Sadako_Best_Girl
Sadako_Best_Girl
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- Username
- Sadako_Best_Girl
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Yeah, just unnecesary clutter in the bloodweb.
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@versacefeng said:
I don't get how people can commit to one side like that. It's honestly crazy.
People just kinda like one role more I guess. I remember that back when I played TF2 I played no other character but demoman because calculating the trajectory of my grenades was so much fun. Maybe some people only play survivors because they find repairing gens relaxing, you never know the reason people may like to play a role more than the other.
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I think it's something regional. My killer qeues are awful in the morning but good during the night and visceversa with survivors.
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By the way lmao imagine crying so hard over a clown with no add-ons and no slowdown perks while going full meta yourself, twitch streamers are something else.
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Probably not, from what I understand it just makes it so they can not invite you to a session.
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I didn't read the post. I wanted to make a pun about you never specifying on which role I never see her but you did specify.
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@TheLastHook said:
Play killer then. Let's see how long until you decide to go back to Survivor. LOL.
1) Tunneling does not exist, it's called playing Killer.
2) Camping is called "guarding" and it's a valid strategy like any other. Plus Survivors other than the one in the hook actually love it, it kicks their dopamine level while they body block, rescue, etc.
lmao call it whatever you want, it's still tunneling and camping.
By the way, it is not called "body blocking", it's called "strategic protective hits".
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Every day.
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@Wampirita said:
https://us.v-cdn.net/6030815/uploads/3PRKL92UPB1R/image.png
just look up for similar topics and you might find an answer
How is adding voice chat putting players at a disadvantage in any way shape or form? Does BHVR really think people will go "oh nooooo my teammate is speaking Russian how will I cope with that". Jesus, if it annoys people that much just add the option to mute other players, it's really not that hard.
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@Patokiller said:
How good is for the game map offerings?
They are terrible and expose the problem with map design in this game.
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@pizzaduffyhp90 said:
I've been thinking about the killers powers in this game and how much of them have changed either getting buffed or nerfed and sometimes being more fun to vs or play as to have unique playstyles in order to do well with.
Hillbilly didn't have the overheat and there was more players playing Hillbilly back then and while still being a fun killer to play as and against that overheat mechanic has made Hillbilly less common nowadays sadly.
Nurse didn't have any cooldowns on her blinks and could give herself 5 blinks if she wanted and omega blinks too. Though many people are saying Nurse needs a nerf still to this day just remember she had all this in the past and granted omega blink is still kinda here but, that needs a longer charge time then before if you want full blink distance.
Freddy only being able to pull people into the dream world and seeing there aura's all game from a certain distance from the Survivors was interesting and it felt like you were playing as Freddy and he was very unique but, also made him the worst killer for a while before his rework.
Spirit while I know many Survivor mains will disagree with me on this but, I personally think the old Spirit was more fun to play as and against there was different variety's of addons that they used rather than now which is mainly Mother's Daughter's Ring and that one purple addon that I can't remember the name of. Spirit didn't have directional phase which made for a unique challenge to learning how to beat her and Survivors had to be caution if they were in her terror radius and she was phasing cause since there would be no sound but, instead it all went down to Spirit has "0" counter play
Old Freddy was good but most people just refused to learn him properly. Obviously loops and toolboxes were much more busted back then which I think greatly increased the demand for a buff, but his map control was incredible and the potential for mindgames when survivors were falling asleep was nothing to scoff at. Plus his add-ons were incredible, I still remember how fun the class photo + red paint brush combo was.
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@Lyonic said:
So when you do a fast vault - it would change it to med or slow
When you drop a pallet - there is a 4% chance it won't drop
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That's all this game needs ^^ if every survivor gets x4% chances to escape a hook - this is balance.
The last thing this game needs is even more RNG.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3044136#Comment_3044136
But what if you name was "amanda_best_girl" then would you want blighted skins for the pig? I smell bias. Lmao I'm playing with you but onryo would def look cool blighted
I am definetely biased.
