Rudjohns
Rudjohns
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Comments
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@Aven_Fallen said:
I think before a character should be in the Deep Rift they should get a Tome in the first place. We get another Jane-Tome soon and some Characters did not even have their first one.
But if they get a tome they are already in the deep rift, no?
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Remember when they tested bots taking place during load screen in a PTB and the community went wild, and they took 2 hours to decide to scrap that completely?
Yeah, I see no difference in a teammate DCing within 30 seconds of the match
I don't play with bots and never will, unless its like 1 or 2 gens left, or if the bot is death hook.
The removal of DC penalty when one survivor dc would be good for the game.
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I hope so
The only way for BHVR to do something about it
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@PleaseRewind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874079#Comment_3874079
You're getting 150%? Damn, wish I was. Lucky to see about 25%.
I had for like, 1 game lmao
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They should buff to 50%. It will become the ultimate "greed" perk
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I don't understand if this post is from a killer pov or survivor
Well, if its killer: they can already do that if they are in the game
Survivor: then too bad, thats the problem in playing solo queue with jerks
Removing spec will just hurt the game because it causes people to wait in the menus doing nothing increasing boredom
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Normal game mode survivor: 150%BP
Chaos Suffle: 50%BP
Yeah
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872572#Comment_3872572
Some really are too greedy to win so that they can't lose, though. I've seen have some extreme tryhards over the years. With the delayed bot thing, do you mean they just stand there for 2 minutes? The playstyles between a bot and an average player are noticeably different if you've faced a lot of both, so it should be fairly visible if someone has turned into a bot despite it not saying it on the side.
For me, usually only a few seconds before it switches when there an actual crash and you can tell if it's during a chase because they just stop moving with their legs continuing to run or something. Hadn't seen that in a while, though.
No, the bot took over the character but the bot notification was delayed, thats what I meant
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-They don't have control over their internet
-The game crashed or they were kicked out of the server
-They DC much earlier and the game only recognized after a long time (This is true, I was playing with a friend and they lost internet connection, the bot took over about 2 minutes later)
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Instead of changing Distortion again, how about buffing other perks?
Sole Survivor to affect teammates nearby
Collective Stealth to hide scratch marks and aura reading
Premoniton to hide aura reading for a few secondsetc
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People often confuse "killer sided map" with "easy win even with your hand tied"
You still need to play decent, the game is not supposed to hold your hands -
@Arbmos1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870489#Comment_3870489
Even more? I'm not entirely sure how anyone can believe this map is killer favoured when off the top of my head it has 5 minimum god pallets. Did you also read where I mentioned both Main Hall and outside near Fire Escape are complete no brainer? I am quite intrigued now though as to how you believe it's already killer favoured
Every map has god pallets, its not exclusive to RPD
Most of the pallets and vaults are weak
Break pallets and the map is a deadzone
Indoor maps are killer sided by default
Gen spread is atrocious
The only reason RPD can be considered "survivor sided" is if:
-The team is a SWF (but SWF is already strong in any map)
-The survivors are smart and complete the right gens first (lobby, any gen towards the center) and leave the corner gens for last
-They luckily brought strong perks for the map, such as Balance Landing, Reassurance, Stake Out, Kindred + Open Handed etc -
Right now: Chucky last, Skull merchant in 24th (out of 38 killers), ahead of Spirit, Wesker, Executioner and Artist.
If you believe Chucky's nerf was too much or that he is a weak killer then you have to agree that SM is stronger than those. -
To be even more killer sided? No
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@Teroo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869083#Comment_3869083
Surely him dropping 8% kill rate means nothing, right?
Yes
Skull Merchant stronger than Spirit no?
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@FearNoEvil said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869146#Comment_3869146
I don't get why BHVR doesn't have a menu for global, live stats or a website that update stats every hour or so.
Then it takes a bunch of Nurse and Blight mains to let all survivors escape just to "balance" the stats in their favour to avoid future nerfs
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869191#Comment_3869191
The hit is confirmed unless the Killer is bad. There is no Survivor skill expression there, the only way they delay the hit is due to a Killer misplay.
Strawman argument.
I can think of a LOT of maps that are Killer-sided. Here they are
Killer-Sided (or leaning):
- Aazarov's Resting Place
- Coal Tower
- Dead Dawg
- Father Campbell's Chapel
- Forgotten Ruins
- Cowshed (somehow)
- Haddonfield
- Midwich
- RPD East
- RPD West
- Rotten Fields
- Sanctum of Wrath
- Suffocation Pit
- The Game
- Borgo
- Hawkins
- Torment Creek
- Rancid Abattoir
- Lery's
- Wrecker's Yard
Neutral Maps:
- Blood Lodge
- Gas Heaven
- Greenville Square
- Grim Pantry
- Pale Rose
- Groaning Storehouse
- Ironworks
- Ormond
- Shelter Woods
- Thompson House
- Wretched Shop
Survivor-Sided:
- Badham
- Disturbed Ward
- Eyrie
- Family Residence
- Garden of Joy
- Mother's Dwelling
- Nostromo
- Temple
- Toba
A 3v1 at 3 gens is a win for the Killer unless they make a colossal and repeated mistake. That's as easy of a win as it gets. A 3v1 at 2 gens is also a Killer win 9/10 times.
