Seltas0208
Seltas0208
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- Seltas0208
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Because they made Freddy a killer who exells at getting the second hit. Apart from that and his gen teleport he's your standard m1 killer with some fancy mechanics.
Compared to old Freddy he's a lot better, but a bit more standardised which took away some of the fun people used to get from playing Freddy. For example old Freddy was the only one who made good use of furtive chase. Furtive. Chase.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/137347/bring-back-the-early-game
Why do you need an eraly game if the killer wins anyway? Your unlogical over and over again.
Because we can't all be otzdava, tr3, scot , monto etc.
If your running on the logic that some can deal with it so that means everyone can deal with it. That in itself is illogical.
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@Kai6864 said:
Well Scott Jund has a really awesome idea that involved slowing gen repairs moderately before the first chase occurs called “Trial Warmup”. I’ve been unable to find this video but I personally thought it was pretty balanced - survivors can still do gens but not to the absurdity of 2 gens in about 80-90 seconds, while killers get that little early game slowdown that compensates for larger maps and gen spawns.
I've seen the video too, although personally I think it should last until the first chase has ended or one survivor has been downed. But in return make the slowdown like. 33% instead of 50% so if a killer just choses to remain afk in the corner of a map while invisible it isn't as damning
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1158601#Comment_1158601
Its another "Gens go too fast, here is a video of tru3 where he wins in the end anyway"-Thread.
We have a bunch of them already.
No its asking for an early game. As it says in the title. And in the thread.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1158594#Comment_1158594
Which is ok, because the goal for the Killer is not to prevent any gen from being completed. In the video linked 1 Gen was left, so the Killer did his Job.
So wait it's OK for killers to have no early game?
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I don't think your actually getting the point of the thread
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Not really. My college hasn't been shut and with my hours I'd rather play borderlands 3 to unwind rather than getting frustrated with dbd.
But during the holidays, maybe
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I just want the auras of breakable walls to be highlighted to the killer when they're within 16m. Because atm there hard as hell to see
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1151249#Comment_1151249
If you have an add-on that shows aura when madness tiers up that easily gets around calm spirit so the tracking would still be there.
Every doctor would just horde endless jigsaw pieces.
Thanks for reminding me that add on exists, I'll try running it when I next want to play dead by daylight
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@MPUK said:
So on The Game map with distressing and the static blast terror radius increase add on, there would be nothing anyone could do ever, to avoid that blast. You could avoid the scream with calm spirit but that is it? That's balanced....
Avoiding the scream is avoiding a solid portion of his tracking with calm spirit.
But I didn't think about that, maybe its just iron maiden that needs a buff so that it's nice to use
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I wonder why ghostface had a kill rate of 0.75? Is it due to his abundance in pick rate? But he's not even in the top six.... You've done an amazing job presenting the facts of a sample size you could reasonably achieve. Well done. You get all the updoots
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@ChiTenshi said:
The point is to give it a weakness. Everything in-game should have at least 1 counter.
Fair reasoning. But concidering calm spirit counters 90% of docs tracking abilities...
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1148380#Comment_1148380
Yeah, I was in it about 7 years. Was CEO of a corp, then when we formed an alliance we were the executor corp, which meant I was the head of the alliance. Most of what I did in the game was political management, corp project direction and accounting. Truly amazing game. But as you say, it's like a second life. I was going to run for CSM, but BHVR had Star Citizen work at that time, so I couldn't as we were a competitor.
That's nice and all but.... Could you address the concerns of the original poster?
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@RussianSpyPigeon said:
How come people think that nerfing/buffing everything in the game will make it more balanced?
Because that's how balancing works
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All I'm going to say is. Its a lot of details to remember about the game and players could lose track of this tally easily.
If there was on-screen indicators then this idea would be fabulous
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@Almo said:
Yes, we listen. We can't act on everything we see for many reasons. But we're definitely paying attention. I can think of a few updates we've made because of suggestions we saw here.
Mind listing those few updates then?
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Nope, killers just can't have any strong perks can they?
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It's a better object of obsession without the risk.
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@LetsPlayTogether said:
Taking plain statistics from survivor side doesnt make any sense, as long as you dont separate them for each queue (solo, two-,three-, four-SWF) and each rank. But you dont even know is theyre SWF how organized they are, which also influences perk usage. Even then it doesnt make any sense, due to prestiging characters, which just makes you "must use" other perks. Those statistics you record are useless. Save your time for something useful, like understanding the game and dont be biased.
