SimplyPixelated06
SimplyPixelated06
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- Username
- SimplyPixelated06
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Comments
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@sizzlingmario4 said:
We don't need a new perk, we need baseline changes. Perks that address camping and tunneling are bandaid fixes. We need actual changes.
Yes! I'd love some base stuff that address camping and tunneling. But everytime I see someone mention it people complain 😅
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2988158#Comment_2988158
Nope. The devs will overdue the brightness because like The Entity they can never make something exactly as it should be. They can never get it right. On top of PC being able to brighten their games and use filters until any level of darkness is basically irrelevant. Then no one will use Dredge again. 😭
Aw 😞
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@SimplyPixelated06 said:
But I can't see 🙈
I don't want a big nerf though. Just brighten it up ever so slightly. So that it still has the obscurity, but not to such a massive extent.
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But I can't see 🙈
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If you feel like its a problem for you, you can always equip mad grit
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Nah its a fair tactic. You can just hit them and they lose their solid hitbox and then you can just hook even if they're still crouching there, if there is multiple people it's unfortunate for you but it just means its a decent team with good cooperation. I rarely run into survivors crouching under hooks being a problem, I just hit then hook and it's no problem.
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@[Deleted User] said:
Theyre obsessed with keeping mikaela ginger
She would be so pretty with black and blonde hairs too
Exactly! I saw an edit of her pj's outfit with black hair and she looked so good!!!
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@IlliterateGenocide said:
Yes please, a lot of the hairs for linked sets should be unlinked atleast.
i can somewhat understand dresses and such being linked but hair would cause no clipping issue.
also some linked make no sense like felix suit
Yes! I can understand some outfits not working unlinked like onesies, dresses, one-pieces or jumpsuits. But some don't need to be linked at all, and especially with heads, 99% of them would work unlinked.
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@Emeal said:
Yes, rework the linked system to allow more freedom.
Yes! So many head cosmetics could work unlinked!
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2986085#Comment_2986085
If they did I missed it. Do you remember how long ago you heard that?
Ah I found it. They didn't confirm they were gonna increase it tho, but they said they are open to the idea now. 1:15:00 in their latest qna stream. https://www.youtube.com/watch?v=wIocxDbQ-9g
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Didn't they say they were gonna increase it? But nothing has happened yet and they haven't announced it coming any time soon. I'd like to at least be able to have 2 million saved up.
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Nurse is unbearable period.
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I'm hoping Haddie has some good cosmetics! Cause I'd love to have her as another main if she had some nice options. Also very curious of what kind of cosmetics dredge would get as he's just a bunch of flesh, bones and darkness, cause he likely wouldn't get clothes like everyone else, maybe he would get different forms? idk.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2984860#Comment_2984860
It IS well beyond what the normal player can be expected to deal with.
THIS!!!
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Making traps unable to be disarmed sounds like a good way of taking survivors hostage by trapping them in areas, this would also make parts of maps inaccessible, if the trapper puts a bunch of traps around the last 3 gens, there would be nothing survivors can do. Where he is able to place traps would need to be extremely altered if this were to become a thing and would probably lead to less usability with his power.
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@Coffeecrashing said:
Gate escapes should be zero MMR points for the survivor if all the generators aren’t done yet.
The reason is because hatch escapes are already zero MMR points for the survivor, and if a survivor escapes through the gates before all the generators are done, they were only able to get through the gate because the killer found and closed the hatch. This means that gate escape was a 2nd chance escape, just like the hatch, and shouldn’t be counted as an MMR win for the survivor.
It is much harder to escape through the exit gates than hatch tho.
With hatch, no one has any idea where it is and it's automatically open.
With exit gates the killer always sees their exact location and depending on the map, they can be extremely close together, making it easy to spot the red light or survivor, it takes time to open, the survivor has limited time to escape because of EGC, it makes a loud beeping sound and gives off a bright red light that you'll be able to spot in the distance.
So if the survivor manages to escape through the exit gates after the hatch is closed, I feel like it's fair enough. Often times when I close hatch, survivors will not be able to escape, so if they do make it I feel like it's fair that they get their mmr up.
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For survivors I've p3'd Claudette, Nea, Feng, Kate, Steve, Yui, Zarina, Elodie and Yun-jin.
