Slendy4321
Slendy4321
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- Slendy4321
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Comments
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@Aztreonam78 said:
I was extremely excited to see 16 meters Open-Handed on live version of the game. I was wondering how Windows of Opportunity or Bond would look like paired with this perk.
The patch notes don't mention anything related to Open-Handed.
I am upset.
Not only Open Handed but Fixated and Diversion also hasn't received said 'buffs'
They put in ######### nobody asked for and forgets about the stuff people actually prefer
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@Johnny_XMan said:
"Waaaa Waaa devs broke the game they don't even communicate to us".
Devs communicate that they've heard the feedback and will be working on it.
seconds later...
"Waaaaa Waaaa they still don't care about us, the game is still broken".
Maybe if they took all the feedback that people have during the PTB maybe most people wouldn't complain.
You know where the door is. Bye
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@Mineguy said:
I know I will get demolished in the comments but want to make it anyway.
I think that iron will is to strong as a Perk wirtout down sides. No mither has a downside, you can't heal but you're 50% quieter.
I think the two should swap so that iron will is a nice 50%'quiet bonus and no mither is one Intressting perk. No sounds but also no heals.
Then you would have to find a way to buff Iron Will if you're taking away the 100% grunts and pains reduction
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1935372#Comment_1935372
I get why they would want anyone to try it out, but if people already have a hard time tracking information when watching a streamer(meaning they dont have the pressure to focus on any part of the screen and have more time to actually look at all the elements), how are they going to track it when they actually have to focus on their gameplay too?
Why not add a gamemode for consoles that is essentially the PTB? What is the purpose of the PTB if they are going to ignore things and release it officially anyway to get more feedback on what the community wants, after having gotten feedback on what the community wants?
I just don't get why they don't just remove the PTB all together if they want everyone to 'TrY iT'
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@MudSpit83 said:
WHOOOOO we did it boys! We reverted a broken game back to a even more broken game! 😎
Just be thankful you can play the game for longer than the poor people who get headaches and nausea from motion sickness
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@NoObzBoiYT said:
I like it and appreciate the information it gives
They don't have to revert it. JUST LET US HAVE THE ABILITY TO CUSTOMIZE IT. Boom. Problem solved
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@[Deleted User] said:
Proof that being entitled whiners and crybabies actually works 👍
Yeah because this new UI is causing REAL health issues. Have you not read any of the forum post that people who try to play get headaches or get nauseated from motion sickness?
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@Orionbash said:
I just saw the communication from BHVR stating that they've heard our voices and are going to address the issue. Although it took way longer than it should have, I'm really happy that the DBD team at BHVR decided to communicate with us that they're looking at the issue. Thank you BHVR. For those that joined in letting your voices be heard, thanks to you as well! My reason for protesting was just to have them address the issue and they now have so I'll be returning to the game and I hope others will as well (Although it still unplayable :/).
Don't celebrate yet. Wait until it's actually fixed before breaking out the champagne
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1935448#Comment_1935448
Having no PTBs would mean those hot fixes we get would come weeks later then we're used too.
Yeah but then 'EvErYoNe CaN tRy iT'
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@Aven_Fallen said:
They could have heard that 4 weeks ago. But 4 weeks ago they did not want to hear any feedback.
Proposal: Get rid of PTBs. They are not for feedback, BHVR does not care for PTB-Feedback. They are just there to show new content and build up a hype.
EDIT: But, since I also agree with the person who posted after me - I am quite happy that we got some notice.
Agreed. By using that excuse, might as well just get rid of the PTB since they don't give a ######### about what people say
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1935409#Comment_1935409
And she probably did, but that didn't change anything. Did it? Or else we wouldn't have gotten this patch in this state.
I'm pretty sure they would listen to her voice over anyone else's since she is the community manager. My guess is she didn't say a damn thing AND SHE ADMITTED IT. Communication could've been better? Maybe it you constantly told them 'hey we're not getting a lot of good feedback maybe we should put this on hold'
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1932319#Comment_1932319
The issue with me is I've had the game for 4 years and I have all the DLC except the twins. I can get them for free and I dont even want them. My voice isn't that load because they already have my money. Compared to a new player who doesn't know what's good for the game but has yet to buy any of the dlc. They are going to listen to that newbie over me.
It's sad they rather listen to new player then veterans who have played your game for YEARS
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@SunderMun said:
Do we count community manager as dev? I don't think she has the ability to affect the changes all that much.
