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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • Kill rates would plummet by like 50% or more. Some people can make 1 loop last an entire generator or 3. And have the pallet respawn there? Survivors might as well respawn lol

  • The amount of times ive been screwed by this combo without even bringing items. And every killer can bring it. And first few minutes? Everyone drops their items by hooks and generators unless ur in a full swf

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743061#Comment_3743061

    How is that same thing?

    You wasn't able to check FTP+Buckle up and there wasn't really anything you could do except wait 10 seconds, or just had to hit twice.

    You said yourself, there is a counterplay to Weave attunement.

    If people are scared to bring items that means they know about this combination, so why not simply check it and counter it?

    Because the entire survivor side has to change the way they play because a busted combo exists, the counter requires 4 people reacting to it perfectly, how many times do you see people split up against legion or avoid doubling up on generators. Most of the rounds are chaos weather people know about the combo or not, and the fact that its used so frequently that the entire playerbase knows about it without even seeing it on a videoor a site like this

  • Most are missing the point. Its about as big of a deal as buckle up ftp combo was. The kill rates with this combo speak for themselves. Sure i check to see if they have it, then go drop my item at the corner of the map. But the others dont, they get slapped, it drops in the bushes and reveals anyone going for a hook save/ a generator/ or just walks by for the rest of the match because noone can find the item thats giving away their position. Its also being used so often that many lobbies are just afraid to bring items anymore. It can be used as a camping tool like a reverse kindred, and many other things. Especially on multi floor maps. Its the most busted aura seeing combo. And thats all ontop of how strong franklins was beforehand because people want to go back for their items even more now.

  • I find the game first started out built to be in the killers favour so that he can kill 4 other players in 1 round that are against them unless they manage to be stealthy enough and work at the generators. At some point survivors found the most broken things to avoid dieing and win everytime to a point where both sides had to get stronger over the years in order for survivors to have a chance but still be in killers favour, and now its gotten to a point where if the survivors arent winning or have overpowered stuff they say the game is bad and its in the killers favour as a bad thing, and the killers then see the swf meta sweat teams because they win so much against randoms that they say the survivors are overpowered and they cant catch anybody in time so it goes back into a big circle of madness where the game is never going to be played the way it was originally balanced to begin with. The killer is supposed to be stronger. Its a question of if its too strong to a poont where survivors dont have a chance to win even with skill or not. Ive found blocking a window behind you to be very strong as well as party pallets keeping killers more cautious on alredy used loops. The only thing auto breaking pallets does is nothing different than a knight sending a guard to 1 shot the pallet while still chasing you or enduring a pallet stun is the same as the perk. Even the healed and exposed event makes everyone healed and if he cant hit someone before the timer goes everyone gets to keep their new healthstates efc. It all seems pretty balanced to me and the killer should ave advantage to be able to chase down 4 people that all have extra abilities now

  • Currently the only method is dc. Also bming is quite reportable as multiple offences end up in a ban 100% of the time. The way people tend to give up in this game range from they dont like the killer, they see the team isnt doing much, the killer is tunneling for moris rather than playing normaly with them, they had something come up at home and have to go but dont want to lose their challenge or something, and then there the killer trying too hard to win so everyone whose just casually playing wants to go to the next round. But as for all 4 being slugged and harrassment the only way to give up is dc or make a fool of them by going to do something else which u did lol. Giving players a new way to give up early will end up in an even greater surge of rounds where the survivors just dont even try. Maybe they could just add a button to bleed out faster if you are 1 or 2 survivors left. But then killers would say they need that person slugged longer for a 4k, which shouldnt be how its done just avoiding the existence of the hatch in the game altogether

  • Ive found it works in a way that you can send someone to a hook before a flashlight has time to even blind you. And it would completely counter hook sabotage like lightborn counters blinds. It might end up a little strong for an anti bully squad build. Currently in the event you can only use it once, with a very long cooldown with recharging charges. Usualy the only time survivors have to finnish generators are when someones in chase or the killer is carrying someone to a hook. With one of those cut out in regular matches the killer might save too much time, especially on something like blight n nurse thatl see everyone once they throw someone to a hook instantly and can alredy go flying at everyone else

