Sava18
Sava18
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@Caiman said:
Can we also buff Call of Brine and Overcharge back up, now that they're much more limited in uses? I don't mean a complete reversion, just increase them to 150% regression speed too.
Not really, no.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624526#Comment_3624526
If i am understanding this add-on correctly, you get infinity rushes but you get 20 second cooldown for using his power. Alchemist ring+Iri tag is going to be really strong. you can get 60% rush duration after 3 bounces(add-on says it caps rush bonuses to 3). It is going to be like Oni demon fury/Drift king billy on steroids. you can just bounce around all 7 gens, patrolling entire map until you get a hit.
And then be on cd for 20 seconds, you can bounce around the map and get a hit normally.
Guess we'll see though.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624442#Comment_3624442
c33+Adrenaline vial is going to be decently strong. Iri-tag+Alchemist ring likely will not be popular because of 20 second cooldown but it will have interesting gameplay.
I think your likely to see people run Shredded notes+Blighted crow as new "old Alchemist ring+ Blighted crow".
C33 seems strong for sure. I think the classic alch ring/green-speed will be strong as well.
Shredded + crow isn't very good honestly, double speed will still be a lot stronger
Iri-tag/ring is really just a gimmick for fun though.
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So true, bleet ded.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624453#Comment_3624453
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624454#Comment_3624454
Survivors trying to repair a particular set of gens and keep falling because killer interrupts them but doesn't get downs because there are still safe loops available. A standard game where survivors have to repair 5 gens. So by your logic killer should sacrifice gens that are easier to defend for the sake of survivor's comfort which they will gain once killer runs out of means of defending gens.
You want to limit gen regression so much - fine. Makes chases last less., but you don't want that too. All I see here is killers shouldn't be doing this and that because it causes discomfort to survivors. The fact that every patch is aimed at telling killer players how they should be playing just demonstrates where this is all going.
It's not about survivor discomfort, it's about boredom and the flow of the game.
You as the killer should have to force out those safe loops at some point. If you just leave every time they start running towards a loop, that's entirely on you.
What's actually discomforting is that people are actually worried they will proc this 3gen thing often.
If a gen is tanking 4 kicks, 2 surges and 2 pain reses then you've already held that singular gen long enough and should be close to wrapping up the game.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624099#Comment_3624099
You do realize that the entire 3 gen situation was caused by either bad survivor play or bad gen spawn that devs didn't manage to fix? What does this solution do? Right - punish killers. Think a bit next time before you post.
You really want to walk in a triangle for such a long amount of time this 3gen things procs? How do you not get bored?
If you go through my entire killer history I don't think I've had a single game where this system would have punished me.
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@LeFennecFox said:
Iridescent Blight Tag
This Add-On can also be extremely powerful in the right hands. It also promotes the awkward gameplay of repeatedly slamming into a wall to take advantage of the effects of the last Rush. We’ve given this Add-On a brand-new effect as well:
- Enables Rush to be performed without spending tokens.
- Rush bonuses are capped after 3 consecutive rushes.
- Blighted Corruption goes on cooldown for 20 seconds after a successful Lethal Rush attack.
Surely someone at bhvr saw something wrong with this addon rework right? Blight is now almost guaranteed a hit at the start of the game and can break pallets with his power with only a fatigue to worry about. Sure he will be m1 for a while, but his max recharge time is 12.5s already so extra 7.5s for a guaranteed hit isn't even that bad.
The main point of this addon pass should have been to normalize his power, but now 10 hour blight can use his power and get shorter chases without even needing to learn his power.
I mean you could run double speed, get that hit faster and get your rushes back twice as fast.
Is the add-on going to be annoying since no matter how bad he plays he's going to get that hit on you? Sure. But you may as well play legion at that point. Literally.
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@o7o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624378#Comment_3624378
C33 will only be good cause it could possibly bring J flick back. Other than that, turn rate add-ons are really useless. I don't think vial's hitbox has been touched so I think pairing vial with new C33 could call for some cheesy flicks. Think that'd be the only reason I'd run it, but I'll probably be running crow/ring. Yeah, a 5% loss to speed ain't that big of a loss. I can't wait to create "drift blight" with iri tag/ring. Moonrushing is gonna be hilarious with iri tag & ring. Just infinite moonrushes.
