith at his release. Thankfully the devs know better.

  • @ThisGuuy83 said:

    I think Freddy gets it first on snares. Be something stupid like you can only place a snare every 25secs or something... I can honestly see that happening... #########!

    He already has a limit on snares. He doesn't need a cooldown.

  • Oh no! Killers can ADEQUATELY defend against flashlights/keys! TOO MUCH!

    My god, much KEK.

  • I don't, that's why I said it was a rumor. I heard Puppers mention it on his stream, don't know what to make of it, though.

    But I mean, we don't need more proof of their nonsensical decisions to know they make a lot of them.

  • If you REALLY want bloodpoints, you shouldn't be playing survivor anyway.

    I've got a MINIMUM of 50 cakes on each killer. Nearly 200 on Doc, Freddy, Wraith and Clown, and a min of 50 on everyone else. You'll find usually 3-4 (sometimes 5 if you include mystery boxes) on high level bloodwebs for killer.

  • It's both unfortunate and amusing at the same time, really.

    On one hand, yes more people are DCing...but on the other hand? It's quite amusing to see a rank 1 killer literally face camping, during a BP event...and then get force depipped when the entire team DC's.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/169409/wraith-cooldown-bar

    Never, because unlike the Hillbilly’s power which gives you some of the best mobility in the game and unlimited instadowns, Wraith’s power gives you a slight speed boost and prevents you from even injuring survivors. So you guys can give up on this stupid “joke” any time.

    I heard they are nerfing the Pig's crouch speed (rumor?). Is that a joke? :)

  • @[Deleted User] said:

    When is he getting one?

    Seems to be the new trending thing for killers now lol.

    If Wraith gets a cooldown, the devs will have officially jumped the shark.

    As if they haven't already.

  • @gatsby said:

    I just had a Rank 1 game where a SWF had a full team of For The People and Soul Guard. It's kind of nasty tbh. Especially since they were running flashlights. If you slug for even a second, they'll pick them up in your face and bodyblock with Soul Guard. But if you insta-pickup then you're probably gonna get hit with a flashlight.

    This is only an issue at like the top 0.1% of Red Ranks, but good lord is it toxic and hard to deal with.

    I agree.

    The synergy doesn't really bother me, what bothers me is they left this in the game while going out of their way to remove synergy from things like ruin/thrilling tremors for killer. Only strong survivor synergy is allowed, lol

  • If that were to be a thing, it would make sense more to have that be part of a Wraith rework than a whole new killer.

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415619#Comment_1415619

    The realm mimicks the Killer's hunting grounds but the realm is run by the Entity.

    The Entity gets the final say, not the Killer.

    And the killers are literally the hand of the entity.

    The entity isn't a playable avatar. The killers are.

  • Freddy and Spirit don't need nerfs. Well, not really. Freddy for sure is fine. You could argue that "he's easy to play and do well with" but hey - imagine a survivor complaining that something is easy to play and do well at, amirite? Legit though, the only thing Spirit needs is a tell when she goes into her power. That's literally it.

    Powerful does not mean overpowered.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/168502/justice-has-been-done

    I don't know why you think this is a good thing. the only thing that will come of it will be instasaw backrev billy. hf with that boosted kid.

    If you go back and look at their post history - they can't loop a Billy. So, there ya go, lol

  • If they DO end up implementing cross progression, I doubt it will be bidirectional.

    What I mean is, you'll likely only be able to move one direction (from console to PC, or vice versa) and that's it. Much like GTAV did with it's cross generation ports.

    I could be wrong though - but I do know Sony and Microsoft make it very, very difficult for cross progression to be bidirectional on non-first-party games.

  • Many survivors simply don't like farming. It's actually pretty boring.

    I know - imagine some survivors actually wanting to play the video game.

    shocker

  • Look, someone blaming ranks for their loss again.

    Once again - SURVIVOR RANKS ARE A PARTICIPATION TROPHY. Any green rank players you would play against will easily be at red rank in a matter of hours. There's next to no difference.

  • @BigBrainMegMain said:

    Do it right lol

    Sorry, but a whole new coding set, a new script has to be made because hackers hacked the current one.

    Don't know how long that would take though.

    "coding set"?

    No, it's called a security hotfix with probable encryption/obfuscation. It shouldn't take long if BHVR knows what they are doing - and we all know they're prioritizing that over fixing other issues that have flat out been broken for months.

  • @ChiTenshi said:

    BHVR, can the dead end room in Dead Dog Saloon please be fixed. The upstairs that has 1 point of access (a vault point) and 3 breakable doors.

    The poor layout of the area leaves it open to abuse by Killers and punishes Survivors for the wrong reason.

    It’s as bad as pre-3.7.0 Thompson House, where the upstairs area had only 1 access point.

    I recommend making the door that faces the balcony open. That way, Killers can’t abuse the area but aren’t penalised either. It simply leaves a sensible opportunity for Survivors to react to their surroundings.

    One thing you need to realize - the realm is that of the killer, not the survivor.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414306#Comment_1414306

    https://forum.deadbydaylight.com/en/discussion/comment/1414300#Comment_1414300

    I'll explain the issue people have with the nerf again, just for you.

    Top tier billy mains mostly either use crack billy, an addon combination that most likely will be nerfed in the rework, or double engravings. With those combinations you can mindgame loops, billy's counter if survivors know what they're doing, by reving your chainsaw until it's nearly fully charged and then baiting for some seconds. With the upcoming changes this will most likely be impossible or at least way way worse, because you will have to switch out the engravings for overheat addons.

    So yeah, the nerf will basically lead to more boring instasaw SF+Enduring billys. Is that what you want to face as survivor?

    We know next to nothing about their addons yet. Why are you talking about "more instasaws"? lol

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414360#Comment_1414360

    No yeah...like Dead Dawg Saloon right?

    And then Midwich.

    Yeah, 2 recent small maps? Amiright?

    Sarcasm aside they only made 5 maps smaller out of all of these.

    https://us.v-cdn.net/6030815/uploads/1W7A869AXT25/tweeks-png.png

    I literally said "besides the horses ass that is the last map". Perhaps read, and then garner a response. You make a habit of conveniently ignoring things and then not responding when you're put in your place. Repeatedly. You've only made yourself look silly, yet again. Pipe down.

    Aside from the new map, Saloon is also an insanely open map with fairly high visibility, and a low (very low) amount of safe pallets.

    Go ahead, keep being facetious. I'll shut your arrogance down every time.

  • @SlingerKing said:

    Since Billy's map control is getting taken away can we expect survivors too soon have to start finding gas cans to start generators?

    I mean you're starting to take away Killers Mobility while also making the maps bigger and harder to patrol generators on.

    To be fair - aside from the new map which is just a horses ass in terms of balance, they've actively been making maps smaller.

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