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Schlute6969

Schlute6969

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Schlute6969
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  • I like the ones like certain maps where there is a bush around a tree and you actually have to go inside to just see what it is. If all totems could hide like that I think it would be perfect and put a lot more of those places so it’s not in a designated places so it’s still random. It provides extra hiding spots for survivors and this can actually waste time like they should since they would have to go out of there way to look for them. I just think it’s kind of cheap where certain totems spawn at times having more than 180 degree views on them sometimes entire 360 degrees someone can see it. I think it should almost be like a chest where unless you’re looking inside you don’t know where it is or what it is unless actively looking for it.

  • I mainly want pennywise (yes I’m such a normie) but if I had to choose other than that I’d love to see Cujo or the mist (more as a killer who is this mist using creatures as their power). Love his books I really do but anything other than these and couple others like Randall Flagg would just be a waste of negotiating a license. I love the shining but talk about a killer that you could probably write and make your own with a good power rather than attempting to make it a license. As a huntress legendary skin now there’s where we can start talking.

  • Dbd all the way. I’m sure if it had the ability to progress it could have been better but it feels so clunky in comparison. Not to mention wait times were way worse and the games were just so long for not a lot. On top of this think about the variety dbd brings in terms of unique powers and licensed killers in general while f13 was only about one killer and you can only do so much with that. Not to mention, talk about bulky squads swf like this isn’t oh darn they escaped guess it’s on to the next they can straight up bully Jason to death and didn’t feel right.

  • There are a lot I love and many killers have some of my favorites but the one that takes the cake is really Trapper with his ocean outfit with old diver Suit with the anchor as his weapon. I really love ocean themed things especially when it’s done how it was with the trapper which is why I’m sad we didn’t get the nautical theme for legion and doctor with David and someone else that they ONLY have on mobile. Don’t worry I also love plague doctor, almost all legion cosmetics and other blight etc but just by itself ocean trapper is for me.

  • Always do a hit and run there’s no down side (If you have the correct perks) because if you try to stalk and fail you didn’t get anything out of it. This depends on the situation of course since with certain addons or people aren’t paying attention you can then stalk them for a one hit down so usually hit and run but always good to recognize when you can stalk.

  • No because camping is an opinion. I’m sorry but if you all are around hook you are giving the killer no reason to leave.

    It sucks the few times it happens legitimately but I’ve had people call me a camper just for chasing one of their teammates around him since his teammate didn’t want to run away from the hooked person. There’s times it even makes sense to do so and honestly no killer can actually 100% stop an unhook except Leatherface.

    I believe a higher incentive for leaving the hook and harsher penalty emblem wise and point wise would greatly help with this. Even for the survivor hooked with points too since they are losing it due to not being saved could help. I think these are what we should focus on to change it but being bannable brings it into the territory Of being banned by someone else’s opinion.

  • @BubbaMain64 said:

    Which killer in the game is the most iced out of all? There can only be one, its a drip or drown world.

    So for some reason other than everyone not knowing what iced out means as if it’s outdated which it’s not still quite heavily used, I believe there’s only 2 killers that are iced out. It’s got to be doctor or plague. Plague has actual gold on her and although not diamonds its as close as you get to being iced out in this game. Doctor is my number one for believing he is the most iced out considering a good amount of his cosmetics are good suits and even being classy as hell with a cane on some of them.

  • For me I love playing against and with everyone since that’s the point of the game. Things that annoy me more than killers are playstyles so I hate a camping bubba but love anything that I recognize as a meme build even if it’s a meme build that makes them win like jumps are Myers or impossible skill check doc. I love playing as every killer but I will say I just can’t play nurse as often as the rest. I’m actually good with every killer even after her update but my problem has Always been the stun after blinking and after so many times I just die inside when I play her. After awhile my skills deteriorate with her and then I’ll go back at her again but her stub after blinking is just obnoxious for me.

  • @PonyTony said:

    Survivors abusing pallets and palet stuns is getting on my nerves. I just had a match with a 4-stack swf, who abused flashlights and stuns. I am a killer main and I just don't know if I should continue playing when devs give survivors OP stuff like flashlights and pallets everywhere. People are abusing pallets and gen rushing.

    And when I down a survivor. Its impossible to reach a hook. They sabo one hook and the dead survivor wiggle out before I reach the second one. Wiggle timer is too short you have to use Iron Grasp just to be able to hook people.