J flicks won't come back because turn rate doesn't affect look angle on flicks.
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@Xernoton said:
Whoever did the math on the FOV slider might want to double check next time. 87 + 15 = 103? That's news to me. 😂
Billy sounds... Interesting. We'll see how this works on the PTB but I'm hyped. I still have my reservations because they were a bit unclear about how his collisions will be changed and they did not mention the 1 button counter to this killer, that has been around for too long already. But overall this looks promising. Can't wait to test it. Undoubtedly he will be stronger than he currently is and maybe he'll feel better to play as well.
Sadako sounds like a big W on paper. But I'd need to test her to have an idea of how well all of this will work.
Blight's addons get some much deserved changes. Although I am not sure, if new Alch Ring actually has much use. It's good for mobility but that's not exactly something that Blight struggles with. C33 sounds like a training wheels addon for players that want to learn Blight, so not bad. His speed addons sound a bit undertuned now. I mean both of them combined are still worse than the old Blighted Crow. Not sure how I feel about that. Adrenaline Vial seems fine now.
STBFL got the wrong changes overall. They nerfed STBFL in every situation instead of just cutting the extreme where it would be slightly better than it used to. This incentivises ignoring the obession even more than in the past. A better change would be to cut it down to 6 stacks and give it a 5.5% reduced hit cooldown per stack. That would leave it at 33% max, which roughly equals the old hit cooldown pre 6.1.0 (slightly more but fine imo).
Ormond. Did they just say that they will essentially buff this map for survivors? I did not see anything about making it smaller or dealing with the strongest loops and pallets on that map (like the snow machine and the god pallets in main building). Instead they are about to remove the only dead zone on the map (fine by me, it didn't have much of an impact anyway) and buff the loops on the shack side of the main building. Sounds like a buff to me. One that Ormond absolutely didn't need.
c33 - I'll have to use it to see how good it is
speed - Still really strong, it's still multiplicative with itself
vial -- Pretty bad add-on now
Ring - If anything it will have some wacky tech interactions, no ones ready for the 6 second long quadruple back moonrush XD.
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Even with a bunch of gen perks you should very rarely get past 7 events per gen.
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Real(pretty much not in order regarding individual tiers. )
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Blight should be the only one in god help me. No other killer even comes a little bit close.
The fact that billy is at the top with his old, clunky design(even though he is the most mechanically demanding) is wild. Just because something is hard to play due to it's lack of care over the years doesn't make the skill ceiling higher. Blight is easier to get value out of but is far far harder to perform even near perfect.
No one has reached blights skill ceiling in terms of a realistic human level, the best of the best still makes constant mistakes which in retrospect could have been better. Huntress for example still has to guess at the peak of her skill ceiling, blight might require some guessing but every play can be improved atleast a smidge.
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@Devil_hit11 said:
the game is suppose to be about 50/50's. if something isn't 50/50 than it is 100-0 for survivor. most of the maps follow the 100-0 rule with god pallets and safe loops everywhere rather then 50/50 pallets. As a result, survivor looping take a lot less skill in practice despite being one of the most pivotal elements of dbd. Nostromo Wreckage requires survivor competency to loop the killer.
A lot of the loops on nostromo are just plain m1 killer sided.
It's not a skill issue when the short side of some loops is like a second worth of walking for the killer while the long side is 3-5 seconds of running.
As far as I can tell only the jungle gyms hold any real safety on that map.
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I'm sorry you had to play on a laggy server as blight, it's pretty much game over for blight over 120-150ms.
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622242#Comment_3622242
Well, his addons getting nerfed is the expectation of some of us, but that doesn't mean that BHVR hasn't decided to up him a bit, to get to the Nurse's level.
We'll they have explicitly stated that they are nerfing his add-ons and depending on map/add-ons blight can rival nurse. Which is absurd.
Alch-ring/green speed is a 250% increase on an extremely well designed kit and a strong kit at that.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622270#Comment_3622270
Yeah, but if I look at a Map like Rancid Abattoir, which was totally fine before and got changed into being really killer-sided, I dont have much hope for a potential Ormond-Rework. It will probably just include lots of Deadzones.
The MacMillan-Additions were also mostly bad. Again, a Realm where nobody complained about it.