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It's really a coin flip, last match I went against a nurse who slugged me until I died. But then a few games prior I went against a nurse that legitimately felt like a fair and fun challenge (even if I also died in the end).
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@toxik_survivor said:
They actually used to be marked as common items up intil patch 1.4 or something. That was the good ol days but now they are the rarist offering in the game or smthin like they never appear so people treat them like treasure and don't use them. Something as simple as making BPS more common would of reduced the grind a very good amount
They were common back then because they were an event item, but they decided to leave them but increase the rarity to rare.
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I will be really happy with just a blighted Sadako. It seems that the license holders gave behaviour quite some leverage with Yoichi's backstory, I don't see why they couldn't come up with their own skins.
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@jamally093 said:
So I'll face Pinhead and grab the box if I'm not solving it chains will start appearing even tough chain hunt is inactive I don't remember it doing that when he first came out.
Yes it is intentional. It's to encourage survivors not to hold the box.
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@GiveMeTheBox said:
https://forum.deadbydaylight.com/en/discussion/comment/3044067#Comment_3044067
The rift rewards this time around really were a load of garbage.
I only liked the legion one because of the meme potential, the rest were #########. Why the hell did they give Charlotte a goddamn pirate outfit?
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It requires a very specific playstyle. Hit and run goes very well with it, injure survivors, force them to drop a pallet and then go away. Next time you injure them they will find themselves in a bottleneck.
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Jesus christ this thread is full of people that take this way too seriously.
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What
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@Chocolate_Cosmos said:
I mean situation where you don't tunnel anyone and you just find the previously hooked person (you allready hooked someone else) or they find you and trying to take hit for someone and then they run to a locker to force DS on you or they just want you to pick them up so they can free run away. Do you tunnel / camp these Survivors or are you just "nah it's fine" and you keep playing fair?
depends on the killer I am playing, with killers that can just take the stun like blight or spirit I just go ahead and tunnel them out of the game. When I am playing Sadako I take the bait so I can tunnel them out later.
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None.
Enjoy watching your teammate heal for 56 seconds in the corner while you die on first hook.
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@[Deleted User] said:
Because that's part of what makes them the best killers?
Blight without alchemist ring is very different, and spirit is not that good without add-ons.
They are already good, meanwhile half of the cast struggles against good teams and some don't even have add-ons they can rely on.
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If anything it should reduce the amount lost by failing a skillcheck. Not sure why you would want to punish new players, sure, it is not good to encourage bad gameplay, but at the same time it's not such a big deal given how easy it gets hitting skill checks after a while.
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@MrSheep51 said:
The grind through brown/yellow add ons and items is more of a problem. I would much rather stay at level 50 forever so I can actually get stuff I will use in game. At least if they made the lower levels past P1 better it could be alright to spend 50k to prestige. Not really nice just spending 50k to then waste 20-30 or so levels grinding for stuff you won't use.
Bruh, I just realized Sadako got indirectly nerfed with this grind "reduction". A lot less iri tapes.
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Nah, self-care was way too op. Bravo behaviour.
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@Aurelle said:
It makes hooking actually skillful and to make killers manage their hooks. It's like how survivors have to manage their gens to avoid getting a 3 gen. Survivors manage their gens, killers manage their hooks.
But that's stupid, hooks and gens do not work mechanically the same. Not to mention it just creates frustratingly boring situations, what the hell is a killer supposed to do when they have to hook the last survivor and there are no hooks nearby? Let them bleed to death, that's the only thing they can really do.
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200 on baby girl Sadako, but that's about it.
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I constantly throw the game just to get MoM stacks. Lord forgive me for I have sinned.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3040843#Comment_3040843
I agree with that. Her base powers needs to buffed, she does not need another power.
Teleport cooldowns are so long, they need to be shorter. Lullaby is so stupid and kills her stealth.
And condemned def needs huge buffs. I mean it gives you ability to mori people, so it should be hard to get. But survivors have not any threat from this power because they can remove it so easy. This part is needs to being looked mostly.
