Shroompy
Shroompy
About
- Username
- Shroompy
- Joined
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Comments
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3240681#Comment_3240681
I know I have the unpopular here, but from my own experience I am so much better with Pig than Billy since his nerf.
Stealth goes a long way for me, and combine that with Pig's traps she's pretty strong when used correctly. She was the first killer I ever played and mained tbf, so I'm a little biased.
Also using Billy's chainsaw on console is a drag.
Sorry not Sorry 🥸
Its because Billy is probably the hardest killer to learn and even play. His power is very unforgiving and gets punished heavily for mistakes.
How ever once you surpass that initial barrier, he's very fun to play and is pretty solid. Even on Console.
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killers not being able to switch killers is because of MMR, not a bug
also it really aint that big of a deal.
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sick bro
but like killers can be toxic too
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Well the killer is indeed a Knight
But not a For Honor chapter :(
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3237771#Comment_3237771
I don't have the exact numbers handy, but I can confirm that there's significantly more than 100 people work on DBD.
so google lied?!
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3237726#Comment_3237726
Okay... but I'm not just on about one small part of the world, if that was the case many places have the top developers etc.
And once AGAIN, I know they have made other games iv played them.
But you didn't answer any of the questions and then say I dont have any knowledge and try to insult me saying it takes 2mins to think.
Just because I say they shouldn't focus on other potential big games doesnt mean they solely have to work on DBD. It's just smart to use the majority of your company on the game which actively grew them, no need for another death garden...
"one small part of the world"
When it comes to gaming, Canada isnt just "a small part of the world". Im sure you wouldnt consider Ubisoft a small company even when comparing them to any other gaming studio around the world. (which as far as Im aware, is their only competition in Canada)
And why would I answer the questions when you already know the answer? Of course DbD is their biggest success, but again no gaming studio puts all their eggs in one basket. Just a quick google search shows that BHVR as a whole has roughly 900 employees, and only about 100 of which work on DbD. (its not like DbD is failing either, and doesnt look like its going to any time soon) This shows they have more than enough wiggle room to experiment with new projects and potential big releases to expand even further. Which was shown to be something their doing with the last BHVR Beyond Livestream a few months back.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3237703#Comment_3237703
Tell me you kiss their behind without telling me lol
Seriously which game made BHVR as popular as it is? Which game is actively played with a huge community? Which game is their biggest success?
Theyve been one of the largest gaming studios in Canada before DbD was a thing lol
As for your other question, theyve made many other games over the years, DbD is just what theyre most known for since its their only live service game (atm anyway) There is not a single big studio out there that devote all their resources on a single project, and if they do theyre making a desperate attempt to try to climb back up and are clearly on the decline
Its not me kissing their ass, its just having basic knowledge on this kind of stuff which takes less than 2 minutes of thinking to figure out
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3237659#Comment_3237659
Yes I know, i played games like naughty bear but my point still stands.
DBD is an active game, the others arent and some even mega flopped and could barely last.
When their biggest game cant have a teams to rotate the week it's not good.
https://forum.deadbydaylight.com/en/discussion/comment/3237660#Comment_3237660
Yeah last big game they tried to push with DBD failed rather fast, I cant even think of the name it latest so little it was another 4v1. Point being is they should focus on one game.
https://forum.deadbydaylight.com/en/discussion/comment/3237665#Comment_3237665
Just stating facts I dunno what to say
tell me you know nothing about game dev without telling me you know nothing about game dev
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@EntitySpawn said:
BHVR should focus on their own game, they struggle enough with that as it is and dont even have a team working 7days a week...
lol
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3236443#Comment_3236443
So you've never had a survivor correctly guess when you were gonna use your power?
yes i have
but that's basically saying Nurse is dogshit because sometimes you miss a blink
majority of the time when you use your power at loops, youre getting a hit
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Depends on the map and group youre going against
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I think its just flavor text, which is a shame because seeing Plague puke Blight or Oni exploding in Blight instead of Blood would be cool to see
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@danielmaster87 said:
Killers who are easy to loop are fun to play against. I've seen this with Wraith, Freddy, Pig, Demogorgon, Artist, Dredge, Wesker. Once you find the counterplay, it's just execution. You don't put yourself in a disadvantageous position, they can hardly use their ability on you.