    Im chasing a survivor through dozen pallets and a dozen flashlight blinds. Other 3 finishes the gens in 2 minutes. I grab the downed survivor, they sabo hook take hits and bam 4 man going out to write 'gg ez'.

    And they cry about camp&tunnel, of course im going to secure my kill its a valid strategy. How else am i supposed to get kills in this game.

    Maps are designed for survivors and gen rushing tools they have are insane. And they speak about buffing solo survivors instead of nerfing SWFs. I don't get why BHVR is so survivor sided.

    Seriously survivors crying when they have so many strong tools to their side is just pathetic. Im sorry but BHVR made this game for survivor to escape. Not for killers to have any fun in the game.

    Sorry man but this just isn’t every game. Unfortunately though they aren’t abusing it they are just using it to their advantage with what they’ve been given that’s not really their fault. You should be excited that they want to buff solo because the more they can make solo similar if not the same as swf they can start looking at the stuff that may seem unfair or buff killers.

  • Wouldn’t call that a play style just an A-hole or B****. Their loss for wasting their own time And points and de ranking. I wish at least by that happening it would give the points for escaping and count it towards a challenge. It’s not such a large problem that it’s needed but would be a nice QOL change so that literally no downside is given to the survivors. Same with killer the points awarded for a dc is not equivalent to 3 hooks and should be so that the killer is not worried about depipping or only black popping because someone was selfish.

  • this has been tried and abused so difficult to come up with something that won’t hurt killers that don’t camp as well. I think they should make the percentage reduction for it harsher or make more incentive point wise or something. Believe it or not there’s just certain situations where it makes sense to do something similar to that to get a kill for points (not face camping but I think you know what I mean where it can make sense to do it) but with a large incentive to go for others I think would be less of a reason to stay and more to put and find someone else like during endgame collapse. It sucks where you did well but you get camped but at the same time the other person probably wants to at least draw with the game but with more of an incentive to go for others I believe could lead to you escaping for doing well but also the killer for going for someone else.

  • I personally think it has been awhile so it’s not well known to some. You have to make it really obvious for them to get it but also it very much depends on what you want to do. I get way more enjoyment out of playing seriously but there’s time I will entertain the idea of farming and go with it. There’s also times people just don’t want to farm because at times can be boring and long only for a little extra points. It also is putting a lot of trust into a random killer who could turn on people just to do a challenge or something. It happens and it’s honestly pretty scummy but people wanna play how they want to do if they are taking you seriously you would probably do best to actually play rather than farm or at least until later where I like to farm so that it’s understood you could kill them if you wanted and you are making it very clear you are letting them go so you can get points and them as well so try that.

  • On top of the time it took to get them just think about what you said. Sure you put a lot of hours in but that has been over time since the games release with most things being smoothed out for you. Those months were terrible both how slow and large the webs were I mean really the grind itself at times was the time it took just to get through a bloodweb. Even Leatherface was not out for bbq and chili and not great BP offerings so again just nothing like it was now. No one is entitled to anything since clearly you and others play the game a lot so the game is good enough and keeps you playing without it. I’m all for new ones or stuff being added to support players like us who have played a lot but not taking something like legacy which was not guaranteed to them it was more of a consolation later.

  • It absolutely exists but just depends who is saying it and what the situation is. Doing just the objective is not gen rushing especially if there’s not enough pressure being applied so gens just get done quickly and that’s a different discussion or stuff with killer abilities. Are you going to tell others though that a 4man swf all brand new parts and best toolboxes with perks centered around doing gens isn’t rushing? Of course this does not happen very often but just showing an extreme that most killers who have played awhile have run into. Not to mention unless it’s spirit you can keep working on a gen in killers TR with almost no downside or danger depending where you are at. Not exactly faulting the survivor for that since it’s the best thing to do just more faulting the mechanics of it. Also why is it that gen rushing can’t exist because survivors are just doing the objective yet tunneling does even though killers are also doing their objective.

  • Point is as you pointed out a little in your statement people sell these (not legitimately but in scamming way) and the more they can lessen that the better. As stated already their storage system is different now with data and how certain events now usually go into the store if not earned in time so more than likely not happening in the future.

    Yes, for those of us who earned these It may feel bad but gotta remember these were like 3 years ago with not as many players as now nor the variety of cosmetics which still are better than the exclusives personally. Still we “worked” for it and because of that we got it 3 years in advance. This wasn’t like the event was last week or something it’s been a hot minute so people complaining how they won’t participate in future events is pretty stupid considering your precedent for waiting will be 3 years. Play the game as you would and get your (entirely free, no pay to win, completely just for aesthetics with no advantage) cosmetics. This is not similar to legacy at all and the comparison is laughable (not saying you said it it’s just what a lot of people are comparing it to). I would rather developers recognize a problem such as scamming a lot of the community over cosmetics and make it worthless to those scammers rather than having that practice continue so that something that was 3 years ago can stay exclusive.

