ShanoaLegendaryPlz
ShanoaLegendaryPlz
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- ShanoaLegendaryPlz
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I think they fixed it. I swear i saw laura at the bottom of the list yesterday
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@solarjin1 said:
Most of the protagonists in castlevania are strong. Stronger powers than most of the actual killers on the roster.
Yea i can see half the guys in castlevania games laying out legion or hag in 1 punch lol but its still gonna be cool to have in the game
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Removing 2v8 is fine. Freaking out and boycotting the game over a mode that we asked for, and got (TO BE TESTED) is like saying you wont play the game anymore until the next snow man event because the (UNFINNISHED) and said to (PERMANENT ONCE FINNISHED) game mode, isnt complete enough to keep in the game for now. We are lucky we got it at all and it is coming back with more stuff to enjoy later.
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I got use out of it because my friend that was new to the game sucked at skill checks. I suppose its still usefull if you are on a gen with someone and the killer has the sadako perk. If it was used on yourself youd never miss a skillcheck again
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Play both sides to understand them better
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Its not gonna happen since they are alredy taking away multi moris and making it into a finisher mori for the last survivor of every round
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As for mori animations ive seen people complain the recent ones were too gory lol (even tho thats what most want) and it was nice of them to give naughty bear a new one. But yea several of them are quite simple. The swamp map does have a planned rework im still confused as to when thats happening. The "upgrade" to the new unreal engine allows the improvement of such graphics and adding things in like 2v8 so its possible they are taking it slow with visual upgrades. By now you would think theyd have something better than "healing hands" animation lol. Another oddball thing is how most of the characters butts were made to be as flat as possible to avoid offending people that dont like attractive models, but theyve made new skins which increase the butt size of some characters like megs scuba suit for example. They are also still very touchy about underwear on skirted characters as the silent hill characters have boxer shorts and feng mins/sables latest cosmetics all have slimmer underwear but still jjst a black generic cover thing. Nothing wrong with just putting underwear in the game by now lol
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All i can say is i want to hide my 100 prestige till the score screen. Im sick of feeling like im pressured into playing better than everyone else in the lobby or targeted just because of the number. Even if i bring nothing but an empty brown medkit they will bring franklins thinking its purple. P100ing my killer felt 10x more rewarding and stress free because they cant judge u by ur number till the score screen. Lots of people dont care and dont feel that pressure but lots of others do and itl be a relief to jist casually play my favorite survivor any time now.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772604#Comment_3772604
Killers dodge when they see 4 same items flaslight/toolboxes. Also they dodge if they see sweaty cosmetics. Many killers check survivors profiles before match and dodge if they have lot of hours.
Survivors also dodge if they see someone without cosmetic and some specific survivors are not often great so they get dodged. Even simple reason killer being ready makes people dodge. Only way to truly solve dodging is to hide everything in pregame lobby.
I suggest you give P100 players shirt with P100 logo that gives people opportunity show it during match. The grind is so big to P100 that small reward is justified. Now that opportunity show it before match is taken away. That allows those P100 stay hidden who don't want to show it.
They did mention in the questionaire they inted to finally make prestige 100 rewards so there might be something like that in the future
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@ShanoaLegendaryPlz said:
Since it says tweaks and not rework. They will be just minor adjustments/improvements like theyve been doing with singularity/nemisis/doctor/dredge/knight etc. Likely increasing the time to remove the status effect by staring at him since u can just dodge 1 shot and remove it
Perhaps even making it so the only way to remove the status effect would be to disable one of his clone things
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Since it says tweaks and not rework. They will be just minor adjustments/improvements like theyve been doing with singularity/nemisis/doctor/dredge/knight etc. Likely increasing the time to remove the status effect by staring at him since u can just dodge 1 shot and remove it
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Ive alwayss felt too much pressure on my survivor 100 just joining a lobby u could feel the others eyeing you up thinking you might play like a god and the killer going "i guess i have to kill the big one first since their item is definitely purple (ita brown cuz i have 1000 of them). Killer felt peacefull as u could surprise people after the round with your prestige while not being judged for it in game. Now its finally not a problem for both sides :D
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My friend and i have been playing trapper/ huntress duo since it came out. Super effective 90% win rate lol
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The problem is balancing popularity between 2 seperate games. Everyone begged for 2v8 for so long now that its here they mostly want to play dbd 2.0. And killer is allot more popular in that mode because you cant really be bullied anymore and the other killer takes half the stress off your back. Survivors only incentive is the bloodpoints and the occasional fun of chaos. 1v4s currently has almost no reason to play other than if someone doesnt like 2v8 or theres a challenge involving hooks or blinding. Keeping it permanent might damage the killer side of the game as it may be more fun but the que times will keep allot of less patient people away
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If aimed and timed correctly nemisis whip is one of the hardest powers to loop against. the zombies are there because of this third health state as a (passive backup). He is a very strong chaser but could still use some touch ups.