I agree with most of the suggestions but I really don't think condemned especifically needs a buff, the mechanic will definetely become too overbearing if you remove even one bar to reach max condemned. All they need to do is reduce the TV activation time to 60 seconds when teleporting to a TV and 80 when survivor grab a tape (currently 100 when teleporting which is absolutely ridiculous, 60 when survivors grab a tape) to encourage survivors to actually grab tapes.
Some other suggestions I have in mind
- cutting the time it takes for her to get out of the TVs by 1 second, currently it takes almost 3 seconds for her to start moving which kills the potential for some very cool plays and gives survivors way too much time to double back and deny her a stack of condemened (keeping in mind that 16 meters is the radius at which survivors get condemned, and the reaction time of the average person is about a quarter to half a second, survivors who are paying attetion can safely run 6 or 10 meters away from the TV when they see or hear sadako teleporting). Either that or increasing the range at which survivors gain condemned to 24 meters, which does not seem too unreasonable considering that is her terror radius.
- Increasing the speed boost, pretty simple suggestion but it could be a complete game changer
- Adding 2 extra tvs in random places of the map or some loops to make it easier to build up condemned and make keeping map pressure a bit easier.
- Buffing her add-ons. Good god are some bad, especifically the ones that require survivors being a certain distance from a tv. Telephone for example has a pitiable range of 7 meters and only slows survivors down by... 3%???????? They somehow made one of the scariest parts of the film and absolute joke. And don't get me started on the photograph.
I think her invisibility is pretty fine as is. Outsmarting survivors at loops with it feels amazing.
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She has a ton of build variety and certain playstyles can drastically change the flow of the game without becoming too overbearing for neither side. Her biggest problem imo is that some of her best builds get hard countered by comms.
What made it for me was her condemned mechanic, most people really underestimate how devastating it can be. Most players just refuse to get value of her condemned mechanic because learning how to build it up is no easy task, you must have surgical precision with your teleports not only because of the hefty cooldown but also because the window to get good survivors condemned can be painfully small.
I won't deny that even with a good understanding of condemned she is still pretty underwhelming against most teams, but part of her charm is how difficult she is.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3040207#Comment_3040207
Something that Sadako will never be.
Wow, rude
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I mean, they gotta fill the rift somehow...
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@Grandpa_Crack_Pipe said:
Is irrelevant.
Whether or not you think she's OP or perfectly fair or has zero counterplay or is so easy to counter doesn't matter.
No one you're going to argue with about it is going to change their minds about it. Ever. Period. Their mind has been made up, it will be completely unshaken no matter what.
It's not something you can prove or provide evidence for, it's just a complete difference in how the game is seen and you will never change that.
Now continue arguing.
You are just denying the existence of objective truths, that the majority of people think it is one way does not make it correct. You can prove your point since there are facts, that there are different points of view regarding how those facts should be interpreted does not mean it is impossible to reach the truth.
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What the hell is a power role.
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@INoLuv said:
Ruin will be extremely weak, old ruin still was the best, the first ruin
Old ruin was laughably overrated garbage, the """nerf""" was warranted. It forced bad killers who relied on it for some mediocres slowdown (keep in mind that by that time both corrupt and pop were already in the game) and bad survivors who wasted time searching for it instead of learning how to hit great skill checks to play better.
It took undying for people to realize that ruin got massively buffed.
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I will never get tired to say it, maps are the bigger issue. Sadako would most probably perform at least twice as good as she currently does if map design was not so atrocious.
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@sonata93 said:
Good morning/evening DBD players,
I'd like to preface by saying I think most of the new changes coming to the game are for the best and will (hopefully) make the game feel more balanced and fun for both sides.
However, I have a concern regarding the new gen speeds and perk buffs against certain killers - specifically Legion. I've singled them out as they arguably have the strongest ability in terms of getting survivors injured quickly and experienced Legion players will use a build that complements this ability (most commonly: Thanatophobia). I've been watching some of my favorite DBD content creators who've created builds specifically around gen slow down on Legion using perks such as Thana, Call of Brine, Overcharge, etc and the match outcome always seems to be significantly killer sided, particularly in the PTB with the buffed gen speeds.
