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Sava18

Sava18

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Sava18
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  • Yeah what @brimp said. Playing killer without shadowborn aka max fov is like moving through sand looking through binoculars. It's simply awful.

  • The devs were literally concerned about it in their last post, no idea how it gets past that.

    "yeah, well monitor it for the next month and a half then maybe make changes"

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639426#Comment_3639426

    If no killer should have weak add-ons then no killer should have busted base-kits like Blight and Nurse. Blight is tolerable without add-ons, his add-ons should be weak to mid. And he will be alright. If we are asking strong add-ons for him, then he should get base-kit nerfs.

    His add-on are mid now, so I guess your wish has been answered. Also blights base kit isn't comparable to nurses. Blight went even or potentially exceeded nurse before because of how insane his add-ons were. That's no where near the case now.

  • In terms of complaints as someone who only slugs rarely and nothing else, you won't see much hate. It's typically just nothing as gIV said. But I also get a 2k-4k most of my games so I'm unlikely to see the super toxic stuff reserved for a 0k.

  • @felipesegatto1 said:

    if you’re a killer the game is the best it’s ever been. also survivors are having such an awful time that on the rare ocasions that they win they earn the right to t bag

    Sounds like your just outright bad to me if you genuinely think that. You might have to say what your exactly talking about. The 15%(being generous) of the time a full squad of solos have to play or literally any other game.

    But hey people group S tier killers with F tier killers and 4 solos with 4 man swf like they are the same thing. Even though 4 solos can actually oppose the killer regardless of what you think it's just matchmaking doesn't allow that to happen often.

  • Realistically the answer to dbd's current problems is to nullify tunneling entirely some how and make mmr work correctly or at least add a check mark to wait longer for an evenly matched game.

    Then you balance the bad killers around that although that in itself is hard because majority of the bad killers lack room to get buffed without making them awful to play against.

  • @BritneyMitch said:

    Yeah I dont know why they are so committed to stroking off blight mains. Just wish they actually followed up on what they said they were going to do and make it so 4k'ing on blight actually took skill.

    So true man, blight went from a 400% total increase in power level from add-ons to a 150-160 max if I am being generous. The basically didn't nerf him, you for sure know what you are spouting.

  • @adam1233467 said:

    You guys talk like it was the most easy killer to outplay like what?

    Sorry but I don’t think 180 hits are predictable like you guys said so much, you know he can fake the 180 and his hits hitbox are the size of a truck and it’s impossible to dodge

    this addon still gives you 2 tokens which is the insane parte and gives speed, just stack this with blighted crow and boom its better than double speed

    they should at least give him the penalty for turning like it was before and that’s it

    I'm going to be nice here.

    His hitbox on rush is essentially his model hitbox for the first 1/10 of a second after m1ing in a rush, after that it's extremely thin and the max turn rate makes it dodgeable to a high degree. This is what's known as a shoulder flick. Thus any flick is dodgeable but requires any prediction on the survivors part.

    Start counting rushes my man, start looking at the collision around the tile you are playing. Predict the blights options based on his current rushes.

    The add-on is worse than it was by a solid margin even if it's still good relative to current blights add-ons. On any good collision map the turn rate was completely irrelevant. The cd reduction is what made it so strong before. I do agree double speed should be better than adren+crow but I don't see how you change that correctly.

    Oh? You don't know the collision in the game? So you don't really understand the killer? Understandable, that takes too much effort.

  • What's so busted about it?

    The flicks gained from the look-angle are always counterable and predictable.

    The 7 rushes give you an equivalent cd.

    The 5% speed is decent.

    It's one of his better add-ons now only because of the 7 rushes and that's it.

    Even if you combine it with ring it's just complete overkill. Wow instead of traversing the entire map I... traversed the entire map.

    Explain why it's busted please, it's not ruining your game your just scapegoating.