For killers, Huntress, Demogorgon and Artist
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I've been saving up shards to get it. If the dlc actually came with something worth the money, like adding in exclusive cosmetics, maybe I'd buy it but as of late you just get an exclusive charm at the most and in the past it's just been a shirt recolour for survivors.
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It would be cool to have a trap boon, sort of like how there's haunted grounds for killer, when the killer snuffs a boon they could get some sort of negative effect for a certain amount of time. Probably wouldn't be too useful, but could be fun for meme builds.
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@Robotfangirl67 said:
I know I just made post about toxic survive with friends but now I’m running into toxic killers now. I swear I’m so frustrated with these players. I haven’t even camped or tunnel recently cause I like to try to have more fair matches from time to time. I don’t even teabag at the killer or flashlight spam or whatnot I just do my own thing like running away from them, doing gens, and whatnot. I know people can be jerks but I just feel that lately it’s been getting out of hand for me personally. I’m sorry for ranting and rambling but again I’m just really frustrated with having to keep making a ton of reports like this cause I block these players again for a reason. I also know blocking does not help either. Again I’m sorry for ranting and rambling on about this nonsense I just need to maybe take a break or something I don’t know what to do anymore . Thank you all for reading this and have a nice day.
People like to just hate on people who have a different opinion than you, without explaining or just agreeing to disagree. They'd rather just say that you're stupid or call you names instead of having a conversation. Disappointing.
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This is what I've been wanting!!! Like some parts of linked cosmetics can work by themselves and it would be great to have the option to at least mix and match, as a lot of linked cosmetic's heads will work with most outfits.
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It's pretty unnecessary unless the killer camped or tunneled, then I feel like it's fair game. Otherwise I don't ever tea bag, like congrats you escaped, why do you feel the need to rub it in? lol
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983099#Comment_2983099
Well that depends on what rank are you, I've played couple more games and got few exits too and the games seem to be getting better and better,
but it just could be me being lucky on noob killers, I've 360d almost half the killers I faced today
https://forum.deadbydaylight.com/en/discussion/comment/2983108#Comment_2983108
auras remove skill of intuition,
if you see 2 people sitting on gen and one running to the hook where the hooked person is,
you can lay back, get a drink and keep holding that M1,
this is why it's my favourite soloq perk, because when I get hooked I don't get bombed by 3 survivors while 0 gens are being done,
while also removing the fear with killer reading of going to the hook, if they see the killer leave, and more so, they see the direction they are leaving,
there's certainly something soloq should have to help with soloq, but I don't think Kindred basekit is the right thing.
Maybe show survivor perks when loading or something, so that people can see, "oh Bill and Jill have adrenaline"
true true
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2983098#Comment_2983098
I mean tbh she has counterplay, but its pointless against the really good nurse. if you double back and they fall for it then bam! but a really good nurse will notice that pattern and just keep changing. luckily most players who are decent are just like us so you have to be the first to change your pattern when you see youre getting caught. I did that against a nurse and instead of being fancy and baiting her blinks i kept running and it worked and when she got stressed then doubling back worked.
Yeah, it's only the really good nurses that are painful to go against, because when people know how to play her well, she is extremely power compared to any other person who knows how to play a specific killer really well. She's hard to play as at first, but when you get that hang of her and know your way around, she's pretty painful to play against lol.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983092#Comment_2983092
or the soloq survivors could just l2p so nobody would want perks introduced as basekit
Well if kindred (the survivor aura reading part) was always basekit, I don't think killers would complain about it, but the fact that it's a perk, they'd see that as unfair, but it really should've been basekit from the beginning, it helps out solo, but doesn't help out swf since they're already on comms, it'd just balance out nicely, and it'd only really help out the really weak teams so it wouldn't make too much of an overall difference to killer gameplay and just make it less painful for solo survivors.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2983088#Comment_2983088
XD so true, whenever I would run slugging perks or I should say anti, I would get zero value. Technically the bbq and WGLF should be basekit. It encourages altruism and spreading hooks. which means more chance to pip and get points... what do you think? Yeah artist seems like she can make you suffer but sadly I have not gone against good ones :( Also yeah nurse is strong as hell. Tbh her add ons are where the problem lies. Good nurses are meant to make you struggle but giving better fatigue and recharge is just insane!