Yep, coldwind, Macmillan and autoahaven changes have been nothing but bad except gas haven car wall splitting.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622287#Comment_3622287
But the mechanic has already been defended, even by the devs themselves. You can't prove intent when someone throws on hook, and the devs can't see every instance of it happening. The veterans also agree that sacrificing oneself to give the last teammate hatch is an acceptable use of the mechanic. Taking that away would worsen the problem of the "hatch standoffs" that I've been seeing people complain about, where the last two Survivors hide in the corners, neither they nor the Killer making any progress on the match.
Just because two problems exist and are a tiny bit intertwined doesn't mean both shouldn't be addressed.
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That's a lot of suicides.
You can't defend this ****.
"oh no I'm some how miserable after 5 min in a 10 min game".
This game doesn't deserve this terrible system, it's so so so so sad watching veterans agree with the unhook mechanic and miniscule dc penalty per day because they had a bad experience for 5 min.
It only goes to show their close mindedness and extreme inexperience in regards to pvp games.
"Oh but it's a assym"
It doesn't matter, that's irrelevant and self unhook only creates a self perpetuating cycle that has spread through the community like fire.
There is no argument for this garbage mechanic, whether that be because of the so cold miserableness of the game or the chance to kobe. Both are invalid and worth nothing.
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I mean knight fits my aesthetic in many ways visually which is rare in dbd but his power is garbage. I will never play this character and his skins are whatever.
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@lav3 said:
Nobody would deny that her power is busted. But touching her without making weaker killers to be more satisfying would be pointless.
There are people who consider wins as self-satisfaction, Nurse is just a wise way to enjoy killer for them. And there's nothing wrong with it. Does that ignore the necessity of nerfs? No, but nerfing her without rebalancing other things just solely kills killer (not her) pick rates which isn't good at all. It's such a naive mindset if you expect some killer mains would play other killer once that happened.
People who realized how this game works know that most killers are pure garbage with many downsides even if most can easily win in low~average level. Just because you can 4k with F tier killers a lot and say "You don't have to play those killers, don't have to play dirty.", do you expect killer mains who focus on winning and mostly play S~A tier killers give a thing to you?
Anyway she will one day get rework (aka huge nerf). And another 'Nurse' will arise and there will be done nothing to SWF I expect. I really don't mind her being nerfed if many obstacles that you can't find less in Nurse can be solved. Nurse is just same as SWF, funny thing is the latter is invincible in DbD balance while the former isn't.
Ok, play blight or wesker. Nurse requires almost no effort to get over her little skill hump at the beginning and then it's just free.
Blight is a top of the line killer, nurse is just people wanting to get crossed and turn their brain off while 4king into the average 4 man swf. Pure muscle memory while safe blinking.
Nurse is not the same as swf at all, not even close. SWF varies in skill level and even the good ones can get dominated by any A tier killer or above.
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621685#Comment_3621685
I'm asking you that because its simple.
First of all, i personally think she does need to be reworked, but the game has a ton of other problems to deal with first. But to answer your question on why i asked you that, let me pose you with another question.
Would it be better for the devs to balance the game around:
1) Top tier players
2) Average players
Based on your post talking about solo queue and "average survivor" and so on. I am assuming that you think the game should be balanced around average players. I personally disagree with this, i think you balance the game around the top level players, because top level players are going to be the best at exposing issues in your game, making it more important to balance the game around them as well as using them to find the flaws in your game faster than you or the "average" player would. There are other nuances there as well but in general that is what i believe.
And the reality is, at the highest levels of play, only nurse and blight are viable and every other killer falls apart to a SWF team. Even nurse often falls apart if she doesn't play perfectly. Here is an example match that is a bit old at this point, but still showcases exactly what i'm talking about:
https://www.youtube.com/watch?v=dtENJZ_z0zw&t=1s
Now, on to the "average" player. If you think you should balance the game around average players, why does nurse need a nerf/rework? Every single time that BHVR has released data on kill rates, the most recent one being over a year ago at this point:
https://us.v-cdn.net/6030815/uploads/4I6BVOD57OX8/image.png
Keep in mind when looking at this, the devs shoot for a 60% kill rate, you can argue against that if you want, but that is what they balance for and is part of a different discussion.
So anyway, looking at this data, it is clear that when looking at "the average" player, nurse is by far the lowest kill rate killer in the game. And this has been pretty much true since she has existed and almost every single time they release data. I think there have been a handful of times where someone dipped below her, but in general she is always in the bottom 3.