    Alternatively just restate your opinion without explanation behind it, I love having 0 conversation.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638639#Comment_3638639

    you break the pallet then use the iri-tag between loops where you get a near guaranteed hit. I kinda see this add-on like 3 blink nurse where you get guaranteed hits but you lose multi-hit potencial due to cooldown.

    I mean the only way to use iri tag is to hard tunnel and that would require you to build around it perk wise and play m1 until you get the first hit. Base kit blight is just better. Fatiguing between loops make the power a slightly better m1 killer until you get that first hit. If you do hit them twice in power then that's a long chase.

    The cd is simply too long to justify using it over 0 add-on blight.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638745#Comment_3638745

    I have told you that I am unable to have an unbiased discussion due to my recent experiences.

    The fact of the matter, for me, is that in what was supposed to be a long awaited nerf patch; Blight escaped by having two add-ons buffed, two nerfed somewhat significantly and two others left functionally the same. Couple this with an absolutely miserably strong build that he uses uniquely well and the patch that was supposed to nerf him made him stronger than the previous patch.

    All of his add-ons got nerfed, adren is map based arguable. Iri tag was stronger previously vs any play of any caliber even though there was counter play on the high end at least, alch ring doubled blights power for simply equipping the add-on and being competent and now it gives you more map traversal which blight doesn't need and an increase of tech power at certain tiles, c33 was braindead before but far far stronger. Speed got literally halved which isn't nothing. C21 is the only add-on I'm surprised was left the same.

    I don't see a single buff in this patch besides arguably adren on certain maps, the double cd combined with the other effects was what made it so strong not the other effects.

    If you play optimally around iri tag which would require an entire build outside the meta in order to tunnel someone out, it's still too slow. Rush to a healthy survivor and play m1 until you get a hit, then you get to use your power. That's essentially reverse legion with a max of two slowdowns. Iri tag is just a nerf to blight straight up.

    The only thing buffed about blight this patch is the perks, which the devs knowingly left in for some reason.

  • I don't buy any dlc. Wait until a sale or if a perk is that fun/game changing which is never. I bought a bunch of killers soon after picking up dbd for their perks, hag being my first main so that was half the perks needed at the time. Then plague and artist and everything else was half off.

    On survivor I got like 3 through shards and then bought sheeva, haven't spent money since Berkin which I used for 5 games.

  • @Dwight_Fairfield said:

    I can honestly say the most miserable games I had tonight were against Blight with this new grim embrace/dead man's build.

    It is a broken combo that syergizes with mobility and teleportation. It's already strong on non mobility killers, blight makes it far worse. I don't know why they are keeping an eye on it like it won't take them 1.5 months to make a change to it. They knew about it, knew how strong it was and still left it as is. Suffer for it I guess.

  • @Chilli_man2400 said:

    There finally going to nerf blight for real this time

    Yeah, for real. He went 400% basekit power level to what 100% or less easily. Def didn't get nerfed.

  • The video guy not realizing that soul chemical was bugged, got fixed and then reverted back into it's bugged state where it doesn't work most of the time lol.

    Edit: it didn't get fixed the skill checks functioned but they regressed the gen when hit. Then it got reverted to not working often yet again.

  • Nah, people cheat in dbd due to the large majority being bad and having an ego. I've gone against comp players although it's been awhile who all have giant ego issues, ego issues while doing nothing noteworthy in my game.

    I've experienced around 8 times and I have watched a streamer experience it many times. Comp players have ego issues while playing optimally(but doing nothing too impressive chase wise), hackers are like that but far worse both with ego and skill.

    What are the hackers going to do? Cheat to high ranks for the... oh wait, literally 0 reward for a person like that.

  • Imo they should make her slowdown less cringe and make her dash viable at even a single tile.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638733#Comment_3638733

    I did get about 40 notifications.

    I don't really think you do want a discussion just based off of your answer about bump logic. I do not have the emotional nor mental patience to argue with someone about this after having such a miserable day on DBD, primarily because of this Killer.

    Hope you understand.

    uh, I gave you an answer to every add-on and you told me I don't want to have a discussion. You took one part of my entire response being c33 and how it's miniscule effect can be achieved better at most tiles with just playing blight properly and then you disregarded everything because of that.

