Rudjohns
Rudjohns
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884432#Comment_3884432
how do you mean they’re different though? What makes them different? One is 20% from a vault and the other is 150% after landing the vault. Why not take the 150% it’s higher than the 20%, they’re both vaulting actions.
Then its clear as day how you completely missed the point of this whole discussion
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884374#Comment_3884374
Healing at 10% is an observably, measurably bad effect, though.
In fact, bolstering your argument, Self-Care itself is a measurably bad effect. Healing in 45 seconds is just too slow to be worthwhile, and is in fact actively detrimental to use without bringing other supporting perks to mitigate how damn slow that heal is.
A better argument to make here would be that because Strength in Shadows exists, a perk with a much faster speed and an aura reveal in exchange for very slight risk, we can conclude letting some perks simply be better in exchange for a small amount of risk doesn't work because why would you ever bring Self-Care when it's outclassed in every way by its (non-base character) teachable equivalent despite that equivalent carrying a small amount of risk.
To which, just so I'm being thorough, I would respond by saying that knowing what your opponent is running with no downsides is not actively detrimental to you the way spending 45 seconds healing is. It's a case of both effects being positive and one being more positive, not one being outright negative with the other being outright positive.
The 10% value is not the point
The point is it makes no sense to run a perk that is weaker than another perk
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884374#Comment_3884374
what do you think about lithe vs finesse?
2 different perks with complete different effects
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884353#Comment_3884353
I'll give this another shot but I think we may have to just go our separate ways on this front:
Object of Obsession is designed to be used in a particular way, because it carries with it a small but noticeable risk of the killer targeting you when that wouldn't be favourable. It pushes you to play aggressively and try to leverage its effects in chase, because that's when it's most useful and because anything else you do could be interrupted by the killer because of the perk.
It's a good perk. I'm not saying it's bad, I'm saying it's designed in a way that makes it most appealing to a particular playstyle.
Spine Chill with these proposed changes would be designed to be used in a different way, as more of a pure information-gathering tool that consistently tells you what aura perks the killer has without any risk or downside. It's potential impact would be lower than Object of Obsession, but it'd be a much more stable and consistent pick without the variance in how much value it gives versus how much risk you're taking on.
As it's a universal perk, it being designed to be more stable and consistent is perfectly legitimate. You'd have options for how you want to go about gaining that information depending on how you like to play and what extra value you want, because the universal pick is the most straightforward and least impactful but the teachable perks have higher impact with the tradeoff of either less consistency or higher risk.
Nah, zero sense was made
Its like running the new "self care" to heal yourself at 10% instead of running Claudette's Self Care
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@Fuzzycube said:
Maybe have it warn you whenever you have your aura read by the killer (But not give you any additional bonuses alongside the warning).
At least then if you’re healing and it warns you then you know the killer likely has the perk A Nurse’s Calling or if it warns you at the start of a match then the killer probably has Lethal Pursuer and so on.They could give it a cooldown and make it have a sound kind of like Small Game.
Like I already mentioned, Object of Obsession already does that and even shows the killer's aura to you
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884350#Comment_3884350
I feel like you're forgetting that Object of Obsession ALSO shows your aura to the killer every thirty seconds?
Spine Chill wouldn't have any risk of that aura reveal backfiring because it wouldn't have that aura reveal. It'd be information you get that the killer does not know you have and cannot turn against you.
I'm not making out that Object is weak, it's not, but it's a perk for a very specific kind of player who wants to use it in a very specific kind of way. Spine Chill as a weaker overall but much more stable and safe version, one that is available via the universal pool instead of being attached to a licensed survivor, is a completely reasonable pitch.