if youre getting looped as Artist or Dredge, youre doing something wrong
Wraith and Wesker can be looped, but usually dont over commit to chases
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boy ive been here since 2017
aint no killer ever called "The Twins"
and if there was Id probably kick the ######### outta that goblin lookin thing
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8/10
maps and medkits need looking at
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3235838#Comment_3235838
And then there's me 💅
I think I might be the last non-mod Forum Veteran there is
Im just that forgettable huh 😩
(assuming were going off when you joined the forums)
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3235629#Comment_3235629
What if all 4 surv run CoH?
Then thats 25% of their total perk slots that they could get the same value out of just 1
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wouldnt make a difference
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From a quick breeze through the thread it seems like something isnt made clear
When Legion uses their power, (Feral Frenzy) and successfully hits a Survivor, they gain Killer Instinct on every other Survivor within their Terror Radius not suffering from Deep Wounds. Killer Instinct reveals the location of Survivors, so when paired with being able to easily get a Survivor injured it makes it very difficult to hide against Legion and isnt worth doing more often than not.
With that being said, pretty much every tip given here is fantastic. Hope I cleared up a few things <3
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Its honestly a pretty good laugh and writing is pretty good
I was actually working towards a funny steam review by afking hours. Kinda stopped at 160 something hours tho
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could say the same for killers who DC the moment they see a map they dont like
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Matchbox
and that one green addon
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CoH really aint a problem and wastes A LOT more time than people realize
what does need to be addressed, are medkits.
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@Okonar_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3234796#Comment_3234796
I like the blood look thing, they should reimplement into the game. Mangled would prob still be fine the way it is because boons are still a thing as well, 15% would not be worth using
Mangled increases healing by 25%,
meaning if it were to stay like that it would look something like this with scaling
20
22.5
25
27.5
30
as opposed to:
18.4
20.7
23
25.3
27.6
CoH really isnt that much of an issue even nowadays and certainly wouldnt be if these changes would go through. (other than on maps like Ironworks where its difficult to access the totem)
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Very often, and its been like this for years. People know that medkits are strong but they dont understand really how strong they really are.
What Id do to fix that is increase the amount of charges it takes per heal. First heal takes 16, then 18, 20, 22 and then 24 would be the max. Because of this change I think Mangled reducing healing speed by 25% would be too much, so reducing that to something like 15% seems appropriate.
To also show what stage a Survivor is at, they could reintroduce the bloody look Survivors would get when healing (was only in 1 PTB) so a killer could have a better idea of how much potential time that Survivor could be wasting
This isnt only a nerf to healing, but again to Medkits as well as they wouldnt get as much value out of them thanks to the increased amount of charges it takes.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3234447#Comment_3234447
It's supposed to give halloween items. For killwes either dowsing rod or blight syrum
where does it say that?
As far as Im aware it just has a higher chance of having those, but it aint guaranteed
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@HoodedWildKard said:
So i brought a halloween mystery box on the twins bloodweb and it gave me a dusty noose. Like what?
whats so weird about that?
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The reason why its in a slot like that is because killer powers are coded like items
There used to be a bug back in the day that allowed all killers to use what ever power they pleased (Al though there was only 6 killers at the time, Hag being the most recent)
Most common combo youd see is Chainsaw Myers
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well it is a horror game after all
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3233235#Comment_3233235
That's actually a really good attempt to rework him, I like it :D
thank you :)
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he had us in the first half not gonna lie
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I honestly think he needs another look at, but in a way that keeps Overheat
Ive made a post a while ago that has an add on pass and a change to Overheat, which can be found here:
@Shroompy said:
Introduction
Hello friends, this is Shroompy (at least according to my username) and today I'm going to ruin yet another killer perfectly in my own image
Now Hillbilly is a tricky one as he's probably a community favorite in terms of playing as and against. I'm normally pretty nuclear when it comes to making changes (in a good way of course!) but Hillbilly is more going to be a few number changes. Now of course its not in Shroom Boom Boom fashion to touch up a killer without changing at least SOMETHING. So, I'm gonna be looking at all his add ons and giving him an add on pass!