  • @shinymon said:

    With them freeing the restrictions of previous event cosmetics recently, how do we know if they'll just end up doing the same with these crowns? Why put effort into all characters one by one if they might just give them away again?

    because it’ll take 3 years to do so and can have it by playing the game how you normally would now or you can wait if you want.

  • I believe he is just thicc in game but not outside in menu

  • Honestly yes take the hit if you have to crouch on barbed wire. Sure you go down quick but now you have your ds. Better yet leave the pallet when he starts his trail. I’m sorry but you need to adapt to the new play style with him like other killers like nurse and spirit. Also just like all killers whether they camp or not, do gens since this killer is nowhere near nurse and he’s not even bubba camping “strong”.

  • Because as you said most people believe he’s quite balanced so a couple combos that can be considered really good doesn’t show up on the radar. Also like you said they attempt to mostly balance around green ranks not red ranks but you’re thinking as if a green rank killer is operating as a red red rank against green survivors. They make way more mistakes and don’t have the muscle memory to really excel with the type of combos. On top of this it’s just not OP or anything he is basically the same as before looping wise. Go for windows and if he is attempting to curve a lot that’s a big sign so take sharper angles whichever but it’s not really the NEED of the game right now to change if ever. As I’m sure you know this is a 1v4 game not 1v1 so sure good killers will eventually get survivors as they should but if the team is doing work it won’t matter and it’s up to killer if he can afford the time to waste on someone. Insta saw/ crack or not billy going to windows, jungle gyms, and dropping pallets early is still the loops against him.

  • Why does he need a Cooldown? Hillbilly gets looped all the time. His power is basically to capitalize off of you being out positioned where you can still attempt to juke and spin to throw him off even when out positioned. It takes skill to land the hit and avoid the hit it’s not free unless you make it free. Bait pallets and know the pallets or windows that are around sooner or later he will have to just hit you or lose the game to try to get the one shot. That’s why the scariest hillbillies are the ones who hit at loops. I would really suggest relying on windows and baiting pallets or even dropping them early if need be but maybe look at how you are playing before crying out for a nerf. It seems killers who require a different set of skills to outplay seem to be considered “OP” just like nurse and spirit. Change up how you loop hillbilly and I am sure you will find more success.

  • I think he’s just not that good. His general gameplay is poor in comparison to other killers. Depending on the type of pallet that is dropped you can shoot the survivor to get an injure that’s true but once they are injured he doesn’t hold much power anymore. He would have to do a regular basic attack or shoot to reel them in again if they mess up to down. If they don’t he will then have to break the pallet. I do hate comparisons with killers but it is hard to ignore with someone like huntress. They both move the same speed but huntress in the previous scenario doesn’t have to wait for a chain to break and get STUNNED if they can’t hit the survivor in time on the other side rather her projectile damage if hit is immediate. Not only is her damage immediate from a hatchet but she has 2 things going for her where if you hit a survivor in close range the recovery is so quick she basically has a built in save the best for last but if she misses she can also just throw another one helping to zone a survivor in. She does have to reload but unlike deathslinger where it is every shot she at base gets 5 before needing to reload. Deathslinger can shoot through small holes in places to get a hit where almost no killer ever could like between wood planks but it is the same problem where sure he could get a sneaky injure but he can’t down them with his power where huntress can. This is just basic game play with them as well and when addons come in to the mix huntress can excel way more with faster hatchet windups, more hatchets, addons to slow them down or exhaust them and even changing her hatchets to one shots. Deathslinger’s addons decrease missed shot cool down, faster reloading, decrease TR when aiming, can have faster reeling speed and stronger chain And finally he has an addon to turn his power into a one shot as well but only if shot from greater than 15 meters. The reeling speed and stronger chain can actually be a problem if in a situation where you can’t get the survivor not only does it take longer to break than usual but there’s also still the stun wasting even more time. Also no addon of deathslinger exhausts a survivor so dead hard and other perks are a constant threat where huntress if she runs an exhaustion addon can forget about it for most part. Sure as seen above there is some stuff deathslinger has above huntress but his power doesn’t let him capitalize on an injury so any kind of small pro deathslinger has for him the huntress makes up for it through her ability to capitalize on her power a lot more and not a niche situation like getting a shot off through a plank of wood.