I try to refrain from bringing personal skill into it, but you already did so…
If you have trouble winning a 3v1 at 3 gens, it's probably on you. If you think maps like Haddonfield are Survivor-sided, again, that's on you.
Toba and Nostromo survivor sided haha
Thompson House neutral, the map that spawns 7 pallets… -
You should hope they keep doing it
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Chucky is last, sure, but Vecna is in first. Sure he needs nerfs, right?
Also, Skull Merchant is ahead of Spirit. Sure she is stronger than Spirit, right?
Nightlight stats mean nothing
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I dont understand whats going on. Is the PTB chase music actual live right now or its "back" in the Freddy PTB?
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Not spending any more real money on this game until this situation has a good closure
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@not_Queef said:
From a recent-ish Q&A:
Q: Are you planning on ever doing something about survivors blowing up gens when they leave? It's very frustrating to have it happen multiple times with nothing you can do about it when we know other skillchecks (overcharge) don't work that way.
: A previous AMA brought this to our attention, and it's something we do want to address. It's not on the roadmap right now however, so we cannot give any specific dates as to when you can expect this to be changed. -Mike
It might be fixed, maybe, at some point TBD (don't get your hopes up).
Which means maybe in 3 or 4 years if we are lucky
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867906#Comment_3867906
Bro mine is 0% you think I'm kidding but I'm not. Granted I'm a 97% 3k hour killer main that's just now trying to really learn survivor. Solo q is hell period from team mates DC on first downs to hooksides to never touching gens etc. I can't even lie as killer I would give anything to vs the 90% swf lobbies that I hear some of the people speak of on these forums.
I don't doubt it. I was almost at 0% during the anniversary event
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I think when he moris a survivor their scream should be mixed in the terror radius
but its too much work. Would still be cool though
Same with Nemesis mori's victim becoming a zombie. Now this one doesnt sound like it would take much work
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867960#Comment_3867960
he meant south from North America
Colombia, Peru, Argentina, and Brazil?
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South America has a server
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According to my nightlight account, my solo escapes are at 7.06%
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Lol thats her only counterplay
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867410#Comment_3867410
But OoO is paid DLC and has the pretty big downside of revealing your aura to the Killer. As a not very good looper, I avoid this perk since it's an open invitation to the Killer to tunnel you out of the game petty quickly.
Why would it be such a bad idea to add a perk that alerts Survivors to Killer Instinct? I don't think it would be too unbalanced and mostly of benefit to newer players.
After all, more experienced Survivors know that Onryo's condemned, Legion's Feral Frenzy and Wesker's sprays etc will trigger Killer instinct, but newer players can often be caught out by the mechanic (I giggle to myself every time I pull a clueless Survivor out of a locker while in Frenzy).
Sure, its paid DLC but it doesn't make sense for the game to have one perk that does what another perk already does but worse. And how revealing your aura to the killer is a downside if your primary idea is for Premonition to alert that the killer is seeing your aura? You are saying it's better for the survivor to be alerted that the killer is seeing them but not see the killer's aura as well? It makes no sense
If you are mentioning the fact that OoO reveals both auras every 30 seconds, that should be the least of your concern if the killer is running aura builds. Most of the time the killer will not even notice your aura because they are busy chasing someone else, some other times your aura will be hidden behind a gen aura. And the devs are discouraging survivors to play immersive, hence the Distortion nerf.
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And thats why Boil Over and Flip Flop are F tier perks
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Object of Obsession already does that (aura) and its even better because you will see their aura as well
Killer Instinct will never notify survivors
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867137#Comment_3867137
I could argue the same thing but swap the slug perks with hook perks. not a good argument. it is unnecessary and is causing a flood of toxicity and worsening the us vs them mentality.
Yes but slugging by default is already strong than hooking, and with the right perks and add-ons it becomes even stronger. Its a much better slowdown forcing survivors to find and heal teammates than hooking them
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867040#Comment_3867040
slugging is not stronger than hooking, that is just something those who slug repeat because it validates that behavior.if it really is stronger and If you are in a situation where you genuinely feel that slugging is the only way for you to win.. you are out of your skill set. MMR is there to match based on natural skill not cheesy desperate tactics.
It is stronger
Just equip Knock Out, Infectious Fright, Sloppy Butcher, some chase perks for a quick down such as Enduring/Spirit Fury
You can trade Sloppy Butcher with mangled add-ons depending on the killer -
@Spare_Them_Mori_Me said:
Survivors are asking for a mechanic to die faster. I hope BHVR see's this and tries to move the needle in ANY other direction. People are so ridiculous.
Funny that I'm pretty sure the same people asking for this are the ones asking for the "kobe" to be removed as well
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Because slugging is stronger than hooking
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If the kill rates are high, yes it will be nerfed
Chucky is an example
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@TwinsMain2004 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866371#Comment_3866371
how to lose 5 gens with this one simple trick
Sounds more like a skill issue
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@Breadkiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866389#Comment_3866389
There needs to be a new mechanic that people in a party get a sort of debuff. It's unfair for killers having to deal with coordinated survivors.
