Shroompy
Shroompy
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- Username
- Shroompy
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Comments
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3211952#Comment_3211952
yeah,,i must be very entitled to be annoyed having my game experience being tailored around a small percentage of players ,,lmao get a grip
I think its time for you to get a grip
Not everyone is as fortunate as you. Making the game more accessible to people who suffer from these kind of things which they dont really have control over, will always be a good thing.
Take me as an example, Ive been playing for over 5 years but only got diagnosed with epilepsy earlier this year (Ive had 6 seizures in my life, all of which were in the span of 8 months). Luckily strobe lights are not a trigger for me, but there are quite a few things that were the norm for me that I simply cant do anymore.
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@woodenEnthusiasm said:
https://forum.deadbydaylight.com/en/discussion/comment/3211954#Comment_3211954
They said they'll equalize the sound of survivors crying in pain. Will it extend to footsteps too? They vary per survivor as well for instance ada is much quieter than most survivors
Now I could be wrong, but I dont think footsteps are affected depending on which Survivor youre playing.
Their grunts and breathing tho? Absolutely
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3211949#Comment_3211949
forever freddy was not forever. it was just bad players not being efficient at objective and failing loops. He was beatable and completely balanced unlike current f-tier freddy. current freddy is balanced for low-level play, old one was balanced for high-level play.
Just like how impossible skill check doctor is not really impossible
The add ons simply hurt solo qs more than anything, and barely affected actual high level play. Also games are meant to be fun, nothing was fun about being forced into a lose-lose situation which at the end of the day simply made you hold M1 for even longer.
Freddy has been boring and uninspiring the moment he got his rework in 2019, he needs to be looked at again
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what?
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@Norhc said:
Reworked Freddy is better than OG one in every way.
In terms of balance? Yes
In terms of being a fun and unique killer? absolutely not
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@Entitled_survivor said:
Almost as boring as watching paint dry out but hey at least they are saving the 5% of player base thar are photosensitive from evil macro clickers 🔦💡🔦
name checks out
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@Devil_hit11 said:
-buff snares - remove movement reduction when placing snares
-rework swinging chains and jump rope to reduce healing action speed and repair speed per survivor asleep.
-increase dream tokens of snare to 8(10)
Id rather not have to deal with Forever Freddy again
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3211104#Comment_3211104
So what is your point about bringing "Willie" up in comparison to me or other players whether they are on steam or not. Ok he puts alot of time into Sadako so why bring this up again?
Ok so getting 3k and 4k means absolutely nothing according to you because players are still #########! Ok.....again what is the point you are getting at? With this community its either
1: You won or are winning because players are bad at dbd
2: The killer loses because its a bad map or swf but people have ######### egos and or mentalities and message you "you suck at killer baby killer ez etc (judging off of "one" game might i add)
3: Your playing at a low mmr (baby survivors etc)
4: If killer loses at times its bc its swf
and there are other ridiculous menality states that are poor and rigid in this community so you can never metaphorically win because "everyone" has an excuse. Dont even get me into the "your a sweaty try hard" comments.
I win without Condeming survivors most of the time....oh thats right my wins dont matter according to your logic and Sadako is #########...lol smh
This community man i swear, the mentality of this community is so linear and rigid its unbelievable!
My point is he's very experienced at Sadako, but he could easily be getting the same results with other killers with much less effort.
I mean you can get 3 to 4k's with pretty much any killer, its not that it means nothing its just that you brought you get these roughly 85-90% of your games. I could be wrong but you're making it seem as if thats you're reasoning as to why she's so high up. Trickster is one of my main killers and I 4k majority of the time, but I wouldn't put him any where near the top. I also have quite a bit of time on Sadako, and I do 4k most of the time while using a modified version of the Condemned playstyle, but I also know she's no where near the top.
Just because a killer is bottom tier doesn't mean its impossible to win with them. I saw you mention fighting games earlier so I'll use that as a reference. Its like using a bottom tier character against a top tier. The person playing the bottom tier still has a chance but is definitely at a disadvantage compared to the person playing the top tier.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3211015#Comment_3211015
Hes the number 1 Sadako? According to and says who? DBD has too big of a player base and there are no indicators (leaderboards etc) to to even measure "the best"!
