ShyN3ko
ShyN3ko
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@alivebydeadight said:
@ShyN3ko said:
@alivebydeadight said:
your english is fine dont worry, but I have asked the same question, this hex is way to weak, sounds good on paper, actually people hit skill checks sometimes without listening for the ting and really this just wastes the perk, or just gen tapI would use this perk on pig.
But its a totem perk.
And i must hook people.
So i better use Hex:Devour Hope.well, pig its nice on due to the perk causing a delay and jigsaw boxes having sonic timed skill checks, but devour nope gets destroyed within seconds, ruin is a better choice between the two
Ruin gets destroyed rly fast,too.
So totem perks are rly risky.
When survivor destroy them, the killer wasted a perk slot.
When survivors doesnt destroy them, they have a rly hard time.
But lullaby isnt so strong.
The killer must hook 5 people.
And then survivors must more concentrate on gens.
I dont waste a perk slot for it.
Because its rly risky, but isnt rly strong. -
@Rebel_Raven said:
Because it can be really powerful against a lot of people.It would be hell doing generators if no one could stop it. Especially at 5 tokens.
It does need to be harder to find, though, as do all totems.
No notifications might be fair. They will get the picture eventually.
All in all totems are made to slow the game down.
A hard to find one, like Lullaby, or Ruin can easily change the pace of the game.
An easy to find one is a bad joke.Yes this perk can destroy people.
But its not rly strong vs skilled people.
The killer must hook 5 persons.
And then the survivor must concentrate more, when they do gens or jigsaw boxes.
And its a totem perk.
I would make that lullaby isnt a totem perk.
But this perk doesnt effect healing actions.
Only gens and jigsaw boxes. -
@alivebydeadight said:
your english is fine dont worry, but I have asked the same question, this hex is way to weak, sounds good on paper, actually people hit skill checks sometimes without listening for the ting and really this just wastes the perk, or just gen tapI would use this perk on pig.
But its a totem perk.
And i must hook people.
So i better use Hex:Devour Hope. -
You want that killer have a unfair game?
Because its a 1 vs 4.
Dude, killer is the powerrole.
Why should the powerole have a "unfair" game?
And btw this game is survivor site.
Sure the killer is faster and has an ability.
But survivors have tons of informations about everything. -
@StalwartXX schrieb:
Timer always seems a pain to read to me when I'm playing pig. I never know how long is left on someone's timer.As for the jumpscare thing, my reasoning is as follows. I prefer tension over jumpscares in horror, also picture the scene if you will....
You're crouched, creeping towards a survive who's rummaging through a chest, you're just trying to close some distance to have an easier dash n slash......then that jumpscare goes off and the person legs it. That's IF the person freaks out. If they're like me and they've not been phased by a jump scare since the 1995, then it'll just be pointless. They'll carry on their searching, ignoring the jump scare.
Ok now i understand.
Thx that you explain it. -
@MegMain98 schrieb:
Why does The Pig have to know what the time on the timer is? There is no point. It is only meant to be a time waster, not particularly your main killing mechanic. It keeps survivors off of generators while you go and chase the others. Most Pig players tunnel the bear trap survivor anyways.I don’t see how The Pig needs many buffs, she seems pretty balanced to me. Some QOL changes could be used (like some of the ones you mentioned) but she doesn’t need any HUGE buffs like Wraith did.
I do however like the idea for “Amanda’s Secret”
The Pig timer is just.
Its frustrating for me.
Its just destroy the horror feeling, when survivor get so many informations.
Like ######### a timer and the sound?
And the "buffs" are just comfortable things.
Just for a better gameplay feeling. -
@StalwartXX said:
Buffs:
1. Yeah ok, I'll give you the vision height one.
2. Pointless, survivor's don't care as they know as soon as chase is broken to find the box, whether its close to snapping or not.
3. Pointless and weird, why would the boxes suddenly materialise because they had a trap on their head? Also, wouldn't matter as survivor doesn't care about the boxes too much until the trap is on.Addons:
1 + 2: No, I don't really understand what the aim of these perks would be. Making the timer sound as if it's almost run out when it hasn't? But then if that's what the rare one did to confuse people, the one playing the theme song is just a waste of an add-on.