It's also really frustrating when it takes massive backlash to get anything sensible/human from them, tbh.
Shes part of the Dev team. Don't have to be a Dev to be part of a team. Plus she could have let them know about our disapproval
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@ShadowRain said:
It shouldn’t have taken hundreds and thousands of posts and tweets though.
Seriously. What kind of company doesn't take the hint from a public PTB! Why even have the PTB in the first place if they're not going to listen to those who play it? Might as well just put everything in the live servers so 'EvErYoNe CaN tRy iT'
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@Zagrid said:
https://us.v-cdn.net/6030815/uploads/4FDE6R1WMD2C/c145d1c-1.png
https://us.v-cdn.net/6030815/uploads/6SKCKF7773N4/96ee298.jpg
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https://us.v-cdn.net/6030815/uploads/IV7YWH7O9WT3/b9f882b.jpg
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https://us.v-cdn.net/6030815/uploads/EUYURZKK5CGB/628fb65.jpg
https://us.v-cdn.net/6030815/uploads/GBMLWLJZCH01/ec95ea2.png
https://us.v-cdn.net/6030815/uploads/GNXMKORFBBNM/a909819.jpg
https://us.v-cdn.net/6030815/uploads/HQEOAYH28IZ0/703bf9a.jpg
https://us.v-cdn.net/6030815/uploads/UD4Q6V87AR5S/9e6e380.jpg
Did I miss any?
That's every single meme I've seen since this terrible update released
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@Bisexual_Kaiju said:
https://us.v-cdn.net/6030815/uploads/B5LKNLZI7SQU/screen-shot-2021-02-10-at-5-07-03-pm.png
Keep the pressure on them!
They better ######### hear us!!! They had a lot of feedback on how ######### terrible the UI was in the PTB and they had the AUDACITY to say 'We have to let everyone try it not just Steam players' Are you serious?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/226098/proof-that-the-devs-are-actual-people
As far as I know, they’re still doing a lot of work from home. This obviously creates challenges in regards to coordination of communication and information.
We need to cut them some slack. There are obviously going to be mistakes made with so many working from home.
Yeah because all social media is inaccessible to them yet their active everyday on their own official Twitter page
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@Antrapace said:
You have an official forum and Twitter, how hard is it to say sorry?
I know your mistakes were not intentional but regardless of intent, lots of mistakes and errors were made.
Just saying sorry would be a great place to start!
They have too big of an ego to apologize. Plus the comment Not_Queen saying that the change is irreversible. They'll just be called out even if they said sorry
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@Moxie said:
Hackers affect a very, very small amount of games.
The UI change is universal for every player.
Hackers and exploits do need to be addressed, but the UI is getting the attention because of above.
Very small amount huh? Tell that to people who get hackers almost every game. Not mentioning names but you probably know who they are
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@MadLordJack said:
UI's are insanely easy to make, especially since the code is already there and it's mostly about replacing the assets and adjusting their screen co-ordinates.
Dealing with hackers is a completely different problem that is in no way comparable. It's not like they can just snap their fingers and suddenly their anti-cheat software works perfectly. It's not even a bhvr issue, this is how all multiplayer games are.
Yeah but there are better software out there and they've known about hackers for how many years now?
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@Huge_Bush said:
Making a new UI probably took a weeks worth of time. Fixing bugs and hacking will require them to rebuild the game with security in mind and probably take 2 years.
But that's having expectations of BHVR which they've clearly shown to be incompetent
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@Huge_Bush said:
Making a new UI probably took a weeks worth of time. Fixing bugs and hacking will require them to rebuild the game with security in mind and probably take 2 years.
Except they've had Hackers in the game way before they probably even came up with the new UI. What they need to do is get rid of Easy
Anti-Cheat because it's clearly not doing a good job
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@Dragonshensi said:
I can’t tell you how many times I’ve had a match, all survivors are injured and the killer is nowhere in sight. Still got a lot of gens to do so can’t gen rush. So we should try to heal up right? Nope! Back on the gens or just running around! I spent a while chasing after other injured survivors so we can heal each other but they refuse! Some have even pointed me to work on gens. Buddy, we need to heal up, we are getting our butts kicked and can’t complete 4 gens in an injured state. I can’t even get mad anymore when the team loses. I have to beg and plead to heal and get healed but I guess people love having their guts cut open and leaving blood all over the place. Dumb moves like this is why survivors die quick then complain that killers are too powerful.