    TLDR:

    deathslinger pros: Shoot through small spaces to injure, faster aiming (can help with baiting), deep wounds by default with power,

    deathslinger cons: Reloads every shot, has max distance able shoot, Wastes time to even get a hit with power, notifies survivor when they are being aimed at, not great addons

    huntress pros: no time wasted injuring with power, quick recovery after hitting survivor like STBFL, better zoning ability, no hard cap on distance of hatchets, ability to arch to hit over objects, ability to exhaust survivors with addons, has 5 projectiles at base, hit box is size of truck haha just kidding,

    huntress cons: not as good indoors, can’t get a hit through something smaller than hatchet,

  • I want to say 11am Montreal time so up to you to see the relation between that time and where you live

  • The trick is to try to line him up with your head to break him out however I do think he needs some tweaks. It is weird to be revealed when I’m behind cover with no breaks in and I find it all the more frustrating honestly as a survivor when you can practically touch him but you can’t break him out.

  • Killers are suppose to have advantage although it doesn’t really provide much of an advantage really but it’s there for that reason. If a killer is going to judge a team based on that and drop out it’s his advantage or want to do so. I know when I am killer (rank 1) I cannot be asked to look at every profile or search for items I may not like And then make a decision for mori or new lobby. Especially because then there is no challenge to it at times and sometimes doesn’t matter depending if you are really good killer or bad one. When I play survivor (rank 1) I am just happy the change to keep us in game waiting lobby was made so killer can’t disconnect and easily find another lobby while survivors have to wait again so honestly not a huge deal.

  • As easy as it may seem I am sure there’s a lot behind it people don’t understand that can be at times difficult. Some of the things you suggested may be QOL for you but to devs they may have intended it. Bubba’s chainsaw I agree with phantom hits or release similar to billy but it’s been that way for awhile and they try to fix it but it’s difficult. The rest is more so slight buffs although I agree possibly changing some pig addons because I would love for the pig to move a little faster. I know devs intentionally made demo loud with his footsteps only problem is it’s in the killers ear. I understand why chainsaws have it considering the advantage you get with them but demo blocks out a lot of what the killer hears. As I and others have said though most of these are intended and not huge problems in comparison to what else there is. Also I believe there are teams that tackle different things so although QOL may be under big fixes teams or the like they probably have bigger things to do and can be harder than one may think.

  • As others have already stated the devs contradict themselves since they have said they are all alone but have also said sometimes they see each other when crossing realms or the like. Up to interpretation which I like because everyone can have their own take on it. Personally it could also not be entirely contradictory since you can still be all alone but when going to trials see killers along the way possibly even wanting to interact but can’t. I like to think of this since it keeps killers isolated and angry when waiting and through the trials but seeing other killers possibly even short interactions between their trials when they see each other can cause indifference or possibly friendship something like nurse and wraith have in their cosmetics.

  • Absolutely belongs in dbd. I especially would love if it was their take on something like a werewolf killer because honest think they are missing out on using a werewolf but I think they must have something planned creatures wise since I cannot imagine they would make an entire new rig such as the demogorgon without the possibility of using it for later things.

    As with any addition there’s the issue around balance and as much as I love shape shifting ability I just don’t see it being the entire ability. Reason being primarily SWF or someone with the same skin it is going to be difficult to really use it unless there are other powers involved. By itself it will be niche and if too fast when transforming can lead to something being unfair but too slow or huge Cooldown could be useless.

    I am sure others have way better ideas than me but I think it would be great using a werewolf and maybe only set amount of transformations. Other powers can’t really think of but I believe a good wolf lunge or running could be good or possible when in human form could be used to sabotage things such as gens or places to run and possibly ability to drop key pallets in the area (obviously once or twice depending since it could be very strong) or if killer is able to do this anytime could make it so survivors could repair them. Either way just my quick thoughts but definitely want to be seeing a shapeshifter at some point.

    Also don’t give me the reasoning is because the devs said they wouldn’t because they do it all the time to subvert expectations just like how they said we would never see a clown killer.

  • We need cashier from ghostface trailer!!

  • I didn’t think this game would ever have the addictive play time I thought it would originally. I came in think oh cool spooky game I can play with some random killers awesome just what I was looking for. I played a bit but it really HOOKED me :D. In all seriousness when franchises started to come on that was another thing to stay and play since there’s no games of Halloween or saw where you are the pig let alone multiplayer and more franchises plus new killers. After grinding away getting all the perks after awhile I realized this game is amazing and addictive but to prestige now is useless.