I'm litteraly just taking statistics not preparing to fight a second cold War jesus chirst.
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@Pigpen said:
Yes please.
Can I have it instead I'm hungry
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@SleepyWillo said:
I mean they already kinda have? It now basically doesn't work for half the killer roster but allows them all to see you! Seems like a win to me?
It's been turned from aura reading to a discounted spine chill. It still helps you locate those killers, you just have to pay attention to when it lights up
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Does having 60fps on console count?
If not. I wanna see the huge delay between leaving a killer lobby to cue up for survivor decreased moderately
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@Johnny_XMan said:
If there was ever a post trying So hard and yet giving so little about the whole “The game is survivor sided here is proof” is this one.
You can literally see ALL generator auras, You can literally see ALL hook auras that are available to you when you carry a survivor. You can literally walk without the need to worry about leaving scratch marks.
Like, if you wanna make a thread about visually hindering objects in the environment is one thing but to try to sell this as proof the game is survivor sided, no one is buying that.
That would be like saying the game is killer sided because it has random trash that I get stuck on for no reason.
I don't think you read the title correctly. Proof is written as "proof" for a reason.
Because if you wanted proof that the game is survivor sided you'd look at all the complaints on the forums and then cross reference them with how quickly those changes got put through.
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Your right, salty foods are the best
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Used a euphemism to say that someone's argument was absurd
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@KillerKiller said:
THIS IS A LONG POST but I end it with great advice for struggling killers.
What game are you playing?
The very design of the game is that killers have a profound advantage. So much so, that death is inevitable and the goal of the game is to fix gens and escape fast enough that you can escape your inevitable demise.
I cannot understand anyone perceiving this game as anything but killer biased. It is PROFOUNDLY killer biased. AND IM A KILLER MAIN! Its so killer biased that there are many killers I can't play because it's so easy that I feel like a big jerk. I can't play with Michael, Leatherface, Freddy, Trapper, Oni, or the new Doctor because they're all so OP that survivors don't have a chance for survival.
I also belong to a very large group of friends who play this game together. All of us have the same experience. As killer, we get 4/4 95% of the time. As survivor, 19 out of 20 matches are 4k. Survivors have no chance in this game. Even playing in SwF. Then I hear killers saying things like the game is survivor balanced and im like WHAT?
WHAT GAME ARE YOU PLAYING?
I've spoken at length with these killers and every time it has become apparent that the reason they fail to perform well is because they get psyched out. For me, if a player starts looping, im thrilled because I know Loopers are a guaranteed hook. I get them every time on the 3rd loop around right at the pallet. Sometimes they stun me as they go down, sometimes not, but they always go down. But these killers get intimidated when someone loops.
Like all sports, the second you are psyched out, it's over.
The truth is, almost all of my games are 4k unless I let them go and when I play survivor, I escape maybe one out of 20 matches.
And im a red rank level 1 survivor so im as good as it gets. It's just that the game is too killer balanced. The devs only care about killers.
They always nerf survivors. They nerfed 5 survivor traits and then one killer trait and the killers lost it. This game caters to killers so much that it's unfair. Worse, they also let killers get away with bullying, cheating, exploits, and making other players miserable.
I find it profoundly obnoxious when people say "git gud" but the truth of the matter is,
If you aren't getting 4k every game, it's not the game. The game is designed to give killers the profound advantage. It's you, not the game.
Ideally, killers should average 2 kills per game. Sometimes 4k, sometimes none, sometimes 1,2, or 3, averaging at 2k per match. Survivors should escape 50% of the time.
95% of all games I play are 4k. Killer or survivor and I escape one in 20 matches. I go days without escaping a match.
So I don't know who these killers are who have a hard time but I promise you, from one killer to another, it's not the game. It's you.
You need to understand some killers will work with your playing style, some won't. So you need to try different killers till you find a good fit. Otherwise, you need to adjust your strategy for each killer you play.
For instance. As legion, you frenzy stab to keep them off gens because they're sending and self healing. Then, once everyone is wounded you find one to chase to hook.
As hag, you trap gens and exits to prevent progress and only chase someone if they're already injured by a teleport hit.
As purge, you puke on gens so they can't fix them and if you see someone suddenly get infected, you know they're working on a gen you just puked on and go back.
