Rudjohns
Rudjohns
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- Rudjohns
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People will weaponize this, not good
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@100PercentBPMain said:
As compensation we will need 2v8 to be extended another week plz
if that means 1 more week of double/triple xp and 400%, sure
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I thought it was only me
Yeah, I can't log in
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886266#Comment_3886266
If Hens can get a high kill rate without camping/slugging/tunnelling while playing as not even trapper, ghost or pig but PURELY M1 killer without any powers, then so, theoretically, can you.
A perkless Trapper destroyed a sweaty SWF team
Yes, the game is killer sided. Its all about skill
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886601#Comment_3886601
Clearly not to change the 1v2?
Ill give you an example of the logic you seem to be following
"freddy rework happens" but how will this affect the unknown
You are attempted to apply changes meant for a completely different set of problems onto something they weren't meant for. And I don't know why. As these changes are meant for a ton of different other aspects of the game.
Ok
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@Roco45 said:
The announced updates are literally so crappy, its actually insane that any "competent" dev team would even suggest them lol It's really like they want this game to die through no player retention and to make the most unfun on rails game they can possibly ever create.
How about they throw up some SWF nerfs into the PTB and actually do something about the balance of this game and where that imbalance stems from. Then they can directly address slugging/camping through real mechanic changes and then I guarantee that SoloQ Survs will stop Dcing every other game or "going next". This wasn't even a real issue until late, but SoloQ Survs have had enough of this ######### and won't tolerate crap matches; when the matches get even worse, people will stop playing and new player retention will continue to drop, all that will be left are sweat Killers and SWF.
All these proposed changes are nerfs to Survs as a whole and increase the difficulty in making the game balanced since there are three sides to this game yet they keep trying to hamfist changes that affect two of those sides completely differently, making a circular balance issue.
Oh well, the quality of the game will continue to drop and the same people will keep defending it lol
Anything "SWF nerf" is gonna kill the game
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886515#Comment_3886515
They should either fully give up on drones, or make them purely information power and give her something else for chase.
Yes, I am expecting a chase power
Drones should be only for info, such as killer instinct if you are scanned by it. Enough with deep wound, hinder, haste and undetectable.
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@ShanoaLegendaryPlz said:
Allot of people read the surrender option as the anti slug fix. And then completely forgot the 2nd phase saying anti slug continued. Meaning that isnt all they are doing for it.
Because it makes no sense to buff slugging only to nerf a few months later
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886613#Comment_3886613
And i quote:
Surrender StateThe team has been working on a Surrender feature, which should limit player frustration on both sides. To get it right, we first needed to identify the situations where its use would be most appropriate, leading us to two scenarios:
- All remaining Survivors have been slugged (Survivor)
- All remaining Survivors are bots (Killer)
Once these instances occur, players will be able to use the Surrender option, ending the Trial while retaining the Bloodpoints they’ve earned and escaping the Disconnect Penalty
So eitherway the killers probably going for a 4 slug to win anyway because like others have said and pointed out that's the easiest way to win with no unbreakable. This just means…you win the exact same as current slugging everyone? Because they wouldn't choose to surrender if one of the survivors have unbreakable. So before this. Everyone's slugged with no way to get up and killer wins via bleed out. And after this. Survivors surrender and bleed out because they have no way to get up and and killer wins...huh…what is that?
(Infact the only thing that's getting buffed is people's time so they don't have to sit on the floor for up to 4 minutes)
I rather wait for 4 minutes than having an entire development team working on stuff to, at the end of day, not change anything at all and even delaying chapters.
Thats why I won't spend my money on this game anymore
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886607#Comment_3886607
It what way is this a buff? The survivors must agree to surrender. In which they wouldn't if unbreakable or other perks are still in play. This just skips the 4 minute bm power trip some killers have with it leaving people on the ground for a game that's already effectively over. Like I'd understand more if you said "it doesn't solve the problem" which is true. But it does speed up the floor time for a match already over of the survivors choice. Which killers would just leave everyone on the floor until they died to BM. So not really a buff in any regard.
What do you mean they must agree to surrender? Like a vote? If the survivor is slugged and they have the option to "surrender", then the killer is encouraged to slug more because the survivors have a "easy way out" of the match if they want to
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"
This is what the community asked for
"
Wrong, I did not ask for a buff to slugging
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/438839/beware-1v2-is-gonna-be-amazing
-probably nothing
-the same as it is now
-you can still "hide" but you can't stand still in a corner for 4 minutes they crow mechanic hasn't changed if you didn't get crows waiting out the slugged teammate then you wouldn't get them now
-anti-afk is probably disabled in the 1v2 because slugging is allowed
so basically a bunch of fear mongering over things that MIGHT affect it but in all likelihood its gonna be exactly the same, got it
"nothing"
"same as it is now"
"you can still do it"
So whats the point of all of these changes? -
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886558#Comment_3886558
Well in that case... Nah, I think randomly dropping dead when player 2 dies is a ridiculous feature that just encourages tunneling even more.