    All killers and survivors for me have all perks and only prestige 3 is my nea where I noticed it was just a number with bloody clothes. Considering the time it took me to get here prestiging all killers would be terrible since I have all perks at tier 3 and on top of this half the cosmetics both able to pay for or even just earn are way cooler than the bloody cosmetics themselves.

    In summation, I just have cooler clothes over prestige for almost every character. I was thinking recently pyramid head may be my first with how cool he looks with his prestige but recently heard that they are allowing dbd to have cosmetics for pyramid head as long as it stays true to character similar to demogorgon so now I may not do that. The day I start prestiging them is if they make it so there is no tiers on the perks because although still a grind it will be a matter of about 1/3 the millions of points it costs.

  • Key: I can’t be bothered to always bring a mori or franklins only just for one item. If it’s more than one though with similar names it’s crosses my mind to use something or different killer but that depends on what I’m on such as builds I’m using just for fun or builds with a challenge in mind I’m trying to do. I would say 95% of the time I just play as well as I can since I play both sides and I have no idea what their challenge is or if it’s even a good kind of key. I would be lying though if I said I didn’t mind game when I see them and offer a shroud or yellow mori To make pallets drop earlier and more careful plays from them.

    mori: I really can’t stand when someone dc’s no matter what side I play and for the time it can take as a survivor to get a match it is pretty inconsiderate to just dc. Really I play the game as usual just by doing gens, totems that I see and unhooking as safe as possible and if I’m getting chased just make the chase as long as possible which is no different from my normal game play. Besides I do like seeing a good mori.

    I think the divide between these two things in the game would not be cared for as much if there was a reward for each side. If survivors got a point boost for everything they did you wouldn’t hear as many survivors complain about depipping because of it (if you do good chases and attempt objectives you shouldn’t anyway). Same for killers with keys when it comes into play the survivors are more likely to escape leaving a killer who may have really worked hard to hook everyone 3 times but after killing 1st person and one gen left the other three could escape for free but it just wouldn’t sting as much if you got rewarded for them using it since it’s a benefit. When both are in play it can not only change how the game is played but now everyone is getting a benefit.

  • Yeah reportable under working with the killer

  • With dedicated servers and difference in what each person sees explains this. As killer you see something close almost hit but to the other survivor they may Have been pretty far so it looks correct. This works as survivor too seeing something that shouldn’t have hit but to the killer they were right on you. Because it’s on the server I don’t think it really matters with ping other than what you see on your screen since everyone is connecting to a server and the servers are the “host” deciding what counts as hits or what not. Good thing on either side is to try not to rely on those instances where a little mistake could cost it due to the servers so may result in earlier pallet drop or getting closer for a hit but at the same time it’s something pretty small to feel like you’re not getting cheated.

  • I’m a rank one on both sides and still to this day don’t understand why people do what they do. I have heard of many excuses such as they are just angry and too emotional, want to make your game worse for their fun and many others but best thing to do is ignore and keep playing and never dc. It’s what they want and it’s a legitimate strategy for some to tilt you so much you quit. Dcing because of this though makes no sense since you have already played a good part of the game there is no point to dc at the end since only person who has their time wasted is the person who dc’ed. Only time I’ll be toxic is when receiving the toxicity first but even now I’ve learned to not do this since it’s always funnier to get hatemail when you played fairly and not toxic back so just rather than understanding just be the better person.

  • I see what you mean and I don’t want it to be same either like a good amount of discrepancies between them I think is good. As long as they keep their personality in the maps I really do love the changes but I disagree on sidedness. I love killer more but I play both sides 50/50 and I just think it’s messed up certain maps can be more sides for one or the other. As a red rank in both I don’t want to see the map or offering and go ok we are going to lose I think it should be fair on both sides. Only time I think opposite to this is if a particular killer or type of killer or type of perk or survivor is sided on a map rather than everyone such as maybe a map is really good for balanced landing or something like a stealth killer is good on in side maps. I just don’t believe a map should be too large though as some are where the killer just can’t do his basic job.