    Your adept at making statements and never responding to anything against you properly. For such a vet of the forums and the game it does make me sad.

    It's not like I told you, you didn't have a bad time playing dbd today. Even without running the new perk combo I know it's strong especially on blight. You had a bad time because of perks not because of the supposed op add-ons.

    I'll always explain my thoughts, it's up to you to contest them. Only on something like hook suicide will I just say I am right. If you don't contest me then that means you don't want a discussion or you don't actually have real answers, just statements.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638680#Comment_3638680

    Nerfed into the ground. Literally unusable.

    One only makes him the strongest tunneler by allowing him a guaranteed hit with next to no skill required. It's like if Chucky could just keep using his power without a cooldown. So that's a buff.

    Adrenaline Vial got straight up buffed.

    Rat and Crow got a slap on the wrist.

    Alc Ring is still extremely good.

    C33 got hit the hardest but is...surprise, still good.

    Oh, the humanity of it.

    I replied to you earlier and you didn't respond.

    Tag is nerfed, if you want to tunnel it's more consistent to not use iri tag. Infinite rushes can play around some pallets but some are so safe infinite rushes without previous speed can' play around them even on a good blight. Something standard like the double car L tile is a prime example. Chucky can use his power and get a hit as majority of pallets opposed to blight. Again base kit blight would have less downsides and is therefore more consistent at tunneling. Breaking a pallet = a 20 second cd makes it have insane counter play regardless of the miniscule skill on the blights part. It's worse than base kit blight so I would consider it unusable yes. You want to play better legion go for it, if you want to hard tunnel on blight hit of hook and press m2.

    Adren isn't buffed either, not even close. The double cd of old adren was what made it so extremely oppressive. If you had a map with solid collision, the turn rate was irrelevant. Not sure how you could possibly think this was an overall buff. The flicks are easily 4counterable and the plus two rushes don't make it broken even with ring.

    Rat and crow got literally halved and again I would have been fine making them additive. That's not a slap on the wrist, that's a decent nerf even if they are still good.

    again, explain why ring is extremely good without my adding any input. I hope your reasoning isn't map traversal.

    C33 stacking with umbra salts makes it interesting but I have no idea what makes it extremely good. Abusing the semi-noticible turn rate is a gimmick compared to base kit bump logic except at some tiles.

    Gotta explain your reasoning

    Your overblowing all of these add-ons they are nothing compared to the old ones, which I don't have a problem with.

    I am always open to discussion but you'll have to explain yourself.

  • @RhysVMT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638680#Comment_3638680

    Yeah buy you get the jist of what im saying. People primarily use Beta servers for early access. And Blight has released stronger than he was in the patch prior which should never happen. Same with Grim Embrace

    I do get what your saying but Blight isn't stronger than pre patch whether your talking about the patch from ptb or to ptb, not close either way. The grim thing is super strong though.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638634#Comment_3638634

    i like running shred notes+adrenaline vial. The only other add-on that seems decent in isolation is Alchemist ring. So i think add-on that are going to be meta on blight will be adrenaline vial+shred notes or Alchemist ring with some other add-on, probably c21.

    I think you are right about shredded notes+adren and it only goes to show that adren did get nerfed heavily as that combo would have been considered terrible pre patch.

    Alch ring I'm not so sure about. You don't really need it when playing around tiles and the map traversal isn't huge considering it's blight, I can already go from corner to corner on ormand base. Guess I'll have to play more with it before I state a final opinion.

  • @RhysVMT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638159#Comment_3638159

    PTR on every game ever (League, OW, DbD) is almost unanimously used by people for early access to new characters/skins/game modes, barely ever any valuable feedback is given, hence how this PTR cycle, Grim Embrace SOMEHOW went live along with Blight changes. It's just full of people speedwagoning around on Billy and Blight and playing the new chapter character early.