My fellow forum member, you are worried about the killer seeing your aura for 3 seconds every 30 seconds? The vast majority of the time the killer will not even notice your aura. If you are doing a gen you aura can easily hide behind the gen's aura. Other moments the killer is busy chasing or hunting a different survivor, or even looking at a different direction. Unless you wanna hide all the time, which is the style of gameplay BHVR doesn't want people to do, hence the Distortion nerf, then sure OoO is not a perk for you. And Decisive Strike has returned to be part of the meta, half the time you won't even be the obsession, so the perk is doing the exact same job as your Spine Chill "buff" but better
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884341#Comment_3884341
I think you might be conflating "better" with "more appealing", because to me, this proposed version of Spine Chill would absolutely be more appealing, that's a subjective thing revolving around your preferences.
The ability to track the killer's perks and know exactly when you're being seen without the downside of Object or the inconsistency of Distortion would be very worth bringing, even when you're trading away the extra value of those perks to get it.
There is absolutely ZERO CHANCES you are being serious right now, ZERO
Are you really saying that- a perk that tells you the killer is seeing your aura in exchange for 3% speed bonus
is better than
- a perk that tells you the killer is seeing your aura in exchange for 6% bonus and you seeing the killer's aura as well
I just can't believe you truly believe in your own words. I rather believe you just don't like to agree with other people in a discussion and defend your own point of view at all costs.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884329#Comment_3884329
It's similar, but not identical.
Object shows your aura to the killer by itself, making it inherently the riskier perk, and it also has a higher bonus to the action speeds than 3% - specifically, 6%.
I don't think it's necessarily a problem for some perks to be similar to one another but provide different use cases because of their differences. Object is very clearly more of a chase perk, one that carries big risk to its use for potentially explosive rewards as you get wallhacks on the killer mid-chase. Spine Chill here, by comparison, would be the perk you'd pick if you want to track what perks the killer has but you don't want the risk or reward that Object provides.
Plus, Object is a licensed perk and Spine Chill is a universal perk, so having weaker versions of licensed perks available to everyone is another angle from which this change could be pretty appropriate.
It also puts Spine Chill in a position where it's a weaker version of Distortion, too, putting the three perks in conversation with one another. Do you actually want to hide and track the killer's perks? Bring Distortion. Do you want to track the killer's perks and shoulder some risk for looping value? Run Object. Want to track the killer's perks and you're okay giving up on those two other things? Spine Chill.
Everytime the killer sees your aura, you see their aura and gain 6% speed bonus
It's not literally the same thing, it's even better
Makes no sense to have 2 perks doing the exact same thing but one is doing worse than the other
It's like if they release a new perk that allows you to heal yourself without a medkit at a 10% speed
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@Pirscher said:
Here's my change suggestion:
Make it so that everytime the survivor's aura gets read from the killer's perks/add ons, the perk will light up for the duration of the killer's read. While the perk is lit up, the survivor will gain a speed boost of 3% for whatever action they are currently performing.
For example, the survivor is sitting on a gen with spine chill and the killer hooks their team mate with BBQ and Chili and sees them. During the 4 second BBQ and Chili reveal they get 4 seconds of 3% boosted repairs.
Spine chill keeps its lighting up feature whilst adding a little risk/reward. If you know the killer can see you, do you stay for your short 3% boost or do you make a move?
This is literally Object of Obsession
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They should keep as it is, but buff to 50%
It would become the ultimate "greed" perk
"The killer is coming, but keep the repair/heal, I'm getting the 50% bonus as they come!"
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Hopefully they will do an Iron Maiden sale soon, I want to buy more shirts
Not gonna spend 10 bucks on each shirt again :(
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883979#Comment_3883979
I have 4 (Dwight, Meg, Kate and Thalita). I bought some of them twice though (on Switch & PC) before cross progression, so maybe that counts for more.
Do you not have the banner?
No, I don't
I only bought 2 shirts though
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@tjt85 said:
Oh Nice!
I've got the banner too. I only bought a few Survivor T-shirts but no Killer skins so it must be for everyone.
How many shirts?