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I always hoped for that idea with The Thing. Except when u think about it enough there isnt really a way for them to make that a very usefull power for the entire match as an swf would call out the killer and then theud avoid all survivors for the rest of the round which would give little chances to use essence of suprise. They would also simply bring bond to counter it as they would know you arent a sruvivor by not being able to see your aura as u approach. Its a cool idea but in this game i dont think it would be strong enough
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I find him using stealth and getting revealed near a hooked or downed survivor to be fair. Thats just camping. What i dont find fair is if theres a really good runner just following you everywhere you go to ensure you cant stealth at all.
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One thing i think might help prevent tunneling is if the survicor gets off the hook with basekit off the record that has 2 stacks. If they touch anything or get healing or or even try to body block, the effect is turned off as a conspicuous action and the hit will go through, which would also turn off decisive strike. Anticamp perhaps can get a range buff and causes the bar to fill if the killer is looking at the hook in line of sight. The survivor getting off the hook iant the problem, its the camping. And having a bigger anti tunnel buff that completely shuts down all anti tunnel abilities if u do anything but run away certainly would not be exploitable and would heavily encourage chasing other people. As for gen speeds im not sure what they can do besides make generators take longer to do or some kind of means to prevent them from being done within a certain time. But adding too much time to them will just make them impossible to do even as a coordinated team
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The fact that there were no backpacks :D
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The part bugging me most is having to go to characters then customizations. Instead of being on my character and clicking the cosmetics button lol
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760158#Comment_3760158
They are not some demigod who can see everything, they know because they find him in a way or another, when you play soloQ, against Ghost, even if you run "for no reason" for the other, the surprise element are always active before the first down or HUD element
If you give clue with hook or basement change, everyone with a little interest in the game gonna know who they are against and playing in the way to prevent the first down who are important for these killerSometimes the tips on the loading screen alredy says "when facing the _______ try ________" and gives away the killer before the match even starts.
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More points for hooks rather than kills certainly would help some people to stop tunneling. Ive played both sides the whole time and being tunneled sucks your mind either goes straight to hating the killer and doing everything in your power to deny them everything you can, or immediately to giving up because you don't care about the trial anymore. And as killer i try to avoid tunneling as much as possible (some exceptions being someone always in your face with a hook break/breakout build take them out first so you can hook others) and i either end up winning with a 3k and letting someone out or not, or they all get out with 2 hooks each and still get more points than me and the game tells me ive failed miserably lol it would certainly feel better to be rewarded for playing the way the community and devs hope you will play
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759548#Comment_3759548
I‘m talking only about stuff you can hear, nothing that you can see. I think this could be really cool. For example you can say as killer „I see you“ or „come out wherever you are“ and maybe a survivor starts running.
If people would really be annoyed by it behavior could always make a option in the settings, which turns it off. Toxicity is a bad reason to not give players more options, especially since you can call everything toxic in this game. Should we then not get any new killers, because they can do toxic stuff.
Most killers cant speak, but the ones who do either have voicelines (chucky/tiffany/unknown/singularity/trickster) and the ones who dont would need new voiceactors and theyd have to create an entire voice personality for each of them
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The toxicity level of this game would see emotes and voice lines on command as pure rage fuel for the purpose of insulting eachother only. Aome might use it for fun or usefull purposes but the majority would definitely be toxic. Take videos of dbd mobile for example having a dance emote for survivors. Those survivors are spamming dance emotes the entire chase and other emote everytime they hit you with a pallet.