    But blight changes didn't go live, both his iri add-ons got nerfed into the ground. Adren got buffed from D tier to A tier though.

    OW doesn't even have a ptb anymore as far as I'm aware and leagues pbe is actually used quite well, people use and abuse the new stuff and it's changed. If something dumb gets through it gets hotfixed that day most of the time.

  • The fact that there is one orrr?

  • @JudithMorel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638428#Comment_3638428

    this is a thread about how stupid busted blight is, sadako they already said shes getting changed again.

    This thread complaining about an add-on that's bad?

  • I mean it's poor design because of it's guaranteed hits even though it's not anymore because pallets put it on cd and a decent amount of pallets can be played around from survivor pov vs blight.

    It's honestly a terrible add-on not worth using, I guess the legion players picking up blight will use it though XD.

    It's a self nerf to any good blight player.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638337#Comment_3638337

    yeah i don't see anything wrong with it. blight's 180 flicks are possible to mindgame. Blight is weaker than before, but he is not terrible. I think the player that complain about his add-on's want his add-on to be useless. not good, not average, just useless.

    They may want blights add-ons to be useless but I think they just don't understand how reactable flicks are. Anything but shoulder flicks are able to be played around from the survivor pov but people just don't know that.

    C33 is mid even in blights current add-on states and iri tag is worthless even if tunneling. Alch ring is fun for certain things but in the old add-on set it'd be B+ tier. It kinda irks me watching vets talk about these add-ons, sorry for the rant.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/403806/the-fact-that-blight-got-buffed-and-we-added-a-pseudo-eruption-meta-is-laughable

    Well we told those add-ons are so busted and should not come to live. But our feedbacks just ignored.

    But they will never nerf Blight i guess. Instead they will nerf other weak killers. Like Sadako. Nobody asked nerf for her PTB version and everyone asked nerf for PTB Blight.

    But here we are with Blight buffs and Sadako nerfs.

    They hard nerfed his iri add-ons from ptb, what are you talking about? Just adren?

  • @adam1233467 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638277#Comment_3638277

    You forgot that they removed the 55% turn rate penalty and the addon still have the 20% hit turn buff

    he can basically do an 180 hit with this and I don't think it's ok

    The thing about flicks, especially the full 180's is that they are predictable and dodge able. What made adren so extremely strong before was double cd reduction. Don't get me wrong, a top add-on after the buffs but the flicks are irrelevant.

  • @Nathan13 said:

    I’m sure eventually it might slow down, these builds are just being tried out so I think eventually killers will probably get bored and try different builds.

    Unfortunately I doubt that.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638166#Comment_3638166

    It literally makes him one of, if not the best tunneler in the game.

    There is nothing you can do to outplay this add-on if you are injured.

    Alc Ring is still absurd but not like it was.

    AV was massively buffed. Crow and Rat got a slap on the wrist. Hopefully the tunneling 4 slowdown Blight spam slows down

    It literally makes him one of, if not the best tunneler in the game.

    There is nothing you can do to outplay this add-on if you are injured.

    Which I mentioned, but one decent pallet and that's 20 seconds instantly. I would say the downsides out weight the negatives. He was also already the best tunneler with ring/vial before. Hit off hook with ring, rush again dead.

    I'd like to hear what you think makes ring so absurd still.

    Vial is his best add-on now for sure, I would not say it's massively buffed though. A large portion of what made it so strong before was it's cd reduction, you could shred through anything and start rushing a coupled seconds later. If the map had solid collision the turn rate was irrelevant.

    I would have been fine to see speed go to additive as I always said but halving rat and more than halving crow isn't a slap on the wrist.

    The killer did not get buffed in terms of downing or tunneling power compared to his old add-ons.

  • The perks are definitly op for him but the add-ons?

    Iri tag is a dead add-on after the recent changes. He was like chucky before where you are going to get hit no matter what on a 20 second cd but he was shredding through pallets, now neither are guaranteed and I could just run base kit blight and be better off. Best you can do with it is tunnel someone with it but again why run this add-on for it?