Yeah I totally agree with everything! And especially with nurses range addons, they are insanely strong, no matter how much distance you get from her she just blinks her way right back to you and now you're on the floor lol.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983059#Comment_2983059
oh yeah, basekit wallhacks to manouver around killer at hook with high wall enviorument, I'm sure the killer mains would love that
Lol well not so much for that part, that probably shouldn't be base kit. I just mean the part where survivors can see each other so they know if they should go unhook or not, to avoid getting left on hook too long because survivors thought someone else would go for it, cause that's happened to much to me lol, that would also then be helpful for not having multiple survivors wasting time by all going to the hook when someone already there and could have spent time on something else.
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I like playing as Artist but playing against her is pretty miserable. I think nurse needs to be nerfed, she is just very powerful, and I think there are little things that could be tweaked that would all together balance her out more. I love demo, he's probably the most fun I've had with a killer in a while. DS is a really important perk that I think should be in every survivor build, with the amount of tunneling I see in games now, I cannot live without it 😅 And I love BBQ, aura reading AND extra bloodpoints??? Sign me up!!
Which actually brings up a good point, the survivor equivalent of bbq is we're gonna live forever, which I think needs a buff as it's really only good for bps and the picking up survivors off the floor part doesn't come in handy very much, like killer gets aura reading and survivors get heal downed survivor a bit faster.... wish it was something else a little more helpful.
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@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/2983049#Comment_2983049
but the thing is, you can't always use pallets on nemesis, can you?
Sometimes pre-dropping a pallet is the best way to counter him, so I don't see a problem with SOMETIMES dropping a pallet to kill a zombie and using it later on a loop against nemesis, especially if you're about to get a gen done and can't afford to waste time. And the notification has a limit, the killer can't hear the pallet if he's far away.
And let's be fair here, there are 7 gens the killer has to protect, all while chasing someone with lots of resources.
A zombie taking you out of a gen ain't that much of a big deal
agree to disagree
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Yeah solo queue is sucky. Would love for basekit kindred and having those icons showing what the survivor is currently doing like they once mentioned, it would make solo queue at least a little less painful, wouldn't help when having some goofy as survivors tho but what can you do.
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@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/2983038#Comment_2983038
there are many ways to counter the zombies lol
you are a team of 4, there are like 2 useful zombies in game, you can blind them, you can kill them, you can out run them
one of you can distract them while the other do gen
I don't really get the hate. lol
But generally we don't have flashlights, and it's kinda a waste of a pallet to kill a zombie with it just for it to respawn, we have a limited number of pallets and it's best used on the killer, and using a pallet also notifies the killer to our location. And you can out run them, but if you're the only one working on your gen, thats still free gen pressure as you have to get off it and lure it somewhere else, then run back to the gen and do more progress until it comes back to the gen and you have to repeat luring it away.
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Honestly the 2 things I hate about him are:
- It seems like every Nemesis main tends to camp, most matches I have with him they just camp for whatever reason.
- The zombies. I feel like they're an unnecessary addition to his already pretty decent power, it's constant free passive pressure on gens, and they are able to injure and down you, if you're in a not so good spot, he can just pressure one side of you while a zombie comes up to you from the other side and there's nothing you can do, you get hit by the zombo and downed by Nemesis.
Basically i find the zombies annoying
But I don't see Nemesis that much anymore so it's not a big deal to me, but I hate those zombos lol.
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Yeah, I just need to know!!!!
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@Huntressmain_1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983002#Comment_2983002
Thanks for your opinion, but it is a real issue, just as much as survivors feel, hook camping is a real issue then they go and palette camp. If palate camping isn't a real issue, then hook camping isn't a real issue
I just think one is way more severe then another and aren't even on the same planet... or even universe. But agree to disagree.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2983001#Comment_2983001
https://forum.deadbydaylight.com/en/discussion/comment/2983004#Comment_2983004
That's great!
I don't really see what these posts have to do with the reasoning behind DS's restrictions, though - I thought that was the topic being discussed.
Well you were complaining about the possibility of slightly lifting a restriction/the perk itself. So we were mentioning that you don't need to worry about if that change were ever implemented because there are ways around the perk with or without such restrictions. An anti-tunnel perk that lasts only 60 seconds shouldn't be a big deal as if you just don't tunnel, or use another tactic, it doesn't affect you.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983004#Comment_2983004
there's a technique, very hard called "slugging"
Yes this is also an option, or if they go in a locker you can also wait outside the locker if you so choose.