Now don't get me wrong, Legion look super cool and their lore is awesome. I understand why people would choose to play them, but I don't think their gameplay is particularly fun or engaging for the survivor side. I say this as playing against them feels like a mending simulator, but now with buffed gen speeds and buffed gen slow-down perks seemingly becoming meta (Overcharge, for example), survivors will spend most of the game either mending/healing, or playing skillcheck simulator against ridiculously slow gen progression bars. Even if you remove some of the newly buffed perks, Legion + new gen speeds + thanatophobia is going to be really tough to verse as a survivor.
Anyone else have any thoughts on this?
I find it really ironic that the devs nerfed Freddy's add-ons to the ground because of the slowdown stacking so heavily, and then proceed to give killers a build that is far worse than anything big boy Freddy had back then.
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Yeah, his old POV chase theme fits the flow of the match from the killer's point of view. Very frantic, aggressive and fast. Current chase theme should be survivor exclusive as it embodies the feel of being chased by a brute at mach 5, helplessly trying to run away as he is about to bonk you.
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@Grandpa_Crack_Pipe said:
Just a simple lil ask.
Phead, Oni and Ghostface have all had different themes over their development, could we have a way to toggle between them?
I'm sure people would enjoy the change. And I'd like to go back to the ol' Ghostie theme.
Yeah I liked PH's PTB theme more. I think it fits with him way more.
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@TheDarkTyrant said:
As people know, I do not like the Resident Evil Chapter as a huge Resident Evil fan. It's my favorite game franchise. When it released it was clear they didn't know what makes the character of Nemesis what he is and I would hope realize that you can't just shove whatever you want onto a character just because they slightly did that. Such as Nemesis infecting people. Sure he can do that but he only ever did it once and the effects were completely different. Jill immediately gets knocked out and overtime would just become A zombie. This obviously isn't at all the case with DBD. But it didn't make sense to represent Nemesis in this way as if this was what Nemesis did a lot in he game. Doing this is like making Michael's power pinning you to the wall or something. Sure he did it but why is that his power? The models and killer power were the biggest problems with the chapter. Every model except Leon looks very odd and nothing like them. And I already talked about the power.
This is how it released a year ago. How is it now? Nothing has changed sadly. While I am sort of excited for the Project W chapter, it's baffling how you can just go into a sequel chapter without fixing the first. The first is still in a bad state where the licenses audience just doesn't care. The chance was ruined to bring people in but they just left after. Probably to just play Resident Evil and REsistance for the true Nemesis experience (Birkin, Yateveo and Mr. X are there as well). What are you hoping to accomplish? How many are really gonna come back when the first impression was pretty bad for them with the disrespect to the license and there insane technical issues of that time? Also remember the map basically didn't exist then. The character models were also very weird which probably pushed them away. Jill just has a bunch of marshmallows in her mouth at all times, Chris is for no good reason, A non canon version of him, and Claire was... A demon. Nemesis also has many, many small details that add up a lot and looks very odd. And what's worse is that the trailer models looks so good. Why couldn't they just use those? Anyways, people are still waiting for the true Resident Evil Chapter with Resident Evil characters. Please BHVR, Nemesis is nothing like him. Try and fix it.
The thing I did not like was how underwhelming and out of character nemesis power felt for him, when I am playing most of the liscensed killers in this game I feel thematically enthralled by them even if they are weak
When I am playing Sadako I feel the sheer power of her psychic abilites, a force of nature to be reckoned with that will demolish you without even touching you.
When I play pinhead I feel like a demonic, majestic being, about to bring sweet pain to survivors using nothing but my chains.
Heck, even with the older less polished killers I feel a strong semblance to their respective franchises, Bubba makes me feel like a brute about to tear down everything to feel safe, Amanda feels really strategic and precise with her movements and abilites.