So, again i tell you. If you balance the game around the "average" player, then you MUST also take that to its logical conclusion and ending point. And that logical conclusion leads you down a single path. Nurse not only should not be nerfed, but that she actually needs MASSIVE buffs, because she is so far and away below every other killer in the game.
I do agree with your takes somewhat generally but nurse is not designed for this game.
She gives no gameplay to the survivor OR HERSELF unless the map allows for it. If safe blink is viable on a tile it's a free hit every time.
You mention balancing for top mmr like it doesn't take 3 games for a semi-competent video game player to just hit the threshold on nurse and win every game. Before I picked up blight my friend coaxed me into playing nurse and guess what? I lost the first game and then proceeded to win the next 20 something games in a row. The killer isn't hard and the killer doesn't have to think. Her power level isn't excusable, pretty much any A tier killer requires more thinking than her.
The only answer to nurses win rate being so low is a combination of her low pickrate and how many people pick her up to try and stomp every game but end up just being terrible because they just generally aren't good at playing the game. Why aren't there a bunch a nurse mains who stomp every game right now? Because the killer is boring and you could just play blight or wesker. Who would play nurse when those two killers exist? Fun is subjective but limiting the chase options of the opposing side to nearly null for 99.5% of survivors leaves both sides to desire anything.
You almost can't take the stats seriously in this game. I am a stat god in league and know where pretty much every champion should be located based on their pick rate/win rate/ ban rate and design.. In recent years I've picked up several champs who should sit somewhere between a 47.5-48.5% if you want them to be balanced due to their kit and I am not mad about it, I just understand that's correct.
The killer isn't hard, people are just horribly bad and the people who are good at her have far, far more fun and FLUID options. The good players aren't playing her, their playing anyone else.
You gotta remember the average killer player is only getting 2-4ks because they are getting a free health state in a deadzone they likely didn't even know existed at the hook.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621315#Comment_3621315
I agree.
I dont think that Ormond needs any changes. Maybe they add another variant of it (like they did with the MacMillan-Maps), but the map itself is not really problematic or one-sided for either side IMO.
I mean the map is extremely easy to split gens on. If the killer doesn't have the ability to deal with that fact it's extremely rough for them.
Maps definitely leaning towards survivors side. It's no garden but it's up there no doubt.
Now that cold wind maps got gutted into hard killer sided on a few of them, the few problematic maps are likely being looked at, at least for killer. You know midwich will never change because it would require extreme maps changes, not just size and shape.
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@Ariel_Starshine said:
I had way more fun with CoH before, healing and doing other stuff. Now it's run We'll make it, be a portable CoH, heal up people asap, and gen gen gen gen.
Oh and then get tunneled/stalked outside game. Almost every match.
Fun. It's just like irl now with the uncalled for sexual harassment. Just what I wanted from a game, getting stalked. (That's a different story...)
Luckily I played before the game changed and all the med kits were homenogized. I just bring medkits with shots only now, I've all my mains p100 so I've plenty of shots. If not, it's commodus tool box with both addons, and BTL. What else is there to do? Zzz. Boooooring.
Heh, I miss running over to CoH to heal, games felt so much more fun with more stuff to do. Now every game is the same, one side 100% stomps the other. I've never had any of the close clutch games I had before that gave me an adrenaline rush. It's just...oh...goodie. More of the same!
All my friends quit after the healing nerf and never came back. New ones don't stay. 🤷 I agree, killers wanted this. I remember all the posts complaining about CoH. LOL now they complain about gen times and distortion. Like why.
The problem with CoH is that it destroyed late game(not end game). The killer simply can't walk themselves over to the boon to snuff even blight when they only have a half of the map to defend or god forbid broken boon spots like top of rpd west or top of storehouse. A different objective isn't a full team resetting in 24 seconds on the other side of the map.
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621934#Comment_3621934
Are we sure his addons are getting nerfed, and not buffed again? 😬😥
There is quite literally no where to go but down for his add-ons lol.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622053#Comment_3622053
Trust me, you don't want that. Every game will end in 5 minutes
at 5 min the game should be minimum halfway over. I guess you could make it 7 or 8 min.
