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Slashstreetboy

Slashstreetboy

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Slashstreetboy
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  • Since DS is getting reduced to being an anti-tunnel perk instead of a "I can do whatever, I got DS+UB Killer can´t do anything about me doing the gen" perk, maybe it could be buffed in this regard. For example, the stun duration could be increased by 1 second (which translates to at least 7 seconds additional chase time) or the timer could be increased by a couple seconds. What do you think?
    25 comments 281 views last activity
  • IIRC @not_Queen mentioned a possible written summary of the Q&A wincluding questions they did not have the time to answer on stream. Is something like that coming? @MandyTalk
    Mod
    3 comments 121 views last activity
  • If so, how? Please explain. I think the proposed changes are very fair and tame, since they keep the core of the perk intact but lessen the abusable aspects of it which caused a lot of frustration among players.
    47 comments 681 views last activity
  • The new proposed changes to Object are amazing. The oppressive, nasty effect of the perk no longer crushes stealth Killers and Trapper. I´m genuinely happy about it, good job DEVs! The new aura reveal mechanic seem interesting. For example, new Object can be very handy against BBQ to be able to tell whether the Killer is coming for you. It helps against getting snuck up on against Nurses calling
    11 comments 131 views last activity
  • Survive with friends, with or without comms, is not cheating! Today I saw a thread that aimed to assist crossplay friends to communicate go to hell because of baffling accusations. Imagine thinking a multiplayer coop game was not meant to be communicated in. That being said, SWF has inherent balance issues, everyone but the most ignorant folk realise that. Instead of defaming SWF as some sort o
    10 comments 141 views last activity
  • With every map update, there have always been severe issues for Trapper, from not being able to place traps for 30-60 seconds at the start of the match, unreachable traps, to the introduction of untrappable spots, most notably the vincinity of the exit gates. Despite the ######### new grass, this was always the biggest issue for Trapper with every map update. And it happened every single time w
    4 comments 101 views last activity
  • As a huge fan of the Halloween franchise, I think the DEVs did a great job at capturing the overall theme in Myers power. Great sound effects, in general good aesthetics design and many things that made him unique. The Shape is one of DBDs oldest Killers and the first licensed Killer. Many people, myself included, are convinced that he´s due for an update into the modern era of DBD. The main co
    0 comments 41 views last activity
  • Just a PSA, they just announced it on their stream. So please guys chill out.
    Mod
    2 comments 71 views last activity
  • I´m writing this in the light of the most recent changes, more specifically the redesign of the HUD. Among Reddit, the streams I watched and this very forum, the feedback on it has been very, very close to being unanimously negative. The reasons for this that seem to have been brought up the most are the scattering of vital information across the screen (reminiscent of F2P mobile titles) which
    14 comments 401 views last activity
  • Before the map updates and the tremendous, indirect nerf to Trapper which is the new grass, the best addons for the bear traps were the (mandatory) bag and in my opinion Tar Bottle. It made traps actually harder to see, unlike the Longwood Dye, opening up many trapping spots that simply wouldnt work otherwise. In the PTB patch notes it says "Addons that reduce the chance of escape increase the m
    12 comments 191 views last activity
  • I´m currently quarantined because of the Virus. Other than religiously following my new years resolution of heavily working out again, I played an absolutely massive amount of DBD during this restricted, isolated time. Not sure whether I should cry or rejoice about it, in any case I reached 3 milestones. Finally 100% achievement completion again. Crossed
    Mod
    17 comments 391 views last activity
  • First off, the tiny rng adjustment is much appreciated given the reduction of escape chance is significant during the first attempts (10%+). It doesn´t solve Trappers core problems though which have been persistent for years. The number of traps he starts with is still his biggest hindrance in tandem with how little impact the traps can have. Is it really too much to ask for Trapper to start wi
    19 comments 141 views last activity
  • Note that I´m a Killer main who also enjoys Survivor very much and no gaming session goes by without some Survivor matches. Currently close to 2k hours in DBD and only 1 pallet save away from 100% achievement completion. That being said, my goal with these suggestions is to improve the soloq experience and to address some broken outliers in terms of balance. A common complaint I share with many
    1 comments 31 views last activity
