SimplyPixelated06
SimplyPixelated06
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- SimplyPixelated06
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Comments
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@Annso_x said:
Tbh I wouldn't mind if it was a crest/emblem type of thing but i really would prefer they announce what the reward is so people can make the choice of losing their items & offerings to get the reward or to keep them if they feel it's not worth it. There's a bunch of ppl hurrying to P3 their characters thinking they'll get an exclusive cosmetic or a bunch of BPs to make up for it and they'll probably be disapointed (and mad at BHVR) when they realise it's neither of those things.
Yeah that's what I've been doing, trying to p3 as many characters as I can and I'm worried it won't be worth it.
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Tombstone is insane. I'll never forget the first time I faced a myers with it I was shocked and I thought he was hacking π Like being able to mori survivors without them having been hooked at all, and being paired with infinite tier 3, everyone just gets dead without getting to unhook, heal, get chased, as myers is just stalking them 24/7 then mori's everyone. Like WHAT
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@[Deleted User] said:
It's Dead Hard. Dead Hard rewards getting outplayed at a loop because you can just Dead Hard out of it and extend the chase.
Both have impractical counterplay
"Do bones"
"Bait it out"
They both need reworked.
Yessir
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44 knives to spam at you, no matter what you do you're pretty much guaranteed to go down. If you're in the open you are getting downed instantly, if you're at windows you'll slowly eat knives until injured then run to the next tile and slowly eat knives again. If you're at a pallet with short wall you're stuffed, you can try and duck but it's not going to take long until you're downed. It's the definition of holding W for as long as you can until you inevitably go down.
Basically an annoying killer to face.
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Well noed also rewards failure in that case, soooo
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@BeanLag said:
They are going to be Charms, i dont know how you dont imagine it, its Behaviour, xD
BloodPoints? Maybe, but i wouldnt expect more than 300k, again, its behaviour, you need 32,328,000 BP on average to get all perks level 3 with all killers, and if you want all killers and survs with maxed abilities (without making prestige to anyone) you will need 400,000,000 BP average. Now think that when they do some EPIC event maybe they give you 500k bp max
So expect a charm and a pat on the back
Apparently they've confirmed no cosmetics, charms or currency. So I have no idea that it'd be, unfortunately probably won't be anything good since it's none of those options. Watch it be a little symbol in the corner of the character portrait for p3'd characters π
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2977928#Comment_2977928
Don't get me started on leather face skins lmao. that was just ridiculous.
Mmm no, nope, nah, non, nein, ochi, nee, nej
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@Pulsar said:
When I get teammates like these people.
https://www.youtube.com/watch?v=KYhfUT2o358
I can't even enjoy the game with my friends anymore because our random is always throwing the match or brand new to the game. Every Killer we get plays extremely hard with maximum slowdown. We literally can't win a 3v1.
It's such ######### and I'm so tired of having 10 bad games and one decent game.
Its pain out here π
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2978854#Comment_2978854
If the killer is as bad as you make out then you have time to do bones
I didn't say the killer would be bad in this scenario, they just weren't able to pressure gens, and noed would give a massive helping hand especially when paired with remember me or no way out.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2978862#Comment_2978862
Totems are the secondary objective and knowing there are totems around it, you take the risk by solely doing the gens and escaping, you accept the risk.
If the killer stand and waits for NOED to be ready, then I'd only blame the survivor for misplay... if they do nothing then you have no reason to complain about "giving killer more time" because you can do gens and also destroy totems, have a free game in your own hands.
Yeah. It's just a thought, if they were to remove coh and dh, I would remove noed and pain res too.
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I think they're only rewarding players that p3'd because that means they've gone through the process of losing all their items and all those bloodpoints going down the drain to be able to be p3, whereas people who have leveled up to the point of p3ing without actually p3ing, haven't lost any stuff or had their bloodpoints wasted. That's my theory behind it and why they'll probably keep it that way.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2978854#Comment_2978854
if NOED rewards a killer for not being able to pressure the game, how should be the survivor rewarded for not doing totems at all? at the end of the day, you'd blame the survivor team for not doing totems and congratulate the killer for picking up NOED as a good strategy against the current meta. Right?
Well cleansing totems aren't really the main objective for survivors, they're just tryna survivor and get gens done to escape. A lot of the time there really isn't anytime to be going around and cleansing totems, that just gives the killer more time to potentially kill a survivor, gens are the focus to escape.
