ShanoaLegendaryPlz
ShanoaLegendaryPlz
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@malith said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815570#Comment_3815570
The main thing this mori is doing is ignoring the fact that before you had a smidgen of a chance to at least wiggle out and maybe find hatch but now you don't even have that.
And theres nothing wrong with that. If they ever remove hook suicides people will complain they lost their 4% chance to unhook and completely survive lol
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I dont see how a basekit end mori could do anythinf to make the game worse. The killers always slugged the last 2 for 4k. If the killer didnt slug the last 2 for the 4k its only because they kinda care about giving the last survivor a chance instead of being seen as "another one of those killers". You wouldnt see slugging any more often than it alredy has been. If they want a 4k badly they will always slug, if they dont they hook 3rd and look for you. Ive played several killer rounds where i just hook 3rd and found hatch, moried the person trying to get out the gate because at the end of the day thats just what ur supposed to do. And bhvr wants to incentivise killing survivors instead of farming or letting them go because its how the game was designed. So being able to mori wont make someone more likely to go "i should slug them" if they dont alredy play like that
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At most i dodge the wolf's punces 60% of the time, his hellfire is so baitable and predictable it makes xenos tail look like a bazooka, and his bats are so avoidable ive walked right past him almost every round ive played against him. When used correctly hes strong but not nurse/blight strong. Ive gotten out pretty often against him too
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With the doctor ive had them camp people like crazy with no way to get to them without getting zappedsince the buff. Skull merchant wont be as bad tommarow but ive never felt she was terrible just has evil players. Hag always camps hooks with traps and sure u can wipe them but she can come back pretty fast in other ways. And myers is only annoying if he brings scratched mirror + map and makes the round take 45 minutes. Or instakills everyone at 2 gens done cuz someone let him stare lol. My most hated was wesker for always flying back and tunneling
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Only time ive felt helpless against dracula constantly flipping through bat form is if you are stuck out in the open and he uses an addon to block the only window you couldve reached or something.
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I think i saw it on one of their serveys for which licence would u like to see. I could be wrong. Its certainly a nostalgic licence for a lot of people
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With huntress her speed has always been noticeable as shes one of the only killers you could loop for an entire generator around a single rock lol. Deathslinger however i havent seen him have any trouble catching up to people, his greatest downfall is he pays heavily for missing each shot, if he doesnt, ive even had a round where i managed to kill all 4 survivors AFTER they all made it to an open door without bloodwarden.(Pulled a guy off a totem near the door, chaos ensued trying to save him, everybody went down and hooked lol) as for hag he speed is pretty bad in a chase, entirely trap reliant, but she often gets kills anyway somehow. The one i noticed being slow was pyramid head, as everytime i need to chase somebody before they can reach the exit gate, they can outrun you in a straight line from one end of the map to the other somehow. Without the hope perk. And ill agree spirit could use some base speed as even if the chases last seconds the generators most always get done unless you tunnel etc
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@coldflame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814103#Comment_3814103
imo it's not a question of balance or 'fairness', currently 1 hook egc is a snoozefest because both sides have entirely defined flowcharts to play the situation optimally. whilst this change does obviously tilt the needle towards killer it also makes the situation more interesting- killer can choose to risk it for the 2k whilst still having a chance of keeping their 1k, rather than right now where getting the 2k is basically impossible and also means they will almost definitely lose the 1k
you also get a lot of stalemates as a result of the current game of chicken this encourages
Yes it becomes more interesting for the killer, but being the guy that was looping for the last gen now automaticly means you die without a chance to escape.
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I play both sides and have been there camping the hook at endgame but ive also been the one hooked and facecamped at endgame, even with the speed and invulnerability it is still tough to make it across the map to the door that might not even be opened while the killer hounds you down for being the last guy he chased its alredy a hard enough situation for that survivor, and the killer can very easily put the rescuer on the hook for trying as well. So currently i still see it as "fair enough" as youve alredy lost when they have enough people with the doors open to come make a train of bodies
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I wouldve liked to see Turok, Parasite Eve, X-files and Dino Crisis for survivors, terminator 2, the Thing, Screamers and starship troopers for killers lol
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They did mention the killers getting classes now, which is why they probly had to buff survivors. They also mention generators slowing down if they are done too fast etc
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@k3ijus said:
https://forums.bhvr.com/dead-by-daylight/discussion/428545/ideas-for-future-skull-merchant-rework
I feel like jt should be like entrapping a survivor in a loop and applying the negative connotations if they leave the permitter, like loss of health state.