  • I feel no mither and other perks that are absolutely useless should really get fixed on both sides. Hell I would even use it more if it gave more bp but it’s just useless. Even just hiding the no heal icon for it and appearing healthy could help at least in one situation. Not that it’s on the same level but like monstrous shrine is useless considering the hook time doesn’t go that much quicker at all. I don’t even want that part buffed just something else. I believe when it comes to perks if there’s a drawback especially large ones like being injured the pay off should be huge like always able to pick yourself up but with no Icon or way to discern from others. On top of this only 50% less sound is useless as well. Its just a lot of useless debuffs with no pay off And can still be memes but I want all perks to be usable in like a real sense even if it is just more BP

  • I like it but it seems useless now since only one map has breakable walls. The new breakable walls for now are them testing to see if they should stay open closed or be breakable walls. I think my only problem is that it’s similar speed to just a pallet and only a couple have unique animations. I think they would seem cooler and useful if it were faster to ACTUALLY catch people off guard. Imagine a tier one Myers actually busting through so quick that he surprises you.

  • @Megaguardain said:

    My friend has a Freddy build consisting of Thanatophobia, Dying Light or Ruin, Remember Me and Blood Warden. It's evil.

    Haha that was a little too easy not sure if team was potato but not a single gen done. I two hooked everyone and was like wow no gens done so went made some lunch and still none so didn’t even get use out of bloodwarden or remember me.

  • @Khroalthemadbomber said:

    Furtive Chase, Nemesis, Dead Man's Switch, Rancor. Target: your Obsession.

    Now the trick: when you get to the endgame, don't moti with Rancor. Hook them. Furtive Chase transfers the Obsession and you basically have a 100% Make Your Choice situation that can not bestopped by distance or Borrowed Time.

    Also fun during the endgame to see how many people you can convince to smack you with a pallet or blind you. I've been in tears from laughing so hard due to people's stupidity lmfao.

    This was actually pretty good at least for game I had. 2 people left left at endgame and one was obsession where I chased them into a jungle gym where I downed them and they were so close to hatch (they had a key) so moried them and I closed hatch where as I closed it some Dwight came around corner I believe to pick up said key but he dropped pallet on me but stayed in place I think looking for it. He got moried too which was awesome and come to find out the key that was brought in had the addon to keep it after death but that takes it out of the game so it was pretty funny.

  • @calem said:

    Apart from the standard builds lots of people use, here are a few of my favourite not-so-common/meme builds:

    Survivor:

    The Disappearing build: Lithe / Dance With Me / Iron Will / Resilience

    The "I'm saving my Sprint Burst but at least I walk faster": Fixated / Sprint Burst / Spine Chill / Adrenaline

    Late Game vault: Hope / Adrenaline / Spine Chill / Resilience

    Toxic Gen-Rush: Prove Thyself / Streetwise / Bond / your choice of exhaustion perk + Shroud of Union offering and big Toolbox with add-ons

    Wall-Hacks: Object of Obsession / Alert / Lithe / some other perk you're comfortable with

    Ultimate Immersed P3 Blendette you're never gonna find me Doc mains!: Urban Evasion / Sprint Burst / Iron Will / Calm Spirit

    Can't Hook Me: Flip Flop / Tenacity / Boil Over / Unbreakable

    "I hate killers and I am a tryhard": Balanced Landing + Haddonfield offering

    Killer:

    4 Hex Perks using Spirit: Haunted Grounds / Thrill of the Hunt / Ruin / Devour Hope

    Walking Nurse: Bamboozle / Brutal Strength / Enduring / Spirit Fury

    "Forever" Legion (I got this one from Otz but I find it really fun): Thanatophobia / Dying Light / Sloppy Butcher / Discordance

    (In)visible Wraith: Distressing / Overcharge / Unnerving Presence / your choice of tracking perk + Use the add-on where your terror radius doesn't go away while you're cloaked and the other one being kicking things faster

    Please Bodyblock Me to the Hook: Agitation / Iron Grasp / Mad Grit / something else you want

    Something Something Demogorgon Build: Make Your Choice / I'm All Ears / Save The Best For Last / Corrupt Intervention + Cooldown add-ons to traverse the Upside Down more frequently (the point of this being to set up a portal near a hooked survivor, teleport somewhere else, and then teleport back when they are unhooked to get Make Your Choice value).