But when I am playing Nemesis I feel like a buff guy with an underwhelming whip with two good for nothing hench men. Not the ungodly beast product of the T-Virus that pops out of nowhere and ######### you up. Which is really, really sad.
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@Slowpeach said:
Yeah as much as I like Otz I think this test isn't exactly fair. Like it's in a dead zone for one. Two they don't compare to the 5 second DS where honestly the better killers just crush them anyway.
I mean the problem I have with current DS is two fold.
1. You can still use it after someone else is hooked
It's an anti tunnel perk not a pro trolling perk
2. End game = free escape
Which is addressed
The really stupid thing though is they made OTR basically DS but better. It's like two different groups did the nerfs and buffs because what they say and do is different. Most infamously 'We don't like three health states so let's give them four or five'.
I don't agree with the notion that OTR is better than DS. PTB OTR does not really help prevent tunneling, its more of an offensive perk than anything. With current DS you can make a distance of 16 meters while also obstructing the killers vision, with PTB OTR you make roughly 11 meters of distance and that is not counting how perks like STBFL (which will very likely become a meta staple with this patch) can shorten the amount of time it takes to shorten the gap. I find it really dumb, I think current DS was pretty okay and way more effective at countering tunneling that the aberration that is PTB OTR, my theory is that the devs wanted to make a less frustrating alternative to DS but just ended up creating a massive endurance meta.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3038855#Comment_3038855
I just don't get why everyone needs to know this one specific content creator uploaded. I can pinky promise you that my reaction would be identical to anyone uploading someone else, like it was when people would do nothing but spam Tru3 videos about 2 years ago. But if I cared that much about knowing who uploaded when, where, and why, I'd just subscribe to them on YouTube and discuss in the comments.
It wouldn't even be as bad if they had any discussion within the body of the post. But it's literally just the video then "I find this interesting" like where's the meat, where's the sustenance, where's the points of discussion, I need more than a single sentence and a video.
Oh yeah that's a good point, it just feels like an advertisement that way. Maybe the forums should encourage people to discuss content creator videos separately.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3038379#Comment_3038379
Who is basing their opinions solely on Otz?
Any examples?
A ton of people. I remember there were not that many complaints about nurse right up until the point otz started saying she was gatekeeping the balance of the game. Also with everyone saying myers is the worst killer in the game because of his tier list.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/3038172#Comment_3038172
He's generally regarded as a wholesome and level headed high-profile player. While he is a Killer main, he tends to base most of his judgments on overall balance, and not strictly take sides in the us-vs-them debacle. If you are looking for absolutely no spice, some good gameplay, and some pretty objective opinions, he's good for that.
Personally, I think he's too soft on calling anything OP or garbage. He also likes to utilize niche perks which sounds fun, but may give you the wrong idea when trying them out for yourself. He's been playing non-stop for years. This game is his job. He can use perks which might seem really neat in his hands that feel impossible to get value from in yours.
Personally, I preferred Jott Scund, but he plays far less ever since Elden Ring came out.
Scott actually returned recently. He has made some videos recently but I have not seen them, weekly compilations seem to be back and all.
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@GoodBoyKaru said:
damn ive tried to unsub three times why do we need a new post every time otz makes a video like if you want to watch his content surely you would be subscribed?
You guys really seem to hate otz for some reason. Each time someone posts about him there is a lot of negativity. Although I get it is annoying that people keep parroting the opinion of their favorite content creator.
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@tippy2k2 said:
I don't have PTB since BHVR does not feel like console gamers deserve it but isn't that always the case?
Seriously, why can't they? I don't care if I have to install a different build everytime.
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@BradQuackson said:
https://forum.deadbydaylight.com/en/discussion/comment/3038348#Comment_3038348
Only one boon sound effect throughout the entire game. I made sure to get rid of it ASAP, it was on the opposite side of the map from where he was downed TWICE
I think boon sounds are bugged. I have had games where I only realize there is a boon in play once I see it, no previous sound effect or anything.
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That sounds reasonable, maybe 10 and 30 seconds could be too much but I see no reason not to try this idea.