Rudjohns
Rudjohns
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- Rudjohns
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Comments
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864521#Comment_3864521
I got a penalty last week for dedicated server not responding. Last night I did not however. I
I think it depends if it was just you or everybody as well
Just you = penalty
The entire match = no penalty -
@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864460#Comment_3864460
Considering you have to come to a full stop, interact with the portal, wait for the animation, and then get moving again (all while the survivor just keeps running) entering the portal to chase a survivor is almost always a waste of time.
The survivor is also doing the same animations
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Remove the scream
Remove the expose
Remove the UI tally indicated that the perk was used to the killer
And then maybe it can become a decent perk
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Because people realized this is a bad perk
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/435763/penalties-for-dc-ing
The DC penalty is working exactly as intended - to discourage players like you from ruining other people's games because you quit if you aren't having fun. Screw everyone else, right?
Also, the game will not give you a DC penalty if the server kicks you out.
Wrong, the games still give you a penalty if you are disconnected by the game itself during the match
I have video evidence
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Bots are killer sided, they don't help the survivor role at all, so thats why DC penalty needs to stay
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You dont hit survivors entering a portal, you enter the portal right after them. Killers interact with portal twice as fast
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@Nazzzak said:
I'm finding that when I'm about 75% through snapping out of Madness 3, it just stops snapping out. I have to press the button again to finish it. It's been happening for at least a few months. A couple times I've thought I had finished snapping out but actually hadn't. That might be what you're experiencing?
They said they fixed this but they didn't
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I have been playing a lot of Stardew Valley lately
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It has happened to me
Watch "blast mine" on Streamable. -
Remove the cooldown and it will be good
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@iloveandhatethisgame said:
https://us.v-cdn.net/6030815/uploads/QJ98WAYPNH84/img-9290.jpeg
currently on the ground waiting for a faster bleedout system
Surely you don't want kobe to be removed from the game as well, right?
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More power to the hands of griefers
Much easier to throw matches -
@Devil_hit11 said:
it promotes tunneling because you don't want to injure anyone. you find 1 person and ignore everyone else because applying injuries to other people weaken you.
But this already happens
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@beater15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859629#Comment_3859629
Can't tell if sarcastic or stupid 🤔
Whats wrong with what I said?
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Unnecessary nerfs to Calm Spirit, Botany Knowledge and Pharmacy
"Meta shake-up" is a faulty system, what we only need is buffs to weak perks. The more strong perks in the game, the less obvious meta will be, therefore no meta will exist
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859694#Comment_3859694
It would result in a lot of slug camping and/or 2 survivors playing hide and seek for half an hour.
It already happens
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859694#Comment_3859694
Ok, are you able to explain how or what it changes?
Play with No Mither and you will understand
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859634#Comment_3859634
Unbreakable basekit at 2 v 1 situations wouldnt change anything. 1 survivor hiding waiting for the other to die but they won't die because they have unbreakable basekit so keep getting back up. No different to what I do really, keep the 3rd alive until I find the hidden one. Usually results in 3rd survivor ratting out the 4th to get the match over with.
It does change a lot
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Unbreakable basekit when 2 survivors are left should solve the biggest problem
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A perkless Trapper can destroy a comp 4-man SWF team
If you lose, its a skill issue
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Make Chucky bigger
Make it first person
Remove undetectableThere you go, you can bring back scamper and old slice and dice
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After the death of Dead Hard, they are going at any other exhaustion perk lmao
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no
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Escape
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I really don't understand how Unbreakable basekit when 2 survivors are left is still not in the game
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Skull Merchant is in the Top 9 killers with the most kill rates
Clearly her "nerf" was alright and she can stay as it is, right? 9th killer is great
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848433#Comment_3848433
What's the counterperk for Dominance though?
Touch everything when you can
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848158#Comment_3848158
So, you use three perks that did start out strong, were complained about, and then nerfed.
A fourth perk that is already being complained about with the intention to convince the devs to nerf it.
And this is your counter argument to say that current thrill is fine? You've made an excellent list of your point was to say that, yes, this perk does need an adjustment nerf.
Sorry but when did I say Thrill is fine? Quite the opposite, you can see that I don't agree with the change in other threads
Just because I'm bringing an idea to "solve" the problem doesn't mean I agree with it
My point is: If Thrill stays the same, then buff other survivor perks
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@DeBecker said:
How about no? Forcing perks on people is a no-go.
But what happened to
Dont want to get tunneled? Use DS, OTR etc
Dont want to get camped? Reassurance, Camaradiere, etc
Dont want to get slugged? Unbreakable, Exponential, No Mither, etc -
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848219#Comment_3848219
If Thrill counters Counterforce, then Counterforce is not a counter to Thrill.
Okay then, Dominance
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@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848012#Comment_3848012
I really wish I had a counterplay to Off the Record and Shoulder the Burden, even if it was a perk...
Off the record: dont tunnel
shoulder the burden: tunnel the user -
@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848218#Comment_3848218
Useless discussion and part of why DBD fails so hard is because they listen to ridiculous stuff like this.
