SCP_FOR_DBD
SCP_FOR_DBD
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@Kaiju said:
I don't wanna see a new map after the disaster Midwich is rn. I'm happy there's no new map for once
Thats fair. I don't think we need a new map either. I just think it would be cool if they made a variation of an already existing realm with blight cosmetics.
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@GhostFace_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1555032#Comment_1555032
i play another game called Paladins and the devs pretty well set about 4 maps youll play for that "season" that rotate in and out. I assumed DBD had set of maps each season that the ai would pick more often than the others.
Theres no system like that to my knowledge. It seems to be a random cycle for most people.
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@GhostFace_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1555011#Comment_1555011
hmm, i only ever get the institute, the corn field, the suburb place, and i think the etstate (whichever one has the little hill survivors like to jump off of).
Ive got the saloon cowboy level a total of 1x since i started and the asian temple place like 2x.
Thats certainly strange, perhaps you should make a post in the bug reports section if you haven't already.
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@csandman1977 said:
They would have had to get some rights to redo the Springfield maps. I would think.
Depends on how strict the contract they signed was. It could've said something along the lines of "You need to talk to us for changing ANYTHING" (In that case BHVR would need permission to remake the maps), or it could've said something like "You need to ask us for new content" (In which case BHVR wouldn't need permission).
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@GhostFace_Killer said:
was ther a Saw map? Ive only been playing for a few months and have never got it, but i saw it in the dbd wiki. I feel like i only ever get a rotation of 3 - 4 maps and they all lind of play the same.
There is yeah, its called "The Game".
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1554966#Comment_1554966
The foundation would be a great map tbh, Hawkins but creepier
That would be sick, there could be dead SCPs and guards scattered everywhere. They could also do something like SCP-001 (The factory specifically) if they don't want overlap on government agency maps.
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1554920#Comment_1554920
same, loved horror films since I was a kid, and dbd has been my favorite game since release, seeing all the classic and iconic characters on the same roster is the best, I really like SCP too and I think it'd definitely fit as a chapter tbh
While it would ideally be a chapter, I don't even think it needs to be one. I'd take a killer and some D class skins for survivors.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1554915#Comment_1554915
Speaking of VPN, the other day I had a guy accuse all of the other 4 people in the game of using VPNs to play on 'his' welsh server. I'm not sure which part confuses me more the fact he expected a specific welsh server, or that people would want so hard to play in it.
As a welsh man myself, I'm surprised he thinks people know what welsh people are at all lmao.
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1554899#Comment_1554899
Very true but still a fun thought lol, universes interacting are amazing when done right
Yeah, DBD is my favorite piece of media in terms of story. Having all these cool licences collide with some really unique new ones is amazing. Thats kinda why I'm always looking for an opportunity to talk about SCP in DBD lol.
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Can we not try to make this game more toxic than it already is? I hate Demos claw sniping me from 15 feet away as much as the next guy, but I hate toxicity more.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1554831#Comment_1554831
People suggest putting SCP into DBD but what about putting dbd into scp? The Entity would make an excellent SCP. A creature that traps people in it's reality. Forces them to do it's bidding. Encourages them to escape while snatching it away at the last moment to feed off their hope. It doesn't release them even after death. Good luck trying to contain that. Best they can do it quarantine the areas where it can grab people.
While that would be cool. SCP has strict policy on not using pre existing characters. The mass edit purged anything pop culture related that was trying to be an SCP. And that would interfere with the Creative Commons System SCP is trying its hardest to stick to (The only who doesn't fall under CC is 173, and thats because they're hands were tied.)
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I like games that last around 10 minutes, keeps the match from getting boring while also not being too fast.
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1554823#Comment_1554823
That idea would be very interesting and unique, A SCP chapter would be nice (I was quite a fan of the game back in the day lol)
Yeah, I played the new one in VR and its honestly the most scared I've ever been by a game. I hope it makes its way in eventually.
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No new maps. The map team was busy updating the old ones.
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I like the idea of a killer that can summon AI enemies to also hunt survivors. My concept used SCPs.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1554227#Comment_1554227
So if it were so, the survivors will stay in hiding and will not make gens until the corrupt intervention is over.
Yeah, thats however much time for a killer to find a survivor.
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I'm sorry but saying Demos shred is just huntresses hatchet makes this seem a lot like bait lmao.
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So this was the thread lol. I personally love using dark devotion. No one ever expects it.
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The game is balanced far better than people realise, its inconsistency mixed in with confirmation bias that leads most people to whining.
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@sadkiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1553190#Comment_1553190
if you have wood pc is your problem not the game buy a gtx 1660 and maybe you dont have low fps
Consoles, you know, the thing that has terrible performance, that is constantly being brought up.
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I don't think pop is necessary, since its just a slowdown perk. I think a better basekit killer perk would be corrupt, to stop gen rushing. Other than that I'd be down.
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At least if someones tunneling I can waste time. Theres nothing I can do if they’re face camping.
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@SpringtrapForDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1553812#Comment_1553812
Saw some clips, so all he does is walk around looking for you and you occassionally have to hide.
Sorry but I don't see how that's scary. It doesn't help that he just looks like a big business man. You can replace him with some random normal looking guy and it would have the same effect.