  • So I came across a hacker today....again..... And I was wondering. Following all the neccessary steps (ingame report, ticket submission with IDs and all that) , what are the odds of action being taken? I don´t record gameplay, so I was wondering if BHVR has a way of detecting or persecuting cheats on their own without witness provided videos? If not, are you planning on implementing some form of
    Mod
    12 comments 81 views last activity
  • I´d love to see the percentage of each addons usage per Killer. For example, I have a feeling that about 99% of Trapper games include a bag. Basically no one uses blonde hair, hair brush, lock of hair or vanity mirror on Myers. How many Spirit games actually include one of the super busted combos? There should be a chart for each Killer, including each of their addons and the % of matches they
    4 comments 51 views last activity
  • I was playing around with the idea of a themed build around the Krampus skin. The idea is to encourage teamplay and punish the naughty, it´s close to Christmas after all. It´s obviously not intended to be a meta-steamrolling build, just for fun. This is what I came up with: Other perks I considered were Agitation (Krampus snatches people, seems fitting),
    2 comments 61 views last activity
  • REWORKED MAPS Overall, I think this was done very well. Not only in terms of visual appearance (thanks for the 100th time, art team!) but also in terms of balancing. I´ll go over a few things regarding the most recent ones: Autohaven Maps Good job at keeping the overall feeling of the maps intact. The new main buildings look awesome. I have a few grievances with new Autohaven, though. The
    Mod
    5 comments 111 views last activity
  • As someone who completed most, but not all premium rift passes I was wondering if older charms will be made available one way or another. I´d even pay some AC to get select charms from older rifts. Does anyone know?
    6 comments 371 views last activity
  • I was wondering whether anyone knows if Krampus is still bugged. I never encounter him as Survivor, and obviously can´t see for myself while playing him. In case you didn´t know: The skin came with a bug that attached strings reaching to the sky to him, pinpointing his every move. It´s kind of a huge disappointment that a 15 euro skin was released in this state without any warning to the custome
    Mod
    1 comments 151 views last activity
  • Once upon a time, there was a content creator who sparked a series of Toxic Survivor memes. This person is no longer with us as far as I know, and for good reason - the behavior and conduct contributed to a toxic environment where fun was to be had solely at the expense of others. Unfortunately, the spirit and attitude remained in the community. There are active and former Fog Whisperers that ar
    Mod
    14 comments 261 views last activity
  • I´ve reached rank 1 Survivor for the first time recently. I casually ranked up while doing tome challenges and decided to finally really commit and get that achievement. It was a hell of a journey for me. I thought why not share some things I picked up along the way, for anyone interested: DISCLAIMER: All my matches were on Steam, Soloq, EU servers, mostly late at night and early in the morni
    7 comments 121 views last activity
  • In the face of the recent trend of criticising certain practices and people, I think there are things that need to be cleared up a little. It saddens me to see so many users penalised and posts removed. It appears that many people fall for a misconception regarding the way things are operated. Please, don´t assume that everyone is subject to the same rules and standards. We as customers are jus
    Mod
    50 comments 1,861 views last activity
  • This post is meant to give a shoutout to fellow Forum users that you had positive interactions with, whose opinions you respect (even if you disagree), you respect for the way they act on here or anything else that you like about them. If you aren´t mentioned, that´s ok, I´m sure you have great feats of personality too that either had no real oppurtunity to shine yet or people have simply failed
    217 comments 3,601 views last activity
  • The general benefits Object of Obsession provides to a team are already enough to force most Killers to eliminate the Object asap to stand a fighting chance in matches. They have been mentioned in other posts before. I´m a Trapper/Myers main and I´m deeply frustrated about how this perk is even stronger against Trapper than any other Killer. Going into a match and immediately being watched by a
    2 comments 41 views last activity
  • Object of Obsession has been a hot topic for the longest time. Recently, the awareness regarding balance problems this perk brings have increased, which is very much appreciated. There aren´t too many instances in which Object is run (reflected in the statistics). We have players going for their adept Laurie, solo Survivors who either want to improve their chase game or troll the Killer, and SWF
    0 comments 31 views last activity
  • Watching the stream, Ethan confirmed they are not giving Myers any love, but they are considering taking a look at his addons. Can´t wait for him to have even more useless addons and a cooldown on top of his hard cap for stalk. SMH...