You cant just stack broken on top of broken and think you somehow have balance.
You just end up with more broken.Lol
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@Tamo said:
Are we aware you need to even get the first hex? I don't like these ideas anyway, other than the additions of blessing to most & the calm spirit mention. But the issue is also the fact that with Thrill as it is it's stupidly hard to get rid of even one totem so this doesn't work. Everyone seems to be forgetting this that's saying use anti hex perks, what anti hex!? Counterforce is the only one other than a boon blessing over the top which can just be snuffed out. Counterforce doesn't start working until after you get rid of a number of totems. It's hardly a counter to the hex problem.
Then Thrill should be reverted back to 50%
Understand my point now?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848158#Comment_3848158
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848170#Comment_3848170
The only one here that isn't, itself, a counterperk is Made for This.
In this endless game of pingpong, do killer get a perk to counteract Counterforce, then?
Thrill
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848201#Comment_3848201
No
These are all broken and unbalanced beyond reason.Thats why the thread first idea is also "no"
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@Gardhome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848201#Comment_3848201
Dark theory should never be buffed it would be actually old MFT if it was map wide. The perk need a whole rework cause even now it can stack with blood pact, hope and power of two (survivors became faster than killer)
But just snuff the boon and its gone
Also, the pair up with other haste perks only works in SWF, and SWF is already stronger by default.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848201#Comment_3848201
Changes like these would last all of 2 minutes on the PTB before they get reverted again, and they wouldn't be wrong to, either.
Boons are easier to balance when they're weaker but infinitely reusable.
Yes, thats why its already fine as it is
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I would be okay with this change, however then boons need a buff
Affects the whole map
The sound being emanated is way quieter
Circle of Healing back to 100% with self care
Shadow Step removes grunts of pain and pools of blood
Exponential gives endurance upon recovering
Dark Theory is 5% -
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848157#Comment_3848157
Made for This
Buckle Up
We Gonna Live Forever
(at any moment) Shoulder The Burden
How can I forget Distortion??
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848151#Comment_3848151
Like what? Invocations?
Made for This
Buckle Up
We Gonna Live Forever
(at any moment) Shoulder The Burden
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848130#Comment_3848130
Making hexes effectively unbreakable unless survivors bring specific counterperks is not the way to go, considering how extremely powerful some hexes can be. The game shouldn't default to being broken, and then get fixed by survivors bringing perks in to stop it.
Counters should be a softer system where you're not colossally screwed if you don't bring them, but you're completely fine if you do. ToTH can't stay at 70% speed reduction and be propped up by survivor perks.
But if its the other way around, a strong survivor perk?
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@Firellius said:
No. Stop making survivors use up all their perk slots to fix the game being broken.
what now?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/433795/thrill-of-the-hunt
solo players having poor coordination cannot be account for in the balance of the game. it has to be balanced around swf and coordination(good play) and not balanced around bad play because if it is balanced around bad play than whenever killer faces good play, the item in question is not balanced properly and has poor power-level to the point of irrelevancy.
Never
If the game is balanced around SWF then solo queue dies, and if solo queue dies the game dies
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I had a match today with Thrill and Pentimento
Yeah it was miserable. I went next with no guilt
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They always do this
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They changed the "harmonica" sound from the PTB (or accordion, I don't know)
Yeah, I much prefer the PTB version. No wonder I was playing today and thinking the chase music was underwhelming. I guess I was not crazy.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846379#Comment_3846379
I agree that the Distressing change doesn't really do much and overall with the bloodpoints being gone from it, it probably lost value overall. Going from 26% to 30% doesn't change a whole lot, and a bigger terror radius isn't always a benefit either.
But the buffs to Thrill of the Hunt and No One Left Behind are significant, I wouldn't consider that a nerf at all. Getting in endgame a permanent WMI heal speed, half of a Babysitter effect, the ability to unhook twice as fast, and seeing your teammates at all times? That's really good.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846391#Comment_3846391
Idk. I think having a perk tied to bloodlust at all is kinda bad design. It means half the roster pretty much has no use for it and it primarily rewards mistakes (or comes as a consequence of bad map design).
You don't want to rely on bloodlust if you don't need to and if you want undetectable there are better ways to get it that don't involve chasing someone for long enough to get bloodlust, even if you added a linger effect to the undetectable.
rely on bloodlust?
Who are you playing and what map that you don't ever get bloodlust at least, I don't know, 5 or 6 times a game?
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Ah I can't wait to see survivors using the perk, taking a hook state, and die on hook in a matter of seconds
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846376#Comment_3846376
If anything I'd guess that the only reason Beast of Prey didn't lose its BP bonus yet is because unlike these other perks it's not really improvable with a number change. That perk needs a total rework.
The effect is fine, I would just add a buff
Undetectable after Bloodlust 1
Keeps the undetectable for 15 seconds after downing a survivor whilst in any bloodlust tier