Its scary in the same way FNAF is, atmosphere. The build up to Sprintrap and Mr X attacking you is what makes them scary.
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@Chappy04 said:
https://forum.deadbydaylight.com/en/discussion/comment/1553489#Comment_1553489
i mean u dont need all slowdown, you need a balance of different types of perks to be more successful like usually a tracking, a chase perk and 2 gen regression or 1 gen regression and a healing
If your confident enough in your ability to end chases fast and to track I could see bringing a full slowdown build, while I think other builds are better I can see why people go full slowdown.
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@APoipleTurtle said:
I always think it's funny how people want Springtrap instead of like, any of the other options.
The series is named after Freddy, Bonnie was the first animatronic Scott designed, and Foxy is generally the most popular and prolific (well, tied with Freddy anyway). Oh, and the Puppet. Can't forget the Puppet.
And honestly, the Chicken from the first game was always the one that disturbed me the most.
Spring Trap is technically a bonnie. Hes also the main antagonist so he would probably fit the best.
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I get that you think this a cool idea, I myself wouldn't mind. But this topic has been done to death. Can we please just stop talking about FNAF?
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Why not? Its not like theres a finite limit to how much slowdown you can have.
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Bad bait lmao
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This isn’t directly related to the post, but do you play on PS4 or PC?
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@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1530225#Comment_1530225
SCP's deserve their own bloody multiplayer horror game,
They do. Its called SCP SL. Its free on steam if you wanna check it out. Its way different from DBD though, so I still think it warrants an inclusion.
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I loved the Silent Hill chapter. I love Blight from a lore standpoint but think he needs a secondary ability to help his viability. Death Slinger is very weird. I’m pretty happy with the content in these past 3 chapters. My problem lies with the balancing and bugs.
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No, they should give it an ability to gain one. Maybe when you complete a gen.
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That and a secondary would do wonders for keeping him viable.
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Isn't Steve petite? Or are we talking unlicensed?
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I think its a problem with the map making algorithm, I hope they patch it out in the next iteration.
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Its always unfortunate to see something like this happen. I haven't had a proper conversation with him but our limited interactions were pleasant. I wish him nothing but the best.
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@Endersan said:
https://forum.deadbydaylight.com/en/discussion/comment/1549408#Comment_1549408
I don't think anyone would belive me if I said" an evil entity trapped me in his/her/it's own realm and made merciless killers kill me. They killed me but I didn't die"lol
Yeah, they would probably think I had a brain injury lol. Hopefully this organization would believe me.
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@Endersan said:
https://forum.deadbydaylight.com/en/discussion/comment/1544242#Comment_1544242
The enity would bring me back to her/his/it's realm right?
Presumably, I can't imagine it would be happy about someone leaving.
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There hasn't been enough time for me to form a proper opinion. While these first impressions aren't great, I hope theres some plays to allow for more skill based game play.
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What if downed survs got instantly hooked to compensate? This is a pretty big nerf so it could use a counter balance.
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The mobile team is different from the main one. We don't know what they're doing.
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I'm not sure if it would be a good fit. But I also thought the same about Saw, so I'm confident the devs could make it work well.
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Take a video of it happening and post it to the bug report section. Maybe your game forgot to update your control in match and hasn't moved off of trail movement.
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I still can't believe they let PH attack. I mean, what were they thinking?
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1547046#Comment_1547046
Gun Media already said there would never again be new content. Outside of the bug patches every six months or so that Black Tower does for them, the main programmers, Illfonic, long since moved on when the game was halted and did Predator: Hunting Grounds. They also stated that the license ends in a couple of years and that is that. I think they said 2023.
That said, I still play F13 on occasion. I hadn't played any asymmetrical game except a very odd match of DbD in about a year, but am probably going to reinstall F13 at some point in the near future. When I just want to slaughter stuff and not worry about PvP and its crap, I'll either fire-up F13 for bots mode, DbD Mobile for bots, or Borderlands 2.
Thank you for educating me, I wish it didn't have to come to that. The most annoying part is they had tons of content almost done, people were even playing Uber Jason just fine.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1547511#Comment_1547511
Makes sense. I’m referencing Overwatch’s system as I type this. Maybe that’s why I’m not seeing it that way.
That makes sense. I'm pretty sure the devs were trying something like that with mmr, but we all know how that went.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1547499#Comment_1547499
^This. However I'm not against there being other game modes implemented into the game. Getting new killers and new survivors is okay and all, but doing the same objectives over and over gets real stale after awhile.
I wish, while they said they don't want to for fear of splitting the playerbase, they should just make more modes like KYF.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1547495#Comment_1547495
https://forum.deadbydaylight.com/en/discussion/comment/1547499#Comment_1547499
The rank I’m talking about is like skill ranking, leaderboards, top 500 players. Their ranking system is nothing of that sort.
I mean, the whole point of the ranking system is to give you people of similar skill. It is a skill ranking system, the problem is that it kinda sucks at that. Thats why people are upset. How exactly would they implement a "competitive" mode if the one we currently have isn't one?
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The main mode is competitive. Thats why its ranked.
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For PH stick close to the pallet/vault. Wait for the wave, its very predictable and slow. If he cancels drop the pallet or vault. You can counter him if you pay attention.