Its all a popularity contest. Otzdarva for example loved Plague and played alot of Plague and thinks highly of her (much like me with Sadako) but he wont go around saying hes "the best Plague"! No Otz is a very strong Plague user thats all and there are other strong Plagues like otz to a bigger or lesser degree.
As strong as i am with Hag or Sadako or whoever else i play i would never claim to be the best with that killer because dbd for example is not a fighting game where you can measure and or determine skill and other factors.
I 3 and 4k with her all the time and my mmr "with Sadako" is high so the whole "oh the survivors or team wasnt that good" goes out the window. The problem with dbd is that since things like mmr is hidden and there os 0 indicators to measure how good players are its all just hearsay. DBD is a casual game thats why and is not competetive and sadly will never be in e-sports. Thats the truth and a fact!
There are leaderboards. They aren't the most accurate thing as the only thing they can track for a specific killer are things relating to achievements. In Sadako's case its applying Condemned to Survivors, which Willie has over 28k. To put that into perspective the next person has 16k.
This also only takes into account players on Steam, but to be honest I don't think theres anyone as dedicated to Sadako on console than Willie is.
Also getting 3 or 4k's all the time really doesn't mean all too much considering the majority of Survivors you verse in pubs aren't great. Even in "high" MMR.
In fact high MMR is basically just the old rank system. There's a soft cap, meaning that say the soft cap is at 1600, well it doesn't matter how high you are. You are going to verse people at 1600 and higher. This information was given by the same group of people who leak things all the time so its pretty safe to assume its accurate.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3210926#Comment_3210926
Wraith is good but Sadako is better, leagues better!
https://forum.deadbydaylight.com/en/discussion/comment/3210934#Comment_3210934
Yes just yes she very much is!
https://forum.deadbydaylight.com/en/discussion/comment/3210953#Comment_3210953
You've never ran into or seen a top Sadako like mines shes ridiculous!
Oh trust me, I've seen many good Sadako players. OnePumpWillie who's the number 1 Sadako I've gone against a few times.
And the reason why he won isn't because of Sadako. Its because he's a decent killer and the average pub team really isn't that hard to deal with, no matter the killer you're playing
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While I do agree that Sadako is definitely better than people give her credit
She aint that much better..
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@TotemSeeker91 said:
I thought you were better than that gramps, I used to respect you
if he wasn't as "selfish" as he was
he wouldn't of been able to make this post >:(
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Saw a few P100's
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Wdym "known bug at the moment"?
I dont think theres a single point in DbD's history where matchmaking had nothing wrong with it
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Really aint gonna be as much of a problem as people make it out to be
like 99% of things that get announced.
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this seems like it be a great teachable if ever the nuclear boy scout gets added to dbd
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What? The DbD Community Fearmongering???
dont believe you
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3200823#Comment_3200823
It's NEVER going to be 45 seconds. Unbreakable is already a META perk. It will be used in every build ever because you would be stupid not to bring it. 22 seconds.
yeah, its a meta perk because it allows you to pick yourself up
that main use is becoming basekit, its more than likely gonna be like BT where its usage drops because of it
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3202617#Comment_3202617
yeah being meta for years vs a few months will do that.
Brother you'd see BT in effect basically every game, and even when it wasn't in game it had an effect of making killers waiting out.
OTR on the other hand? Most people go out of their way to get it activated which is time spent not on gens and even if they do end up escaping chase they still need to mend, which is more time spent not on gens. Does it have its moments? Yes. Which is pretty much what Unbreakable will be.
Basically useless the majority of the time, but when its effects kick in it can mean the difference between some one dying and getting away
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3201122#Comment_3201122
Neither was BT before the patch. What's your point?
Neither is OTR
And even then I can count on one hand the amount of times I've seen OTR actually make a difference. BT on the other hand? Saved countless people before it was made base-kit.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3200884#Comment_3200884
BT didn't get dropped just because it's basekit.
BT got dropped because Off The Record is better.
yeah and OTR is the most ran perk right?
right?
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3200823#Comment_3200823
22 seconds with unbreakable - which is a meta perk anyway, so it will be used.