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I hope bhvr can figure something out with netflix. Netflix better not say no if bhvr actually does trying negotiating with them. Or imma have to fight someone.
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@Raccoon said:
Pretty wild how they'd put so many restrictions on a perk that prevents you from taking a hook state while simultaneously giving you a health state and stunning the killer (usually after wasting some amount of time in chase).
If you just don't go for them within one whole minute (wow such a long time) you have nothing to worry about....
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@Huntressmain_1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2982732#Comment_2982732
Ah, yes, I am complaining that palate camping is a problem, just as they're complaining hook camping, it's a problem, literally, I don't know why people don't understand. It's the same thing. I'm talking in a troll sense, since you survivors get annoyed that killers can pokes and take it as trolling or whatever I get annoyed that survivors pallet camp, I take it as trolling, and I have had survivors show me around a pallet before I've had survivors pounced on me that I didn't even know, was there just to make me look bad and then vote run away and bolts somewhere else, it's not that hard LITERALLY GROW UP AND GET OVER IT!!
Pallet camping isn't a problem... I've never ever heard any killer complain about it, I've never thought about complaining about it when I play killer. This is not a real issue. But if it bothers you, feel free to continue discussing it, but I completely disagree lol.
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@WeenieDog said:
The only part about ds I disagree with is the tapping to heal but not fully healing.
Healing 1% or 99% doesn't progress the game in survivor's favor. Being 50% healed doesn't mean you can take a hit and end up with 50% health.
I'd rather them have it so ds is removed on a completed state regardless of who does it to the person.
Yes! Sometimes I think I'm safe and start to heal myself but then the killer starts chasing me again 2 seconds into my heal and then my ds is deactivated and now I'm getting hooked again... would be great if it only deactivated on a full heal when healing yourself or maybe it deactivates when reaching a certain percentage of progress so that you can't just 99% it and have someone else heal that last 1% so you can keep your ds, idk.
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@Huntressmain_1223 said:
I've been in many games lately and all that's been happening is the survivors just gen rush and leave some not even stopping to troll what's up with it and also some are even hacking to win now. Why?
Its very competitive now because of mmr, people just want to escape, and people just want to kill. I feel like gen speed and the amount of camping and tunneling in this game are at an all time high.
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@Huntressmain_1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2982486#Comment_2982486
Umm where did you come from? My point is they are mad that killers camp hooks my rebuttal was why are you getting mad at killers for camping hooks when survivors just camp pallets the point being killers and survivors have things to camp and it happens on both sides, you can't get made at one and not the other I have no idea why it's sooo hard to understand
YOU ARENT COMPLAINING AT SURVIVORS CAMPING PALLETS LMAO WHAT. Camping pallets and campings hooks are so vastly, and camping pallets can be more beneficial to killers than survivors. Like when you know how a survivor is playing you can just quickly swing around a corner and end up hitting them and taking the pallet, thats what I do at least, pallet camping isn't the best tactic, but even if it was, one prevents another from participating in the game and the other just means it's a longer chase....
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Yui is superior!!!
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I'm hoping they can talk to netflix and come to an agreement. I really want to see Nancy get a visual rework (as currently her face is a little odd looking and it would be great if they could make her look more like Natalia) and would love new cosmetics and even new survivors and a new killer.
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Yes! This is something I've wanted in addition to other little nerfs just to balance her out more.
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I believe it said that you'll receive the rewards once the surveys have closed.
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/326333/hook-camping-penalty
Why is the solution always to punish killers for doing their job?
Their job isn't to stand still at hooks and wait for survivors to die. Their job is to hook and sacrifice survivors, does camping lead to that? Yes, but there are many other methods to do that, that doesn't make survivors unable to participate in normal gameplay
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2980017#Comment_2980017
Noed rewards the killer because of the survivors failure to do bones yes
Rewards the killer for not pressuring gens or hooking and killing survivors before gens are complete, yes
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Nurse and camping/tunneling
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@sionthydroineas said:
Does anybody else have this problem, what is going on?
I never get any afk killers. Maybe it's due to your mmr or time u play? Or maybe even a lot of people in your region like to afk, I have no idea. I don't think I've had an afk killer this year tbh. Kinda wish I got one every now and then just to break it up a bit 😥