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Schlute6969

Schlute6969

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Schlute6969
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  • Yes and no but mostly no. I always believe in the value of art and when it comes to my tattoos or other forms of art including cosmetics there is time and thought that goes into it basically paying the artist and the company of course for a profit. Around 10$ seems steep but you can see with most cosmetics there’s a lot of detail in what you pay for in comparison to lesser cosmetics. The enjoyment I get out of them mostly out weigh the costs but maybe a tad less so as to not be the same as a new dlc pack even if 50¢ or so. Honestly especially with the rift pass there’s a lot more for your money there for variations but I side more on the no.

  • the orbs are not directional you can’t tell where they are it’s a guess. Getting to an edge of the map helps since you won’t be in one big area that survivors would normally go where he will likely be looking. It’s like plague I can tell where you have been because of what objects have sickness so it helps tracking general area but it could have been a long time ago or not and they won’t know.

  • Nah dude BBQ has so many counters and if they make it so it doesn’t find downed survivors have fun bleeding out in the mean time. If you want to not get slugged they should balance the game like they want with two survivors escaping for killers at red ranks otherwise you will likely get slugged for the 4K since that’s what red ranks most of the time requires for you to pip.

  • I’m gonna have to disagree with you this game can be survivor sided for the most part. A lot of what you listed is knowing what to do with it like at killer shack to get the fast vault at the window is important but reading killer is too. If you run at it and get fast vault but didn’t see I went inside instead of going outside then you’re going to get hit. Just need to get better at reads.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/902182#Comment_902182

    I think keys will need to be treated differently than that, but they deserve something similar for sure.

    I want to keep the topic of the mori's and the key's separate though.

    Keeping off the topic of the keys then the Moris do need extra variables at least for emblem multipliers or something. If you catch someone early game and happen to down them getting unhooked you can mori them immediately and would cause someone to depip but not depipping due to skill. This goes for killer side too since I play both sides but rarely ever use mories since they will most likely end up being black pips or depip. It would help since both sides would now have incentives to use them.

  • This is a good idea and consider it for key too maybe so it could end the debate. Survivors could leave early or die early with the mori in play. I was thinking of a multiplier on certain emblems or all of them when either are brought in so that killers don’t suffer a black or depip to survivors leaving early and survivors wouldn’t have to complain about being murdered since on top of the extra blood points neither emblems would suffer unless you didn’t do anything for the game.

  • @aknitus said:

    https://forum.deadbydaylight.com/en/discussion/comment/901445#Comment_901445

    I dont necessarily agree with hillbilly and Oni being balanced, but I am still somewhat cool either way. What I am definitely not cool with is the bloods drops and here is why:

    1. Blood drops leave a trail of blood, making it easy to not lose survs
    2. Blood drop farming is very quick, like 10-20 seconds from when a surv is injured
    3. Healthy survs drop blood (like wth. I saw this in one of my games today. I am running around perfectly healthy and this oni is picking up my blood from behind me) - Needs fixing

    Well why don’t you think billy is balanced though like who is the most balanced to you? If you keep running the orbs are spaced out and once you land a hit the killers are just tracking you not really your orbs necessarily. Blood drop farming won’t matter if he’s doing it mid chase thats really good for you since it’s slowing him down most of the time I’ll down them and collect blood after since most teammates SHOULD be doing gens. I also have never seen healthy survivors drop blood so maybe it’s just you running into past blood from someone who was injured and showing it to you for a bit and if not yes that should be fixed.

  • You could drop the pallet earlier or take sharp turns. Being out in the open is being out positioned and any killer with a one shot is going to capitalize on that. That isn’t a killer being OP. He gets looped just like any other killer other than the ones that don’t. If you go to jungle gym or shack those windows will stop him from being able to run at you and he just became another billy or any other killer that can one shot. He is quite a balanced killer in my opinion and his weakest form is in the beginning so have a plan on where to loop him. I think people need to learn the killers timing and go against his play style a lot more before saying he is OP. I play at rank 1 on both sides he’s just not OP at all quite balanced like billy and capitalized heavily on survivor mistakes. He’s loopable you can even dodge a lot of his attacks just like billy.

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