    New alch ring compared to old as well, It's solid but It's not down you in 10-seconds broken.

  • Franklins is fine, only used on B tier killers at best. With how items are right now it's only worth taking it vs 3 toolboxs.

    Distortion essentially negates all aura reading except for a few worthless exceptions as one survivor perk, that's far worse design and actually strong.

    Same argument but one has validity.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636880#Comment_3636880

    This.

    On the scale of DC penalties, DBD is surprisingly lenient. On other games that are dependant on full lobbies to play, they are very harsh on afk/leavers.

    Honestly the fact BHVR doesn't attempt to limit suicide on hook players at all is something that blew my mind... most game devs would be even harsher on people trying to circumvent the ban system.

    I'm never do the whataboutism thing but leaving without penalty is only for survivors as well. I have repeated this a few times but people being able to freely leave only causes a plague of people doing it. If it ruins enough games for someone they might start doing it as well.

    I don't know why it's so avidly defended either, games don't last that long. Suicides should be outright deleted and dc should at least go 5/15/30.

    I had a game a few days ago against a spirit on lerys. We were pumping through gens pretty quick while ada was getting tunneled, the Jill try's to trade early on last phase and goes down. She instantly dc's without having been hooked while the ada sticks it out and I took a hit/healed her with we'll make it until me and the other two(one bot) run out the gates after ada dies and I take chase for 30 seconds. She dc'd over nothing and the ada secured the overall win for the team.

    No clue how people not only defend suicides but also advocate for dc's to be removed in recent threads.

  • @Azulra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636880#Comment_3636880

    That's the average time for a penalty on just about any game that has a matchmaking penalty.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636840#Comment_3636840

    What ruins the game for others are people who kill themselves on hook or afk to avoid a long DC penalty. I'd take a bot any day than that because at least the bots would be trying to do stuff whereas the person who wants to go next isn't gonna help anyone.

    Not really, no. In games where one teammate leaving = gg it's far far longer, things like cod or random fps titles don't do that because you can still easily win down 1 or even 2 players. Most games where a leaver means almost certain gg is 15 min or higher. Apex, The finals, OW all start at 15 or 30 min. League just suspends you for two weeks if you do it twice.

  • That's not a real penalty, that's looking down at your phone for a min and playing again.

    The dc penalty is already lax.

  • @xEa said:

    The question is, how to fix solo queue? We already got more or less all the meaningful buffs. The HUD shows exactly what everybody is doing and therefore it shows what everybody is supposed to do in the current situation.

    Sure, basekit kindred for solo survivors might be an option, but this wont still be the ultimate solution since the main advantages of SWF come with the voice coordination, especially for specific situations.

    Unless they add an ingame voicechat (i would HATE that) i dont see a good solution to Solo queue. Solo feels sometimes so bad because you never know what teammates you get. Some are just in for the BPs, some want to win and some have a daily quest and only care for that.

    "Some are just in for the BPs, some want to win and some have a daily quest and only care for that."

    Yep, this combined with mmr means survivors in solo queue have to be severely overtuned to be good. There are games where solo queue actually matches decent players together who are actually trying to win the game, but that's rare. The kill rate was still 53% back in prime 100% CoH, God Dh validiation and IW UB DS meta.

    ALSO, it's likely decently rare to get 4 solos in one lobby. Back before I even started playing they released stats saying I think 48% of survivors were in some sort of swf. With how this game has gone, that number has likely gone up quite a bit.

    Any single survivor could be fishing for flashlight saves the entire game only to come up short, doing dailys/rift, only trying to get value out of their wacky build or even just not doing gen enough or helping. Then you factor how wacky mmr is into getting 4 different players who are trying, what do you expect? The game doesn't facilitate solo queue to do well and neither does the playbase.

  • @Unequalmitten86 said:

    It should be temporary disabled and then see who and why they DC at what rate. Say a survivor DC's on first hook 9 out 10 matches then maybe instead of punishing them with waiting make them go to an updated tutorial before they can play again.

