ScottJund
ScottJund
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- ScottJund
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A lot of people still really don't get how snowbally this game is. A single different decision earlier in the game could have stopped two generators from being completed as fast as they were. At like 1:57 he tunnels the Yui instead of going for the rescuer. This alone cost him two gens. If he didn't tunnel the Yui, he would have downed the rescuer (who had no pallet since it was just broken), saved that generator, patrolled to the other generator that got completed, and would have gotten people off of that generator as well. The simple act of downing the rescuer instead of tunneling the Yui would have 100% saved those two gens for a far longer time, while also having people hooked against Hillbilly in a zone without pallets now, spelling certain death later as people rescued.
The entire game is a butterfly effect. Games where you make one mistake can create the illusion of genrushing because everything snowballs so fast from one mistake.
This video was not a good example IMO. Also, after nearly 10 minutes, they didn't even do all the generators with two very good toolboxes and Prove Thyself. That being said, I'm not saying there isn't an issue. Clown on this map in this situation would have been a way better example of being nearly helpless. Really any killer without map control would have been a better example.
This wasn't one.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1059717#Comment_1059717
Sound occlusion alone is only one issue. Players (both killer and survivor) sometimes simply make no sound to begin with. Its easily observeable on slugs, injured survivor, and footsteps in general.
I've noticed the slug thing very frequently. Super fun having Claudette slugged in dark grass with 0 sounds.
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No, its a bug.
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The issue is with the Audio Occlusion system they added several patches ago. They've just never gotten it correctly, so anytime there's any wall in the way of anything sounds just do not exist rather than get muffled / lowered.
Example:
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I would say right before Ruin was nerfed killer was the easiest its ever been barring broken sounds. Now, its still not even remotely as close as bad as it used to be but the Ruin nerf was definitely not needed at this time.
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I can definitely say with how broken sounds are lately Stealth definitely, annoyingly, works.
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@Hamtroll said:
https://forum.deadbydaylight.com/en/discussion/comment/1052179#Comment_1052179
Don't you literally only play huntress, and break out iri huntress + mori when you want to sweat? Keep getting carried by hitboxes 2x the size of the hatchets and dedicated servers lol.
surprisingly pretty much every single thing you said was wrong, congrats.
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@MysterTal said:
I played Nurse since very late 2016.
You can call me unskilled and lazy, but the Cooldown plus Dedicated Servers just made her unbearable to play as. I never liked the Fatigue but at least understood why it was "fair" for Survivors and accepted it as a necessity. I do not accept that a cooldown in addition is reasonable, it just makes it so that every 2-5 seconds someone stops you and says "to continue playing, wait X more seconds".
The feeling of self-stunning every time you use your Power (which you must do just to get around) is already not the biggest fun in the world, but adding an extra wait time and restraints is just so much more annoying.
It especially felt inconsiderate to me, since I was one of those Nurses who only rarely used Addons (and never Omega Blink). I used to pride myself on playing Nurse with no Addons.
I haven't seen one good reason in this thread why I need to keep doing that to myself when I can just play Freddy and have zero self-stuns and not have to drown in stress over the fact that I can't keep up with the gens and that if I miss a single Blink (or more commonly - get robbed by a bug or a hidden No-Blink-Zone) then I lose a chase completely.
Simply put, she's not fun and the Punishment vs Reward ratio was tilted too heavily towards Punishment (although that's kind of the Killer experience in general).
I came to an even more relevant conclusion lately: why should I keep subjecting myself to stress and humiliation by trying to pretend that playing Killer is anything more than becoming an interactive AI when I can just play Survivor and have the entire game based around my fun?
I don't need to worry about nerfs then, because Survivors can literally walk into a match with no Perks and win. I still remember with horror how the Depip Squad proved that when Marth and his group went into matches with no Perks and no comms and skillful Killers with fully-decked loadouts (including ZubatLEL, ScottJund and Umbra) were huffing and puffing to keep up with them and still lost.
Granted, there's been a few changes since then but playing Survivor is always so much more fun and relaxing. I don't even need to survive.
So, I'd very much like to go back to Nurse some day and play Killer again just in general, but right now it's just so punishing and frustrating. I'd much rather have fun. If that makes me "lazy", well... I'm here to have fun, this isn't a job to me. I don't owe anyone anything - the only one I owe anything to is myself and the only thing I owe is to have fun.
Nurse is just not fun anymore. Killer in general isn't, either.
And to all my fellow Killer Mains who suffer - just do what I did, switch over to Survivor. You'll thank me. It's so relaxing. You can literally just sit on a gen and have music playing in the background. You barely need to pay attention even during chases.