3. This would be handy, I approve.
4. 4. shakes head sternly and disapprovingly- only a comfortable thing for the pig, because she cant see the timers.
And she need this thing for the addons 1 + 2. - yeah sry i mean the aura from the jigsaw boxes(Rule no.2)
Addons:
1 + 2: when survivors cant see the timer, then they must listen to the ticking sound from the traps.
And with this addons they dont know the time.
Nothing special, thats the reason why this addons are only rare and very rare.
4.can you explain why not?
Why are Jumpscares bad in a horror game?
- only a comfortable thing for the pig, because she cant see the timers.
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@PigMainBigBrain said:
Id definately take that Amandas secret add on that would be nice instead of the current version of amandas letter. That is to say, if the current version of Amandas letter was a default part of her kit then your idea for the bonuses of Amandas Secret should replace the current pink add on. I don't think its a good idea to replace amanda's secret though, its still a good add on just maybe needs to be reworked so that it shows the aura of someone trying to remove the bear trap.I wouldn't touch ruleset number 2 either as its made so that you jump scare people not the doll....
kinda odd suggestions in this post...
There are just idears.
They can still get reworked.
And i just wanted a usefull ultra rare addon combination(Amandas Letter + Amandas Secret) -
I thought this,too.
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My opinion:
NOED is fine.
Survivor can counter this perk with and without an other perk.
But yes, maybe NOED need a rework.
But other perks,too.
Like DS, Adrenalin and Sprintboost.
DS is just unfair, because there is no counterplay without an other perk.
Adrenalin is the opposite to NOED.
And Adrenalin is little bit unfair, because the killer cant counter Adrenalin without an other perk.
But the survivor waste 1 perkslot, if they dont get all gens.
And Sprintboost is like DS.
Unfair, the killer cant counter it without an other perk.
And it needs no skill to use. -
4 reverse beartrap kills.
I want a achievement for this. -
@donato said:
It's so easily counterable when it's on the obsession and it's very unlikely to activate when it's on a non-obsession player. How exactly is this perk too strong?Ok, explain it.
How to counter DS without using a other perk in every situation. -
Because we are nice people and we enjoy the salt

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@PiiFree said:
The best insults so far:
Literal:
"[BAD WORD] I hope u will die in pain u ugly monkey with protruding ears get cancer"SWF lose vs Freddy= Killer is a noob
Great logic. -
@Unicorn schrieb:
Since I have my msg's set to "Friends Only" on PS4, this person decided to friend request me with what was on his mind. I was playing Killer.(K Y S = "K i l l U r s e l f" for people who don't know)
:chuffed: 💜
1 survivor wrote this under 7 screenshots by me, because only friends can write.
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@Master schrieb:
@ShyN3ko said:
@alivebydeadight said:
wow, clap clap clap clap clap kiddo pulls out his good ol' excuse, it was the lag or lagswitch the pig sometimes looks like she teleports as she uses ambushMy fav is still "noob camper".
When i play Freddy.Some survivors are just adorable

thats true
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@PhantomMask20763 schrieb:
My favorite is "Stupid camping Freddy can't even play the game right"Yeah camping with Freddy is always a good idear.
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@Vietfox schrieb:
This is from a salty killer:
Ok so i was playing with friends, 3 but 1 were at the exit gate. I rescued the 4th one (i had BT) but i got downed, then when LF tried to pick me up the friend i rescued used the flashlight and we all 4 escaped. That's what my friend got after the match.i hope this killer get banned
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@alivebydeadight said:
wow, clap clap clap clap clap kiddo pulls out his good ol' excuse, it was the lag or lagswitch the pig sometimes looks like she teleports as she uses ambushMy fav is still "noob camper".
When i play Freddy. -
@JanTheMan said:
I think I saw that it reduces the time by 1 second, could be wrong thought.I cant test it

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@JanTheMan said:
You're better off using Tampered Timer (makes the RBT activate in 2:00 rather than 2:30 plus Jigsaw Sketch (adds an extra Jigsaw box making the chance for the to get the trap off 20% compared to 25%) or just Crate of Gears to increase the search time if you don't want to rely on RNG for your head pop.normally i use exact that.