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The dreamworld idea is interesting. But ill admit the rest of it still kinda feels like it would be the same killer just changes like the knight choosing guards. The rework her had before was a completely different style of gameplay as he was both an early stealth killer, that could see where everyone was so they were forced to wake themselves up. something that would really make freddy stand out as freddy is him being a very intimidating all powerfull threat while in the dreamworld. Like players being exposed while they are asleep or something. Anything that could make him feel more juiced up than myers while hes chasing you in his realm so that you really feel pressured to keep yourself awake. Currently traps and fake pallets arent very threatening, sure they help him a little but can be avoided and looped fairly easily either way. Something like not being able to see other awake survivors while you are asleep would also make things more accurate and waking yourself up should be harder than just miss a skillcheck
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If anythinf most of the community was hoping to make the older moris more gory. I get the idea as my main is rebecca and it kinda hurts to see her get a harpoon up the ass from deathslinger. But trapper and wraiths simple nongory moris not only feel boring to see, but also feels more like the killer just wanted to abuse people even more by making them watch a mori nobody likes lol. Most of the killers in the game are cpable of much more gore then they alredy do so id say its in a decent spot alredy where its violent but not jist gory for the sake of gore.
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I think without a dc penalty you would see a dc in nearly every round. say theres a doctor for example, player doesnt like doctor, disconnects immediately upon hearing the terror radius. Their friend dcs as well since theres no problem with leaving. You now start the round against an annoying doctor with 2 bots. Then you think about weather you should dc too. And yea itl result in mass dcs across the board. Killer starts tunneling, dc, killer slugs everyone dc, killer gets bullied, dc
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I dont see a problem with survivors just getting 3 self unhook attempts without losing any sacrifice timer, and removing skill checks on 2nd phase. At this stage of the game its not problematic if they unhook themselves as they could always have a perk for it anyway, and the chances are still very low
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The initial idea behind him sending players to cages was simply like the anniversary event's ability to quickly hook someone and move on. I have no idea why they never added the cages as a form of hook with the same defences, or counting as unhooking or hooking players. But mostly it was for a quick way to avoid flashlight saves and wiggling out etc. I dont think they ever intended it to be used entirely as a tunnel mechanic, perhaps like victor its hard to code in changes to the cages themselves as a power.
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The thing is the perk was made with myers m1 only in mind. Hillbilly existed but mostly went for chainsaw hits anyway. Since the roster expanded to have several m2 killers that could not only make use of it but abuse it like Alien, it kinda lost the focus it had of simply "leave the obsession alone" which was all of myers perks. It was meant to be strong but with a downside. Without the downside its very very hard to get away from when mixed with the other xeno perk that gives you haste when u hit them because not only do you get a big speed boost the same time the survivor does, you recover and start gunning them down much faster with full stacks, and never losing those stacks was kind of overpowered. Id blame xeno i guess for the perk being nerfed to actualy force even m2 killers to leave the obsession alone
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757370#Comment_3757370
Except that auric cells you got back also expires in 6 months, which will force you to finish every rifts every time, or else you'll lose the capability to buy rifts
Arent rifts only for like 1 or 2 months though? Youd be holding the cells for 3 rifts
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I guess their reasoning for auric cells to unlock is that you get the same amount of auric cells back from the rift once ur finnished. I also dont know why anyone would buy cells 6 months in advance.
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They could make him stealthy the entire game as they alredy have scratched mirror myers. But remove all the tier system and maybe make him increase his speed the more he stalks a target or something. He is known for ambushing people and moving really fast offscreen while following someone lol maybe after the target is downed or he loses chase with them for 10 seconds his speed reverts to normal
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Especially her jiggle physics. Shes still like the only female in the game whos tits jiggle and even lara croft has no jiggle physics. Why was kate the only one of the entire roster tonhave the jiggle physics for 90% of her outfits?
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@loreaccuratenemesis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748108#Comment_3748108
haha, yep, that was me. i remember that match on coldwind farm cause that was the first time i'd tried that. i don't normally hard tunnel or face camp but thought it would be funny to try it once as nemmy against a RE survivor. i found it extremely boring though so i stopped after that match. sorry you were on the receiving end of that, lol. i felt kinda bad afterward. and i know it was you because i remember your name and the p100 rebecca that was good at looping.