  • This is alredy happening in the 2v8 with classes for survivors

  • People would dc to legion even more than skull merchant, and plagues powers would kinda stop working if people cleansed enough times than couldnt anymore

  • I can see that happening if they ever add character banners/badges to existing characters. But as they are now they seem so random and simple thats its just an extra little customization that doesn't really get noticed cuz everyone has all of them

  • Ill admit the newsletter banner i almost missed becausw it was in my promotions emails, and the bag of holding charm is such a nightmare to attempt to claim that its not worth making 4 accounts for with stuff you will never use. And when they had prime rewards it was like pay for prime or lose these forever and then the prime deal went south and it was just bloodpoints all year and just stopped. Twitch drops now are an annoyance but not ao bad because u dont pay anything and only need 1 account to connect, and can just leave it on somewhere else while you do something different, it even worked while i was playing darksouls 2. But again id rather just have the code like they give to switch players. No need to make people go out of their way to get things that are being given away

  • Maybe it could recharge with generator repairs

  • Soulguard definitely. And the other one from cheryl that involves the obsession, that thing is worthless lol id also change technician to actualy make the generator silent while you work on it along with your repair sounds, it might seem useless but could help with avoiding the killer coming to your generator because they hear it running. Changing around distortion might shake up the game due to all the aura reading perks and it being the only counter. The boons could all use a change as yoichis is almost useless unless paired with another. No mither could be changed as it often leads to entire rounds being cut short by tunneling And nobody would leave a no mither on the ground anyway so its just leaving urself injured with no benefit except saving time on heals and "while injured" perks. Trappers terror radius perk with the smaller skill checks is only usefull with the doctor or mixed with the clowns antiheal perk. Scratchmarks being closer together perk could be changed to simply make them brighter and easier to see as it doesnt really matter if they are closer together sometimes you can barely see them. Maybe nooed could be changed to activate at 1 generator left so that it doesnt turn into a total slugfest trying to keep people off the doors

  • Over the years of playing (since myers chapter) ive found todays rounds are entirely based on what kind of people you are playing against rather than 1 side being stronger than the other. Killers have 4 categories of players and so do survivors. Killers range from brand new - casual - skilled - asian triple tunnelers (and im not aaying that as anything racist, from experience everytime ive been triple tunneled off the hook at 5 gens left, the killers name just happens to be japanese lettering) survivors range from brand new - randoms (casual - skilled) - bully squads - swat teams. Bully squads spend the whole round harrassing you in a group while 1 does the generators, swat teams have tactical roles and callout your every fart and you will feel like there isnt a thing you can do because they will have a runner/bodyguard and 2 gen rushers. If a casual killer ends up against a bully squad or swat team they are very likely to lose (unless the bully squad makes too many mistakes) and casual survivors would get obliterated by tunnelers most of the time. Meta perks or not. This game is all about what kind of people the matchmaking decides to throw at you lol higher the mmr more likely u get the hardest ones

  • Ive played the game constantly since nemisis chapter. I find i actualy run out of content rather quickly and just end up counting the days till the next ptb/chapter as ive 100%ed the achievements, 100%ed the challenge tomes, and even got a p100 on both sides (rebecca/alien) ive gotten all characters to atleast prestige 3 for all perks, and i finnish new challenge pages within a day and have to wait 2 weeks for a new one lol. If the game ever stopped coming out with new chapters at the rate that it does, it might even feel too slow for me and id play other games while waiting. I get that not everyone has time for it as i play with a friend that only gets to play like 2 days a week lol. It would be nice if they made some of the "new chapters" just updates/upgrades to some of their older iconic licences that are all missing something weather it be the actual actors or a missing survivor etc. Currently they come out with a new chapter then once its sold they don't touch it ever again unless theres an exploit or balance problem