    With a killer of they have X amount DC's against them and they are tracked within the AC area then they must complete a tutorial too.

    This way they can see what is causing the DC's. Not getting their way, frustration at the gameplay, or just emergencies.

    People don't want to try in this game, if they play bad and deem their game over they will leave right off the bat not even considering one good chase from another survivor would pull back the pressure from them or that it was their own fault they are in that scenario.

    The solution has always been more punishment.

    As always I have to stress that I am all for fixing the average frustration of both sides but even if you do people will still leave over nothing. It's simply the nature of the players who play this game. Trying isn't fun and losing isn't fun, but how can they ask for neither to happen?

  • @Boons123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636327#Comment_3636327

    It is true that it will not prevent sweaty players, but it will reduce it significantly. If the game wants to reward you for the strength of your sweat in playing and make your matches more challenging, then it can go to rank matches.

    This is something DBD mobile did a few years ago and so far it is still very successful

    I really don't think there will be a reduced amount of "sweaty" players in this quick play gamemode. With how lackluster the current mmr system is there is no incentive to really play the normal game mode in terms of progression. So naturally all these people will go to quick play to snag even easier wins. On top of that 99% of dbd players don't want to try, even the "sweats".

    If there was a real ranked system then I would agree with you.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634383#Comment_3634383

    I mean, there *should* be a point where the killer at least considered switching targets, especially if a chase lasts 4 gens. If 3 survivors finish 4 gens, that chase is lasting several minutes and the killer is getting drastically outplayed in chase by their current target or they're making a large number of mistakes themselves.

    The problem here is that nearly all roads lead to tunneling:

    • Is the first chase short? Well, guess we've found an easy target, and the answer is tunneling.
    • It's the first chase long? Well, the killer invested too much time and had to guarantee a kill this game, and the answer is tunneling.

    So if you're saying there's actually no point where the killer would ever consider switching targets if a chase is taking too long (which is honestly just good game sense) then quite literally tunneling is always the only play.

    Gee, I wonder why this is such a common way to play the game.

    I mean you could switch off your first target, but that would make you a *****. Doesn't matter if it's throwing, I'm commiting to 95% of the chases I start.

    The freddy probably should have left way earlier but why? There wasn't any tunneling done in ops match either. Tbf I stopped caring about macro a couple years ago in order to preserve tension.

    Let the freddy player commit so he can feel he learned something and then camp. Far better than killers who hit you, drop chase and kick a gen. That's a real brain dead play style. Not that I endorse proxy camping at all, but far better than the alternative.

    Ideally mmr and maps should allow for an equilibrium for chase times in-between survivors, but I expect mmr to be fixed much sooner than maps. Most of the maps nerfed because they were too strong for survivor side have become bad/unskillful for survivors.

  • I think it really boils down to mmr being too lax and survivor mmr not being accurate in terms of gains/loss. Your right there was nothing you could do but just as you said the killer shouldn't be able to pick and choose the survivor they chase just because there is such a gigantic difference in skill level. If there were just 3 more players of your caliber they wouldn't be able to just ignore you and even if they did it wouldn't be an auto loss for you.

    A single survivor can solo carry an entire team and die right at the end of the game alone, but they deserve to lose mmr for that? Just combine the current 4 categories of point and a baseline of score off of it. The caveat being the baseline goes down the more your in chase because obviously you can't do anything else if the killer chases you.

    Certain total score = you go up or down based on how much you contributed, if you got tunneled then the system affects you far far less.

  • Me from a few a couple years ago would rejoice, all this will do is give good killers a free win and bad killers a win regardless.

    AT LEAST THEY CAN"T GO POINTLESSLEY KICK A GEN WHEN A HIT IS AVAILABLE!!! Nothing makes me more irritated than what eruption has done to the average killers brain.

  • Blight, rip shadowborn.

  • This game isn't about horror or stealth at anymore so I think the answer is obvious.