    Had fun with all of these builds. For survivor I had great success with disappearing build but only where it was right and many possibilities where killer gets confused but if too large they’d pick it up again. I escaped with all except toxic gen rush surprisingly but I believe teammates were meming and just having good old time rather than really playing the game so all good.

    killer I have recently done full hex builds on all of them so didn’t need to do that all again. I don’t know why but they were not expecting a walking nurse and mind gamed themselves so hard got a 4K out of it. I know that’s not how it is with that build but was interesting to see red ranks mind game themselves especially because I cannot stand to play nurse. Her constant looking down when blinking and cools down for blinks now I just lost a lot of muscle memory with her so nice to have 4K with a build I shouldn’t win with and better yet no blinking. forever legion I did somehow still win but not sure about the discordance at least I didn’t get anything from it that match. Everything else was fun and pipped with those as well and I’m just really happy somehow for the I want you to body block build I did get at least 3swf with breakout builds and tools boxes so honestly best situation and build to have for it.

  • @Anara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270275#Comment_1270275

    Glad you enjoyed it! I try to make unique build I create in my mind. Have you a good build for For The People??

    I can Imagine :

    For the People

    Break out?

    Dead Hard (obviously)

    and.. Resilience?

    I don't have test it yet, I'm farming blood points.

    Tried out the build but don’t think killer took too kindly to play style of breakout and automatic heals so got tunneled in a very literal sense just immediate down and picked back up. Do to hate one might get with breakout possibly decisive to be swapped with resilience.

  • I have had a ton of beautiful hate mail thrown my way and laugh every time. My most favorites are audio messages since I can really hear their frustration. My way of getting back at people is just playing it off nicely since they want your reaction or explaining what they are complaining about is not what happened. This has always helped a ton since it gets them to have an even bigger reaction by saying things that get messages removed and banned for a bit so my favorites are removed. My all time favorite was where I was going to be reported by a team of full red ranks because I was “hacking” to hit their items out of their hand. They did not want to listen about reading the perks I had (franklin’s demise) and proceeded to tell me I should off myself with various instruments and weird and worse other things were stated so EZ report. The one I’m about to show is one where it was rank reset and the penalty for camping was put in by way of subtracting points. Played Myers on redwood forest hooked the dude in basement went on my way and hooked someone else. I see the three of them all healing in basement (I hit them previously) but since they were all there I don’t have anywhere else to go. Went there stalked and hit 2 down with 1 as slug but let one go to save so the game could keep going. Nope he didn’t save her he let the person die on hook and waited around basement where I could hear him so hooked the dude came up and found him just at the corner so that’s where I just decided to end it.

    4E612EFF-CD4A-48D1-AA91-28C323F2A46E.jpeg 2F9FB7BA-8669-411E-A8F5-2CC733E44D5C.jpeg


  • I played with this and it was a good time for me. I don’t really use alert or distortion that often if at all so it was nice to have a change of perks. Any time the killer found me I ran and if injured hid and they were quite lost. I got out and had a good time.

  • Not sure how this would be accomplished but ignoring that the other things to look into is what is considered camping and also why some camp. For the sake of less explanation camping/tunneling would just be staying around the hook whether it’s face camping or looking around it counts. Now that’s out of the way it’s on to the reason of why people may “camp” in the first place. Of course as others have stated if someone is face camped I’d like to see something more go to the survivor such as points or something for basically to continuing to distract the killers attention. If not face camping and somehow forced to be away from the hook in someway then killer would need something that’s actually good to warrant the possibility of someone hooking immediately and safely or waiting the proper amount of time to save being efficient. This may be in a form of getting one random persons aura, random exposed effect or ability to call upon the entity to kick or block a gen which would be neat giving the entity more real prevalence within the game. Reasons for people camping though differ of course and I don’t agree with face camping but it’s hard for me to feel sorry for camping or being mad at someone camping me if teammates decide to constantly be around and seen by the killer or chased around hook. It’s difficult to not be “camping” in this sense but it’s on their teammates and possibly need point reductions for them. Including the farming of survivors since it’s no fun to spend the time chasing to get a down then a hook but someone has to come by to put all that work to waste while saving immediately at detriment of the team or just because they have BT. Constant patterns in a game like that cause killers to look before leaving and feel survivors should be more well rewarded for saving safely not immediately in a terror radius or farming. Tunneling is problematic because it’s hard as killer or survivor for me to say tunneling if I’m the person they see after unhook. It’s not their job to make sure to look for the other person if they don’t see them but if tunneling is issue then it would be a good idea to reward the killer for going for the other and the survivor for taking the heat. Then there is the end game where it could have been a complete stomping of the killer or pretty fair resulting in two survivors by the end. I believe the incentive by increasing reward or ability for going after any survivor after unhook or save would help here too considering some people camp at endgame just to get a kill or trade for points. Increasing points for doing the other rather than a kill on hook may create reason enough to go away from the hook.