  • Ive caught several people trying to go into the portal, i just pick them up once i get to the other side. The only invincibility they have is if they make it through before your hit connects same as a vault

  • I agree and noticed quite easily when you get in a lobby with all females, she is huge compared to them, when shes in a lobby full of guys, shes actualy still bulkier than them. When i heard they might put in an elf my thoughts went immediately to something like shadowheart from baldurs gate 3. And what we got was a very awkward mix n match character where you cant tell if they made the guy first then tried to add her in or what lol. It would be nice if they could adjust it. She also still has huge teeth when on the hook like she did during the ptb when playing the lute (which theyve changed)

  • Currently looks like the silent hill 2 remake is going woke. With uglification and overdressing the females of the game alredy in their reveal trailer. Even maria is wearing a full coat now. I forgot the name of the brunette but shes been made to look and sound more manly and people are kinda losing hope in the remake for that alone. So any skins theyd add from the remake would end up being something people might not like. Im a big silent hill fan too was really looking forword to the remake.

  • Ive always wondered if they even considered going back and updating/upgrading/replacing their old licences with their more iconic counterparts as back then i can undersfand how cost was an issue, they could afford jamie lee curtis (who was apparently willing to lend her likeness) and other things like upgrading the freddy licence to the actual actor that everyone knows him for. Or even the 7 missing left 4 dead survivors that could be added as legendariesor some kind of event reward since theyd likely have to be free. Many things they could go back and fix and upgrade. Especially the powers and gameplay of their older killers. While ill admit myers is still effective, and still has the move overpowered addons in the game, he really feels even more basic than wraith now and freddy doesnt feel lile you are even playing that character lol.

  • @sinkra said:

    It's amazing how they managed to make Twins both less fun to play and play against while taking away aspects that made Twins unique.

    I dunno i kinda found the most fun part of playing twins is using victor but its cut short if you hit anybody. Now you can use him 50% of the game to chase injure and down the same survivor with a speed boost to her to go "collect your kill". Him latching on at first hit was often exploitable by survivors.ANd now holding him hostage wont be a thing. He will be annoying as he is hard to dodge when hes good, but he can still be kicked like normal. Playing as them might be more fun to me but yea they are going to be exploited and abused by killer mains with this new playstyle and its going to suck to go against.

  • I can see atleast boosting the cap to like 10 mil as some days you get allot of people using cakes and ur side has the 100% bonus and theres a bloodhunt or something and u get to 2 mill easily but then have to spend a while blowing them on something or play for nothing lol

  • I find shes strong at the moment as the stealth builds she can pull off are quite deadly. I just hope someday they can rework things on this killer so that people can stop hating the killer more than anything else that exists in the game. When she came out i got all her cosmetics and during the anniversary i got over 250 cakes. Still has 200 because i feel like im not allowed to play her. And the majority that do play her clearly couldnt care less about the survivors opinions and often tunnel n camp without a care either and thats ruining her image even further

  • A solid idea to fix the main problem with that perk.

  • Ive seen that most people use anonymous mode to be disrespectful or play in ways with maximum toxicity lol. I wouldnt doubt most hackers probably use it too so it seems like a fair idea. Im still waiting for survivor prestiges to be hidden by default till end of round as thats still not fair either

  • @jasonq500 said:

    pigs crouch movements speed should be increased to 110 or 115 movements speed since almost all the stealth killers moves at regular speed except for her which doesn’t make sense especially when time is at hand, most pig players will rarely use stealth for the majority of her games

    other then that her ambush feels so much better, good changes overall

    I think their reasoning with pig is that she can follow players with active hats and not initiate chase, and of all the stealth killers her stealth allows her a long speedy lunge which paired with faster movement speed would have her using crouch the whole chase to keep using it as a chase ability rather than as an ambush ability

  • From my current viewpoint (tunnelers and campers aside) the unknown is very skillbased much like the singularity, only slightly stronger. His shots take some getting used to but after a while become easier to land hits with. His teleportations husks kinda seem out of his control or are confusing as to how they appear around the map, i cant tell if its from everytime you hit someone with your shots or if theu gradualy appear while people are "weakened". To remove the weakened status as survivor feels quite long, but as killer it feels short, which must mean its balanced lol his lunge attacks feels like its slightly shorter than normal kinda like myers in tier 1.