Their no perk games had coms, Zubat never went against them, I pipped against them, and I don't think even Umbra played the game back then. What are you talking about
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How is this even a debate with some people? There's no reason to play other than to have fun. If you're not having fun stop playing
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@[Deleted User] said:
Tell Scott Jund and TrUETaLeNt if they think they know what’s best to go make their own asymmetrical game and then we’ll all sit back and laugh at how horrible it is.
Anything gamers and streamers have to say about something they have NO EXPERIENCE in, i.e. developing software, is invalid.
If those two buffoons were ex-Behavior employees recently fired and coming out about the direction of the company yadda yadda then I wound pay attention.
Thank god BHVR doesn’t take input from them.
I have been playing games longer than they’ve been alive and you don’t see me here with my overinflated ego critiquing something THAT HASN’T EVEN BEEN IMPLEMENTED.
They just need to stick playing games and let the adults handle the development.
Thanks.
I was actually on the Dota beta team, worked on several Heroes in the game, and have also made a few highly rated game mods. I'm not exactly inexperienced with game development, but yes I have never worked on an asymmetrical game before.
Also I'm 30. I don't know how that doesn't qualify as an adult.
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@Archimedes5000 said:
No system is perfect, but the New system certainly looks more fair that the current one.
The only concern is if it will really WORK.
Because current system does not even WORK properly, not sure if its that bad or not, but it just does not work.
What I fear is that the new system will be impossible to judge, because @Peanits said that the Skill Level will be hidden.
SKILL LEVEL CANNOT BE HIDDEN
I am not saying that the new system will be bad, its just that we will not even know if it works or not. Its as if they took away ranks from end screen with the current system. It would be a catastrophe.
New system may be better, BUT PLAYERS NEED AN ABILITY TO SUPERVISE IT.
If devs have nothing to hide, then it should be visible.
Visible MMR on a broken MMR system would just lead to hostility. People comparing dicks based on a completely broken system. Sounds bad.
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@emptyCups said:
So is it outcome based ? So a 4k moves you up alot while a 1k would move you down but a 2k wouldnt move you much up?
But every escape would move you up while every death would move you down ?
Moves being entirely on the positive or negative rating of your current score vs each players score.
ruff
As for the variables it's not impossible
You'd have to assign each and every perk power, tool, addons And offerings a number of benefit. Your benefit number would be the sum total of everything you built to gain advantage and then the game would compare your benefit lvl and
either deduct or raise how much your score can change
So if a win would net you plus 100 points on ur score
Bringing a OHK hatchet would drop you to 50
But someone with brand new parts would up you 20 each or something
Landing u you at 80plus score for a win
Or something numbers I put are random for concept
Assigning individual modifiers for perks and addons was the closest I came to thinking of a good system but they're not going to do that.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1040690#Comment_1040690
https://us.v-cdn.net/6030815/uploads/481/HHSS30MZ6PUF.jpg
I've never ever herd of mmr before
I have no idea what ur talking about
So... either explain or ignore me when I ask
Match-making rating. Its basically a number assigned to you to determine your skill.
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@Boss said:
Who?
bruh
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/124020/calling-all-sexy-mama-huntresses
Huntress is depressing to play these day's. Even Scott barely plays her now.
to be fair i dont play her anymore not because I find her unfun/depressing, I just have literally played too much of her. Oni is my bae now.
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They weight new maps higher when they come out. Unfortunately Lerys is still pretry unenjoyable to play on so yeah ive been kinda miserable with getting it every other map.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/1004854#Comment_1004854
People come into his stream and talk smack all the time, but apparently you can't say anything back or you get banned. Meanwhile you will have people like edgarallenbro, who literally DCs every time he loses to me, cussing at me and other people on the regular and it's no problemo.
Oh bonus points if you wanna follow some of the hypocritcal big streamers / youtubers. I had monto calling me toxic for tombstoning him and his girlfriend.
Ohtofu had a whole video on why "hits with spirit fury are unhealthy for the game" and last night on his stream wanna guess what perks he was running?
Garbage community, garbage streamers, for the most part. May as well watch someone who is actually good.
bro if you cant see the difference between "spirit fury is unhealthy for the game" and "you are all f***ts" then what the ######### man
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@Apple2o said:
https://mixer.com/ProVengeance_
This guy is amazing, has a 98% win rate. He plays every killer well, and you can learn a ton of pretty cool stuff from him. Unlike someone like Umbra, who just spams huntress all day.
