Slashstreetboy
Slashstreetboy
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- Slashstreetboy
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Go with whatever you feel like because in the end it doesn´t matter that much. I got 7 Killers P3 all perks and on my way to have number 8 rdy^^
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It´s not uncommon to talk to an emtpy room even without crossplayinvolved... :D
Screenshot (2)_LI.jpg -
@Soulslayer618 said:
I gotta ask why people run at the killer when they have BT or DS so they can be toxic but complain about tunneling when they get caught and die
like whats the reason for that thinking? entitlment? people bein toxic in general? someone explain to me before I chuck my laptop out the window from frustration
It depends in my experience. Some people are dead set on forcing BT/DS to work, others wanna annoy you or challenge you.
If they complain afterwards I´d suppose they´re trolling or not as mentally capable.
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@Rattman said:
https://forum.deadbydaylight.com/en/discussion/comment/1542507#Comment_1542507
Why the hell he would do that? Like, it's a fight for money, not for life.
As someone who participated in quite similar events in the past I can tell you that depending on the circumstances and the people involved those lines can blurr quite easily.
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My only real problem with ds (if not used for the uncounterable smol pp build) is in an endgame situation where it´s basically a guaranteed escape if you get unhooked. Bonus points for borrowed time.
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@Erk said:
So lets say you are playing Oni and you get your power and down someone, keep in mind that no gens are done in this time, and you see someone in infectious fright. The guy will slug you. That's just how the killer is played.
On the other side of the coin, slugging at 5 gens as a good nurse is morally not okay.
I disagree, it´s totally fine if you´re able to pull it off, since if you did the team you are facing is nowhere near your skill level and you are not obligated to go intentionally easy on them or they will never learn.
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No need to lash out at console players though. Problem is completing the gens is way too easy if the first guy chased is not completely braindead.
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This has been frequently discussed before. The general jist is that due to the balance issues swf on comms brings it is highly likely they would get dodged for ages.
The devs do not want to prevent people from being able to play with their friends so this feature most likely will never come.
Makes me chuckle though, because on the one hand a lot of people claim that SWF is not an issue and it is not unfair, on the other hand they fear that the non-issue would be avoided like the plague. Doesn´t really make sense does it?
Currenty Killers are still locked after qeueing so it wouldn´t help much anyway. Hag vs 4 flashlights anyone?
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I went with Bug fixes because I really wish the Devs would put noticeably all available ressources into polishing the game for a while. Not only would the game become more enjoyable for us veterans but also more attractive for new players, more so than the 22nd Killer and survivor.
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@GoshJosh said:
We're still waiting for a camping and tunneling fix too!
But we were given that with BT, DS/ Soulguard and teamwork!
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Both are strong but very different. I´d suggest checking out content creators and what their take on them is.
Perkwise, the Plague brings a lot more to the table than Freddy though.
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Didn´t catch that as I just skimmed through. Great player, nice contribution to the community! /s
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It´s not PS4 exclusive, had it happen to me today. I´m on steam.
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As the others have said, there was no need to do that before EGC was introduced. Nowadyas it´s done to circumvent the EGC to have more time to go for saves, search chests or do bones.
It´s only a problem if you have someone hooked more than 10 feet away from the gate so as Killer you´d have to give up the hook to start the EGC.
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Unless this is a glitch of sorts, this is an ugly thing. It seems hacking is becoming a bigger problem by the day, and now our console friends get to experience all of those too.
We can only hope that now that the whole playerbase is affected by hackers the DEVs might do something about it.
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@BillyMain77 said:
Only people complaining about ds are tunnelers.
Only thing wrong with DS is that it doesnt deactivate once you past the exit gate.
Getting unhooked during egc with a door 99 is OP and needs to be fixed.
All other situations are irrelevant if your a good killer DS isnt even a problem.
As a rank 1 killer with 1200 plus hrs i really only get hit with a DS if i plan to. Theres 4 survivours dont go after the same guy you just hooked.