A killer can just stand there and do nothing the whole game and then all gens are completed and the killer goes and downs and slugs all of the survivors and suddenly thats a win for him with minimal effort and participation.
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@ResidentEvilSafeRoom said:
Killers will return to the game once these perks are removed from the game. There is no rework that will make them any less obnoxious. Get rid of them ASAP!
Well if yall want to remove 2 survivors perks, then survivors get to remove 2 killer perks. I vote noed and pain resonance. Noed because it rewards killers not being able to pressure gens and when a survivor is hooked next to the totem, it's impossible to do anything about it cuz they'll just camp it. Pain resonance because solo queue is painful when killers use it as no one learns just to let go of the gen before the hook animation is complete thus blowing up the gen, losing progress, and the killer is on their way.
Fair is fair, killers get coh and dh deleted, and survivors get pain res and noed deleted. Ta da
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Solo queue is the only way I play dbd, friends that have dbd haven't played in 2 years and have like a few hours on it soooo it is pAiN. Getting left on hook too long when there is 3 others still in the match, being camped but there's still 3 other unhooked people who can save but even though it's not a bubba, will not even attempt to save, sometimes gens go so slow that everyone dies at 5-4 gens because everyone's to busy hiding in the corner of the map.
I mean this isn't every game, but like 2 out of 10 games I get this bad solo queue experience.
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I would kinda argue that both sides have perks to out perk one another. It's kinda the whole point perks exist, to help out the player and give them a better chance at winning the match. Are gen regression perks annoying when they get rid of a bunch of progress from the many minutes you spent trying to compete that gen? Yes. But it's also annoying when you finally catch up to a survivor and you're about to hit them and they dead hard away. So it really goes both ways, everyone's trying to use perks to gain an advantage, it's apart of the game.
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100% nurse, I hate playing against her with a passion, aaaaaand maybe trickster and bubba. I love bubba's when they aren't face camping but that happens 80% of the time sooo it'd be worth it. If I could have a forth it'd be artist.
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I think mainly it's just cause it's a free perk now, and it's probably the best out of the free bunch
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2974759#Comment_2974759
It's not pity reward if I've done everything right,
that's like, washing 12 cars, and paying them 20$ instead of getting 20$
https://forum.deadbydaylight.com/en/discussion/comment/2974765#Comment_2974765
Perks don't matter if the gens are stuck in time
Yeah if gens aren't progressing then you and your team are just screwed at that point.
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I really hope they get the license back! I would love to see a visual rework for nancy and update steve a little, and new cosmetics from season 4!!! I would also love some new characters added, whether through legendary skins or new survivors or killers idm.
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In solo-queue it's kinda required to play selfishly to escape. And decisive strike is always a needed perk. And then you have 3 slots left for a healing perk, an exhaustion perk and then I like to take either small game or borrowed. Unfortunately just kinda the way it is with how solo queue is atm and tunneling/camping, you can't really experiment with perk builds and go for difficult saves if you want to escape to rank up, I'm currently working on ranking up survivor as I'm rank 1 killer and bronze 2 survivor as I just tend to find killer easier to rank up on.
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I don't see it that much. I only really see it commonly on legion's and plague's because it makes sense with their power. And I never really see plague. I guess it depends on mmr and maybe region
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Thanatophobia isn't a hex perk....
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I think even if mmr was the same on all killers, you shouldn't be allowed to swap killers as people will abuse it switching to a different killer such as bubba just to camp and tunnel just because it's specifically a ttv, an asian survivor, black survivor etc, in their lobby and make it a miserable time for them, as annoying as it is to have to requeue because you decide you want to play a different killer after you've already loaded into a lobby, it's for the best.
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@Brokenbones said:
Funny how it's a summer cosmetic and she looks like she has a cold
Also BHVR knows Feng brings in the big bucks. That Bunny outfit alone probably paid a lot of BHVR employee morgages
like even you said this outfit would have been cool if it wasn't feng, so it's cool if it's Nea or Meg? Who already have tons of outfits as well. Like i don't understand
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2968174#Comment_2968174
Now what exactly do you think we're doing by complaining on a public forum that BHVR reads and uses for feedback, suddenly trying to appeal to Activision???
woah woah calm down, I was talking about the hate she gets specifically because she is feng and how she's hated on more than other characters that also get tons of outfits. I hear x10 the amount of feng hate than felix hate, make it make sense.