  • I doubt they will implement such an obvious suggestion. The only way to make me tunnel is through taking a hit with bt, when I'm at a unhook 1/10-1/20th of the time. Just tunnel them, they've forfeited their rights to complain and you no longer have a reason to feel bad about it. In their mind they think they are getting an advantage out of it, swing it back into your favor.

    The rare times I do it on survivor it's a calculated risk, but I am fully expecting the repercussions.

  • The fact that I have to queue up on killer after 12:00AM to have a 50% chance of getting a valid game while handicapping myself in a few different ways. I'd rather wait for the so called "sweats" to match me while I am playing underwater, than still handi-cap myself and somehow stomp.

    As strong as blight is I shouldn't have to: Not run add-ons, only run shadowborn, bbq and lethal, play after 12:00AM, 7-8 hook, NEVER KICK A GEN and only go for someone after they are fully healed. Even when I play nemi with only PR as the good perk I still have to play "super nice". The fact that I wait 30 seconds for people clearly not up to the task of facing me puts me off this game. Let me wait 2 min for the super egotistical "sweats" I don't care. Give me a real challenge, make me feel like I can actually try without feeling like I'm playing against puppies. I'm washed and drunk most of the time I play this game and I still feel this way. mmr is a joke.

    Survivor isn't a dead role, it's just there is always one person on the survivor side not up to par or not trying. Even good players aren't playing optimally half the time. I would ask for a ranked queue if I thought it would be any better but I highly doubt it.

    I actually had to try my heart our a month ago against two extremely good survivors(in chase vs blight) only for the random nea to go for a flashlight on death hook at 6 hook vs me and the other three had bad macro to compensate. I had no right to win and still got a 4k. I got intentionally pluto'd twice in one game and only one was at shack, that's a yearly occurrence!!!

    GIve me a checkmark to wait for more valid players, 99% of killers won't hit that checkmark but I need that to be in the game.

    To put it in league terms in the best of circumstance I go against two master or even grand master players while being grand master but also am going against two diamonds. I just don't get it. Putting so many restrictions on myself when I love to try as hard as I can has all but killed killer for me.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633370#Comment_3633370

    Same.

    Essentially most survivors in my trials only had Dead Hard available for them to use, and maybe WGLF if they were in need of points. Everything else had no use at all, and that felt good as killer.

    Every survivor played the game way with the same perks, I almost never saw a good player before 6.1.0. The only upside to that meta was I could try without remorse, but I got bored going against the same 4 players every game. Every good player was beyond salty too, "wow your running something equivalent to my broken stuff while being better than me?" The rare comp teams were insufferable while running full meta during a very very strong meta. I was so tired of dbd by that point.

    I don't even have it in me to play aggressively even if the meta got reverted to pre 6.1.0, seeing killers play like they have since 6.1.0 has made me dislike them more. Everyone's bad in this game but killers are the "bots" now.

  • Ok it's bad but it's not that bad. Survivors were just bots with perks back then.

  • C33 - pretty much not worth running, It's slightly better than double turn rate after 3 rushes which was never ever worth running. With umbra salts it'll be kinda fun but not good which I guess is fine.

    iri tag - Should have gone with my suggestion of making it go by normal cool down standards when breaking a pallet or missing. Wasn't going to use it much anyway but def not now. It'll feel bad to play against but on a good blight it's just a self nerf.

    Adren - is definitely the big winner. Not as strong as before but probably his strongest add-on now, not sure how I feel about that.

    Back to alch ring/green speed and adren/green speed and now ring/adren

  • C33 - pretty much not worth running, It's slightly better than double turn rate after 3 rushes which was never ever worth running. With umbra salts it'll be kinda fun but not good which I guess is fine.

    iri tag - Should have gone with my suggestion of making it go by normal cool down standards when breaking a pallet or missing. Wasn't going to use it much anyway but def not now. As you said it'll feel bad to play against but on a good blight it's just a self nerf.

    Adren - is definitely the big winner

    Back to alch ring/green speed and adren/green speed and now ring/adren

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