I'll keep trying to play the game as it is thanks and take BHVRs proposed changes instead. I would rather go down swinging than have the Entity just randomly kill me because players like yourself can'tbe bothered to play any more.
Sure
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/438839/beware-1v2-is-gonna-be-amazing
Its ok it will just mean more swfs for people to qq qbout, possibly longer killer queues and even bots may hace to be fillers like already failure 2 v 8, its not that bad^^. It is amazing a game has become virtual military boot camp forcing to play. I advise yall seriously start looking into other things lol.
I already stopped spending real money on this game. I bought the alien chapter at 40% off a few days ago and I already regret it. From now on its shards only
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886553#Comment_3886553
Okay, is this a asymmetrical horror game where you play a killer? Or tag on the recess field?
Do you have fun when you destroy a team at 5 gens with no looping, just holding w?
Serious question
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886525#Comment_3886525
There are also killers who actually play the hatch game, or give the final player hatch. You believe they too shouldn't be able to do so? Just kill everyone once the second survivor dies?
By extension of your logic, if a final gen is at 98% when the 2nd survivor dies, then uh oh spaghetti-o, sorry chaps, too slow, you just get killed by the Entity. If that's gonna be an exception, where are you gonna put your cut off? Number of gens? What if I've got 5 or hell even 7 gens all at 99%? I still just die?
I think you may be experiencing extreme tunnel vision on one problem here my guy. No offence, but your point and suggestion here is utter crap, to the point the only benefit of the doubt I can extend to you is to assume this is a rage post.
If thats not the case and you're that blinded and warped by your anger at getting slugged for the 4k that you can't see that, then I would strongly recommend you take a break and play something else for a while.
If 1 gen is left then the match should continue, sure
But thats pretty much it
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886522#Comment_3886522
So don't down someone with no gens done, don't nerf yourself to no perks or addons because the survivors will act like you have them anyway. Dont hook because survivors will assume you'll eventually go back. Don't play trapper on haddonfield,coldwind, or borgo. Did I miss anything?
Edit: Oh yeah and don't slug. So better yet don't down anyone until all gens are done and just walk away so they can leave. Peak gameplay.
Even as a pure 50/50 player this is annoying.
This speaks volume about the game design, not what the player is doing
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@CLHL said:
There is literally an achievement in the game for escaping through the gates after repairing all the generators by being the last survivor. Just because something is difficult doesn't mean it's impossible. You try and you will probably fail, because at the end of the day you are losing. The killer also has to deal with it and finish the match after realizing that he is not going to kill anyone.
They should remove this achievement
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885926#Comment_3885926
The desire to quit is not inherent for everyone. Some people want to try to run the killer for the remaining gens, why do you think they shouldn't be allowed to try?
Okay, so because 1 person has the desire to run the rest of the match with barely any chances to win, everybody else is forced to do so?
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886491#Comment_3886491
I smacked a survivor. With trapper, no perks or addons, No traps at all. And they died on hook. Tf BHVR supposed to do here?
They don't know you don't have perks or add-ons
Pretty sure this only happens if you down them at the very beginning of the match, with gens still untouched most of the time
Since the game allows you to go immediately back to the hook after they are saved, with no penalty, they know they can be sent back to the hook in seconds
They don't feel like playing a game like this, or better saying, "not" playing the game at all
And then they want to die
Simple
EDIT: oh, and how can I forget, imagine if the map is Lampkin Lane or Thompson House, or Forgotten Ruins
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885926#Comment_3885926
this would be the most boring and non-interactive thing they would add to the game lol
It would fix all the problems, don't you think? If the last 2 survivors are supposed to die, why waste time? Besides, how not wasting any time considered "boring"?
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I hope they give her a completely new power
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@joeyspeehole said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885937#Comment_3885937
I've witnessed numerous instances where we strategically alternate keeping the killer in chase to complete the final two generators. The game should not be adjusted in a way that negatively impacts endgame strategies.
Hard to believe, but to be fair it's not impossible. Only happens once every 100 "1v2" games
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I've said it before, my suggestion to address the "hiding" when 1v2 is for the killer to have the option to start the EGC at any time when 2 survivors are left. So much better and it would help´everyone.