Same!!! Unhooked this Jake then t bagged to let him know that I was going to heal him and what did he do? Kept running away from me so I had to follow him leaving tracks and blood everywhere and eventually we got found and he got downed and sacrificed
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@AhoyWolf said:
Good animations:
- Healthy walking. (Could be more fluid, but it's a good animation)
- Any state idle crouching. (It's ok)
- Hatch escape while crawling. (Even tho it looks kinda funny when the Hatch just slurps you in, I like it)
- Recovering. (Pretty good!)
- Standing up from Crawling. (Amazing!)
Animations that should be adjusted:
- Healthy running. (I like the animation, but I would love to look up and down while running, why was this removed?)
- Injured walking. (I like the animation, but again I want to look up and down)
- Injured running. (it looks very stiff and I want to look up and down)
- Injured idle. (it's ok, not the worst)
- Healthy crouch walking. (I like it, but I want to look up and down when crouch walking)
- Injured crouch walking. (Could be adjusted)
- Crawling. (I like the animation, the changed movement is the thing I don't like, the turning while slugged looks and feels awful)
Aboslutely hate these animations:
- Healthy idle. (Survivors before: "I need to be stealthy so I'm harder to spot", Survivors now: "I will consume your soul")
- Fast turning while walking, any state. (It looks really weird, these fast turns should only be while running, also they are not flashed out at all, they seem like they are still in alpha, the bug from the PTB was mostly fixed, but you can still dance for a sec while spamming left and right)
Hope I didn't forget any animations!
The Survivors look like they're actually more visible while crouching now. Instead of shorter they're a bit taller
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/1932607#Comment_1932607
yeah :( we are not alone ! We are the DD, the Demogorgon Defenders ! We shall unite and prevent him from getting hurt !
Yes!! Prevent Demo abuse!! Sacrifice all Survivors who dare pallet stun Demo!!
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@Taingaran said:
Change the display of the hooks for the killer. Just make a number in a circle. Red stripes are awful. As if the killer had nothing to do how count the stripes on the mug. 😐️
P.S. Better make the hooks display like those of the survivors and do not do nonsense.
But if they did it the way they did it for Survivors then that would encourage tunneling. Even though they themselves said it was a legit strategy
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@xSymantha said:
https://forum.deadbydaylight.com/en/discussion/comment/1932581#Comment_1932581
Yeah, I really am tempted to try to jumpscare a killer somehow with that particular animation... like, standing on an end of a corner when the killer least expects it haha (if what I am saying is making sense?)
I definitely get what you're saying lol would be funny to actually jumpscare the Killer. I would die laughing
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@Adeloo said:
Zarina
Coz of her voice that isn't too high pitch, she is beautiful, her cosmetics are really diversified (her base+recolored are the best of all survivors IMO) , her backstory is maybe short but i liked it
Demogorgon
Fun to play as and against, adored him as soon as i saw him in Stranger Things, love the way he sounds (hate to hear him scream from a pallet drop when i play survivor i'm like "don't hurt my baby !" ahah)
No way I thought I was the only one who hated stunning the Demo. I would drop it early on purpose so I wouldn't hurt him
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@xSymantha said:
@Slendy4321 That would be awesome as well. That way, it caters to everyone that has differing needs/preferences
Exactly!!! Everyone gets what they want and the devs can keep in the new UI. Win-win
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@xSymantha said:
I really love that UI suggestion in your post. It looks really clean, concise, and on-brand for Dead By Daylight. If they can't revert back to the old UI, why not just use that suggestion/mock up? They already have the portraits and most of the assets to do it, but I don't have a clue about coding...
If they can't revert it, why not give us the ability to customize it to fit our personal need? It's a win-win. They can keep the new UI and we'll have everything in one place again
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@Phasmamain said:
Survivor: Jane because I love her backstory and her cosmetics
Killer: Clown because i like playing the underdog character and he fit that
Jane is definitely one of my favorites absolutely adore her and love her backstory and Clown is so underrated it's funny because he has the potential of being a strong killer with the right perks/add-ons equipped
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@xSymantha said:
I don't mean to be redundant, but I pretty much feel the same way/share the same points with you. Especially about the UI and the hitbox issues going on. Also, I found the running-while-injured animation to be, almost comical. I don't mean this in a disrespectful way to the people working on it, but the way I saw my survivor run injured for the first time since the update, almost reminded me of a way a kid would go crying to their parent... I don't know how else to describe it lmao.