    Something along these lines would help a lot and even help both side of the spectrum of what winning means. Better ability or reward in points for killers helps those that view pipping as winning but also for those who view kills as winning no matter what would be able to do so but with survivors still gaining a good reward for dedicating your attention to them. Helps survivors viewing escaping as a win since more killers who are inclined to leave a hook at end game can result in escaping more with teammates or also just viewing as pipping as a form of winning will also be helped by more rewards given to those who are farmed or camped. Sorry for long explanation I tend to do that.

    TLDR: Both sides need a unique ability or good reward like large amount of bloodpoints or similar. Killer is rewarded for not camping or tunneling and survivors rewarded for saving but also taking the heat for the injured.

  • As I’m sure you have encountered with the many replies on here where the data comes from matters so much and whenever given data of any kind first priority before even interpreting it you need to know the variables and what other variables it was taken under. As you have heard in other posts the only thing that made it “red ranks” was the killer being red ranks the rest could be rank 20s and they would have counted it. On top of the other things to think of like dc, giving up, mori and a bunch other things it’s important to think of what winning is. It doesn’t do a red rank any good if he got all 4 at the end and one hooked them all and only receives black pip at best or depip while the survivors more than likely pop just fine. I’m not saying that shouldn’t happen considering the fame only got stopped at end game but I would argue pips possibly matter more even if I hook everyone twice but they all escape but I black pop that’s fine that’s a draw not a win. 2 kills with proper amount of hooks to no fault of the killers should be draw or pop if getting more hooks or deaths. All these variables and so much more matter and over the length time they did it with things that were still in the game and not to mention directly from them they basically said you should take these with a grain of salt and not base everything on these statistics due to variables above. On pipping side as well that goes with survivor I play both sides 50/50 and sure the objective you’re working towards is to ultimately escape but your other objectives consist of gens, totems, out running killer and helping teammates pretty much all that before even escaping. If you have done certain amount of these easily survivors black/one pip even with mories consistently because it’s easy to just do those things and get your points and get out and that’s if the killers good and kills you early if they aren’t even easier.

  • Trust me I want my legion buffed but come on man with Freddy's rework clowns bottles were a joke and Freddy had similar to that plus more. His 115% speed would be fine if he didn’t slow down when throwing a bottle where Freddy has no slowdown putting up his traps and can have more traps down at a time than clown. Maybe the cloud from the clown could cause survivors FOV to shrink for a time for better reliable mind games at pallets along with slowdown to actually have it matter. The addons other than exhaust don’t mean anything even with a high visual effect the pink clouds are so opaque you can tell exactly where clown is.

  • The one we have now is good although the other one was a “one” time use it’s technically 4 due to the other survivors more than likely having it. I agree the old one would great for camping bubbas but other than him killers don’t have that kind of power to warrant that. I play top red ranks on both sides and for survivors really you should be trying to be the most optimal on gens while eventually going for someone who is hooked and not farming immediately but as killer unless involved in many chases and far away usually you will patrol gens and check near hook from time to time and that’s where it comes in to stop the slug/tunnel and shouldn’t give the unhooker a free pass. I’d still prefer some changes to it since I believe it should Be based on killer proximity to activate rather than terror radius with some other give and take.

  • I mean may seem stupid to you since that is what you are used to but sensitivity being really high will be great for better plays when you get use to it and they seem to be attempting to bridge the gap between cross playing which sensitivity was a big issue about it. Trust me it threw me off too but it is easily fixed by going back half of what you were before or getting use to it.

  • I got good at her awhile ago and just don’t wanna touch her. Her constant stun everY time is so unfun I just can’t take it. If they made screen go black or look like tunnel vision rather than looking down I’d be ok but she’s so annoying to play. I’m pretty good with her but I’d play before rework Freddy before I do her.

  • Being accurate with feral frenzy I think is needed so there’s a sense of skill. I agree with something like the oblivious status applied or seeing scratches and I really want to see gens. Also agree on cool down being less. For a killer who’s job is to keep people busy and injured he sure isn’t fast and can’t track at all. Scratches coming back would help with this and it’s annoying to not see gens to get a sense of where things are. His speed is still a problem for me since there are killers way faster than them able to one hit down survivors and he just wants to waste time and injure people. It’s pretty sad how slow he is (“even though fast killer”) in comparison I think it needs to be somewhat in between original to the present speed to really make him better along with scratch marks and aura reading with gens.

  • I think due to what was said on the ptb for what changed it listed it on there and whether it was misworded or they didn’t mean it a lot of people took it as is.

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