Pig was DESTROYED by egc, but as pig, you sneak up and dash attack on genworkers then chase one for 5-10 seconds then crouch again and return to the gen to get the players who returned to it, thinking you're chasing the other. If you're fast enough, you'll nail them before the old chase knows you stopped chasing them which gets you past swf communication.
But you can't play the same strategy for two different killers
And most importantly
NEVER CHASE ANYONE for more than 20-30 seconds. If a down doesn't come easily, don't waste your time while 3 players do gens. Leave them and pursue them later when you get an advantage on them.
And lastly, never get psyched out.
As killer, you have the profound advantage. Act like it. There is no way for a survivor to escape you. You're faster and they can't hurt you. So stop chasing people like it's hard. Own your power. Act like you have the advantage BECAUSE YOU DO.
U mmmm....this post is about accesablity options. Not game balance
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@BigBubs said:
So where's said "proof"? All I see is stuff that was said by others before you and is kinda obvious.
PS:
If you have nvidia gpu there is a colourblind filter there. AMD has something too I think.Stop giving devs ######### when you can take care of it very easily , and there's a reason why they didn't add that to the game. There are enough games that don't have that in there.
The proof is the research done into generator speeds after the toolbox buffs : https://t.co/VchR0zgb4z?amp=1
And I can't take care of it easily.i play on console, I don't have access to any colorblind setting and ontop of that not everyone can just buy a good gpu. Then again I really don't know the costs of computer parts but. My point here is I can't mess with any gpus on console
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Firstly. We have to regulate the killers that like to eat said wildlife. Namely Anna, Caleb quin, Mr flower face with needles and Lisa sherwood. We need to force them to go to therapy to cause them to drop their hunting nature so that the wildlife population can refloruish
Secondly. Tea
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@Peanits said:
It's not being ignored. It never has been, even. We mentioned right away that we'll be watching how the changes affect the game and make adjustments as needed. The first part of this are the toolbox changes. Whether or not it'll need further changes beyond that remains to be seen.
Toolbox changes are going to allow generators to be completed within 46 seconds. If anything after the changes Im predicting escape rates will increase
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@I_Be_Pro_Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/1117632#Comment_1117632
I think the reason OP specified Killer as their reason for wanting colorblind assistance is because Killers need it more. Most of killers tracking capabilities rely on sight, such as blood pools, scratch marks, etc. Not to say their abilities don't rely on sound now and then (I have caught people because of grass crunching beneath their feet).
As a survivor, subtle time sensetive color shifts are not neccesary. All of the things you need to focus on are bright (generators, pallets to an extent, lit totems). I don't believe that only one side should get a colorblind mode, and I don't believe this is survivor sided (in a similar manner to more competitive games, color blind mode and hearing loss mode can make things extremelt unfair. I hate to use this as an example, but Fortnite has a hearing deficiency mode, which gives you subtitles based on noises around you. Including footsteps and gunshots you may not have heard even id you could hear. Imagine if you were playing a stealth killer and got a text warning they were coming).
Colorblind would be hard to impliment, but I think it should be something the devs should at least think about. For both sides. This is for the enjoyment of all, not to buff one side or another
Finally , someone read the actual post and understood what I was trying to say. Thank you
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@King_Steve_Forever33 said:
https://forum.deadbydaylight.com/en/discussion/132599/proof-that-the-game-is-survivor-sided-as-hell
But arent the perks you mentioned for survivors a grind too?
My point was that the journey to get those perks for survivor is considerably shorter than getting those perks for killer
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@MysticMusician said:
The thing with color blind options is that they would have to make it work so that people could not abuse them to make things easier to see. I think I saw somewhere they want to eventually add it but this is what they have to consider.
The whole point of a colour blind option is making things easier to see to those with colour blindness, on my head I'm thinking of overwatches colourblind modes that change specific colours or stuff like that, a colour blind mode doesn't make a game brighter. It usually tweaks some if the colour pallet choices so to the average player this wouldn't be abusble as the colour difference wouldn't provide a benefit
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1116349#Comment_1116349
Can be hard to tell, depending on the lighting, but there are three boards nailed diagonally in a fairly distinctive Z formation. It looks like this (though this isn't a great image):
God even when it's zoomed in like that the boards all kinda just... Melt rogheter to create a blob of brown. God know what's its gonna be like in game on console.