I started following him after playing against him twice, where both times I barely got out the hatch after my team was demolished.
Ah yeah that guy is great. I watched him lose a game, call them all f***ts, then get banned from Twitch.
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Is this for console? Would make a lot more sense.
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@Nobsyde said:
"Your skill as a killer only goes so far. At the end of the day no matter how good you are, if you go against optimal survivors you are finished."
The very high skill-level Killers would probably disagree... for example the streamers like Fungoose, Ralph, or Tofu who regularly 4k without addons against top Survivors
...I think they would disagree with you, though, since the sentence At the end of the day no matter how good you are, if you go against optimal survivors you are finished is absolutely true, even for them. That's assuming they are playing with all the killers, obviously, if we are talking about Spirit / Nurse then things change.
But, again, let's ask them, maybe starting with one of the top players that read the forum: @ScottJund ?
It really depends on the map and the killer you are playing. If you're playing a big map with smart people that spread out and wait to the last second to save, you better be Nurse or Spirit or you're gonna have a bad time.
Again its like 1/100 games for me so its hardly a metric to balance things from, but yeah, a perfectly optimal group is usually going to win regardless of the killer's skill.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/999338#Comment_999338
I was going to respond with something thought out when I had more time to write it up, I was impressed that you're willing to talk it over and was mostly upset by the attitude thrown at tru3 over the last several weeks. I know you haven't been feeling well lately and I wanted to cool off on it since I didn't want to make things worse. I've been having problems with poor sleep and feeling awful all the time since November (which definitely makes me more of a jerk than usual). This game is one of the last places I can go that still helps me deal with it and all the nerfs have been making the anxiety a lot worse about if it can still be that place, and the optics on a lot of your statements about them just compund it. I've been referring to you as a representative example of the people who think "all these changes that are awesome and if someone disagrees then they're stupid or bad at the game" because that was the impression in a lot of your early analysis even if not what you actually believe and that isn't fair to you if you don't hold those opinions, I apologize for mischaracterizing you on that and I'm especially sorry if I made your other problems worse, you don't deserve that.
I very much respect your composure my dude. Sorry to hear you're having issues as well, hope things get better!
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@Eye66 said:
I love how everyone has that same mindless scott jund "lol u needed ruin cuz ur bad" NPC line and dodges the rest of the issue
I asked why you have such a problem with me in a different topic and you ignored it, so hopefully you'll discuss it here. Please stop spreading bullshit. I use Ruin on almost all of my killers so I have no idea why you or anyone even thinks I have that mindset. Its extremely annoying. Stop.
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https://www.twitch.tv/scottjund/clip/SparklyHotPeanutEleGiggle?filter=clips&range=7d&sort=time@Penis_Malenis said:
What do you mean no counter? It's called keeping an eye out and revealing him. I have no issues revealing ghostyboy.
just reveal him 4Head
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Caring too much about the fun of the other side. It sounds like a self flex but I actually end up ruining my own fun because of it a lot of the time, which is really stupid.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/988043#Comment_988043
All good, I don't want to deny you using this thread to solve some personal issue with some random guy, but now that you're here, besides your video about Hex:Ruin (which I've watched) Have you had games like this Otz game (first message of the thread). Have you ever had games where you see the flaws of the game, you feel that the times are mathematically broken? or that even if you're an amazing killer, you had 0 control over a match even if you tried your best?
Yup, happens all the time. Usually when I get giant maps like Red Forest on Huntress where I literally cannot get places. I don't care that much because I know its out of my control so I don't take it as a personal attack on my skill if I lose. I think a lot of killers would benefit from that state of mind. Just gotta be confident in your abilities while knowing sometimes you're just ######### regardless. Same goes for Survivor. They can also equally just be in a complete dead zone and have no options. Just the nature of the game. As long as you admit mistakes when you make them its okay to realize sometimes you're screwed.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/987532#Comment_987532
I'm not sure if you're the real Scott Jund. If you are, you should know better, haters gonna hate, there's always going to be someone that doesn't like you, just because. Ignore those comments.
If you're a fake account, nice bait.
Eh I believe firmly that no one hates someone for no reason. I'm sure he has a valid reason and I just want to hear it / see if I can improve my standing in his eyes. I don't care that its just one guy.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/983011#Comment_983011
I can't safely use the words I feel the situation deserves so find placeholders. Do you like name search yourself or something 🤨
Can you explain why you dislike me so much? Maybe we can work something out
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Sorry bruh, nothing personal, but a group that intentionally brings four toolboxes on a patch where killers are sensitive about games now going too fast is not a good idea.