Obviously thered be changes like the range of the drones and SM getting haste in range again but i think overall survivors being forced to looped in a area instead of being forced to leave a area is more engaging
While that would be a unique mechanic in the game, the reason i believe they haven't implemented being forced to loop in an area is because the survivor would be put into a lose/lose situation everytime. The loops are made to be very temporary ex: you vault 3 times the window blocks = forced to leave, you drop the pallet, killer breaks it = forced to leave, and now you get hit if you stay, and get hit if you leave. Then if they were to put a specific mechanic to keep the loop going like the windows dont block and the pallet cant break etc, itd be vert frustrating on the killers end as weve all been there chasing someone around the shack for 3 gens at one point, thatd become every chase.
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@PetTheDoggo said:
I have feeling, it's better to use forum for feedback only.
Not suggestions, if you suggest something, you make sure it won't happen, because devs don't want to "copy" (kinda understandable, but annoying for players).
Like really, was there ever a specific feature that was created based on forum post?
Have you seen even 1 post exactly asking for changes done in past years?You are probably right. Only proof ive ever seen of the devs actually reading these is when the guy cuts in to warn about forum rules. But it was worth a try. Even then if they did take this info and bring it to the table when discussing the direction for the skull merchant rework, we would not see its results till some time on 2025. So im just posting it as something they may read, and might bring out a big suggestion box of some kind when they do get to the rework. Just want to see skull merchant eventually in a better light, not take credit for changes made within the game.
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@A_T_E said:
I highly recommend parting up your text a bit and using some commas, it's a bit hard to read the wall of text you've written here.
Example:
Most of the time a rework simply takes a killers power and tweaks certain variables, like adding status effects, or number changes etc. But what skull merchants main problem seems to be is, that people arent fond of her power in general.
For example at first during her PTB, the drones were interesting to sneak by with their scanlines, until you realised how they could be used (camping gens etc.) and then they got "tweaks" to be more of a loop denial chase power with stealth, and it kind of ends up just being something you accidently step on all the time, and just isn't that engaging.
In fact, even playing as her, she doesn't really have any particular abilities even with a big power claw. But one thing is for sure, they can't just take her power and give her something else that isn't drones. It's already set in stone, that she has drones.
I think the key to making her more enjoyable is, to change what kind of drones she has. For example, she could deploy little skull spiderbots that roam the map, searching for survivors, alerting her of their location if scanned, can be disabled if snuck up on, and latch on if you fail the little minigame thing.
But because she will have no control over how they roam, she could either have a second ability to "command" them to check various places, or simply give her some kind of lunge attack that can break pallets/walls, so that her claw feels more like a powerfull weapon etc.
Maybe they can come up with different kinds of drones in her addons, like full sized robots with skulls, that chase and damage survivors, but shut down after an attack. Theres plenty of ways to "rework" her into something more interesting, as keeping her current power as just stationary drones, that are mostly just used to camp things and no chase power beyond these placeable things is; probably what's lead her to become so negatively recieved, besides some not being fond of her being sexy, rather than scary (which I liked her for anyway). I say ideas for Skull Merchant, but maybe we can make this a spot to place all our ideas for BHVR to look at, and consider. So what are your ideas, or do you like this one?
To address the topic of your post, I like it, just flying drone skulls is interesting of itself, but the novelty passed surprisingly quickly for me. I like the idea of skull spiderbots.
Sorry about that , wrote the whole thing over a lunch break lol edited most of it. And thank you
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I happen to be an oddball survivor that just runs each characters perks + 1 that combines with them like on rebecca stakeout to help with healing and hyperfocus. On dwigght id use bottony because his 3 are alredy well rounded but lack healing etc. Keeps each character feeling like a new playstyle. Im not a fan of meta
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From my experiencethe swiffer wesk jet became my most hated killer because he was used as a tunneling machine 100% of the time since his chapter ptb. The nerf also help reduce the number of weskers as you saw them in like 30-40% of your matches- all tunnelers. Every killer sucks against good teams, even xeno. But this nerf is probably why i havent seen as many tunnel-weskers lately and i appreciate it.
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It might balance out the ques more. But ill admit theres nothing more unsatisfying than a killer slugging all 4 people and u all get 2000-8000 bp and the killer walks away satisfied with a "4k" and over 20k bp. The fact that you could loop the killer for 4 gens prettymuch winning the game for your "team" or even doing 4 generators gets you not much compared to pulling people off hooks. Most people play survivor because its the relaxing but hard role, and most people play killer because its the easier but more stressfull role. Either way they both deserve bp and eat just as much in the bloodweb
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In this particular scenerio survivor brings hatch at shack offering. Either way one of those 2 survivors are going to be sitting at the shack while the killer chases one of them lol
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@Eelanos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809207#Comment_3809207
(Looks at Cheryl and Legion) Um… I think we have precedents of that not being the case necessarily…
I don't care either way, but that is a terrible, terrible reason for why they shouldn't do it.