So tell me how you plan to down someone with 2 healthstates in 22 seconds?
Yeah but its main use became basekit, its most likely gonna be like when BT had its effects become basekit its usage dropped quite a bit
Also if theyre going down directly under a pallet, 9/10 they could of simply dropped the pallet. Not to mention that for Unbreakable to actually have an effect here, some one else has to be around.
Its super situational, this really aint gonna be a problem
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whats stopping you from chasing the survivor whos threatning the pallet save?
Do you not realize how long 45 seconds really is?
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@ReikoMori said:
Slenderman just sort of lures kids away or just makes people die via staticy jumpscares if you take the fan games into account as part of his extended lore. Just seems to be more of a being that exists rather than an active killer like he doesn't even really seem to do much aside from vibing.
Couldnt you kind of say the same thing for Sadako tho?
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3200577#Comment_3200577
BHVR has never given an excuse, what are you on about.
They never flat-out denied any character from entering as far as I'm aware.
They have actually
Jeepers Creepers
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If Mettle of Man gets activated (in the sense you ignore a hit) and they dont go down, you will always see their aura when theyre further than 16 meters
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3200158#Comment_3200158
It would be pretty quick, but going down near Exponential is easier said than done, and the time you spend crawling to it is time you're not recovering. Bearing in mind that the Killer hears the boon when within range, they could easily kick it before they walk away or judge whether or not it's worth the risk of leaving you slugged. It ends up being pretty situational. Whether or not you think that's worth two perk slots (maybe a third for Tenacity) just in case the Killer slugs you, I'll let you decide.
So wait, if the Finisher Mori and anti slugging thing isnt going to be in 6.3.0
What can we expect for 6.3.0?
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No they're not, but dont worry. They're probably going to make them unlockable again in the future if we're going off of past "exclusives"
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@SoulKey said:
https://forum.deadbydaylight.com/en/discussion/comment/3198592#Comment_3198592
That was probably the most OP broken "BUG" to ever happen in the game, even if it was for a few hours/day before it got fixed 😥
Oh it wasn't a bug
it was a "bug fix"
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3198592#Comment_3198592
I think a lot of people would have missed that as it was a few hours only I believe prior to it being reverted.
Yeah it didnt last very long since the patch also had a very serious bug where the TR was all whack.
Ah good times..
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I remember when FL saves and pallet saves didnt require a specific timing
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since last patch, it looks like survivors ate what ever the opposite of a lemon is
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I agree to an extent.
I see what you're going for, but with how Solo Q is currently it would just hurt them more if anything and worsen the experience
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Only 4 more years bud.
hang in there!
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3196933#Comment_3196933
So you are an Iri killer? Can I see one of your Nurse games showing ranks?
I mean what does it matter if Im Iri killer? Ranks dont matter for matchmaking. You also can't even see ranks in endgame anymore.
Also Im not at home right now, but if I remember Ill record a game and post it. Dont know what thatll prove but whatever makes you happy I guess
EDIT: I just tried recording 3 games and they went like this: 1st one was a hacker that instantly ended the game, and the next 2 were Survivors that instantly gave up the moment they heard a blink
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3197524#Comment_3197524
It's been half a decade of the same refrain. Bro.
Buff solo to swf level!!
OK now every game is vs a 4 man swf? Are you even thinking this through before you post it?
I mean if every game is basically a 4 man swf(which is impossible btw, even with better communication tools a 4 man will ALWAYS be better than Solo's) then we can see exactly how much weaker killers are. Meaning better statistics and more buffs to killers, for a more balanced game
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3197061#Comment_3197061
How much effort does a killer have to expend relative to a 4 man swf? Are you calling to nerf those as well?
ah, the good ol' whataboutism card
and no, im not because there is no way to 'nerf' SWF thats in a healthy way (for example nerfing gen speeds for SWF is downright a terrible idea since people shouldnt be penalized just because they want to play with their friends)
The best way to go about it is to bring Solo as close as possible to SWF. Better communication tools like a ping system or more elements added to the hud. Things that help Solo Q DRASTICALLY but dont have much of an effect on SWF.
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3196933#Comment_3196933
How is it a “free win” though?