Jigsaw sketch + tampered timer.
But i just test the gears, because they reduce the trap placement.
The animation is funny and the time by the jigsaw boxes are crazy.
But i cant test the exact time, because nobody plays DbD from my friendlist. -
I always write "gg".
But when i win games,
survivors just write "nice tunneling and camping".
I could understand that.
But not when i play Freddy. -
@Blueberry said:
They're still deadly if they don't get taken off. Making them so deadly that they have to start 99%'ing gens can backfire badly. Then you would have solo's that just want to troll each other and slam the gens on them. With how deadly you are wanting them that could be a death sentence quite easily. Seems you are balancing them around a swf group which have some heavy implications on the solo's. With the other changes as well, I think her pressure would go up substantially as well so you wouldn't need as much as you do now.
Yeah i think you are right.
Maybe the devs should make a voice chat and buff killers.
Because DbD should be a Teamgame. -
I made a buff.
What do you think about it?
https://forum.deadbydaylight.com/en/discussion/33262/pig-buff-concept#latest -
@Blueberry said:
@ShyN3ko said:
@Blueberry schrieb:
This feels like a lot of unnecessary work load.All she really needs:
Higher crouch view point
Remove the stupid sound from her ambush
Rule Set #2 in base kit
Survivors don't see RBT timer, killer doesBut the problem with the reverse beartraps is not solved.
Because in the current status, they just do nothing.
Maybe 1 min waste time not more.I think it does actually.
Rule Set #2 will slow them down a little bit. Your changes are making the traps more deadly, they aren't supposed to be. We just want them wasting a little more time. Maybe the guaranteed not first box, but that's about it.
They must be more deadly, because survivors doesnt care about this traps.
"Oh, 4 survivors wears traps, lets make gens."
And i think its a problem.
Survivor should be punished if they activated a trap.
And after some learn phase they dont activate gens anymore and the old 99% gen tactic will come back.
DbD should be a teamgame and the traps are a good first step. -
@Blueberry schrieb:
This feels like a lot of unnecessary work load.All she really needs:
Higher crouch view point
Remove the stupid sound from her ambush
Rule Set #2 in base kit
Survivors don't see RBT timer, killer doesBut the problem with the reverse beartraps is not solved.
Because in the current status, they just do nothing.
Maybe 1 min waste time not more. -
Just make her naked.
And make DbD FSK 18.Just to be clear.
This is a horror game and some people want remove mori, because they are to brutal.
FSK have a reason. -
@Khroalthemadbomber schrieb:
A big problem for Pig as well is that her add-ons kinda suck, specifically the ones meant to effect Jigsaw boxes. Another issue is the fact that the box that will set you free is decided the moment the RBT is placed on your head.A way I'd tweek the add-ons is make them seem more machine driven for the box add-ons. That is to say take the add-on that gives survivors more skill checks on boxes and have it so it can occasionally have the skill check needle spin the other way. Have it so the correct box is not chosen right away. Have it literally be a roll of the dice. Amanda makes unfair games, so have her add-ons effect the probability that this Jigsaw box will give the key or not. In turn, have luck offerings played by survivors counter this by a limited margin.
For the perk Surveillance, have it so at rank 3 the Pig can kick up to three generators. Each generator will alert the killer that a survivor has touched the generator the moment it happens with the alert bubble and a momentary Rancor like effect, revealing momentarily the survivor that touched it and not alerting said survivor. This lasts until the generator is touched and must be reapplied. Each rank of the perk will allow an additional application of the perk. So one for 1, two for 2, and three for 3.
Surveillance is a useless perk and the devs should do something.
I think someone create this perk while he drinks alcohol.
And your right, many addons arent good.
But i think i reworked them pretty good, or not? -
@Salty_Pearl schrieb:
Pig just needs (imo)- Combat Straps as part of her base kit.
- Survivors can no longer remove the RBT at the first Jigsaw Box and cannot remove it when it's not activated.
- Raise the camera when crouched.
- Movement speed when crouched changed to 100% (4.4 meters)
Yeah ,but the traps are little bit boring for survivors.