Enough with the chit chat lets get that rework goin'
CHAINSAW CHANGES
- Increased Chainsaw sprint speed from 9.2m/s to 11.04m/s.
- Increased Chainsaw charge time from 2.5 seconds to 2.8 seconds.
- Decreased Chainsaw successful hit cool-down from 3 seconds to 2.5 seconds.
- Decreased Chainsaw missed cool-down from 3 seconds to 2.5 seconds.
- When initiating a Chainsaw sprint, for the first .75 seconds you cannot bump into objects.
- Changed "roar". Only triggers after getting a Successful Chainsaw Hit.
Overheat changes
Overheating the Chainsaw no longer disables it.
While Overheated:
- Using your Chainsaw will pause heat dissipation.
- Successfully hitting Survivors with the Chainsaw will only damage them for 1 Health State.
- After finishing a Chainsaw Sprint by any means, you suffer a 3.5 seconds cool-down.
These changes aim to make the Hillbilly feel better to play and make one of the more fun aspects of his kit being curving more accessible
add on Pass
The Hillbilly has some pretty lack luster add ons, so lets change that!
Some add ons I think are fine and will remain exactly the same, how ever the majority of them I feel are very situational and even then aren't really helpful.
The new/changed add ons will have an asterisk ( * ), those without an asterisk will be add ons that are exactly the same
Common
* Old Chain Brake
A safety mechanism for the Chainsaw. While its seen better days, its still better than most stock ones.
- Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 17%.
Junkyard Air Filter
A cracked and dusty filter which still manages to work better than the stock model.
- Increases Overheat limit of the Chainsaw by 20 charges.
* Heavy Clutch
A well-made clutch that keeps the chain moving smoothly.
- Increases the time you cannot collide with objects when starting a Chainsaw Sprint by 67%.
* Speed Limiter
A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant safe speed.
- Grants 100% Bonus Bloodpoints post trial.
- Reduces Chainsaw Sprint movement speed by 17%.
Uncommon
* Spiked Boots
Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step.
- Increases Turn Speed during the Chainsaw Sprint by 28%.
Punctured Muffler
A roughly modified muffler that allows for extra air flow.
- Increases Chainsaw cooling speed by 50%.
* Off-brand Motor Oil
Affordable oil, used to reduce friction as well as increasing the longevity of the chainsaw.
- Increases Chainsaw missed cool-down recovery speed by 12%.
* TV Antenna (Replaces Death Engravings)
An old TV Antenna, it reminds Max Jr of the little peace he had. Greatly motivates the user
- Increases Chainsaw Successful Hit recovery speed by 12%.
* Low Kickback Chains
A specialized chain that reduces the likelihood of kickback.
- Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 33%.
RARE
* Ma's Tooth
A cracked and bloody tooth dropped by Evelyn Thompson during her murder. Fills the user with rage and sorrow
- Decreases Chainsaw Charge Time by 12.5%.
- Does not stack.
* Thompson's Mix
A special oily substance used in the lubrication of all machinery, concocted by the Thompson's themselves.
- Increases Chainsaw Missed Hit recovery speed by 20%.
* Glass Shard
A piece of glass taken from Max Jr's only friend
- Increases Chainsaw Successful Hit recovery speed by 20%.
* Doom Engravings
Engravings found on the Chainsaw body representing the dark beast that lives in the Fog. Fills the user with determination.
- Increases movement speed during a Chainsaw Sprint by 15%.
* Thompson's Moonshine
A strong beverage made from corn and a recipe passed down in the Thompson's family.
- Increases Turn Speed during the Chainsaw Sprint by 44%.
- Increases Cool-down time after hitting an obstacle during a Chainsaw Sprint by 28%
VERY RARE
* Tuned Carburetor
Despite being caked in dirt and oil, this carburetor has been well adjusted.