Since the games are so short I'd prefer just no surrender option tbh, I don't understand how a game that's so short makes some people so miserable they need to leave right off the bat.
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Remove 4%, add forfeit at 5 min.
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That's the point, you don't W.
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@sonata93 said:
I once got accused of hacking when trying to get the Adept Quentin achievement. I was the last survivor and the killer closed hatch before I could get to it, I stealthily got to an exit gate and Wake Up! Meant I opened gates much quicker. Killer said it wasn’t possible to open that quickly even with that perk. Absolute absurdity.
Killer doesn't read your perks
killer has never heard of wake up in their life
Not a too far fetched scenario.
I've been called a hacker for running iri tag in the past, it's just rare.
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Trickster op lmao.
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620952#Comment_3620952
No they would not, if that were the case then Wesker would be weak at loops since his ability to vault them is way weaker than breaking them since the cooldown is super long and slows you down. Also Billy is infinitely harder than Blight the two aren't even comparable, Blight is pretty easy even to just pick up.
"billy is infinitely hard than blight"
Aight, point invalidated.
Billy might be more mechanically challenging but blight has the highest skill ceiling in the game and it's not even a tiny bit close.
Is billy being clunky and mid tier at best a detriment when people pick him up? Yes. Can you literally play blight just for mobility around the map? Yes. But why not play many other killers who have a tp and actually do that better than him?
I don't think you truly grasp how much weaker blight would be if he couldn't break pallets in a rush.
Also you make him 4.6 and I does to make me weaker, it only makes the many many mid to trash tier blights worse off.
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Literally shadowborn. Couldn't even respond, there was nothing to say.
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Croger is right.
shadowborn is probably overall more detrimental because of flashlights than helpful for seeing little bits of survivors that you would have seen if you had just looked around a bit more.
That FoV just makes playing killer feel 10X better.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619113#Comment_3619113
I mean that should still require attention like in any game. Even if it is a small percentage of players. If a few players can "break" the game, it should be changed just because some haven't learned how to do it. Imagine if a survivor could learn a trick and can use that trick to win thousands of matches (escaping every time). Would you actually think that is fair to play killer against that person, knowing you had no chance to win?
The issue really comes down to tunneling at the moment though. Low tier killers and some mid tier killers rely on it to ever go even/ win IN A EVEN SKILL LEVEL GAME. A high tier killer like blight is fine if he couldn't hard tunnel and his add-ons didn't give him a higher boost relative to his power than every other killer in the game besides Myers who has such a low base power level that purple tombstone is probably reaching 500% increase in power level.
Point is tunneling is op right now, matchmaking sucks and basegame mechanics that very much deter tunneling need to be added. Then we pray low tier killers can be buffed up without being abysmal or even more abysmal to play against then they already are.
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Don't know what Dark Deception is and fnaf is both whatever and would probably be implemented poorly into the game.
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@BritneyMitch said:
Honestly as much as getting tunnelled while hindered is a ######### mechanic the fact its basically impossible to miss his power is what feels the worst to me. He would be so fun to play into if there was a mind game involved with his power but its 3 freight trains wide so it is basically guaranteed to hit you even if hes 7 meters away from you.
I keep seeing people say this but I can only chalk it up to a ping issue on either the survivor or killers side. I have never had that issue on survivor side even once.
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@BritneyMitch said:
https://forums.bhvr.com/dead-by-daylight/discussion/401418/should-basekit-blight-be-nerfed
His add on nerf will fix quite a few of his problems to be honest. I dont think his basekit should immediately receive a nerf even though I used to think so. What would fix him more than anything however would be removing his various exploits. Moon tech ect.
Let me ask this: Why should his techs be deleted without saying the words "they are unintended"
Because that means literally nothing to any person who has any real video game history/knowledge.
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Not sure, haven't played her in 2 years.
She was my first main and I dominated for a month, or 2 until CoH was released and dh GOD validation was added.
Now you can always deal with her traps and break down her web so she is both non chase oriented and bad.
The only thing hag ever required was good macro and decision making , I absorbed that from her and moved on.