  • I could even go for moira burton, sherry birkin as extra skins as well since the others have atleast 2 other characters. And new outfits for rebecca in general are looooooong overdue lol

  • I remember it used to be a perk that was simply used to avoid people gunning for pallet/flashlight saves with a timer on how long they were hidden. Perk was fine then. I have no idea when it changed to a permanently hidden aura perk but ive only ever seen it now as a slug 4 players for 1 hook for the entire game every time its used. Its only counter is currently empathy as i was able to use it to track injured survivors and see the general area they dropped and just kept picking everyone up lol

  • Everyone was expecting new mori outfits for other killers when naughty bear replaced trapper lol still havent seen a single one not even for something as big as iron maiden. And im stilk waiting to even get character emblems that the store says everyone has much more slots of cosmetics purchased than they even technicly have in total and i thought that was for future emblems maybe.

  • Ive had times where id play as something like spirit or alien and end chases in seconds the whole round but they all still get out because theres so much space between generators that they almost have no pressure on them. And as survivor its like a 50% chance you escape if they arent tunneling or camping. Everyone saying they often get 3ks is due to the map being large enough that the survivor often finds the hatch before you can patrol the whole place for it

  • Theyd have to create outfits for over 60 characters, each one possibly having 1- 20 extra outfits meaning about 60 x atleast 10 outfits would be well over 600 bloody outfits to make, just to implement this feature and theyd have to make 2 outfits for every new outfit they make in the future. I highly doubt it would be worth their while for free as well

  • As a player of both sides, i agree with the things killer can abuse. But those are entirely player descisions, sadly we have a lot of mean killers, but they are also created by bully squads. Both sides have a ton of exploits and a hardcore bully squad can abuse things so much the killer can barely kill 1 person. Trying to balance the game around both sides exploits is nearly impossible. But i remember back i the early years of dbd when you got found once you were prettymuch dead. We get so mamy chances to keep playing now that the killer trying that hard kill you quickly feels personal. Ive come to just try and get back in the old mindset where if u die or the round goes south due to these exploits just wait for the next round. Eventually ull get a good one. Or atleast one u can play without dieing at 5 gens. Can't change what they want to balance as they mostly just look at the meta and try to adjust it

  • And things like meg's Annie outfit. The ability to remove the hood would be awsome. Or even removing back pieces since the cosmetic designers love giant back pieces on 80% of cosmetics these days.

  • The only way to prevent tunneling is to make the killer feel like they don't need to. People died very quickly back in the day unless they abused infinite loops etc. But for the average player they didnt really care about getting killed fast because it was normal and fun because the killer was a huge threat. Once dead theyd just go to the next round easy and quick. Weve been given so many more chances to survive in a round now that the killer trying to kill you off quickly always feels like a personal attack rather than simple efficiency. Im not sure how the game could change back to what it was. Or make tunneling feel less personal somehow. As long as hook states exists tunneling always will too.

  • Prestige numbers just makes everyone judge eachother before and during the round. It can still be shown off just like the killer at the end of the round. I feel pressured when playing my 100 no matter what and often targeted. They all asume i brought meta perks and items when i just use the cheap stuff and my characters own perks to be fair. Looking forword to it being changed to end of round only. There was a test earlier on random players that couldnt see prestige for about a month. Not sure how rhat turned out

  • There was one asking for 2 blind saves in 1 round. I found that much harder. If u end up on a small map like the school, it may be easier to 99 and wait for the visual heartbeat

  • To be honest the whole condemned system seems like its something that high end gamers try to completely exploit, to a point where it gets nerfed for everyone else. And no matter how it gets applied it makes the killer avoid standard gameplay. Perhaps the whole condemned status could be either changed to something else like an end of round mechanic or can apply stacks when you hit the survivor so that they just build up through normal gameplay and the tvs remain a mobility option. Because currently it either takes too much effort to apply this mechanic, or previously no effort at all.