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@EternalRique said:
What I wonder is how they'll ID someone giving up vs someone who just isn't good at the game.
Example: Running towards the killer.
I've had survivors run towards me not knowing I'm there and getting downed, I have friends who aren't good at looping run right into the killer. I feel unless the game will get an in-game recorder (to review playback) like Overwatch 2 or Fortnite, I'm a little worried of the accuracy of the system.
Sure being bad at the game is gonna be banable too, right?
Survivors can't go next when they want, sure, it should have been fixed a long time ago, but what are they gonna do to survivors just running around, not doing gens, and playing "bad"?
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@MaddieMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885926#Comment_3885926
No survivors are gonna play a match where the game ends and they automatically lose as soon as two other people die. That would decimate solo Q since people can’t control how well their teammates play. Youre basically suggesting killers get handed a 4K for killing 2 people. May as well just make the game a PvE and get rid of the survivor role at this point
But look of what survivors can do at the current and future 1v2
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885937#Comment_3885937
And what magic prevents survivors from repairing generators?
Not gonna address you anymore, clearly bait
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885926#Comment_3885926
So you are the one who says that 2 survivors is a defeat2 survivors can still repair generators, etc., but usually hide for 20 minutes on the edge of the map without touching the generator, and it is from such survivors who hold the game hostage that the new system will save
No, 2 survivors can't repair generators, no
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/438839/beware-1v2-is-gonna-be-amazing
Just try to make efforts on the objective. If you get caught and downed in chase…Game over..
I agree, I think hooks need to be removed and survivors should die on 1st down
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/438839/beware-1v2-is-gonna-be-amazing
How about not finding yourself in such a situation? if you 2 left and cannot fix the generators, you have failed, and forcing the killer to run around the map for 20 minutes and look for you is not the most interesting thing
True, thats why I have been saying this for a long time: The objective of the game should be 2k, not 4k. As soon as the 2nd survivor is dead, the remaining 2 are sacrificed by the entity.
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@humanbeing1704 said:
should’ve been added years ago my only concern is behaviour not recognizing that some people Kill themselves on hook due to accessibility reasons I can’t play against dredge so I have to go next
I wonder how deaf people can play against Spirit
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@humanbeing1704 said:
for the surrender option I feel like they should also include when there’s 3 survivor bots and you are the last real person on the team those games aren’t enjoyable at all
Dont worry, the killer will ignore the bots, tunnel you out and then surrender themselves
You are not even entitled to die on hook when this happens because of their other future changes, and bots will save you
Its gonna be FUUUUUUUUN
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885840#Comment_3885840
And this is an option for those that are interested in playing the game? I assume it'll be an individual choice given it requires all other players in the dying state. So you can still go and do that while whomever else chooses to surrender. Choice.
Sure, but you have to agree this is not an "anti-slug" mechanic whatsoever, its just buff to slugging
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885681#Comment_3885681
While it's adjacent to an anti-slug mechanic, it's more so a surrender option. They do have anti-slugging slated for Part II as well, where we might see a competitive anti-slug mechanic added, but this helps prevent 4-party 4-minute bleedouts. (I do hope it's player initiated and not automatic though)
Or I could just go afk, use the bathroom, make a coffee, take a break and at the end of the day its gonna be the exact same outcome
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885816#Comment_3885816
Not really. Players can still decide to keep playing with the Bots. The good thing here would be - it would be their choice.
True, but thats basically saying bots are useless
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@Aven_Fallen said:
IMO both sides should have the ability to leave the game when there was an early DC or Hook Suicide. Give the penalty to the person doing it, totally fine, but let others leave without Penalty. Most Killers dont want to play 3v1s and even more Survivors dont want to play 3v1s.
So if there is an early DC on either side, everyone else can also DC without penalty while keeping all the BPs earned at this point. (Obviously it needs to be defined what "early" means in this case, but I think it should be possible to not have to play out a match which is already decided)
Early DC only works if they remove the bots
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when the entire team is slugged and the killer finally puts people on hook, and you can't even self unhook attempt…
It feels like that auto-mori PTB all over agian
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Instead of "anti-hiding", why not giving the killer the agency to start the endgame collapse when 2 survivors are left?
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885697#Comment_3885697
Please hold out hope and wait and see 🙏
There’s a couple of things I’m nervous about on the list but we don’t know for sure how anything will work yet. The key thing is they’re trying to address the most common player frustrations with the game. Which is a HUGE win. Some of this stuff has been requested since I first started playing (2016).