Also. Its a bit of a dick move to essentially lock options for the colourblind and the visually impaired behind progression, I'm referring mainly to shadowborn and bloodhound.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1116425#Comment_1116425
Careful with those two last words. People have literally been banned/jailed for using them.
Me and @SpaceCoconut know this all too well.
I know. But trying to find a better term is like trying to argue that monstrous shrine is the most broken perk in the game
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Dead man's switch in combination with nemesis and thrilling tremors probably
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What drinks are you drinking?? Because I want some so I can be this willfully ignorant
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1115396#Comment_1115396
I think the bright red and blue wooden boards nailed to the wall are supposed to be the clue.
There's red and blue on those walls?
God this game really doesn't like people who's vision isn't 20/20
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I didn't notice either. But tbh no matter what skin colour a killer is it shouldn't affect how you see them. Docs always been a shocki boi and I live him for it, hags always been hag.... And wraiths wraith.
And lastly.... Saying that hag had darker skin or wraith is black is wrong. As of being in the entity's realm they are grey, they used to have that skin colour but now they don't. They're grey : specifically wraith is a descendant of darkseid and hag is made up of litteral twigs and swamp related items.
This post isn't intended to sound racist at all, if it does in some way I apologise
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@DelsKibara said:
They're currently balancing in the killer's favour in the next patch.
They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.
Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?
I'm just going to point out..... That the breakable walls are only on one map. And the other breakable walls on that map are reletively mediroce at best.
Furthermore there's no indication to a killer that a wall can be broken.
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And of course It didn't happen on this on. Great.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1111189#Comment_1111189
Not really sure why Killers feel so entitled to a 4k, there should always be a chance for a survivor to escape, even if its not that high. The hatch mechanics by themselves are still killer sided because all killers have faster movement speed so they can cover more ground searching for it
Not really sure why there's the entitlement to always have a chance to escape. If the rest of your team is Down and not every generator is complete by the time the killer is slugging for the 4k then frankly no second chances should be given at that point - survivors already have a plethora of anti slugging perks : tenacity, unbreakable, buckle up, flip flop, for the people, botany knowledge, the red syringe.
And if its bugging you that much. So much that you require to see another drastic survivor buff, run a key - Franklin's can't counter a dull key and it's purple add ons that keep the key safe. Especially if you run plunderers instinct.
Actually. If you don't want to bring a key just run plunderers, I ran it trying to get a map and I got 3 ultra rare keys.
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That's borderline racism :kappa:
But I get what you mean, killer have to "adapt" or just learn to apply "pressure", survivors just have to complain about an issue on the forums and it will be dealt with.
Still waiting for news as to why plauge starting with one corputed fountain isn't on the ptb. Or if it is I didn't see it in the patch notes and I haven't seen any footage of it, I play console so I can't use the PTB myself
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/131436/where-did-plauges-buff-go
Who the firetruck is plauge? I just know the Plague.
Plagues buff comes with the next update I guess. They just said whats coming. Not that it has to be in the ptb.
I apologise for the dyslexia in display there,
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@BunnyTheHutt said:
Try Plague and see if she spawns with a fountain.
I can't. I don't have a pc or laptop, I'm a ps4 user
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1106458#Comment_1106458
THANK YOU!!!!!
Was that so hard to understand?
Actually yeah it was, maybe if the title was something like : death slinger doesn't deserve to be 110% or something like that
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1102851#Comment_1102851
Ironic you say that, all survivors got this update was an small buff to sabo while killers got a massive amount of buffs.
Know I can see all the killer whining in the forums served a purpose
Ironic to call the sabotage changes a small buff, it bridges the gap between solos and swf in terms of breaking hooks.
Additionally 3 killer buffs? I only saw a trapper qol buff and add on buffs for doctor in the patch notes, no plague in sight. Furthermore there's no indication at the moment to show a killer what is and what isn't a breakable wall, and even then there's at most 2 wall breaks that are gonna be useful
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@Seltas0208 said:
Anyone who posted any name related to a cowboy got the closest. Second place for anyone that said warden.
When I put my guess (The unforgiven) I was thinking if the hand cannon from bl3. So I get 1.5th place
The unforgiven being a reference to a cowboy movie
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Anyone who posted any name related to a cowboy got the closest. Second place for anyone that said warden.
When I put my guess (The unforgiven) I was thinking if the hand cannon from bl3. So I get 1.5th place
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Rule 69 : only survivors are allowed second chance perks
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I wonder how chainsaws will interact with breakable walls