The amount of effort on your part is not even close to the amount of effort Survivors need.
Theres an initial barrier you need to cross with Nurse, after that the rest comes naturally and you shouldnt be struggling against most teams
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3196933#Comment_3196933
If putting time into Nurse meant it’s a free win, incredibly dedicated Nurse mains would not be only evening out against an equal matchup (skill/map/etc). Also putting time into something is literally the opposite of free.
You talk as if every Nurse main is a comp player or scrims
Majority of your matches as killer is not gonna be an equal matchup, matchmaking is whack rn and you know this
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/347094/nurse-hate
Unpopular opinion:
Nurse is really a hard killer to play well. If you have put the time, patience and effort into mastering her, good for you..you deserve to destroy teams.
She really isnt that hard to pick up, sure itll be rough your first few matches but the same can be said for every other killer
Putting time into something doesnt mean you should be handed free wins
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Id rather them add music packs similar to Apex, so we can listen to whatever theme you want in the lobby no matter what event or killer is in play. And if you set it to default then its exactly like it is now
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3196205#Comment_3196205
Actually there have been effects that benefited swfs more than solo players. For example, the old version of Object of Obsession worked by you and the killer seeing each others auras whenever you looked at them outside their terror radius. It was an ok perk for solo players but really, REALLY strong for swfs because the Obsession could easily tell the other players where the killer was most of the match.
So whether something benefits solo survivors or swf survivors more depends on the details.
I did mention that SWF will benefit more from some things, but pretty much any changes made will generally have a bigger impact on Solo Q than it will SWF.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3196116#Comment_3196116
Gosh, where to start...
Updated movement animations that remove all advance warning of the direction you're turning in, a feature that solo hardly uses but SWF get copious value out of to facilitate body-blocking, clone swapping, and spinning.
A player-by-player HUD element that shows how many times each survivor has been hooked, which SWF could communicate before but now don't have to waste their breath, while solo teammates generally just ignore.
Boon totems (Specifically CoH, but SWF actually gets significant use out of Shadowstep and Exponential)
Base-kit Borrowed Time, along with a massively improved actual Borrowed Time (which SWF can use on their designated rescue character) and an updated Dead Hard that is actually BETTER than it used to be if you're good at using it (which SWF can use on their designated looper).
Not to mention every single information perk, which gives the entire team info, instead of just the one solo player.
And let's not forget the changes to killers intended to make the game easier to Solo but just made things easier for SWF instead
Significant nerfs to the best killer regression perks, which made people stack ALL regression perks instead of just the one (a build that SWF trivially deals with, but Solo struggles on).
Significant nerfs to 'noob stomper' mid-tier killers like Freddy or Deathslinger that just end up making killer players switch to far superior Killers (that SWF can deal with but Solo can't).
Feels like I'm forgetting some, but you get the idea.
Everything other than the HUD update wasnt just a buff to SoloQ, it was just a buff to Survivor in general. None of what you mentioned only benefits SWF. Do they get more value out of some things? Absolutely, but literally ANY change made to Survivor will have a bigger impact on Solo Q (doesnt matter if its positive or negative) simply because of communication differences.
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@Adjatha said:
I'd love for it to be bots, so that's probably not happening.
Moris would be interesting but they just had a big patch of 0.3 second speed increases for killers and third of a second has been so overwhelming for survivors, apparently, that I doubt killers are getting anything positive for a while.
My guess is that it's the 'tell other survivors what type of action you're doing' icons. That thing that's supposed to help soloQ but will just end up making SWF even easier instead, like every 'solo help' change that comes out.
can you please list all these changes that help solo players that you mentioned?
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@nigylotwitch said:
https://forum.deadbydaylight.com/en/discussion/comment/3194042#Comment_3194042
(I think we are all being sarcastic)
what??? noooo..
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3194022#Comment_3194022
(Pssst… I think the original post was being sarcastic….)
(I know its just that he misspelled nurse at first and I thought it was funny)
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one word
nerse
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Hi leaving
Im Shroompy :)
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@ProfessorDunwich said:
Put ya knife away, Weskah.
Im not gettin tunneled and camped right now, Weskah