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@Eye66 said:
That's the problem with the attitude of a lot of the big streamers, Scott junds entire perspective on balance is "well *I* can do great all the time and if YOU can't you're just bad"
What is wrong with you? Your last like 6 posts on these forums are just targeting me specifically.
That's also not at all my philosophy. You're just making ######### up. Hell I literally have a video about why the game shouldn't be balanced around me.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/982266#Comment_982266
I play xbox too and have all my game play out like that for a month, then creeps like scott jund insist "the data says 4mans are rare!" and ignore the problem
i gotta say thats the first time someone has called me a "creep"
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/961364#Comment_961364
We get it, you hate him and everything he has to say
I don't hate him at all its a video game. I just do not like the negative influence he has on a large number of people by adopting the "I played perfectly so therefore its the games fault" mentality.
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Its as likely as any other perk. Its pure RNG.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/958469#Comment_958469
Exactly this, I can't stand all the people why cry "see killer is great!" when they run into red rank potatoes all day and rack kills (like scott jund) then ignore all the problems the game has against real red ranks (like what happens to Tru3talent) where you'll play the most insanely strong sweaty teams the game has to offer for 6 straight hours
"real red ranks like what happens to tru3ta1ent,:
Jesus Christ.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/958750#Comment_958750
I mean, just between the two of us, when we are alone here... You are joking, right? I mean, you can tell me, nobody will ever know.
Idk I saw someone win like 30 games in a row with him and thats apparently all thats needed nowadays to determine if something is top tier or not.
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@CandyBard said:
https://forum.deadbydaylight.com/en/discussion/comment/958712#Comment_958712
Considering the oppressive amount of videos on youtube about Wraith being strong, by killers, I would say your belief that he's weak is definitely not well-grounded.
I've heard rumors from these videos that speed limiter Leatherface is the new oppressive killer as well.
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@danielmaster87 said:
Literally by the time you find your first survivor, a gen can already be done. Who can defend that, really?
People that realize the game drastically slows down when you actually start hitting people.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/925924#Comment_925924
https://forum.deadbydaylight.com/en/discussion/comment/925940#Comment_925940
I dislike your opinions because of your 1v1 mentality. You made a very good video about it yourself, explaining the difference between those mentalities.
Btw you're the one mentioning tru3 for some reason. I think you're smart enough to know, that not everyone is a fan. There are also people just disagreeing with you.
You dislike the mentality that 1v1 and 1v4 are equally important? Are you like..admitting you want the game imbalanced for a certain side?
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He's not weak, nor has he ever been. With his flick nerf he's simply not top tier anymore.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/924953#Comment_924953
Who mentioned Tru3? I don't think anyone said anything about him in this thread just curious why streamers always feel the need to put others on blast.
Oh I have personal history with the poster and he dislikes me because I disagree with tru3 often.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/924953#Comment_924953
People agreed on an add-on nerf for Nurse, not for a basekit nerf. Additional blinks, and range add-ons were the only problematic thing about old Nurse. Devs overdid it, just like they did with Legion, old Freddy, Oni, etc.
I mean that's what I agreed with too so I'm not sure how that fuels his argument. I don't necessarily have a problem with her base changes, but I definitely didn't ask for them.
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@Waffleyumboy said:
I want a map banning system where the killer bans 4 maps while the survivors vote on 1 map to ban then the game chooses randomly from maps remaining. Maybe replace map offerings with offerings to give you a heavier vote as survivor and give you one extra ban as killer.
They could honestly skip the system and just delete Haddonfield, Ormund, Fractured Cowshed, Thompson House, and Sheltered Woods and have the exact same effect.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/924189#Comment_924189
Yes he wanted an "adjustment", that shows people when she's going in her power. I'm not an idiot. That's a nerf.
Play nurde on r1 against a sweaty swf, win, and tell me it feels like a win. Then we can talk further.
https://forum.deadbydaylight.com/en/discussion/comment/924201#Comment_924201
A good way to adjust spirit would be making her harder to play. But instead of doing that they made the counterplay easier. And that's not good. I can crush solos with any killer too btw.
Solos<Killers<SWF=Nurse
The true underlying problem behind everything balance related is people ignoring the power of coms and building their opinion on matches against solos.
https://forum.deadbydaylight.com/en/discussion/comment/924925#Comment_924925
I agree on the map design problem. But 86 oni wins against solos tell you nothing. 86 oni wins against swf are interesting.
https://forum.deadbydaylight.com/en/discussion/comment/924953#Comment_924953
I got my own opinion, just to be clear. Every empirical killer facts people claim to got in this game are worthless, if they are not achieved against swf. That includes Day of the Wraith, otzdarvas trapper challenge, 50 oni 4ks in a row and so on.