If something doesn’t work they can tweak it until they get it right and this time they’ve set aside the time to do so.
I am assuming all of these changes are gonna be tested first on a PTB. Thats okay with me, but I don't have high hopes from the community to give an actual good feedback, specially from the anti-slug mechanic. What most of people want is to go next fast, not to make slugging harder. That frustrates me to a level.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885699#Comment_3885699
Yeah, but is there any need for the obnoxious tone?
It would be far more constructive and helpful, and far more likely to be listened to if you were to point out potential oversights and issues without the snide remarks and baiting of Us vs. Them argumentation.
Your points are not wrong, but you decided to instead wrote them in a way likely to provoke an argument, much like we are now.
Great opinion, I will still share my thoughts
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885685#Comment_3885685
Not sure what you're trying to acheive with this passive aggressive nonsense my guy.... You don't know the details of any these features yet... do you want things to change or not?
An yes absolutely test Slippery Meat, cause this will be important, though I'm in the camp Slippery Meat needs a rework.
I mean, if we are not supposed to share our thoughts from a preview text, what are we supposed to do?
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Sorry, but most of these are absolutely terrible changes and they help most the killer than all parties
Not looking forward for any of these. -
Map Offerings"We recognize that Map Offerings are a bit divisive; some players enjoy them, while others feel they can grant an unfair advantage. The fact that they automatically bypass both the Map and Realm repetition system can also add to that frustration. Moving forward, Map Offerings will no longer guarantee the appearance of a given Map, but rather increase its chances by 20%. Note that they will not stack. We’re also looking to make it so Map Offerings, as well as several other types of Offerings, will remain a secret during load-in – that way, your decision to remain in the match will not be swayed by external factors. "
Huge nerf to killers, but I guess nobody wants to realize how strong a killer bringing an entire build and a map is. But whatever lol
Spawn RulesWe’re changing the default Survivor Spawn rules to ensure that each Survivor will spawn within 12 meters of one another, on the same floor (if applicable). To accomodate for this change, Shroud Offerings will be adjusted accordingly.
And Lethal Pursuer is not touched? Right.Perk Loadouts & PreviewAfter a successful round of A/B testing, we’ll be allowing players to see their own Perk loadouts while in a lobby, as well as adding additional Perk loadout slots.
Still not being able to see my team's perk. Lame.
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"To disincentivize and properly penalize this behavior, we’ll be implementing measures that will help us identify when a player is attempting to “Go Next.” Once identified, they’ll receive a Disconnection Penalty Point and lose an entire Grade. We’ll be keeping a close eye on this system to ensure its accuracy, but we’re confident that that this will help alleviate the issue. "
Great, I will bring Slippery Meat in every game, let's see if this "mechanic" will ban me
Extreme Hiding & Body Blocking PreventionTo combat this, we’re changing the way AFK Crows operate, so they can more accurately identify when a player is deliberately avoiding engagement with their gameplay objective. Once a player receives Crows, their location will be immediately revealed to the Killer. We’ll also be incorporating a feature that allows players to lose collision after receiving a third AFK Crow, which should prevent instances of Body-Block related griefing. "
Great, now slugging for the 4k is even stronger. Thanks guys.
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"anti-slugging surrender option"
great, slugging will be even stronger now, why bother hooking if the survivor can just surrender on the ground?
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884662#Comment_3884662
resilience is 9% at tier 3, if it’s stackable and you add spine chill if they put vaulting in as a condition is 15% total on top of the 20% for finesse. That’s 35% stacked vaulting speed, but that’s 3 perks just to vault faster.
Could help with variety though, bc I’d love to pop lithe in as the fourth, so you’re not just basically running straight support as a fourth to tie it all together. I like the idea of flexibility of where you want to end it with, but it could be too much and that’s why they took out vaulting on it, looking lithe dead in the eye.
Finesse doesnt work when injured
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No
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@danielmaster87 said:
I don't like the excuse the devs gave, more than anything. Just because the heart thing is now there doesn't mean you should remove Spine Chill's ability to let you know the killer's looking at you. And they could honestly bring back the vault speed to combo with Resilience too, because that's 15% faster vaults I believe, and Finesse gives you 20%.
They will never bring old Spine Chill back again like they will never do with Dead Hard
They don't want more vault speed and a undetectable killer counter
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884477#Comment_3884477
Maybe, but ya know sometimes it’s hard to understand when the goal post moves. That’s okay I’ll forgive myself for my shortcomings. It’s okay if I’m not the smartest person in the room, just means there’s more I can learn, and that’s never a bad thing.
To be fair this thread became a whole mess