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@Linkdouken said:
Sweet. Is this for already purchased Iron Maiden stuff or do we need to buy more for it to be granted?
Already purchased stuff
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They need to buff this perk
I would add the ability to not disturb crows to all survivors
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Same thing happened to me
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500% BP + Double EXP will make survivor less miserable to play
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@beater15 said:
They already tried basekit unbreakable and it was OP. Give killers basekit corrupt intervention then we'll talk about it
You mean the auto mori was OP
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Bots = useless
its a 2v6
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Basekit unbreakable when all survivors are on the ground or hooked
Basekit unbreakable all the time when 2 survivors are left
Faster bleedout will be used to grief the match. Funny to see someone asking for the 4% to be removed and for faster bleedout at the same time (Not saying I see someone but surely it exists) Plus, faster bleedout will buff slugging
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Theres no such a thing as survivor sided map for Nurse
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881298#Comment_3881298
So, then, she can keep the drones and it's possible for her to be well designed.
Which is good, because they obviously shouldn't completely ditch the core narrative concept of a killer just because that killer was the subject of an irrational hate brigade.
As an aside, she has a chase power now. That clearly isn't enough for most people.
"Which is good, because they obviously shouldn't completely ditch the core narrative concept of a killer just because that killer was the subject of an irrational hate brigade."
So old Legion and PTB Twins should have stayed the same
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881295#Comment_3881295
That implies pretty heavily that there is absolutely no way to design a character that just has drones, generally and without any other context, that wouldn't be badly designed and worth DCing over.
Surely you must admit there are some ways of involving the concept of a drone in a power that wouldn't be badly designed? If, say, Singularity's power were functionally exactly the same but visually his Biopods were hovering drones, would that automatically make him badly designed and worth DCing over?
Singularity is one of the hardest killers to play as. It takes skill. SM doesn't
I don't have faith in a new drone power unless they code the power from the ground. It will not work
I much rather remove the drones completely and give her a chase power, such as a flamethrower or something like that. It could even be 1 hit down.
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@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881268#Comment_3881268
Unless it's endgame at which point they'll open gates and leave xD
A teammate that misses skill checks when you most need it
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881289#Comment_3881289
You don't think that's a tiny bit irrational and unfair?
No, that's people's way of protesting against a badly designed character. DBD is not a free to play game. The devs don't have a free pass to release anything they want and expect players to enjoy it
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881285#Comment_3881285
They won't do that. Her whole lore revolves around the drones, they need to be visually a part of her power
Then people will never like her
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The healing part will make it actually stronger than it is lmao
Knock Out just need the aura to reveal to teammates after a few seconds, thats all
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@SoGo said:
People will throw a hissy fit against her regardless of what her power will be.
A sad, unfortunate truth.
Not true
Wait for her rework, lets see if the devs will ditch the drone concept and give her a new power that will be engaging for both sides
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880027#Comment_3880027
Very mature. Just DC against anything that's hard. Or something that used to be hard? I don't even get that second part's logic.
Didn't I just say nobody DC because she is strong?
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Ew, no
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Bots? No thanks
Gonna play only to get the rewards, if there is any
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A team that wants to have fun instead of holding m1 for minutes
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And once and for all, people didn't use to DC against her because she was strong, its because she is a faulty killer, badly designed, thats all. And the fact that she is way weaker now just means people will pick her just to spite survivors, and play as nasty as possible. Nobody wants to deal with that. I don't blame anyone wanting to DC or to go next. I also prioritize my fun.
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I'm pretty sure they will stop when she gets her rework, and only if its a complete rework, no drones anymore
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877437#Comment_3877437
Could be a 'mode'. We could call it… 'Ranked'
I support this!
With double the amount of XP and BP
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877404#Comment_3877404
Here's the thing about killer main hypocrisy solo q= yall claim people need to work as a team and stop using what you claim rat perks such as distortion sole survvivor and wake up.