My point was its an existing character alredy. Itd have to be the same character but gender swapped. Not legion being made as 4 seperate people and cheryl as each character of silent hill but skull merchant - as a man. Im just saying if theybdid that to 1 existing character thryd have to do it to others eventually. I never said not to do it lol
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If you gender swap 1 your gonna have to make it a whole cosmetic collection for the whole roster like female dwight etc
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@TheRivulet said:
It's purpose is literally for slugging
for knocking someone down without alerting flashlight savers of their location. Not slugging the whole team for 1 hook
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Shortest skirt. Smallest top. Hottest looks. And some anti basement perks that have helped me survive some rounds.
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Lol i had a round where it gave me object of obsession + no mither, didnt stand a chance. If anything the self pickup speed should be greatly increased as even when i was slugged the killer was able to chase someone else, knock them down and come back to me before i could recover lol
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To be honest most of the feedback on the wolf form was that it was too weak so they buffed it a little
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I have all 3 of them i think they just the standard 1080 cells purple cosmetic price. So however much a purple outfits shards are like 21000 something
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By now they could easily turn off hook suicides with how they changed wiggling, changed hook struggling being a button mash etc. Im just not sure whats taking them so long to just put it into a ptb.
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@IIITweedleIII said:
Now, when you all say they tunnelled?... did you rush save your mates right after they hooked? Or give the killer enough time to leave, for that mate to simmer and cook abit with the Hangtime they got. Because there's hard tunneling. And then there's mates just helping their mates get caught and killed off quicker. 🤔
I thought we were talking about the zooms from across the map to look for the unhooked person even tho they waited till killer left - tunneling
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Alien main, avoids tunneling. Ive found wesker to be the tunnel master since his ptb. Like 95% chance of tunneling to a point where i didnt want to even play wesker to avoid going in with people expecting tunneling
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Was going to have a casual round as freddy tonget a daily done before work. Hooked one person, looked for the next. Next thing u know they are abusing the dead dog saloon main building as a locker stun loop zone. It flipped a switch in me and i went straight back to the first guy, tunneled him right off , he suicided. Then i hunted down the other 3 not falling for their bait anymore. It woulda been a normal round if not for them. I felt like i had to make sure their tactics didnt get any results so that they might not try it again on another killer who will just end up treating the next group poorly too. Its a never ending cycle and the decent players are dieing off
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@Altan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805927#Comment_3805927
Being slugged at 5 gens is a you issue. They didn't add icon to see what people are doing for nothing. If I'm on a gen and I see someone doing nothing, I assume they will help, if they don't then not my problem I ain't wasting time for people who don't wanna be useful. If someone isn't picked up and I see people getting hurt, then I assume he's just slugging and stay on my gen, I have 0 reason to enter the killer's stupid game.
Yea until the killer is purposly running around slugging with knockout then ur just running to pick people up all round - at 5 gens. Not just a you issue in that case
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@tovact said:
With the survey they rolled out, hopefully we can comment on this and get them to try and update the model. They made my goat look like a pixar character.
I made sure to put cheryl in the which character model do you want us to update thing lol
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@Royval said:
I don’t understand what you want the perk to become?
a perk that hides the person you slugged so people cant come for saves like it used to be for. Currently ita only used to slug the entire team until they cant do anything and then just hook everyone once or just leave em all the bleed. This change makes it so it goes back to jist effecting 1 person so it cant be abused to hide everyone from everyone while trying to 4 slug
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The fact that the weapon cleaning cooldown gets completely removed seems kinda unfair. I get the faster recovery from stun but it also bypasses the entire attack cooldown. The killer also forcibly threw himself into the pallet just to do that exact instadown. It often even leads to grabbing survivors off the backvault even though they hit you with the only defence they have.
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The thing might work now that theyve added a shapeshifting killer. Probly can shapeshift into half strength versions of other killers or something or split apart into minions like the crawling head etc. Doesnt have to be about looking like survivors
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I enjoyed castlevania for dracula, very sad that none of the survivors are coming to the game tho. (Wanted simon or shanoa and they are just cosplays)
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Chucky has alredy been nerfed. Hes not stronger than ghost face now
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@Memesis said:
I wish they would do away with slugging as a win condition and instead buff hooking. There has to be a way to balance it without removing the short term benefit of temporarily slugging a survivor to add some needed pressure.