Look what happened to oni. I also stated, that the BUG should be fixed, that let him flick 180°. The difference between the two of us is, that you stated he's op and not clearly explained, that he's op due to a bug.
I apologize but you appear to not be a native English speaker and I'm having trouble understanding your last paragraph. Are you saying I wasn't aware the flick was a bug? Because it wasnt for me. I never combined keyboard and mouse movements to have a bigger flick. Also I never said he was OP, just that his PTB version was uncounterable in a chase.
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/923905#Comment_923905
100% when oni came out he cried that he had no counterplay now hes crying that they nerfed him to the ground I dont get this person
I'm not sure what is confusing about Oni being broken on the PTB and the fixed on the Live servers where he was fine. Its really simple dude. He was broken, they fixed him, then when they nerfed him again I upset with the nerf. Whats to not understand?
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@FriendlyGuy said:
Scott got no clue about balance. Sometimes he got good ideas, but for the most part he's just crying for killer nerfs for some reason.
Look FriendlyGuy I get that you dislike me because I attack tru3s opinions a lot, but literally the only nerfs I have ever asked for on the killer side were for Nurse (which nearly everyone agreed needed a nerf), and PTB Oni (which again was bustedly strong). I said Spirit needed a change to introduce some counterplay and then should be buffed accordingly, not a net nerf. (Except for Prayer Beads which was b.s and you know it)
That's literally it. I ######### about the map design and bugs WAY WAY more and im not sure why you ignore all of that and focus on the three things in the history of DBD I wanted nerfed on the killer side.
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@Th3Nightmare said:
I've seen your stream, you didn't play badly, nea was a great player and if she know the map it can give to them enough time and the others repaired you 3 gens in a chase.
You made some mental games to hide the light, but some of them didn't work. It is the difference of a player who knows how to play dead by daylight to one who ... goes straight throwing pallets and that ... doesn't last almost 30 seconds of chase.
I hate the following phrase from the devs: "If you make mistakes, you lose the game" or "don't put pressure on the game."
In that game, you did a chase against NEA, and had great difficulty catching her.
What I mean, that there is a big problem in the game and that developers should know. THE MAPS A good player can entertain you a lot of time while others repair. This is not fun but fun for the survivor
I DON'T know if you agree with me @ScottJund
I would like your opinion about it, thanks!
Map design has been the biggest problem in DBD pretty much since it came out. Basically every single issue with balance can be boiled down to bad map design. Certain maps like Ormund, Haddonfield, Fractured Cowshed, Thompson House, etc. are so absurdly survivor sided that any competent survivor team can easily beat anything but the top tier killers. I've always said map design was the biggest issue and it probably will be.
Also I think you're referring to me playing nerfed Oni on Pale Rose? Its one of the only games I lost with Oni so that one stuck out. She got a really disgusting pier window setup. RNG really dictates the game. I got an Azarovs after that that literally had like 5 pallets in the entire map. It should never be that extreme either side.
Either way, short of repeatedly suggesting a lot of fixing a lot of maps, I still dont think the overall game is badly balanced. I literally won 86 Oni games in a row before that. How fair do you think it felt for all of them?
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There are far worse structures than the school IMO. Someone mentioned the Asylum which is still absurdly brokenly strong, and then there is basically any variant of Fractured Cowshed / Thompson House.
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@Apple2o said:
This is post nerf by the way. Still pretty stupid to go against.
Yeah and look how stupid that looked. He was literally nowhere near him. It just looks so janky now.
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@LetsPlayTogether said:
Saying that the flick around corners isnt possible should be told my Onis today, cause they still did this. Scott is probably overexarating as always.
I mean you physically cannot turn more than 30 degrees until the very last millisecond of the lunge so unless people are rounding corners and then just standing still, no amount of opinion or anything will change the fact you cannot hit them anymore. Its being changed back to 90 degrees soon enough so it doesn't matter anyway.
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https://i.imgur.com/DSxhqW4.jpg
I still say the only possible way an Emblem system could work is with killer-specific Emblem weighting, because using the same system for a Clown and Spirit means the system will never, ever be accurate.
I made this a long time ago as a general idea; https://i.imgur.com/DSxhqW4.jpg
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Can confirm, after multiple uses I very much enjoy the new turning. It resonates with me.
Source: I am a Semi-truck driver.