ShinobuSK
ShinobuSK
About
- Username
- ShinobuSK
- Joined
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Comments
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@Laurie268 said:
I’m going to stop giving hits because the killer almost always tries to make me do a backflip and pick me up. They even walk to my side and wait till the pointing animation is over so they can try to pick me up. Like I’m giving you free hits so you can get more bp, I already could’ve escaped without giving you anything. It’s just not worth doing it anymore
Not everyone wants 300 BP for hit lol. Either leave or Tbag but dont expect them not to try to kill you if they can
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Map is pretty busted loop wise and its also big as #########.
But I like how it looks, beautiful map
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There is no skill in this matchmaking
And MMR you get at start is average MMR of all of your killers.
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I only see nemesis and jeff because I dont own them
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The strongest thing survivor can bring to massively change balance into their favour is not a perk, but a map offering.
Pretty simple stuff, most people choose to ignore
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Pig probably
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I have 5x more hours than you and also saw only one survivor do that....so in a sense you are pretty lucky
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2674518#Comment_2674518
She’s another killer that can counter holding W because of her movement speed in phase. 176% is no joke.
It is a joke when shes on cooldown. She is no nurse or blight. Pallets and W is pretty strong
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I will just add, that even if you 4k, the match can feel bad.
This is the only mode in the only game I know where winning makes you sometimes feel like #########
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I basically only play blight and spirit few weeks.
Blight is super fun to play and Spirit has nothing on him.
And Idk about counterplay, pre drop and hold W is killing her slow 110% ass. And god forbid I mess up phase and miss, then its just holding W sim while other survivors are pumping gens like crazy.
I find her very underwhelming without add ons and also on big maps.
But maybe its just me playing Blight a lot. Since playing him with Shadowborn and then switching to Spirit with default FOV and 110% feels like completely different game.
I never played her before nerf and wanted to give her a chance but I feel without at least 2 slowdowns and yellow or higher add ons, she is meh for me.
Or maybe I just need to git gud, who knows
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Its been patched
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How ironic you calling the weakest group of killers in the game a "baby mode" these forums are truly the best
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You do know that new players start at average MMR right? Well you know now
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An infinite loop and camping exploit in same picture? Love it
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That window is nasty. Especially against 110% killers
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None. Map offerings make me sick so I dont use them
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Have you considered...getting good?
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@Pizzasauce said:
Is it like this on all the maps now? Can I start using reagent with out pitiful little smoke plumes barely making an appearance?
I only seen yellow one used on Ironworks and it was working pretty well. Seems like they fixed the fog after years
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Default killer FOV is the absolute joke for me, still cant believe that game in 2021 dont have FOV slider
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@Tsulan said:
Does this "get rid of camping and tunneling" also apply to survivors or only to killers? Because by pure definition, survivors that hide near a progressed and probably regressing gen, are doing exactly that: camp and tunnel the gen.
Good question
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They get money from selling those cheats.
Oh you mean the users? Those arent hackers, just cheaters using pre programmed script they payed for and have no idea how its made, even less are capable of hacking themselves.
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I mean there are people who think that Spirit is op even after the nerf so
¯\_(ツ)_/¯
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Did they fixed reagent?
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@RoaderFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2672175#Comment_2672175
There are SWF groups that play not to win, but to abuse killers in every way they can, mostly their endgame chat is something like that:
"ezgg", "uninstall plz", "noob killer".
Removing endgame chat is like kicking the cherry off from the top of the toxic cake.
Well then thats the time to play slug only, I hate swf like that but nothing you can do about it other than get used to it. The frustration goes away with more playtime
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Solution is to turn off endgame chat?
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Also huntress is very common
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That would mean get rid of hook mechanic? Not happening
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People saying she has potential of being 3rd strongest killer....if mastered that is. So we can ask ourselves how strong is she in 2 months when people know how to play her.
Remember Blight was considered much weaker at release too
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This is the last tierlist I ever looked at. Thank you.
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Unless theres a difference in elevation, I dont think that works
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I just run trickster in main building for almost 6 minutes with short breaks in between for him to break pallets, infinites and resume chase with me.
That main building will be disgusting for slow killers.
I highly recommend to break walls next to that absolute god window at the top floor. Omg that was just gross.
The rest of map seems okayish but it could be a bit smaller in size imo
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Played 10 games against her and mostly escaped, havent seen her get more than 2k yet.
Played one game with new survivor lvl 10 and got his adept, on new map against Oni.
She looks annoying in some loops but in most maps she is fine, havent played her myself yet though.
Also its too soon to say anything because people are still only learning how to play as or against her. Give it time
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Why not. Bloodlust 2 and 3 dont even exist in the game as far as Im concerned
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Again?
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Its probably difficulty of understanding and mastering their power. Probably
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Just play as every survivor has DS DH BT unbreakable, healing boon, sprint burst and iron will like the rest of us do
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2667447#Comment_2667447
Cmon, let us have some hope...
Ok then, I will do some bones to waste time
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Watch me genrush that build every game
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I wait for the patch notes before I get too excited
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No thanks
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Devotion 6
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Between B and C but I think he is more in C tier
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2665302#Comment_2665302
That's actually exactly what you don't want as a killer - to have all 4 survivors separated at the start, and all be working on separate gens. That's pretty much 3 gens lost instantly after the first chase.
Speaking if which, is there any plans on changing these Shroud offerings? Basically just switching their effects as killer and survivor offerings
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Or every second weekend? Or even once a month?
Devs talking about nerfing the grind in their stream few months ago and yet they are still as stingy with BP as ever
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Doesnt matter which side I play, the moment I use streamers or event cake, I get the full sweat mode so I decided ti never use them again.
Giving extra BP to the enemy team makes no sense after all
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2665583#Comment_2665583
They won’t get banned it’s not bannable, Mandy already said it
They cant ban people for using 3rd party software cause its impossible to prove. Thats why stretched res is a thing as well.
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I play only solo and my team is always good, or at least around my level.
So yea, I can count of them to do the best thing given circumstances, most of the time. Especially after MMR which made my survivor games pretty easy
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Agreed. I dont understand why can we see ranks of other people if its not part of matchmaking in the first place.
Didnt last MMR test had all ranks hidden? Why not keep it that way.
And while we are at it, make ingame option to hide our name, no reason not to if someone wants to hide it as well
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I hated most of maps way before MMR but I agree, with MMR the badham is super ass