Well they could ad an unbreakable that only kicks in if all 4 people are down, only lets 1 person up to pick everyone else up, if that one falls another gets up etx. For end game though with 2 people theyd also have to get rid of hook suicides to give the killer a chance to look for the other survivor since they cant slug both
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@adam1233467 said:
Bruh, I haven't seen anyone using this perk unless doing Aestri adept.
I use it often. With aestri lol. But i wouldnt say its usefull at all unless ur being healed or hiding it doesnt work. Maybe get value out of it on multi floor maps, but even then the killer is more likely to see you through the floors and walls all match while you have to sit there just to see if hes down the hall or downstairs lol
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Currently you can gather up with your slugmates and make a whole bunch of slug patterns like a square or a + sign etc. Or you can follow the killer around in a slug trail, or if hes standing still crawl around him in circles. But whatever you do, dont have fun.
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Their current plan is to bring it back every once in a while, upgrading it each time with more killers/classes etc until the full roster is covered, and if its doing really well by that time they will try to make it permanent. It really depends on the playerbase by that time, if theres not enough players the que times will suffer in both 2v8 and 1v4, if theres enough people it may be abke to populate both game modes at the same time equally
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In the ask us anything - thing they had earlier this year it was mentioned to them about this exact thing and i think they said they might look into it like they would with customising legendaries and accessories like backpieces etc.
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@Royval said:
how is everyone dead in 1 minute vs bubba…
some bubbas bring addons and perks specificly to slug everyone in 1 endless sweep as there is an addon that extends his charges or something each time he hits someone so he can keep going till all 4 are down and just sit there afk. Then still gets 20k bp because bleedouts still count for kills. Ive seen it happen too, guy was saying he got 4 moris without having to hook...
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The main problem i see is team slugging itself being a "victory condition" sure theres perks to pick yourself up but youd only bring them after experiencing this kind of thing, then the next 10 rounds u get triple tunneled off the hook lol. The swfs keep bullying killers, the killers stop caring and do this, then the randoms get fed up and either leave or form bully swfs and the cycle just spreads to what we have today. Its like the only solution to the problem is to keep saying "oh well maybe ill enjoy next round" lol
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"Did you win? You probably had fun then. Lets change that :)" i have this odd belief that the "did you have fun?" Ranking at the end of every match is to ensure you are infact not having fun because if you ever put 5 stars there they give you a knockout team slug sweatlord, or a bully squad intent on using every pallet in the pallet factory
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Ill admit nearly everytime i try to soloQ we start a match, its something annoying like legion or doctor, he starts tunneling me off the hook, im dead alredy with nothing to show for it even with anniversary cake, next round, its something annoying like plague or blight, he starts slugging everyone with knockout not hooking. Everyone goes down. All die on 1 hook with nothing to show for it even with annivesary cake. Next round (you get the idea) eventualy u just cant take it anymore, u can tough it out but are u having fun? They do need to remove suicide on hook but they also have to find some way to get everyone in the same kind of mood to play this game otherwise its just 1 side having fun while the other is miserable (that goes for both sides). And its ok to lose in games u cant win em all but when youd rather lose faster because its not a fun time anymore lol something is wrong
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Rebeccas like o_o but also since she got the nearly topless outfit i dont see how they can top that lol, and she will most likely get 1 or all 3 of the design a cosmetic contest outfits
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U kinda mentioned survivors cant wake eachother up, then talked about the boiler room idea saying survivors can wake them up, that kinda gets confusing and for the most part most of the survivors will end up asleep for most of the trial unless they are constantly looking through cabinets to wake up because they will be stuck in some deathtrap arena if they arent constantly waking themselves up lol they wouldnt have time to go find their teammate to see if they are wakeable or not
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I mean first round of the day i was up against a spirit that just used knockout and perks to find people and just ran around till all 4 people were down for 1 hook. That stuff needs to stop or atleast change knockout in some way so that its not permanent anymore, it was usefull before to prevent flashlight saves but it was never meant as a team slugging easy win button
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3k is alredy a win in itself, the survivors dont have to get all 4 people out only themselves so its not exactly fair
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I remember playing a round as skull merchant pre-rework. And this swf brought me to the pallet factory(saw map). They all had windows of opportunity and complained that I made the round take too long meanwhile i had to break literaly every single pallet in the entire pallet factory to start getting hooks because they first thing theyd do is go straight for all the available pallets lol (i still won cuz she was broken at the time) but yea windows of opportunity on a swf abusing a pallet heavy map is something that could use a nerf