Was actualy on the freddy map lol so it may have been another rebecca and another nemi
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For alien id also love bishop, and analee call from alien resurrection. As for lawrence gordon from saw 1, i think they have his corpse in the saw map corner room? Even though you know he wouldnt still be there. Alex casey would have to have a voiceactor that tries to make it sound as similar as possible like rebecca and ada. And im also hoping for left 4 dead 2 coach lol maybe they can do a left 4 dead event or modifier with the characters as rewards since theyd have to be free
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Id buy all of it. Especially the rebecca stuff. But would also love a moira burton legendary from revelations 2 and even rachel from revelations 1. Big fan of resident evil 6. Maybe even four eyes from operation racoon city as a legendary for ada
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To be honest a really sneaky perk would be switching to crawl mode but not bleeding out. The amount of low lying plants you could hide in while not making noises would be usefull. Itd also become a better meme perk than plot twist. But then again people might find some way to abuse it to dodge a hit etc, maybe you cant stand up for 5 seconds or something if its used for that.
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Seeing how lara croft got into dbd. Uncharted is 100% possible as they do kinda rival eachother with the same kinda "exploring / climbing / shooting / sometimes monsters" theme
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In the ptb when i tried it out it saved maybe 1-2 seconds on a generator while it took me much more time to find the one box i opened and then open it without getting caught first thing in the match. So if i ran around to look for all the boxes just to build a few charges, it would be a huge time waster. Now the whole team doing the same thing sure u scratch off some of the gens max progress but none of them get done before people are getting hooked left n right or team slugged or tunneled off .
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As a p100 alien i agree. I have hundreds of every addon but i cant bring myself to bring anything other than faster crawling recovery egg, and the stagger resist. Everything else feels like (oh that would be kinda nice, but i don't really need it as it wont change how fast i catch or find people or break turrets) i never even use his red addons
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They might have to bring in bruce campbell for more voicelines though which u have to wonder if hes up for that anymore since his last lines were for the rift outfit
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I had a round as p100 rebecca and got a nemisis who likes to just tunnel and face camp resident evil survivors. Without any antitunnel perks i managed to loop him for 2 generators, get hooked, he sat there in my face nodding letting the bar fill, i waited and unhooked myself right before going to 2nd stage, looped for another 2 generators after being hit right off the hook, got hooked again and waited for the bar to fill, watched the teammates get the last generator to 98 and unhooked myself again, looped him again till all the survivors were at the gates and died. If a killer decides to tunnel that hard, you are the only kill hes going to get if you play your cards right. Either way sucks to be the person on the recieving end but i made it work
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Id replace his skeletons with a giant skull, currently u almost cant aim it you just fire in their general direction and hope theybdont crouch in time or they just slipnbetween the skeletons. A large skull about the size of artists birds would certainly feel more effective as a short range projectile
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I find the strategy to beating someone using the pallets to go downand be saved constantly, is to avoid that person altogether. Slug him if he gives you an opening but find the gen rushers as these 2 are the distraction. If you arent distracted by the distraction it messes up their strategy and then you will be catching people out in the open or by generators instead of the guy abusing pallet saves. Once its just those 2 left because 1 will likely still follow you and waste time not doing generators, you can slug both and win.
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@ShanoaLegendaryPlz said:
Well when they interviewed mathew kote about vecna he did say stuff like both vecnas are completely different licences from their own worlds with their own powers therefore thet can exist together within dbd without issue. So i believe they do have plans for it eventually just that they only got the licence back in november so probably next year when a bunch of other big things will come like jason and the walking dead
And with the effort they tooj to get back the licence since it was one of their highest selling chapters, they alredy know people want more of it and that it would sell like sable
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Well when they interviewed mathew kote about vecna he did say stuff like both vecnas are completely different licences from their own worlds with their own powers therefore thet can exist together within dbd without issue. So i believe they do have plans for it eventually just that they only got the licence back in november so probably next year when a bunch of other big things will come like jason and the walking dead
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I dunno about you i get 1 farming killer after 60 triple tunnelers/campers/team sluggers and dont mind the break. You may have just gotten very unlucky with the matxhmaking giving you the same farmer 4 times in a row while you prefer hacking nurses, maybe just wait about 5-10 minutes to que again so he gets stuck in a round and u can get more hacking nurses
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With the amount of aura reading perks in the game now iron will is going to just end up used like the silent mode in the anniversary, just permanent. They will still see you since they all now bring franklins+weave atunement and everything else
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They plan to change how moris work in the future anyway making the last survivor moriable by choice. And offerings turn into something else like extra points for getting the mori ending.