I feel that way too lol. Don't even get me started on their robot standing animation. It's just so unnatural
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@tenoresax said:
Pyramid Head and Cheryl
I wasn't even into Silent Hill when the chapter came out, I just kinda knew who Pyramid Head was and thought he was cool
Overtime his awesome design and fun gameplay really grew on me and I decided to play the original trilogy. Been a big Silent Hill fan ever since.
That exactly how I was with Stranger Things!! As soon as I got a feel of the Demogorgon I ended up watching it and by god I love it
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@glitchboi said:
In this post, I saw something mentioning a change to Open Handed?
Developer Update | January 2021 — Dead By Daylight
Did the change get removed, or is it going to be in the next chapter? Sorry if this is the wrong place to post this.
It's not only Open Handed either. Diversion and Fixated didn't get changed either.
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@xSymantha said:
@Slendy4321 Thank you :) I am learning Nurse on Xbox, so hopefully over time I get better at her - but thanks again for the kind words of encouragement!
No problem!!! Keep practicing and soon you'll be the most feared nurse on console I can guarantee it :)
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@CashelP14 said:
I've had about 10 survivor games today. I haven't tried killer yet but I will hopefully tomorrow. I've also said this is a console players opinion because that's apparently what they want.
Things I like:
- Being able to crouch flashlight is really cool.
- The Game and Crotus Prenn looks really cool. Not sure about the balance of them yet but we'll see soon.
- I don't mind the new healthy running animation. I prefer the old one but this one I'm fine with.
Things I dislike:
- Getting downed looks super weird. The pov dropping I'm not a fan of. This includes the flop which I feel like is just really off putting.
- When your getting hooked the pov decides to go to their feet for some reason?
- The UI in general I'm not a massive fan of. I'm looking round the whole screen to try to find information which was really easy to see before.
- When your on the hook it's extremely difficult to see how close you are to second phase and how close you are to dying.
- Personally the colour for exhaustion I'm finding a bit hard to see. This one I may get used to so this is a complaint I may take back later.
- Anyone feel like the hitboxes have gotten worse? It's like the characters hitbox is further behind than it should be. I've had some really horrible hitboxes today.
- Really dislike the new injured thing. Going to be honest it looks just lazy. I swear if I saw that in any other game I'd presume they're dead.
- The Game has one big mistake. Why is Lawrence in the bathroom?! It should be Adam. I might be really dumb right now but the guy in the bathroom looks like Lawrence.
All in all this update seems like it was really bad. On the survivor side hitboxes have never been worse, animations are quite bad and the new UI was something nobody needed/wanted. Probably my least favourite update I've seen in a very very long time.
I don't understand why when the devs do surveys they don't ask stuff like "Would you like the UI updated?" I might be wrong but I swear it's not something we asked for.
The only problem I have with it is my important info is all over my screen. I got to check multiple corners of my TV before I do anything. Hopefully they at least implement something so we can customize the UI ourselves
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@MostWantedByMods said:
Kate and Nancy - Demo and Bubba
Ayeeee we got another Demo main in the house!!! Nancy main too? I must be dreaming xD
Love your name btw xD
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@Karna5 said:
As a reasonably new player (50ish hours), I play Feng Min because generators don't blow up if she messes up.
I hate, hate, hate, hate (hate hate hate) quick time events. Thus I hate the QTE for generators which blow up if you mess up. Playing Feng Min makes the game playable to me as survivor.
Yes eventually I'll get all Feng Min's perks teachable and try her on another survivor (Kate comes to mind), but out of the box Feng Min is wonderful.
For killer I very much enjoy doctor because he's viable at level 1 with only one perk and no addons. Taking generator overcharge and walking around area shocking people to see if they're near and to make them a little crazy, chasing them and making them crazy, and chasing and chopping them then area blasting to see who's around, all at level 1 with 1 perk, makes the Doctor a viable killer to me.
Eventually I put some levels into him, and he's got more perks now, and that makes him even more joyful to play, but I really, really like that the doctor has non-lethal attacks. I love I can chase and make them crazy without killing them. And his laugh is joyful.
As a survivor I met a wonderful floating ghost like woman with severed limbs. She's super duper cool, but my girlfriend tells me she's one of the hardest to play. So I won't try her until I can do a few custom matches with her to practice the timing of her attacks.