However = swf who will work as a team and is very less likely to hide and use said perks is claimed swf=op, bully squads and it should not be a thing, remove swf etc. So what do yall want?
I think the game should remove solo queue. Only possible to play survivor if you are queuing up with 3 other players from your friends list. That will address everything and the game could finally be balanced
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@[Deleted User] said:
I touched on this in another thread, but I think the devs have the causation completely backwards here.
Players aren't playing like "rats" because it's effective or fun. They're doing it to salvage unwinnable situations. Wake Up or not, there is still ZERO reason for survivors to work on a generator or participate in normal gameplay during most 3v1 and 2v1 situations. It just prolongs a lost game. The gens are not going to get done. It's actively detrimental to your chances of survival to do anything but hide.
I have a hard time fathoming that the devs would be blind to that. You can nerf Wake Up, but that doesn't change how utterly pointless it is for me to save anyone or do 15% of a gen in a 3v1 with 3 gens remaining. This obsession with locking in results at the 5 minute mark and extending the game to 12 minutes has to stop.
In my opinion, if the match becomes a 2v1 and theres 2 or more gens left, the survivors should automatically be sacrificed by the entity. It would help everyone
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You know whats even more funny? If a survivor wants to play selfish, Sole Survivor + Wake Up is still strong, granting them 62.5% of gate speed, so nothing is gonna change
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875812#Comment_3875812
So you lose 9/10 games?
9 out of 10 games that I'm the last 2 survivors alive
Not counting games that I escape, or games that I was the 1st or 2nd to die -
survs don't whine about not being able to cleanse totems? What about killers not being able to find boon totems?
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Oak offerings do nothing
Nobody uses Saboteur -
@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876233#Comment_3876233
never going to happen. Would decimate the number of players in the game (and also the revenue coming in). Plenty of people (including myself) are willing to play solo queue despite the issues. I don’t mind solo queue as long as my teammates know what they are doing. The core problem is that the non-functional matchmaking system puts me with brand new survivors all the time, even though I have >2,000 hours and consider myself a decent (but not great) survivor player.
Then the game will never be as balanced as people want it to be
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I think the game should just remove solo queue
Make the game only possible to be played if you are queueing up with 3 other people from your friends list
thats the only way to balance it out and make people happy
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@Interrupt_Vector said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875913#Comment_3875913
Why dodge a Plague. I'd rather dodge a clown.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875914#Comment_3875914
Right? I main huntress and I am constantly on Mothers Dwelling, Temple of Purgation, Lerry's, RPD… I love those maps tho so no hate from me. Will still kill everybody.
Then swap your medkit for something else lol
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If you are in a lobby with 3 or 4 medkits, and the killer came to the lobby after the survivors, or if the killer dodged the lobby and was replaced, you should dodge the lobby as well. The game might be giving you a Plague.
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@100PercentBPMain said:
I'd like to see Nics deep Rift Tough Guy outfit come back. I use it, but if wish my friends had it too. One of the few deep rifts I prefer
If we see anything for Jake I want another old man outfit for him. Old man Jake used to be my main but they changed him too much.
If you are going that route then I would say I want
-Dark hair Felix
-Short hair Renato
-Dark hair Thalita
-Small afro Gabriel😎
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It depends
Killer coming to slug from the get go, its rare. It was becoming common a while ago
For the 4k? 9 out of 10 games -
When FNAF chapter comes out I'm taking a huge break from DBD
And then I'm pretty sure my internet is gonna start being really bad everytime I see the "facing this killer" message during load screen…
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So DBD needs to be killer sided by default because it can't lose killer players
But what about losing survivor players?
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875158#Comment_3875158
Yes. But there are characters who did not have a Deep Rift yet, but had a Tome before. And I think before those get a Deep Rift (and therefore a second Tome), others who did not even have a Tome yet should get a Tome (and by that also a Deep Rift).
But many characters were in the deep rift without a tome