Its 60 seconds if you chase the person who saved even a basic potato can last 30 seconds in a chase. You hook him and go after someone different. Dont go back to the last guy whos still injured.
Hes doing a gen fine let him. Go down a second survivor and create map pressure. Now you have 2 hooks and since ole guy you didnt tunnel did the gen instead of healing now go back and hes a easy one hit with no DS.
Its not hard to go after different survivors.
Only time its OP is during EGC and a door is 99d.
It should deactivate when you pass the exit gate.
I´d give you more upvotes if I could.
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If it finally does get changed ( I don´t think it is too bad of a perk though unless paired with Unbreakable for the small pp build) I hope it will include something to get rid of the guaranteed escape in an end game situation. Seriously, that´s so dumb and infuriating.
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In either case my money is on Ash. David is a tough fighter but comparing their accomplishments and the opponents thei have beaten he´s got nothing on Ash.
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Note here that David worked as a thug for some gangsters so I wouldn´t be suprised to see him seriously go for life threatening injuries, like repeatedly stomping ace´s throat while he´s on the ground.
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@Manky said:
I think Scott Jund almost nailed it. His idea was DS last for 30 seconds after being unhooked. If you are in a chase then the timer does not go down, it could last all game as long as you are always in a chase. If you touch a gen, get in a locker, touch a totem, heal a teammate or any action like that at all, DS deactivates. However, since this would make DS an anti tunneling perk only, I think a longer stun time or even better, a speed boost for the survivor during that stun time, would make DS better. This way the perk can't be used offensively. It only works if that survivor is being genuinely tunneled otherwise it will have deactivated, and it gives the survivor the time and/or speed to get away. Mix this with quick and quiet or dance with me or a similar perk and the survivor is saved from the tunnel with no way for the perk to be abused. If anyone can find a flaw in this, let me know cus I would like to see it. This seems like the perfect way for DS to work.
I don´t have that much of an issue with DS with the exception of late-game use. When the gates are powered and a survivor who has DS manages to get unhooked it´s an almost guaranteed escape just because they have DC equipped. It´s infuriation hving t watch them crawl out, knowing there is nothing the Killer can do.
It seems many people have issues with DS in general though but I´d only support changes that adress this super abusable guaranteed escape.
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@Milanceee said:
Any red forest,yamakoa,ormond,badham are just ez survior maps.Its not worth the frustration imo.
It´s not exactly okay but I´t never blame someone for DCing on Ormond as Killer. It´s unbelievably imbalanced, more so than any other map by far in my opinion. To top it off scatchmarks are nigh impossible to track there.
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@Sheridan_LT said:
Say you're in a solo queue. Say your buddies inadvertently let Myers build Evil 3. Say this applies universally, to every character regardless of perk (because actual real counterplays should be basically kinda universal).
What do you do as a "any perk" survivor (let's take a level 1 Dwight with Leader for the memes), when Myers gets Evil 3 and starts chasing ONLY you?
Michael Myers as bad as, sometimes worse than Spirits. Overpowered.
I understand why you might percieve it like that, yet the truth is in higher skill brackets he´s objectively one of the worst Killers. He´s one of my all-time mains so I might have some tips for you:
Don´t greed the pallets, meaning don´t go for another loop if you´re not 100% sure u can get away with it. Play smart around windows. Don´t go for saves then T3 Myers is around.
If you follow these simple steps he´s barely more threatening than any M1 Killer.
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I´m pleased to see a trend here that aligns with my own thoughts. I made a lengthy post about why I think Object is down right broken. Unfortunately I didn´t get a Dev to give a statement on their take on OoO.
I really hope it gets adressed soon because more often than not it´s getting used to rob the Killer of any chance of accomplishing anything during a match (given the swf aren´t noobs). In low skill brackets it´s fine though or if the team using Object is versing something that has the necessary tools to deal with it, like a high end spirit or nurse player.
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@MadLordJack said:
It's called the "small pp build" because people that run it are clearly compensating for something. In this case it's a lack of skill and not genetalia dimensions, though the euphemism is still amusing.