But my favorite killer is definitely doctor because his play style is pure fun.
I love the cosmetics Feng has and overall adore her because she just so dang adorable
Are you a stealthy Claudette or do you play her like you do any other character? No Sweat either way since stealth is an option of the game but Mad Respect for being a Blight main
@Jholla31 said:
My survivor main is Ace for a few reasons. He's definitely the quietest survivor. Almost like a built in T2 Iron Will. I also like his cosmetics. I usually run his purple robe body with his Sharp Ace grey hair head. My girlfriend says he looks like Hugh Hefner with that cosmetic. I also like running into other Ace mains because we are few and far between. I've noticed that when I find another Ace that we are always willing to sacrifice ourselves for the other. The Ace bond is strong!
As for killers, I don't really main any. I probably like Hag the best, but I don't get a lot of points with her because I hardly ever 3 hook survivors with Hag because of her crazy snowballing. I enjoy Bubba because survivors tend to underestimate him for some reason, so if survivors are slightly competent you can usually punish the greeding at loops. When I'm going full tryhard I use Spirit because she is really strong and can pull off some crazy plays. My favorite one is when I find two survivors on a gen, hit one, act like I didn't see the other, then phase back to the gen and get a grab. I can almost FEEL that survivor screaming through my headphones. lol
Mad respect if you are willing to sacrifice yourself for others. Don't have many people who would do that now a days. Ace's cosmetics definitely look dang good on him
@xSymantha said:
Survivor: been switching a lot, but I would say recently Cheryl/Felix/Elodie almost equally. I have both Cheryl and Felix P3 almost maxed, and on Elodie have been enjoying a Quick and Quiet, Lithe, Deception, and Bond build.
Killer: my go-to has been Pyramid Head recently. I also have been playing a bunch of Nurse, been enjoying learning her in preparation of the upcoming additions to the archives.
Lately I've been digging Élode and Felix as well I don't know what it is but there's something right when playing them as Survivors. Respect for learning nurse especially for the tome keep doing you buddy hope you get great at her. Definitely need more nurse players
@GannTM said:
My main survivor is Meg. She’s my homie and I love her lore so much. Her perks are amazing too and are super fun to use. Who doesn’t love Meg?
My main killer is Spirit. Survivor mains hate me for this but my goodness I can never get bored of playing Spirit. Going invisible and being able to track survivors without seeing them feels so rewarding. She’s my waifu and I just really love her.
Ayeeee Meg is the OG. She's was my first Survivor I started leveling up. Love Sprint Burst and Adrenaline. Those 2 are always in any of my builds
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@Karna5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1932350#Comment_1932350
Sorry if this is a double post, but my first reply seems to be missing. (Not sure if it's server lag.)
I just want to mention that "allow players to move [UI items] around" is a wonderfully magnificent suggestion.
I play Black Desert Online a lot (every day for ages and am now around 5k hours played). They allow players to customize their UI by moving stuff around. It's a seriously major quality of life feature that doesn't tie your UI to somebody else' idea of good.
I heartily support such a change.
So do I. Hopefully the devs at least implement this. If they can't change it back then just allow us to move it around
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1932326#Comment_1932326
Its not gonna die because you dont spend money on the the game... might slow down for a bit. If everyone didnt spend any money for 3 months... they’d come out of their towers and say “wait everyone doesnt like everything we do?....they think we’re lazy?.... they dont think we listen?.... we should probably see what everyones on about then”
Scott Jund did an eye opening video of what BHVR does in 3 months vs what another team does with their game with 1/3 the work force... really put into perspective lol
DBD patch notes and bug fixes are 1/10th of what some other devs do in the same amount of time
He compared DBD to POE (Path of Exile) it's really disheartening to see how much stuff gets pulled off in a certain amount of time by different devs
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@Karna5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1932339#Comment_1932339
Laughs Confidence, huh? Perhaps. But I'd call it respect for a game that's still consistenly #19 after six years (just like GTA which is consistently #5 or #7 after 8 years).
I respect that a lot.
It doesn't have to be big just allow players to move certain stuff and everyone will be happy
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1932318#Comment_1932318
Probably not a full revert but some QOL changes would be good.
Consolidation of the info firstly, and lowering to the bottom of the screen to be out of direct field of view, (I know like the original right)
Perhaps some movable HUD boxes allowing people to customize it as they see fit, if every other online game can do it why not DBD.