- Reduces Charge Time of the Chainsaw by 25%.
- Does not stack.
* Pa's Hand
The severed hand of Max Thompson Sr, used to endlessly beat and shove Junior around when he wasn't listening . Gives the user a sense of direction.
- After getting a Successful Chainsaw Hit, any Survivor within your Terror Radius is revealed by Killer Instinct for 3 seconds.
- Does not work if Overheated.
"Come on! Show 'em Boy!" -Max Thompson Sr.
* Pighouse Gloves
Rancid smelling gloves, soiled with unknown substances. Despite everything wrong with them, they do have thick fabric.
- Grants the ability to trigger the Dying State on Successful Chainsaw Hits while Overheated.
- Increases Chainsaw Charge Time by 25% while Overheated.
"Ain't no mess can stain a hard-workin' man's soul." -Max Thompson Sr.
Apex Muffler
A masterfully crafted chainsaw muffler that outperforms all others.
- Silences the Chainsaw for all Survivors outside The Hillbilly's Terror Radius.
ultra rare
LoPro Chains
Light chains that decrease the weight of the Chainsaw, allowing for greater maneuverability.
- Continue the Chainsaw Sprint after breaking a Pallet or Breakable Wall with the Chainsaw.
- Survivors hit with the Chainsaw within 5 seconds of breaking a Pallet or a Breakable Wall are only damaged for 1 Health State.
* Iridescent Brick
Once representative of Max Jr's confinement, this was the first brick to fall when his room's barricade came crashing down.
- While recovering from a Successful Chainsaw Hit, press the Active Ability button to immediately start another Chainsaw Sprint.
- Survivors hit within 5 seconds of The Hillbilly getting a Successful Chainsaw Hit will only be damaged for 1 Health State.
final notes
Well, thats all folks! I really hope you enjoyed reading through this as much I enjoyed writing it! The Hillbilly is a killer that has been wronged in the past and while Overheat is something we wish we could live without, I think its time we embrace it. This was my shot at keeping it while still keeping him enjoyable.
Feedback would be greatly appreciated <3
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any killer with Franklins
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aight coo'
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/2RN0SVQNKNWO/image.png
Yeah... this is what it looks like in the highest brackets. Quite a bit lower, eh?
bruh
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@Phasmamain said:
Didn’t they spell Susie in 2 different ways for the legion’s lore? I swear it’s spelled both Susie and Suzie
Some archives also have some weird wording. Probably due to BHVR being a French Canadian company
Dont forget the other 2 Legion members
Jo, Joe, and Joey
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@SailedSavage said:
But it's okay for killers to put map offerings on to make their build even stronger. Map offerings should be taken out altogether imo and maps need to be reworked for more balance
I think maps just need to be reworked, if maps were more balanced then map offerings wouldn't be an issue
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I have all the killer Blighted skins
Its all I'm using :)
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Well if Tony Hawk almost made it in...
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@Okonar_ said:
did you ######### in their mouth tho?
AYOO????
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But like, it is
9/10 games have a ######### MMR system
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Tricksters Main Event is very situational but far from useless
It shines best when Survivors are out in the open or at short wall loops, as its pretty much impossible for a Survivor to avoid all knives, but of course this is very situational and you wont be able to pull it off every time, or and depending on the map not at all
what is more consistent is turning a corner, activating Main Event and getting as many Knife hits as possible, yes youre only activating it for a few seconds (if even that) but youre still putting progress towards max laceration at pretty much no cost.
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There isn't a single game of Dead by Daylight worth shitting your pants over
Your apology is accepted
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Take care brother, the fog aint goin anywhere any time soon so ya got all the time in the world
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/350724/login-rewards
Nope didn't get any reward yesterday.
Then again, i haven't played for a year 😜
I have a cat and a dog
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No offerings have disappeared for me
I still have Pustula Petals which were gained back in 2018/2019 on Huntress
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Funny way to spell Trapper
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Perchance.