^This. The issue with this combo is it leaves the Killer with no Counterplay other than camping the slug and hence throwing the game. But even this has gotten harder, thanks to soul guard.
It´s kinda comparable to a skilled stridor spirit with an ebony, which is BS as well.
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@rednightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/1539959#Comment_1539959
You didn't offend me man, there is nothing in your comments that are offensive. My thing is that tunneling is an issue even at the red ranks (albeit not as extreme as say the white ranks). So if killers wish to play that way then getting hit with a hard stun should deter that. Is my example extreme? Sure I wont argue that. But good killers who don't tunnel won't have to worry about such an extreme hit, and I have just wasted possibly two perks which makes up half of my perk slots as a survivor.
Yeah I get it, it sucks being on the recieving end of a tunneler. Under certain circumstances I think it can be justified though. To give an example, if I play Killer and have only 2 gens left but all 4 Survivors are still alive I have to take someone out asap to have a chance of a decent endgame situation.
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@RizeAki said:
He needs to no clip and Mori on no hooks but gain bbq stack and and it count as three hooks
No, he´s already the easiest Killer to play and yet has the strongest power. There´s zero counterplay for the survivor as is, pls don´t buff or I quit on the spot!
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@Erk said:
The same question goes for survivors aswell. I try to win but I don't tunnel, camp or any of that stuff and at worse I pull out a 2K ! Am I really sweaty ?
I don't understand the mentality of "PC killers are sweaty". I think its because playing killer on console sucks so they get beaten easily ? Am I right about this ? We are just trying to win here, we are not ruining your fun, we are just playing the game. What do you want a killer to do, just give you BPs and let all of you go ? If I do that will I be not-sweaty ?
Oh, and as a side note : I won't know this but you will, if you try to piss off the killer, try to bully him or ruin his fun, he can do anything he wants do with you. If you bring OoO against a Trapper you deserve everything that comes your way.
It´s a way of trying to shame the opponent for trying to win in a pvp game. It´s funny because it´s so childish. Reasonable people don´t do that though so you get a pretty good idea about the people that call their enemy sweaty in DBD.
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@Zozzy said:
I would say next gen console launce since current gen consoles would catch fire.
Yeah I´m eagerly anticipating the graphics update but I´m also kinda anxious that they won´t work on the optimization department. Got quite the gaming laptop but sounds more like an aircraft turbine when playing dbd.
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I see :D
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@rednightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/1538200#Comment_1538200
I ran in a straight line or about as straight as I could purely to create distance. still got ran down. Again I firmly believe the threat of a 12 second stun time that requires me to use two perk slots will put an end to tunneling.
Mind you I am both a red rank killer and survivor. I may not have 2000+ hours in the game but i have enough to know ow to play it somewhat decently.
I´m sorry if I offended you. But there is no denying stats and numbers.If u still got ran down, well, that´s the game.
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There is just no counterplay. His power is braindead easy and way too strong. Nerf or no one will play survivor ever again!
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Thanks. Just managed it with only the Legion teachables, I had to play incredibly scummy though. I apologised afterwards^^
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@NekoGamerX said:
i just added new movies i just got want to share this pic are the covers movies i got went a little crazy but i wanted them share your as well.
Carrie 1976 & 2013
https://images-na.ssl-images-amazon.com/images/I/81vv7UX910L._SX522_.jpg
The Rage: Carrie 2
https://cdn.shopify.com/s/files/1/0613/1313/products/81CUWsofphL._SL1500_1400x.jpg?v=1580731448
Scary Stories to Tell in the Dark
Scream blu ray collection
https://images-na.ssl-images-amazon.com/images/I/51FszRRNLbL._SX342_.jpg
A Nightmare on Elm Street Collection
Silent Hill
https://images-na.ssl-images-amazon.com/images/I/71xj4wTBukL._SY445_.jpg
Silent Hill Revelation
Halloween
https://images-na.ssl-images-amazon.com/images/I/41aVZ%2B7EhyL.jpg
Halloween (2018)
https://images-na.ssl-images-amazon.com/images/I/81O1NK2NjCL._SL1500_.jpg
these on the one i picked up last 3 month.