    41 comments 461 views last activity
  • A select number of players has been gifted free Auric Cells. Will everybody eventually get these or will it be limited to certain players? If so, how is determined who gets some and who doesn´t? It would be pretty unfair to make such a nice gift just to some while giving others nothing.
    4 comments 281 views last activity
  • I just had a match on Rotten Fields. The animation to place a trap would start for about .3 seconds and then cancel. I tried swinging, moving, different spots, it was just not possible. I´m on steam. The previous match worked just fine (Shelter Woods).
    0 comments 21 views last activity
  • If I recall correctly, the last stats released by the DEVs are close to being a YEAR old. I´d really like to see how things changed since then. Perk usage? SWF %? What are the Kill rates? How popular is each Killer? I´m especially curious as to how those Killers were affected that have recieved changes in the meantime, for example Clown, Trapper, Billy, Leatherface and Spirit. How have the cha
    13 comments 161 views last activity
  • Check out the new song, support the band and leave a like or subscribe to the channel ;-) https://www.youtube.com/watch?v=3Vt5X1PtDtQ
    0 comments 41 views last activity
  • So there´s an issue that has bothered me for quite some time. There are Killers with pointless or outright detrimental addons (not talking speed limiter, I kinda like the meme-y ones). For example, apart from Ultra rares the only beneficial addons for Ghostface that are worth running are recovery addons since the rest don´t offer much in comparison. No one needs crouching speed or MS while stalki
    0 comments 31 views last activity
  • So in the spirit of the upcoming Holiday I decided to do something I hadn´t done in a year - Scratched Mirror Myers! I had forgotten how much fun it is on the Game / Lerys. After playing "vanilla" Myers for so long without mixing it up it was a refreshing change of pace. Only one Survivor in 6(!!) matches DCed and several messaged after the game, telling me how much fun it was. Seems almost ev
    1 comments 61 views last activity
  • I´m a little math dummy, and I was wondering: How many charges would I get out of a Commodius Tollbox with Wire Spool+Scraps using Streetwise and Built to last?
    0 comments 11 views last activity
  • It´s a great youtube chanel. Basically they review horror movies, including most of the Slasher films, in their "Kill Count" format. It´s made in a humorous tone, providing lots of background information, analysis etc. Certain movies, tropes or genres are addressed in more in-depth podcasts. If you weren´t aware already, I highly recommend you give it a go ;-)
    Mod
    14 comments 81 views last activity
  • The recent and upcoming changes to him were good. Previously he was the Killer with the most counterplay by far . Sabo could negate his power almost entirely. He couldn´t reset traps on the ground without picking them up despite him having a base carrying capacity of only 1 Trap at a time. My complaint now is that he still faces the most hardships of the Killer roster. There are perks that
    23 comments 1,841 views last activity
  • Just had a match where the same thing as with the "hill glitch" happened. It occured at the corner of the building next to the shack. More precisely, the corner facing the edge of the map and the "tower". Facing inwards, there´s a pation with a possible pallet spawn. A survivor got stuck there.