Everybody do gens and nobody dies.
And no punishment for activate deadly traps, because this high timer. -
@Avariku schrieb:
mind you those good plays occurred at rank 10. Yes, I could probably rank up higher, but most of the time I play friendly and try not to hook people if I know they're going to die.
(I do love it when they die from traps though, but that is extremely rare. 1/50 games or so?)Its to rare.
I mean survivors doesnt care if somebody wears a trap.
They just do gens and nobody dies.
And no punishment. -
@Avariku schrieb:
I main amanda and I definitely think she could use a little buff.
nothing major since I really don't have a hard time getting kills with her and have even destroyed a few tryharding SWF teams with her.but I will say the crouched vision would be a big help and the combat straps being added as base kit would too.
the problem is that her RBT is barely a minor inconvenience sometimes and most of her addons honestly do far more harm to her than to the survivors.
My opinion, the traps are little bit boring.
2,3 min timer and nothing more.
The survivors shouldnt activate gens, when someone wears a trap.
But nobody care.
But yes in the right hands she is rly strong.
And some addons are useless. -
Would you like this buff?
But im sry, im not BHVR.
https://forum.deadbydaylight.com/en/discussion/33262/pig-buff-concept#latest -
@PhantomMask20763 said:
@ShyN3ko said:
@PhantomMask20763 said:
Well, I think you're looking into it a bit too much. All I would put on the pig is make combat straps base kit, normal movement speed while crouching, raise the camera a bit so you can actually see above the grass and add one extra jigsaw box and reverse bear trap. She relies on rng with the rbts so if we added one more it would decrease the chances of getting it off. If it was up to me though I would remove rng from the game entirely and completely rework the rbts but you know, it's not up to meYeah, but i have fun to make things like this.
I can tell, I can agree with reworking some addons though because right now Amanda's secret is pretty bad and Amanda's letter is pretty underwhelming for an ultra rare
Only 1 trap is rly hard.
And Amandas secret hurt when you use it. -
@PhantomMask20763 said:
Well, I think you're looking into it a bit too much. All I would put on the pig is make combat straps base kit, normal movement speed while crouching, raise the camera a bit so you can actually see above the grass and add one extra jigsaw box and reverse bear trap. She relies on rng with the rbts so if we added one more it would decrease the chances of getting it off. If it was up to me though I would remove rng from the game entirely and completely rework the rbts but you know, it's not up to meYeah, but i have fun to make things like this.
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DS is Op, because you need a other perk to counter it.
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@The_Crusader said:
But survivors don't do gens that's the issue. Because either they feel bad about letting someone die on their first hook, or they don't want tk be oenalized for points.So the killer walks away from the hook a little bit to bait the survviors to unhook, they do it, then the killer runs backto catch the unhooked survivor becore they can get away.
Don't give me this garbage about "rush gens" because you have absolutely ZERO control over what other survivors do. Hence ehy I said it's only worth playing in SWF. Plus there's the fact that its just boring.
And its hard to tell how good the survivor is at looping because they only get 1 chance at it. After the first hook the killer will never let them get away.
Its a garbage toxic playstyle and its about time people that only played killer stopped making excuses for it. Especially given how much you all complain about how survivors play.
I play both.
To play survivor is still fine.
Gens are boring, but the chases are rly good.
Dont unhook the survivor to fast.
Rly, when the killer is near then dont unhook.
Gen rush is a frustrating thing in High Ranks.
When you think your teammates arent good.
Then play killer like Trapper,doctor,freddy or pig.
And enjoy the tea-bagger by the exit gates. -
- You dont must escape for ranking up.
- DbD is a teamgame.
1 survivor should have the power from 1/4 killer. - This game is still survivor fav..
- When the killer tunnel 1 person, then 3 other survivors doing gens= no map pressure.
- When the survivor cant loop or cant make good mindgames, then its normal that the killer tunnel him/her.
Because its a fast kill = only 3 survivors doing gens. - Do you remember the past time from DbD?
To play killer was impossible, but the most killer mains just played the game.
And now this killer mains got a better time.
And this killer mains are rly strong, because they win games in the past from DbD.
Sry for my bad english.
