Shadoureon
Shadoureon
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- Shadoureon
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Comments
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@Mringasa said:
The noise bubble is going to hurt Bitter Murmur. Survivors do not see this except for hooks, so Dark Sense is actually going to be much more powerful in this regard. They can just hide behind their own bubble and wait for Bitter Murmur to drop before moving.The change in colors helped to guard against BBQ. I find myself getting outted a lot less now. The reverse of that is that I'll see more Killers hanging around the hook because they don't know if people are behind gens or if they are near the hook.
The DS and Self Care nerfs aren't scheduled for the PTB. They want discussion and input on them. I'm assuming that means they won't make it to the Mid-Chapter Balance Patch either. The only thing major going in from what I can see is the Exhaustion change and the BNP change. That plus all the neat little tweaks to other Perks. Hopefully this stirs up the meta a bit. I don't use SB at all, preferring Balanced Landing or Lithe, so the Exhaustion adjustment doesn't do a whole lot to me. I can count on 1 BL or 1 Lithe per chase atm anyways.
I stopped using SB a long time ago because it made me play way to passive not wanting to trigger the cooldown.
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@Mringasa said:
Too bad Decisive Strike and Self Care changes aren't going in for a long while. They aren't going to be in the PTB, so they won't make it to the MId-Chapter Balance Patch most likely. We might see them in some form when the new Chapter comes out, but don't hold your breath.Probably 2,5 months from now yeah.
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@Tsulan said:
@Shadoureon said:
@Tsulan said:
I´ll never understand why survivors complain about BBQ.
A perk made to reduce camping. It really seems like survivors enjoy being camped.
Sorry, i can´t take anyone serious who complains about BBQ.It shouldnt be a perks job to give truesight and make you not camp. If you let BBQ and Chilli be the only reason to not camp you just suck as a killer.
It shouldn´t be a perks job to get off the killers shoulder. If you let DS be the only reason to escape, then you just suck as survivor.
Maybe would be a valid argument if it wasnt for you using it against someone who doesnt use DS

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@Tsulan said:
I´ll never understand why survivors complain about BBQ.
A perk made to reduce camping. It really seems like survivors enjoy being camped.
Sorry, i can´t take anyone serious who complains about BBQ.It shouldnt be a perks job to give truesight and make you not camp. If you let BBQ and Chilli be the only reason to not camp you just suck as a killer.
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DS is already getting nerfed. If you succeed it stuns the killer but the killer wont drop you. You will be given extra wiggle chance. So killers got what they wanted because no one will use DS anymore.
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Wont happen because you dont always repair generators alone.
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They got to save up money they need to pay Bethesday in a few years time haha
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Old one but it was great!
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@Someissues said:
@Shadoureon said:
Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.Yea cuz you can't even bother to read, solo players are unaffected by this
@SenzuDuck said:
Damn, I'm so glad the people of this forums aren't the one creating the game, they have no idea what balancing is, LOL.Then would you say the current state SWF is completely balanced? There's no incentive nor is the killer being rewarded for going against them. It's simply better to dodge them
How are solo players unaffected if their teammates perform worse? Think before you react.
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Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.
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Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.
Go ahead and try to balance a assymetrical game, I dare you!
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Thats what they said weeks ago.. Because you earn more you also pay more. Simple.
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Its a bit stupid that this double event only lasts 4 days... Its an 2 years anniversary even. Lunar Howling Grounds event was 2 weeks and had a much better bonus blood experience system than simple double experience.
I am dissapointed to say the least.
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Yeah this is a huge missed oppertunity. I was going to give away Auric Cells to lure in followers but meh there goes that plan. Now I got to think of someting else.
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I had the exact same thing not to lon ago with Leatherface aswell. I tunneled one guy the entire match and when the gates were powered I stumbled upon a different survivor. Chansawed her and hooked her. I went from guaranteed loss with only 1 kill to 4 kill because survivors thik they can save people from a hook against a leatherface.
Me and a friend always leave and punish the killer. Sucks for the survivor but the only right thing to do is leaving.
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They are a joke.
I posted:
This tournament has stupid rules. These games arent even real games just fake gameplay.
Then got banned for 10 minutes... People get banned for the slightest negative comments regarding the tournament or its host. They cant handle critique whatsoever. Its the truth even. Disqualifying people for bodyblocking... Thats what happens in real matches. Stop trying to make the game look better than it is with these stupid rules. No perks, no blocking. Way to show fake gameplay lol.
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They should have just prevented injured people from entering the hatch. Standoff solved.