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2967997#Comment_2967997
https://forum.deadbydaylight.com/en/discussion/comment/2968085#Comment_2968085
https://forum.deadbydaylight.com/en/discussion/comment/2968102#Comment_2968102
https://us.v-cdn.net/6030815/uploads/UQVJV6P1I13T/fengarsch.gif
Btw Dweet, Meg, Claudy, Nea have even more cosmetics than Feng Min...
Never understood the hate feng gets, because exactly!! Other characters still have more than her and she's always complained about the most out of all of them, also it isn't her fault she's been getting a lot of cosmetics recently, complain to bhvr π
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@Chiky said:
I don't really get it. Why survivors dont have a 1st person POV while the killer does? It would be WAY better that way.
I think with just the way the mechanics of killer is, it requires survivors to need to be able to see more within their radius. If survivors were also put in 1st person they would be at a major disadvantage against killers. If killer was put in 3rd person then killer would have a major advantage against survivors, as that's just the way the game has been made and all killer powers and survivor and killer perks have been made to accommodate 3rd person survivors and 1st person killers.
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@teuzdj said:
I was in a game whit my fiend and when i was injured a Mikaela refused to heal me, the when she was injured she blocked me in a corner, after the killer catch her i t-bagged on her. I think she deserved it.
Nah, I say she started it first and it's fine to poke a little fun at her, it is a video game after all, she will be fine with a teabag. Body blocking and not healing someone actually affects you in terms of gameplay, teabagging doesn't, she'll live π
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@Vyne456 said:
I totally would agree. What about those countries like Africa, Australia, and even Asia and all those countries out there. I mean I live in north America but we wanna have more people doing the contests so BHVR can actually get the other countries to do giveaways and contests out of the world to get more participators and then they actually get a reward for once.
Yes! So many people play this game and it's wild to me to see that it's only opened up to 1 Asian country and 0 African countries would love for them to at least broaden it out to places like Korea, China, South africa, Australia, New zealand, India and more.
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I imagine since it's asymmetrical there's no really way to make it completely balanced. And with this kind of game, balance is very subjective, everyone has different opinions and always will even if the game is skewed more towards killer or more to survivor, it is what it is.
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Yeah pretty disappointing behavior. To go from a full outfit to an out of date charm is pretty ridiculous, no one wants charms especially one that is completely seasonal and is released AFTER the holiday!! AND especially one you have to pay $15 for if you aren't regularly using amazon prime.
I expect 2 new outfits for next month as a sorry, I'll also accept auric cells or shards!!! jk but also pls and ty
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Uh I am honestly way too lazy to read all this. But I agree that range addons for nurse are op. The nurse is already very strong without them when the player knows what they're doing, so she really doesn't need them.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2876519#Comment_2876519
like a neon city vibe would be sick the lighting would be so cool
Yesss!!!
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An all-kill themed map!! It would be so cool with neon lights and I'd imagine it being like a street area or something like the lobby during the chapter.
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It was okay to get. I just equipped Small Game and a boon and went and looked for hexes. Not very interesting though, kinda have to throw games since you'd be wasting a lot of time to turn a hex into a boon if there is multiple, generally not worth doing 95% of the time. Also just a boring achievement to get lol. But all well, it is what it is
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@Mandy said:
Hi, I listed this as a bug and it will be addressed in a future update. Thanks for pointing it out.
Thank you!!
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@Marc_123 said:
I am not sure - after Yui was updates her Makeup is now a bit too much and people donΒ΄t like it also.
Maybe add a little Makeup and reduce Yuis as well.
Yeah not a fan of Yui's makeup either tbh. But that was what they intended to be apart of it and left it out. I would be happy if they went back and toned it down though.
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I like 2,3,4,5,6,9,10. I would be happy if any of those were implemented.
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@ReikoMori said:
His power is thematic to how he functions in his films and it differentiates him from his Walmart clone Hillbilly. They used to share most of the same addons save for the ones billy uses for turning. His power is fine, but the way people play with it is to be highly defensive. Sometimes if someone is being facecamped by a bubba you just have to leave them on the hook. You'll increase your chances of escaping if you just start popping gens.
He will either have to leave the hook or get one kill.
Sometimes you have to sacrifice movie accuracy when you are dealing with them in a game. Some things just don't translate well, specifically in this game being a 4 v 1 online multiplayer game it doesn't work well, as it's not balanced around the unhooking aspect of the game
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2805591#Comment_2805591
What are you talking about xdddd does disabling his chainsaw give you immunity as a Survivor?