That would be an amazing change. Don't have to change much just allow player to move certain things and everyone will be happy
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@Karna5 said:
I'd like to point out this game, as old as it is, is consistently approximately the 19th most played game on steam even counting single player non-online games. The only games that regularly double this are GTA (but that includes its single player) and Ark Survival Evolved (which also includes single player) and some free to play stuff (which I don't count).
This game is not going to be blown away by something that tries to clone it anymore than GTA is going to be blown away by anything that tries to clone it.
I'm surprised by the confidence you have. If done right anything can be cloned and if it's done to DBD I can promise you that at least 30% of the player base will leave.
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@Karna5 said:
I just gave them another 20 or 25 bucks today. Yeah, the new UI makes it harder to get information faster. Yeah I've had four bugged games that either cost me work I'd done and items.
But I still appreciate the game, and heck if I want it to fail. No friggin' way.
Once a DBD clone comes out this game is as good as dead. We don't want it to fail either we're just tired of them not listening to us
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@TheeclumsyNinja said:
Another patch, old bugs-new bugs, new things that make me go“what were they thinking”, “but why?” Etc....
These mid/new chapter releases should the time the devs should be all over these forums. But again we’ll just wait till another chapter release stream happens and get no real answers. Just “Hey we’re really excited to release new broken stuff to spend money on and cosmetics”...
They didnt listen to ANY feed back on the absolutely awful UI. Which jesus christ is by far the worst UI ive ever seen... and why? Cause it opens possibilities for future stuff?... WHAT FUTURE STUFF NEEDS THE ENTIRE SCREEN SPLIT UP WITH ALL THE INFORMATIONS?!?!?!?!
- Top right (poorly designed survivor information)
- Top Middle (Gen count)
- Top right (bp info)
- Right Middle (status effects)
- Bottom Right (perks)
- Bottom Middle (status bars and buttons)
- Bottom Left (item/power info)
- Middle Left (killer hook counter).
What could possibly need that?!?!?!?!
Then there is the busted hit boxes AGAIN (for the 50th time since dedicated servers and hit detect....
And the new saw map has like 6 or 7 God pallets... at what point do you let your creative team make some fun pallets spots?
And thats not even getting into the absolutely lazy balancing team.... outta 300 people i swear they got 2 that discuss balancing.
BUT DONT WORRY GUYS NEW COSMETICS AND BATTLE PASS!!!!
I'm not spending anymore money until all this ######### gets fixed. Maybe BHVR will finally wake tf up
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1932245#Comment_1932245
I never said ti wasn't a bonehead decision on a design part, or couldn't have been avoided and yeah they should have listened to the damn feedback during the PTB. But if history repeats itself, which it often does, this will hopefully end up like the aura changes.
A week of crap that was then reverted.
You can spit your dummy out of the cot but it won't change the past, all you can do now is continue to give constructive negative feedback till changes are made just like the aura changes.
Oh my god the aura update was sooooo bad. Who knows if they UI will ever get changed back though
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@gatsby said:
Legion has always been my favorite Killer. I played them from Rank 20 to Rank 1. No one else makes me as happy playing as they do.
My favorite Survivor always shifts around. Because there's no gameplay difference and different cosmetics and moods make me play different characters. Zarina is probably the closest to being my main though. No real reason I just like her.
I usually play all the characters but I will forever be a Nancy main. I love mixing different cosmetics together so when I get a new cosmetic for a character I tend to main that character so I can see which cosmetics look the best together
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1932277#Comment_1932277
Yeah. Not to mention his audio cues literally give away his every move. Land a hit? RAAAAAAAAA! Miss a hit? (dont know how to describe this one lol) Pallet stun? Whistle sound.
Either way, he is decent with the right person playing him & that just isn't me.
I want them to wallow in fear. Let my Demo scream his head off. They better be ready when I come for them ;)
I've sunk so many hours into Demo. It's especially hard since I'm a console player not as much freedom as a PC Demo main
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@Mr_K said:
Have you tried Nea?
True!!! I haven't seen one complaint about her yet
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@landromat said:
Bubba because i love pwyf build and Ace because im loot hoarder used to play legion a lot but im not touching him until next chapter fix for his lunge
I love messing with pwyf. Extra speed for intentionally losing your obsession. Love when it surprises Survivors who are caught off guard with the extra speed boost