I see you´re a man of culture as well.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/182374/does-clown-have-slow-down-while-throwing
It uses to. But a while ago they made it so he doesn't anymore.
What add-ons are you talking about?
He´s referring to the feathers, they reduced the cooldown after throwing a bottle, hence reducing the slowdown slightly afaik.
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I don´t think this is a platform related issue. there´s great players and potatoes on each and every one.
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@MaybeShesCrazy said:
As a survivor: For me, multiple users with similar names, obnoxious pre-chat, more than one blendette. Also someone who last minute changes, or keeps changing. That will usually cause me to say good-bye to that lobby.
If / when I ever play killer I think most of that will still apply - save for the fact that I couldn't see pre-chat.
Edit to add: Anyone with TV etc in their name lol. No offence to anyone - but - I do not need my epic humiliation broadcast thank-you-very-much lol
I used to dodge lobbys back in the day, but now it´s very rare. Only time I´d do it is if I qeued as Trapper and they brought a map in combination with obvious swf.
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1538513#Comment_1538513
Thanks I thought he was trying to say something like that. The way op worded it confused me lmao.
True, I don´t think he´s a native english speaker (nothing wrong with that in case that´s considered offensive)
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Ghostface. As a sort-of Myers main I envied his more complex and powerful ability, but found their playstyles were different enough that I enjoy them both quite a lot now.
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I´d seek out the people that missed me and tell them everything. They would believe me 100%. Next would be to contact the government or an organisation to investigate it.
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@Laurab84 said:
Ok so new ish to the game (console) so I love to play for fun, I dont run DS, BT or unbreakable.... is it because im only purple ranks or is it because i really just dont like these perks im not sure. I always run kindred, dark sense, spine chill and urban evasion.
I play with like 3 survivors that I have upto rank 50.
I just find the game easier to play when I know where people are and where the killer is.
So any tips from killer mains out there as I do want to get better at the game but in no way do I want to be seen as a "sweaty survivor" "tryhard" or my favorite "potato" (honey potatos are delicous.... tell me im wrong 🤣)
Don´t let others influence your choice of setups too much, you will propably get called any name in the book regardless.
Maybe expand your available perks, experiment with them and see what you like, since that´s what should matter more.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1538607#Comment_1538607
Especially against killers like Freddy, Slinger, and Huntress.
Slinger and Huntress are slow and have a small terror radius. Freddy has no terror radius when you're asleep so you can see him even if he's in a classroom directly next to you.
Don´t forget about Trapper :(
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No. As a fan I think this is a little too awkward :P
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Retribution is the only one of those that I use, and rarely that. It´s super funny on Exposed totems build on Ghostface in Lerys, but more for the aura reading when they proc haunted grounds.
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Frustrating for sure. Hope you can finish that soon!
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You harvested some serious salt man. I don´t get it either. When they are obviously around for the unhook they basically force the Killer to stay there, yet some people don´t understand this.
Must have been a special snowflake, thought u were talking about Tru3talent before you established it was a smaller streamer^^
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@ShrekTheThird69 said:
What? I cannot seem to comprehend what your saying
If you use Object you ask for it. It´s such a broken perk I wouldn´t be suprised if a significant portion of players would go as far as to slug the object and camp them to bleedout.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1538479#Comment_1538479
Does that make Al Gore the survivor?
No Killer would take him serial.
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@Jed_Olsen said:
Omg its manbearpig, things are about to get serial
It´s half pig and half man-bear!
But seriously, seems to be some kind of animalistic shapeshifter. Is that growing fur on the back?
Would be so nice.
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I might feel dumb afterwards for asking, but did you use M1 or some sort of alternated attack like Pigs Ambush?
It´s stupid though to have to play several more matches when u should have had it already finished :(
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1538450#Comment_1538450
That would be an absolute nightmare lol...
Btw the game took place in Haddonfield.. man I hate that map
Congratz man, must have been one hell of a match^^