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@Liruliniel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612334#Comment_3612334
The last few years the average skill level of players seems to be "Hold W and only Hold W" and it's dropped skillwise. When i play Killer i get a bunch of free down's because no one seems to look back much so i cut them off or they Hold W to the point i get a bunch of key pallets early on. When i play SoloQ i notice these same Survivors will drop pallets and run patting themselves on the back for a good 1st chase than lose mid to late game because they mess up so much early game. With killer's i see them over commit to a chase without getting much rewards to it. I see them complain about gen rushes in the end game chat, but in game i see them tunnel vision a single person and will literally pass a gen that's like 80% without blinking. Killer's suffer because they either tunnel people out or attempt to 1v1 a single person and get no pressure on gen's. Surv's seem to drop key pallets and die late game because they wont loop and instead waste pallet's early on. Both sides makes classic mistakes of brand new player's than complain about X perk or X reason despite being able to counter what happened. Least that's what i've seen in the last few month's. This does not mean every player does it, but more commonly than not this is the actions and behaviors i see anymore.
I've only been playing the last few years but you are spot on. People don't really know how to play the game they have sunk thousands of hours into.
Even content creators I love endorse the thought of "I need to be 3-6k hours before I am good"
LIke no, watch some guides and try to get better through absorption of information and playing at the same time. If people can't do that, then I have 0 idea what they want.
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@Devil_hit11 said:
add pain res regression to base-kit for hooking survivors with more hook-states then survivors closer to death hook.
Bro I'm already not running gen regression and no add-ons, cut me a break here.
For real though, any human killer player running an A tier killer, maybe even a B tier killer or higher would just run through most teams.
Most survivors players are just not cut out for that. Even a 5% regression would be too much imo. With the way I play I would get full value out of this mechanic every game.
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620605#Comment_3620605
Well, because only in DBD it is a one sided advantage via 3rd party software.
In any symmetrical game both sides have the option for this advantage and in most, if not all other pvp games it is compensated or substituted by built in VC, pings, quick commands or built-in normal chat function.
Because it's an assym, you should expect the team to be working together.
The lack of communication between solos is build on a premise of the horror genre that this game gave up on half a decade ago.
The survivor wondering off to be killed like they have an iq of 5 got old after the 10th jason movie I watched as a 10 year old.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620596#Comment_3620596
Thank you, though I don't think Disturbed Ward is that bad for killers. Visually I think it is awful, simply leagues behind the beautiful place it used to be, but in terms of balance I think it is okay-ish. There are worse places to go.
Honestly, I have absolutely no idea where in the MMR limbo I am. I just hope it isn't high.
I just know when I picked up blight I was a full abuser a couple years ago now. I was running alch-ring/green-speed, Ruin/undying/PR and bbq. I was so fed up with dh/iw at that point, calling survivors bots with perks because they all played the same, not because I couldn't contest them but because it made every chase the same. Blight can bait dh better than any killer. Then 6.1.0 dropped and there was nothing to match anymore.
I rambled a bit but point is my blight mmr is likely very high, when I take breaks it seems mmr degradation kicks in and throws me back to soft cap, then over the course of 5-10 wins it puts me back where I was. Seems to me like the actual mmr system is fine but matchmaking is just the worst.
My opinion on disturbed ward is that in the main building all but I think 1 of the pallets are really strong and that window with the ramp is really solid. Filler tiles are all A tier for fillers, there's a bunch of jungle gyms and the map is large with a good main building in the very center. It's no eeyrie on launch but up there for sure.
Edit: I want to reiterate something from my last reply, I have nothing against you and you could be the best overall killer player in the world, I just don't think a bbq only freddy would ever win a match if mmr actually worked. Since you know, freddy.
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@ElodieSimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620172#Comment_3620172
Can't really take these posts seriously anymore as it's mostly killer mains upset about it because they feel entitled to the bloodpoints. While the survivor is getting tunneled and watching their team mates spinning across the map. I'd rather just die on hook and go next.
I hate the ability to leave the game whenever with no penalty far more because I play survivor not because I used to main killer.
MMR , suicide on hook and essential trolling being endorsed by the devs are all things that should be addressed.
I have lost far more blood points going over the cap then spent them for two years now. People who care that much about bp are probably not as common as you've convinced yourself.
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@Chiky said:
give all players a combined of 12 hook states instead of 3 each, and you solve tunneling :)
In a way you do but instead of frustration for one player it's frustration for everyone. In league you can hard carry if you do well enough on your own, but if hook states were shared in dbd you the killer would just hard tunnel the two weakest survivors until win without ever chasing you.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620593#Comment_3620593
Ah well, this is outside of my control. No Blight, nor Nurse or Freddy, is guaranteed to get a "competent" group of survivors when running this "build".