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@Jack11803 said:
@Shadoureon said:
Maybe they should add a non screaming effect to tier 3 Iron Will.Or add it to calm spirit. That perks sucks.
Turns out you were right.
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@ChesterTheMolester said:
What are those changes? Stop blue balling me damnit.
https://www.youtube.com/watch?v=JmyIbKL3kxg&feature=youtu.be -
@frenchela said:
What about trapper then? You can see his traps on the ground before you even see him.Well you can sabotage them so theres a function to them laying there.
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@TigerKirby215 said:
Easier said than done. This isn't like Hex perks where the totems could just "not light up" before they're in use: this is a part of the level geometry that would have to be despawned for everyone unless they meet a specific condition.Well you cant bump into Freddy unless you are in the dreamstate so I dont think with the knowledge of the devs it will be that hard.
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I wrote in a different thread I think WGLF should get a similar treatment as BBQ & Chilli. After unhooking a survivor the unhooked survivor sees the killers aura withing 12/24/36m. If you dont see the aura you are safe. Its a reverse aura reading ability compared to the killer perk.
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@JEWberry said:
@Beaburd said:
@JEWberry said:
This disappears as you play, once u play enough matches. Thus that person's point still stands.How many matches is enough? I'm almost 900 hours in, playing for two years, and I still get them almost every game. My rank as a survivor is currently 9, but it's been to 1 more times than I can count. I probably get the hint about 80% of my games still. I actually feel bad about it sometimes, especially when I suddenly know to look out for Meyers lol
The tips on "When facing the ____"? Those should disappear after like 5 games against that killer. They came back for new killers or after one of the other updates a while back but they are all gone for me now and i think for everyone else. Looks like a glitch for u.
I think its 3 times per killer.
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I think they should apply an aura buff to TOTH. The killer sees the aura of the one cleansing a hex totem for the entire cleanse duration + 4 seconds after either a succeful cleanse or abrupt stop.
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Maybe they should add a non screaming effect to tier 3 Iron Will.
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Nerfing SWF or buffing the killer in the games current state is impossible because it will always affect the randoms in the game.
Ive seen some people make replies about giving a VoIP in the game for all survivors and then buff killers or nerf survivors. Its the closest thing to fairness against SWF I can think off.
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@Coriander said:
The games should be taking longer, not finished in 5 minutes. I wish it was more of a hunt for the killer, rather than just finding people right away. Imagine sneaking through areas, fearful of the killer finding you at any moment, knowing you have little to no way of fighting back. A tense game like that would be a lot of fun, I think. I already throw myself at the killer to let others escape; it's the greatest joy I have playing this. I know other people feel differently, and that quickly healing up means you can throw yourself in front of a hit for a rescue, but it all seems more arcade-like instead of horror. A hide-and-seek like version would be great, but not the battle royal style that all the games are going these days. I don't want to be the last and only survivor, I want to help lots of others escape.Then they should do a PTB to test the game without a hearthbeat on any killer. Just give the Doctor a static visual effect on the border of the screen to tell you you are in his range.
I think thats one step.
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@TheTimeMachine said:
Shadoureon said:@thesuicidefox said:
I'm a survivor main and I think Self Care should be taken out of the game. Seriously, that one perk ruins the entire meta. It's the reason DS, BT (old version), and literally everything else is so powerful BECAUSE you can self heal.
If they took it out they wouldn't need to do anything else to balance the game.
Not having self care makes the game so passive. Survivors are willing to take a hit to help teammates because if the killer doesnt chace they can self heal. Without the option to heal yourself would any survivor purposely get hit?
I think games will be more passive and will take much longer wich ruins it. Some people already wait for someone to get hit by a killer before they start a generator. This will only happen more if you remove self care imo.
I see your point; A “passive game” due to survivors not willing to “take a hit”. But should our survivor players really feel like it’s not a huge risk for a Killer to rip at their flesh? I’ve never gotten to run Self Care once (although I’d like to try), but I’ve taken hits, lethal hits for my fellow survivors; And sometimes this means exchanging my life for theirs. But alas, it is a risk that I find incredibly worth the satisfaction of saving a friend (or stranger).
People always come with the argument that its a horror game and survivors are supposed to be scared so I udnerstand you but at the same time we have to be honest here that as long theres a hearthbeat the game simply isnt scary. It probably never will. If you already take hits now just wait untill you get selfcare. I currently am farming bloodpoints with BQQ and chilli on killers in solo games but when I am in a SWF with a friend I run Were gonna live forever and simply run to the killer when hes holding someone to get the free stack knowing I can heal myself again.