    0 comments 21 views last activity
  • So this is the last map related steam achievement I need to do. I don´t know if it´s worder weirdly or if I understood it wrongly. "Repair the Generator in the Isolation Room in The Underground Complex and live to tell the tale." I thought this meant repairing the gen in the room with the portal to the upside down with the broken elevator. I´ve done so a couple of times by now. One time
    2 comments 41 views last activity
  • So this is the last map related steam achievement I need to do. I don´t know if it´s worder weirdly or if I understood it wrongly. "Repair the Generator in the Isolation Room in The Underground Complex and live to tell the tale." I thought this meant repairing the gen in the room with the portal to the upside down with the broken elevator. I´ve done so a couple of times by now. One time
    6 comments 181 views last activity
  • So I had a match today on this map. 2 Survivors remain, I choose to chase the 2nd last survivor through the main building. I´m sure you´re familiar with the vaults on the ground floor - one through the wall, one in the rounded area with the shattered glass which can spawn on either side. The survivor in question was able to chain those easily and stupid me just following them through the vaults
    22 comments 361 views last activity
  • if the DEVs did the right thing and focused all their resources into optimisation and eliminating bugs? This would of course delay future content. So how many chapters would you be willing to skip for DBD to be reasonably optimised and for the most part free of bugs? posted in off-topic bc I´m unable to post it in general (talking about bugs^^)
    15 comments 102 views last activity
  • For hundreds if not thousands of Survivors I came across it´s getting downed. For some it´s facing strong addons. For me it´s going to Ormond. What about you guys?
    Mod
    3 comments 41 views last activity
  • I´ve completed all archives challenges but 3 of the current tome. My problem is, no matter how I access the archives, I can´t revisit entrys and videos of the tomes 1-3, I´ll always be directed to the entrys of our current tome. Doesn´t matter whether I access the archives via challenge select endgamescreen, the main menu, or character lobby. I´m able to marvel at the completed challenges, but t
    3 comments 31 views last activity
  • A common issue that arises while discussing balance is the tremendous difference in tools given to SWF compared to solo. A suggested solution that seems to be quite common is to buff solo Survivors closer to the power level of SWF to make changes to Killers more applicable across the board. I´m curious, what are your suggested buffs to soloq?
    27 comments 261 views last activity
  • There have been quite a few posts about Object of Obsession, yet not a single one seemed to get a DEV to share their opinion/plans on the perk. Since we are left with only assumptions I´m curious, I wonder what you think : Why are they avoiding the topic like the plague?
    11 comments 171 views last activity
  • This would be a neat way to improve Soloq for Survivors. It wouldn´t be something SWF could profit that much from, hence lessening the gap between Solo and SWF, something that is frequently requested and debated. The people that paid BP to get it wouldn´t even have a reason to complain about it since they´d have the effect all the time now, opening up another perk slot for them. Is there a chan
    5 comments 71 views last activity
  • How do you track Survivors on Ormond? Scratch marks are barely visible, if at all. I tinkered with different settings for weeks but nothing seems to help. On top of that there´s so many safe pallets (20+) and windows that I am seriouslyconsidering to just always DC if I get that map.
    5 comments 91 views last activity
  • I think most people would agree that Clown is in serious need of some changes. His kit lackluster in too many important aspects, most notably map pressure and stall potential.Skilled clown players can do decently well enough in chase in my opinion. My question for you is: What would you change about the Clown? Can be adjustments or rework ideas.
    21 comments 211 views last activity
  • Currently the only somewhat useable counter against Object of Obsession is playing Killers that can be Undetectable or being a top Nurse or Spirit player. Blindness addons are for sure better than nothing but they´re a near guaranteed wasted addon slot and usually don´t even last that long, especially when the Object user and their team are on comms so they will alway have a good 20 second head
    0 comments 11 views last activity
  • It´s been a hot topic for the longest time. Is it fine as it is or does it need changes? What do you think?
    28 comments 342 views last activity
  • I´m currently catching up with Tome 3 which I missed due to a break from the game. Page 4 contains the challenge "Teenage Rebellion", which requires to finish a trial with no more than 1 living survivor using the perks Discordance, Mad Grit and Iron Maiden. Does anyone know if the challenge must be completet with these 3 perks ONLY or if a fourth perk can be equipped? Don´t feel like doing ade
    2 comments 261 views last activity
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