First step to kill an online game, punish players playing with friends
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@Breadkiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866371#Comment_3866371
Comms or Windows of Opportunity. There is not enough time.
Comms is a consequence, the game cannot be balanced around that
Windows just means the survivor will drop everything, just break it as fast as possible
If you are really struggling with pallets when playing an m1 killer, you can use Enduring/Spirit Fury/Brutal Strength and never respect pallets. Also make sure you are zoning the survivor by breaking the pallet on the right side, forcing them to run to a dead zone or to run for a longer time until reaching the nearest pallet/vault -
Lol? Just break the pallets and create dead zones on the map
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@jmwjmw27 said:
invocation: treacherous crows
teamwork: collective stealth
premonition
small game
deadline
moment of glory
potential energy
repressed alliance
desperate measures
calm spirit
self care
this is not happening
whispers
overwhelming presence
call of brine
shadowborn
hex: huntress’ lullaby
dying light
no quarter
scourge hook: hangman’s trick
septic touch
I got you covered
invocation: treacherous crows
5 seconds aura duration
Works when nobody is in the terror radiusteamwork: collective stealth
Aura is also blockedpremonition
Scratch marks and pools of blood are omitted for 5 seconds when the ting sound happenssmall game
Reveals the killer's aura for all survivors for 10 seconds when a dull is cleansed, 20 seconds when its a hexdeadline
15% when healthy, 30% when injured. Remove random locations.moment of glory
Semi rework: Starts the match with the perk already activated. Can only activate again when saving the obsession from the hook. Reduces chances of being the obsessionpotential energy
Loses 50% of the tokens upon losing a health state. Increase tokens to 30. Can interrupt tokens collection at any timerepressed alliance
Gens blocked for 60 seconds. Any survivor can unblock it at any time.desperate measures
16%, includes speed bonus to mending and recovering from dying statecalm spirit
Remove the pointless penalty. Don't scream when falling from a heightself care
Back to 50% (they probably never gonna touch this again)this is not happening
30% when healthy, 50% when injured. Teammates cooperating with you also have the skillchecks bigger accordingly to their health state. Can't stack.whispers
The sound gets louder as you are getting closer to a survivoroverwhelming presence
Survivors using an item inside your terror radius have their aura revealed to youcall of brine
The generator regress by default if no survivor is repairing it until you kick another genshadowborn
Increase the pallet/wall break action by 30% for the durationhex: huntress’ lullaby
This doesnt need buff, #########dying light
I actually don't know. Its boring to just increase the token valueno quarter
rework: when a survivor misses a skill check when self healing, they suffer from the broken status for 60 secondsscourge hook: hangman’s trick
Survivors scream when starting the sabotage action and become exposed for 60 secondsseptic touch
Semi rework: when a survivor finishes a healing action outside your terror radius, they are afflicted with blindness and exhaustion for 60 seconds -
Some mindset make no sense to me
If I play the survivor role then the whole objective is to survive and escape, hence why people don't like when a survivor dies on hook on purpose at the beginning of the match (with reason)
But if the match is already impossible to win, I'm the one being selfish for wanting to go next as soon as possible?
You just can't win with this community
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He just waited the last second. You should not unhook yourself right away in some cases
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865435#Comment_3865435
Most players that main a killer who play like that have an abundance of addons. It won't hurt them much. And they'll just get it back when an event starts.
Any other form to address any issue has a "but" as well
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Ive seen a Thompson House spawn with 7 pallets total
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865231#Comment_3865231
Losing points is not gonna discourage anyone. The past has proven that punishing mechanics barely have the desired outcome.
Ah it will
When you queue a game only to get like 6k points at the end, was that worth it? It probably doesnt even pay the add-ons -
@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865120#Comment_3865120
They should honestly implement the BBQ stacks into the basekit, maybe a bit different. Like if you always hook a different survivor prior to your last hook you get a bp bonus that grows the longer you keep the "streak" going.
More like, if you "tunnel" you lose points
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The 2v8 "comeback" mechanic really should be a thing in 1v4
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865076#Comment_3865076
Scratch marks arent exactly reliable for months now.
Thats a scratch marks problem, not a portal problem
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@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864753#Comment_3864753
The survivor has the upper hand with the distance and lead in the chase. The killer has to figure out where the survivor went after using the portal, and on top of that, the survivor gets i-frames while going through it. If the killer swings, they’re just wasting time. Plus, being downstairs is a complete time sink, even if the killer eventually catches up.
The only way portals would actually feel balanced is if they worked as seamless transitions, like Dr. Strange’s portals in Marvel’s Rivals or the ones in Portal. But let’s be real, they clearly can’t pull that off with their current skills/engine. So instead, they went with whatever was possible and hoped it would work, which just ended up being another useless and unbalanced feature. It’s like Breakable Walls all over again
Scratch marks
Killers still interact faster with portals
Most of the time theres nothing nearby underground so if you are not catching up with the survivor either they have Hope and you are a 4.4 killer or you are just plain bad