I think self care as a passive wont be bad but it probably wont happen. In return I wouldnt give iron grasp since its not really at the powerlevel of self care. I would go with Nurse Calling or Thanataphobia as killer passives but yeah dont think this will ever happen.
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@thesuicidefox said:
I'm a survivor main and I think Self Care should be taken out of the game. Seriously, that one perk ruins the entire meta. It's the reason DS, BT (old version), and literally everything else is so powerful BECAUSE you can self heal.If they took it out they wouldn't need to do anything else to balance the game.
Not having self care makes the game so passive. Survivors are willing to take a hit to help teammates because if the killer doesnt chace they can self heal. Without the option to heal yourself would any survivor purposely get hit?
I think games will be more passive and will take much longer wich ruins it. Some people already wait for someone to get hit by a killer before they start a generator. This will only happen more if you remove self care imo.
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I just dont understand why you would use this perk in the first place. This is the second time I see someone using it putting themselves in the struggle face for no good reason whatsoever. In your case all other 3 survivors were healthy and could have gotten you off the hook. 4 generators to go. You now suicided and now your team has to continue 4 generators with the 3 of them. You completely negatively impact your team for a few extra tries to get yourself of the hook.
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What the hell was the other survivor doing the whole time...
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@Coriander said:
I like some of the changes, as well as making things more intense for survivors (as it should be) but I fear that with some, people only have an easy time when they have all the information, so they would de-rank on purpose or maybe even quit. Realistically, as a survivor you wouldn't have any information, especially with the Entity keeping you in the dark and subdued, so it would make sense from that standpoint... though new players would be oppressed the most with this change.This doesnt affect new players. As you can see it goes step by step and in order to reach certain ranks you need to have knowledge of the game. Each monthly reset you got your full HUD again unless you hit those marks 5 months in a row. At that time you are experienced enough to play in this harder variant I believe. Specially if you hit rank one 5 times.
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@Kamikaze_Rose said:
What happens when you get a mixed-rank match? Over 95% of my matches are mixed-rank, sometimes 3 or 4 ranks off.Its only more difficult for you not your teammates if they havent triggered them yet.
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Maybe try to play the game in admin mode.
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Do you only have this problem with DBD or also other games? Maybe also when on the internet doing nothign special then also the internet leaves for a few seconds/minutes?
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I guess it isnt a good idea. Back to the drawingboard.
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10/10 would facecamp for sure!
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I never use DS. You're welcome killers. And it has nothing to do with me missing the skillchecks every time thus having a dead slot shhh!
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I do have more perks unlocked on survivor side but still this difference is huge.
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@AlexAnarchy said:
This idea for WGLF would be fine however, WGLF is gained in two ways, for protecting someone as well and taking a hit so how would that aura read fucntion work in the case of that?My idea is to only award it when unhooking because when you get hit you already know where the killer is. So the aura wont be needed.
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The clown has a ranged aoe slow ability and you complain about lunge distance?
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They should have just used Dollars as the currency worldwide in the first place. Then at checkout the price adjusts to your currency.
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This DLC only released a survivor with 1 clothing set... The white shirt is free. They dont want to create to much free clothing now that they made the cashgrabstore.
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People always want new free stuff when a new update comes. Be happy the game is beeing updates holy #########...
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Joke of a company. Every other survivor was released with 2 but now suddenly just 1 with their cashgrabbing new cosmetic store.
The killer is a joke too. Ranged AOE slow. Joke of a DLC.
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@Master said:
@Shadoureon said:
No one would play ranked if you get all content for free in casual. That will never happen.Nobody suggested that lol, all content free would literally mean no money for BHVR btw
First person responding to OP said casual should provide everything KYF has. Maybe I should have done a quote instead. Sorry.
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No one would play ranked if you get all content for free in casual. That will never happen.
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@Master said:
@Shadoureon said:
@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes
There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....
Im sorry but I disagree. Theres 13000 people online right now. Those people are split in 20 ranks and by adding casual it means those people are split in 20 ranks + another different mode. Not everyone has the same skill so top tier queues in ranked can last forever. Not to mention those 13000 people are also spread on servers aswell.
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@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
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@weirdkid5 said:
@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.People will just use Discord like they do now and like they do in F13 if they dont want Jason to hear them.
To the OP. No. For the 300th time, no amount of BP compensation will be enough to persuade Killers to play with SWF. Considering SWF issues are biggest at high rank, and most high rank Killers already have their builds, BP is pointless. This will solve nothing.
It will solve things slightly. Less dodgers at lower ranks. Try to come up with a solution instead of bashing peoples suggestion who DO try to make the game a better experience.