But hey, never forget that I tried.
I agree, even vs non competent survivors it's somewhat impressive you won on that map. You have no control and incompetent teams are for too common for literally any player.
I have to play at a specific time after mmr decides I've played enough after a break to get good survivors.
Playing any of the killers I've mained at this point would be horribly boring vs bad survivors, not just blight. But hey, mmr is fine.
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Simple changes can be so drastic it's hard to give a real answer.
I could make adrenaline throw you off hook when procd at full health, that's would be broken.
I could make ub be 5 seconds to get up.
I could make pain res 100%
I could make bbq injure people who don't proc the aura reading affect.
Everything can be broken with a couple words.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620579#Comment_3620579
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620585#Comment_3620585
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620586#Comment_3620586
Done.
https://us.v-cdn.net/6030815/uploads/9IT360WT6QZB/image.png
Map was Disturbed Ward. I didn't wanna slug for the 4k, so Kate managed to get out.
I do feel bad for Meg over there. Her name was extremely similar to Nea's, so I think SWF sent her to an unfair match. I didn't tunnel her out, but she sure looked new.
Ash was a good survivor, he did what he could.
So... impressive?
I wish I could, but any competent group of survivors would never let you win on disturbed ward with your build/killer.
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Only in dbd...
Another prime example of the unexperienced nature of the average dbd player.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620524#Comment_3620524
If you don't do it, then don't take it on yourself?
I am going against this type people. And they are even rude in chat, like writing ez, noobs etc. And some of them are not even that good, needed tunnel someone out.
So again, if you are not this type person, don't take it personally.
The only reason I replied is because I'm the only actual blight main in this thread. It felt like I was being attacked by the two I responded to.
Ring when tunneling is completely unfair, but I don't understand the person to run only shadowborne+bbq and then tunnel someone out. You can't run 1 mid tier perk with op add-ons and then use a currently S tier "strat".
When I do use ring people aren't dying until the 8th hook unless distortion/locker. Well.... that's actually just the norm for me so disregard that.
@GeneralV said:
Flex? Is that supposed to impress?
If I were to launch the game right now and play Freddy with only Shadowborn and BBQ + some random add-ons, would that be impressive?
Not really, you would lose vs most competent survivors even if you have insane macro+m1 mindgames.
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A large portion of players treat dbd like qp, so most would opt out of vc or just not talk.
A ping system is a far better idea.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620441#Comment_3620441
Nurse's herself is problematic, her base-kit.
And i did not meant they are good. It's just their ego. They just wanna show you they defeated you with only add-ons.
@Thusly_Boned said:
It's to sell themselves on the idea that running only two perks evens things out, and quiet that voice in their head telling them their add-ons are busted and it doesn't take much skill to win with them.
But it doesn't. Those two add-ons are giga-busted. Just dirty, and running no perks wouldn't balance the equation.
I have no ego while running ring. I run it once every couple months because it makes the most fluid character in the game even more fluid. I posted in another thread that 250% increase in power level is beyond broken.
Last time I ran ring with an ego was before 6.1.0. against a comp team running 3 green med-kits and the works for their perks. So don't impose your guesses on me.
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Yes.
Majority of the killer changes have been pretty mid and half of them weren't really reworks(legion, GF). I wasn't quite around when doctor got reworked but I did play some customs of him forever ago and that rework seems like the best in the game.
The maps I have a major problem with:
Autohaven and MacMillan: These two were maps I LOVED playing on both sides since I started playing. Every tile they added besides a couple edge-map filler tiles were for the worst, anything else changed about them was terrible besides cutting up the car walls on gas haven. Extremely sad what they did to the most overall balanced realms.
Coldwind: These maps were too strong for survivors due to strong jungle gyms and extremely strong filler tiles but they went way too far in the overall nerfs. I like maps with tiles the most so to see them be changed into shack, 2 lt walls, 1 jungle gym and a bunch of trash fillers is sad.
Red Forest: Literally didn't do anything, looks pretty but the visuals actual make it harder to see on now.
I haven't even gotten garden yet but I'm under the impression it's the same.
Borgo: whatever change.
