opinions?
I want to know all off your negative opinions bout certain killers or perks. even if youre bad at the game or good at the game, because i want to see the differing of opinions. No insulting or arguing please, just open discussion.
I will start first, I hate victor and think his hitboxes are too big, huntress hitboxes seem too big as well but for the most part that is due to the survivor hitboxes vs their body in game. Im a huntress main and i can get some really nasty hits with my hatchets, but one thing i hate bout victor is you cant dodge to the side but huntress you can, if youre in front then youre more than likely dead unless he sucks and lets be real abusing 1 pallet works, but how many times has a victor just came out at an angle and used hitboxes to down you :| maybe im wrong and its all latency but it seems like if huntress hatchets are a truck then victors is a ship
Another thing i hate is meta perks, now when i say meta im not taking into account things like noed which are pretty common at lower rank, i mean THE perks, yall know them. DH DS UB, ive seen an influx in people with these perks in low ranks, now i aint terrible and have played for a while so I know what to do against them for the most part.(even though that doesnt change how oppressive they are) But since i went to bootcamp and then onto MCT for the marine corps, i had ZERO time to play and just got back into it and i had to start against pure babies, it doesnt help that i switched to mouse and keyboard which is 3x times easier for huntress, but what i seen is people run these perks and arent good.
SO what am i saying? simple its a problem for the low rank killers especially ones who are basic chase, low rank killers will be destroyed by dead hard and make a very unforgiving environment, and when people mix the meta perks then its even worse, at the high ranks its just as annoying but its not guaranteed to cause a loss, until you get out of a range killer mindset and realize these perks shine when killers lack control. take an oni, he is an m1 killer until he gets his ability which can negate loops to a certain degree, but lets be real a jungle gym is always safe, if you just wait at corners you waste the killers time and if you have teammates who do gens you will win eventually. but add dh to that and then you extend that loop or hell make it to another loop that you can use for a long time, but due to map layout that loop you BARELY made it to because DH you have a filler right by it which you can chain and then go to a DIFFERENT jungle gym.
Now everyone knows these issue but why i dont like it especially is simply put it rewards going down and being injured. DS is a perk that is there for a reason, but ive seen so many people wreck me and others without dead hard, dead hard is just an extra slap in the face, and dead hard for distance is literally one of the strongest survivior actions. Unbreakable isnt as important unless you are STRUGGLING. So many people complain about UB when they can down the surviviors fast as crap.
This is only some of my negative opinions on this games killer and survivor meta, although id love to tell everyone all my negative thoughts and positive ones... that would take too long and we all know in this forum some people are going to start an argument instead of being respectful and just sticking to the purpose.
let me know youre guys thoughts on whatever you hate or love about perks, killers or even mechanics!
Comments
I do not like playing against Artist. She shuts down loops too efficiently and I am someone that generally likes to loop. For me, it creates boring gameplay. I also do not like Dead Hard as I feel like I can make a great mind game or read on another player and have it be ignored and then that play extends the chase once more.
I like playing as Artist but playing against her is pretty miserable. I think nurse needs to be nerfed, she is just very powerful, and I think there are little things that could be tweaked that would all together balance her out more. I love demo, he's probably the most fun I've had with a killer in a while. DS is a really important perk that I think should be in every survivor build, with the amount of tunneling I see in games now, I cannot live without it ๐ And I love BBQ, aura reading AND extra bloodpoints??? Sign me up!!
Which actually brings up a good point, the survivor equivalent of bbq is we're gonna live forever, which I think needs a buff as it's really only good for bps and the picking up survivors off the floor part doesn't come in handy very much, like killer gets aura reading and survivors get heal downed survivor a bit faster.... wish it was something else a little more helpful.
That is very well said, sadly I never get to go against artist much, I've only had her I think 3 times. Therefore, I don't know what you're talking about too much. I wonder how good a good artist is?
People who dont play Twins: Victor hitboxes are OP you cant miss
People who play Twins: Watch a twittch stream of a Twins main they miss constantly.
XD so true, whenever I would run slugging perks or I should say anti, I would get zero value. Technically the bbq and WGLF should be basekit. It encourages altruism and spreading hooks. which means more chance to pip and get points... what do you think? Yeah artist seems like she can make you suffer but sadly I have not gone against good ones :( Also yeah nurse is strong as hell. Tbh her add ons are where the problem lies. Good nurses are meant to make you struggle but giving better fatigue and recharge is just insane!
Yeah thats the worst part! Latency makes it that we never know. Regardless his hitbox is big not OP. LIke did you know huntress can hit you over hay with a fully charged hatchet? its crazy!
Yeah I totally agree with everything! And especially with nurses range addons, they are insanely strong, no matter how much distance you get from her she just blinks her way right back to you and now you're on the floor lol.
Agree with Victor mele range disagree with Hatchet hitbox, it's a ping that makes it look big, the hatchet fits through very small gaps, they can't make it smaller
that would turn into Trickster knifes that injure instantly
I mean tbh she has counterplay, but its pointless against the really good nurse. if you double back and they fall for it then bam! but a really good nurse will notice that pattern and just keep changing. luckily most players who are decent are just like us so you have to be the first to change your pattern when you see youre getting caught. I did that against a nurse and instead of being fancy and baiting her blinks i kept running and it worked and when she got stressed then doubling back worked.
Oh I know that, i mean in certain cases, but its mainly the survivor hitboxes i totally mispoke and will fix that :) the angle survivors run and their hitboxes make it look way worse, but the vertical hitboxes are pretty bad for survivors, but it seems to be random too'
Yeah, it's only the really good nurses that are painful to go against, because when people know how to play her well, she is extremely power compared to any other person who knows how to play a specific killer really well. She's hard to play as at first, but when you get that hang of her and know your way around, she's pretty painful to play against lol.
random vertical?
no no, that's based on how much the hatchet curves over environment,
you know the more you charge hatchet the less it curves and travels further
My things I wouldn't mind seeing tweaked are mostly minor, but looking over the list of killers and perks:
Oh, right. Let's nerf Twins more...
I main huntress XD hay bales can be shot over with a straight shot fully charged and get a hit, thats a lot of vertical height
You cant do LT walls and those are the fairest. She broken but BHVR gonna BHVR. Hitboxes are too fat on her Huntress and Blight but who cares and Nurse sometimes gets hits and misses pallet stuns but game is broke like a will smith joke.
I don't like how the large majority of killer perks you have to earn to use them meanwhile survivors get perks like exhaustion where.. wow you have to start running, vault a window, or be injured to use them (even with an instadown killer you can remain injured to still get 2 health states).
Not to mention unbreakable where you just invalidate a playstyle and makes up for your teams mistake of getting snowballed.
that's how hitboxes work, they are usually bigger than the model you see