Read again; I said 'Immunity to KILLER POWERS. M1 is not a Killer power.
The point is to discourage this kind of behavior which makes no sense at all and which literally prevents a save
Oh no. The dangerous Killer is standing by a hook. Welp! Time to hold Survivor hands and tell them 'You can have that unhook because the game revolves around you' and do EVERYTHING Survivors are vomited as bad ideas over the years: Blind the Killer. Steal his BP. Remove his power. Teleport him away from the hook. Give free unhooks. Pause the sacrifice timer.
Survivors need to stop thinking they deserve the unhook just because they really want it so badly. If the Killer is camping his kill; suck it up and do gens.
It's literally not fair on the survivor being camped, they can't do anything, barely get to participate in the game, but you don't care because as a killer it doesn't affect you. How about we introduce something so that camping isn't so taxing on survivors. There isn't anything a survivor can do to make the killer unable to participate in the game but yet killer's can make survivors not participate by camping from 1st hook till last at 5 gens. Your argument makes no sense. But the major issue with camping is when it is bubba, who you just can't unhook against, no other killer is like that.
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@R1ch4rd_N1x0n said:
Instead of BT as basekit, unhooked Survivors should lose collision, and their hitbox for a little while. That way they can't get tunneled right off hook but also cannot bodyblock. Would be far better than a basekit BT, as that would be very abusable. The question is, what would they do with the BT perk after doing such a thing?
Wow, this is actually a really good idea
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Yeah I still haven't gotten mine... I don't know if we ever will at this point. Some seem to have gotten there's but anyone I've seen that didn't get their's when the shards were initially given out, still haven't got their's. So idk what's going on.
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@SuzuKR said:
Rescue isn't impossible. It's extremely difficult and not in your favor on purpose. That is exactly how it is supposed to be.
Basement Bubba is impossible to get a save, unless the bubba is a dingus.
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@fulltonon said:
Survivors can choose where they down, it's non issue.
If anything, basement should be stronger for everyone... maybe add a teleport ability when someone enter there? things like that.
That sounds broken lol
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@Warcrafter4 said:
The basement is meant to be a downside to the insanely strong structures that it always spawns by.
You're meant to be at a massive disadvantage when dealing with the basement.
So no two entrances would never work as its not meant to be something you can easily escape.
A major disadvantage makes sense. But impossible to unhook a survivor? I don't think that's the intended purpose of basement, it would still be a great place for killers to defend hooks but not impossible for a survivor to at least trade or unhook someone.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2800886#Comment_2800886
Why? If the Survivor got downed by the basement; The Killer's place of power; why should you get an unhook?
I'll say it again; The basement is the ONE SPOT on the map that's supposed to favor the Killer. Why should unhooking be easy if the Killer is there? Because Survivors want it?
I'm not saying unhooking should be easy. But it should be possible. And if a survivor gets hooked in there it doesn't mean they were near basement. Perks like agitation, iron grasp, mad grit, can get survivors far away into the basement. 2 entrances doesn't make it much less oppressive for survivors, its just meant to make it possible to unhook
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@AngyKiller said:
The basement is the Killer's source of power; it SHOULD be oppressive. Survivors SHOULD be walking into a death-trap if the Killer is down there.
No, it does not need 2 entrances just so Survivors can loop the Killer in the ONE SPOT that is supposed to favor him.
But it shouldn't be impossible to unhook someone if its basement trapper or basement bubba.
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@darkshadows8326 said:
Save The Best For Last should lose stacks when the obsession loses a health state just as Remember me gains stacks when the obsession loses a health state.
I don't think it needs a nerf. I think it's pretty fair as is, and I don't even really see it often.
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I think something like this would be great!
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2796860#Comment_2796860
It's always necessary for a killer to do whatever they have to do to secure kills at any time possible. 5 or 4 gens becomes 3 or 2 gens in 2 minutes. Killers have no way of knowing whether they will get survivors who are super efficient or potatoes. As such, I play every game as if I am going to get gen rushed. I try to end chases as fast as possible and will proxy camp when it makes sense ie can get them to second phase or death without throwing the whole game.
I mean, playing like that makes in unbearable for survivors. But I get that it's an option. There's just things that need to be put in place so killers wouldn't feel the need to play like that and so that survivors don't experience that so much.