-
I use every time Dying Light,
because so many survivors ragequits. -
I didnt mean this kind of informations.
I mean the killer perk notifications.
Example:
When you hit a survivor with 3 Devour Hope Token, the survivor gets a notification:
"The Killer use Devour Hope,search a totem".
When you Make your Choice gets triggered, the survivor gets a notification:
"He can one shot you for 60 seconds, hide or you die".Reverse Beartraps......................
The survivor see the timer and they have the sound.
And the pig doesnt has a timer.
Who design this?
This little thing is rly frustrating, because its just bad gameplay design.This kind of informations should be deleted.
Because the killer doesnt get any informations.
Its kinda unfair, when 1 side have all informations and the other side as 0 information.
And this would be effect solo player and SWF groups.
When the killer perks be hiden in the end game chat.
And sry for my bad english. -
I would say yes , but i cant.
Survivors have tons of informations about everything(Devour Hope,Make your choice,timer from the reverse beartraps, ruin).
Every time they get a warning, what the killer use.
So if this would be the only informations for survivors, i would say yes.
But with the current state, i say no. -
BBQ and NOED arent noob perk.
Because survivor can counter this perks without an other perk.
DS is the only noob perk in this game, because you cant counter this perk without an other perk. -
And btw, why must we grind bloodpoints on the PTB?
Just give all addons and perks for every killer and survivor.
Its called Public Test.
Not Public Test, if you have enough bloodpoints. -
Surveillance
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@Edilibs schrieb:
Your right about that! Hey, that would be a good buff for Pig. She's my alternate so im always trying to find ways to be the most cheap with her. What else would you suggest so that she gets buffed to Myers, Clown Billy tier? What set do you run? Right now Im running Sloppy Butcher, BBQ & Chili, Hex The Third Seal and Nurses Calling. I think her Red add ons are horrible, I will never use them.
My Perk Build is:
-Make a choice
-Nurse Calling
-Devour Hope
-Dying Light(dont ask,i use it always)Addons:
Rule No.2 and 1 extra helmet or tampered timer and jigsaw sketchPS:Sry for my bad english.
-
Survivor-favored.
Because survivors have tons of informations and the killer has no informations.
And they made some bad gameplay designs.Example:
The Pig doesnt see the reverse beartrap timer, but the survivor see it and hear it. -
I have a extrem solution.
Dont give survivos information.
Delete all informations for survivors.
The killer get no informations.
Why should survivors get informations?
In a 1 vs 4 game? -
Sry for my bad english.
I just copy and paste some thing from me:
Example:
The Killer is behind you and his weapon is infront of the survivors hitbox.
Befor the weapon hits you, you activated the animation for stunning the killer with a pallet.
While you do this animation, the weapon from the killer is inside of the survivor hitbox.
The survivor hit the killer with the pallet and the killer hit the survivor with his weapon.
Both things will happen.
Killer is stunned and the killer hit the survivor with his weapon.
This is absoluty fine. -
Sry for my bad english.
You want a reworked vaquum pallet.
And vaquum pallets were a rly bad thing.
Example:
The Killer is behind you and his weapon is infront of the survivors hitbox.
Befor the weapon hits you, you activated the animation for stunning the killer with a pallet.
While you do this animation, the weapon from the killer is inside of the survivor hitbox.
The survivor hit the killer with the pallet and the killer hit the survivor with his weapon.
Both things will happen.
Killer is stunned and the killer hit the survivor with his weapon.
This is absoluty fine.Like Malakir said:
Drop it eralier. -
@Blueberry schrieb:
Well, to be honest we could say that about A LOT of the killers they've released. Almost all of their killers have already received or still need to receive their reworks/buffs. They release killers at such a weak power level and never quite hit the mark. They're so afraid to release something strong. The worse part is that they still havn't learned from this. Even though they are having to go back and make all of these reworks, they are still releasing new killers in those states to where they will be needing a rework a year from now.That is so true.
Btw: Surveillance
I think they created this perk drunk. -
@Blueberry schrieb:
That would actually be a pretty good quality of life change as well.
I rly dont know why she cant see the timer.
But the survivors have the sound and the timer.
What did the gameplay designer thought?