  • The one thing the feature did was making basement bubbas go extinct. Now they are very rare and have to camp at a distance out in the open like any other killer

  • I really liked old sadako. Nice to have her back with some little buffs. Billy getting buffed and having annoyances removed is nice as for me hes like the fun killer i suck at lol. They mentioned freddy and myers getting a rework but they didnt mention when, and since it wasnt on the roadmap perhaps itl be on the next one.

  • I honestly didnt know it cleansed itself lol i just kept thinking someone found it while i wasnt paying attention.

  • The entire controversy started because of how bad the old version was to both sides. This version is only slightly better. I don't give up against a skull merchant because i like her. But so many of them tunnel right off the hook that ive come to think wesker/skull merchant = tunneler. And I don't see a point in playing with tunnelers.

  • Ill admit I hate that combo more than anything in the game so far. If a survivor picked me up with that id sit there and let the killer get his hook because its just a broken mechanic. As killer there is nothing worse than chasing someone down finally catching them only for someone to zoom infront of you and erase everything you worked for and there isnt a thing you can do unless you are deathslinger and they can even do it a second time if they want to. It needs a rework again

  • I think the old knockout was better where it was a timer for how long someone was hidden. This new knockout is only used to slug the whole team for 1 hook each and break the gameplay while making survivors pissed. Its original intention was to be able to knock someone down without having to worry about someone flying over to flaahlight/pallet save because they couldnt see where the survivor fell. Now its just an abuse perk.

  • Either way the fact that she can find you, follow you, and ensure you never get your trap off while its going to kill you, is a 100% free kill with no downside other than possibly losing everyone else out the gates. All shed have to do is watxh you at the machine, pull you off when ur almost done, and carry you somewhere elae and drop you again till you fall out. The only counter to the trap whatsoever is a hatch escape, which is very unlikely if ur trap goes off by the first generator. Then again myers can just 1 shot the whole team by staring at them, and lockers just give him free hooks that he can camp go death

  • I guess they can remove the unhook yourself chance option unless you have a perk that allows you to do it or the camping bar fills. It would allow a killer more time to find the last survivor too since most just kill themselves so the other gets the hatch. I get theres allot of situations where there is no other option but 9 time out of 10 you just flop n die anyway. Its 10x more often to be used for suicide these days, and to watch kates tits bounce

  • I get what you mean. Sometimes ur against a group thats there just to toy with you for an hour. In those cases i just sit in a corner stare at the wall and wait for them to get bored and leave while i do something elseid say thats almost as close as killing urself on the hook. If the killer gives up the whole server shuts down cutting everyone elses points by not letting them finnish generators or save eachother or open doors or anything, just escape points. Thats probably why they dont let the killer just surrender like a dc without a dc penalty

  • Coulda swore any survivor near a hooked survivor stops the progress bar weather they are slugged or carried and the killer is in their face. Ive been able to hook multiple survivors in basement easily, it only moves if you stay there standing above them in the building. Even gives you a grace period to get away from the basement building before it starts moving again

  • @ShanoaLegendaryPlz said:

    When it happens i suppose you have to point at the killer with direct line of sight. I honestly did the challenge first try so if the pointing isnt counting when you premonition activates and you point toward the killer, id say the challenge is bugged/broken

    And another thing i noticed fixes these bugged challenges sometimes, is turning it off to swap to another challenge the swap back to that challenge before every attempt to joon a lobby. Its worked for a few

  • When it happens i suppose you have to point at the killer with direct line of sight. I honestly did the challenge first try so if the pointing isnt counting when you premonition activates and you point toward the killer, id say the challenge is bugged/broken

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