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RizeAki

RizeAki

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RizeAki
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  • Wrong to most the current is better it’s only your personal preference to want tier 1 as with three I know if 2 people are on the gen to head towards it at 3-4 Dings if three to go at 2-3 dings

  • @Schinsly said:

    until it comes time to work on a colorblind option that wont give them money

    True take my upvote 😂

  • @Aldofer said:

    and another thread getting ignored nice, anyway lock should be for everyone just for the fact that right now it create a sentiment on unfairness for killer

    Yeah noticed them responding to some other post farther down the line but the one consistently staying on the top of this list is ignored but oh well I’ll just run an ebony every game I guess to be already prepared same with going back to running my basic build BBQ Pop Corrupt and NOED can’t run fun builds with some of the stupid stuff in the game

  • Do gens or run Camaraderie, Borrowed Time, and Decisive Strike with how the game is camping, tunneling, and slugging are a must every game for a win so if you don’t have the skill enough to run the killer of these happen then use the perks that help stop it is all you can do a change can’t happen until pregame is added maps are shorter and other factors

  • @Justalittlepeeck said:

    So, what were legendary skins been advertised as? "Completely new character, 2 characters in 1" and so on. A skin that turns ONE character with ONE personality and appearance into ANOTHER with ANOTHER personality and appearance.

    In case of Lisa Garland, she kinda fit into that description, despite being a not very good skin: she had different lobby stance and generally looked like a different character as she definitely had a different personality compared to Cheril. People didn't like her because she didn't gave much changes for a 15$ skin, but she fit into description of legendary quality nonetheless.

    Now. Guardian of Labyrinth aka Minotaur skin for Oni. Not only this skin doesn't have any changes, but it also doesn't fit into a description of "Completely new character" and here's why:

    • Why is GREEK MYTHOLOGY BEAST using a JAPANESE weapon (Kanabo)?
    • Why is GREEK MYTHOLOGY BEAST that is HALF MAN HALF BULL charging like a SAMURAI?
    • Why is GREEK MYTHOLOGY BEAST mimicking Kazan's Yamaoka sword technicues (in the lobby, in the game during 2nd hit animation and so on)?

    Not very major, but nonetheless:

    • Why is GREEK MYTHOLOGY BEAST performing Kazan's Yamaoka SIGNATURE killing move? You can argue that ripping tongue and bashing them with a heavy weapon isn't very unique and it's pretty likely for a beast like Minotaur do something like that too and I can partly agree, but nonetheless it just adds up into "not so new character".
    • Why does Minotaur have THE SAME VOICE as Yamaoka Kazan? Yeah, Cheril and Lisa have the same voice, but remember that Lisa has unique lobby animation and different facial animations?

    I suppose there are some minor changes (animation/sounds) but I haven't noticed them after 4 hours of playing Oni in new skin, so I assume there are none.

    In the end, Minotaur skin is just a reskin of Oni. A beautiful one, undoubtly, but just a reskin which I personally CANNOT consider a separate character or LEGENDARY worthy. It is a Purple or Very rare skin, but NOT a LEGENDARY. He has NO unique personality. He is NOT a separate character, but just a purple skin for Oni that is posed as a legendary.

    Now, what do I suggest to make this legendary skin BETTER. I'll start from simplest to hardest options in my opinion:

    1. Make him different voice. Simply lower the pitch of already recorded voicelines, that'll do the trick.
    2. Give him new lobby animation. EVEN THAT would be enough to give Minotaur a unique personality.
    3. Create new animations for Demon Dash. Anything noticeable. For example if he additionally lowers his head horns forward like a bull (while Oni keeps his head straight).
    4. Create new mori animation. Yes. For example - he bashes a survivor with his kanabo/club multiple times or lifts them on his horns.
    5. Replace his Kanabo. With anything. A big bone, a wooden club, a mace, a n y t h i n g that is not a weapon associated with japanese warriors. An additional point for making a weapon associated with ancient Greece.

    I hope you'll do what needs to be done and give Minotaur what he deserves. I've been disappointed in that skin, but I still have faith in you, Devs. Please do the right thing and give Minotaur personality.

    Thank you, have a nice day

    Not as bad the fact the clown and spirit skin were also legendary before a change a week or two before release 😂

  • @Snapshot said:

    As when for example you chose Bubba and a SWF SWAT team with flashlights and medkits appears, you cannot switch to another killer. Only option is lobby dodge, unfortunately

    I do it anyways cuz they wait till 6 seconds to swap so have no time to even prep best to leave since it doesn’t punish you for it

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496106#Comment_1496106

    You lobby dodge every item jesus christ you arent good.

    I’m guessing English wasn’t your best subject in school but yeah if they bring keys or 3+ of the same item I leave can’t add pressure if no one has to heal each other or they pop the first gen before you have time to walk over

    But I mean are you really one to talk? Every post you make is you whining and saying you are gonna quit

  • @Biggs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496156#Comment_1496156

    yeah I have watched that video as well well their only luck is theres literally no competition and they know it.. sadly.. and as bunch of people already sd if there will be some good 4v 1 horror game they would instantly switch me as well..concept of the game is great but so many idiotic decisions are being made, and for good one you say only - thank god finally they came up wih it after years.. I would love to be on their meeting and listening to them.. honestly guy who approved for example billiys greates addon mothers something is a nice example what an idiot that person is.. and im sorry for me dev is normal person and yes that was utterly mindbowling and idiotic sadly.. and worst part that just showd you how they are thinking.. and people feel it and see it.. same with auras.. be prepared on next livestream to hear great explanation why new auras are so great - maybe they have some hidden potential as a clown.. right ?

    Hey if you don’t mind I made a question for the stream it’s called Last Minute Switch if you don’t mind giving it an upvote so maybe it an be featured that would be awesome cuz get enough they have no choice but to reapond

  • @Biggs said:

    https://forum.deadbydaylight.com/en/discussion/177622/so-almo-or-anyone-else-can-i-get-a-serious-response

    you should better shut up and buy new linked cosmetic which everyone hates... no srsly you are right.. I have no idea what is happening in dev team but those bad changes are alarming.. same with auras... it like those bad changes literally made up a guy whos at work his 1st day ever.. utterly idiotic decisons sadly

    From what I heard through the grape vine and as well from @SpaceCoconut most recent vid it’s literally new day one devs doing this stuff and overtaking the old devs I’m honestly ready for a new asymmetrical game that I can enjoy of a similar horror style so I can just move onto that at this point I enjoy some cosmetics and buy them but I may just stop investing money into the game if my end goal is to find another game and move into that

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496038#Comment_1496038

    Exactly as you said, killer is given time to prepare for survivor's items. For example if killer hates going vs flashlights he can take franklin or lightborn. Same for keys, medkits whatever. If it's not a big deal then there's even less reason to allow last second switching.

    See you get my point it’s the fact the game is suppose to give killer prep time but there is I don’t know if you could call it that but an exploit around that function that shouldn’t be there

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495888#Comment_1495888

    What do you mean give killer time to prepare? They can literally only see cosmetics and items, what's the tactical advantage you're trying to protect? I say let survivors have just as much time as killers to change their setup.

    That’s the point it’s the items if they have a key boom they have a good chance to 3-4 man escape even when they screw up and 3 gen

    4 medkit means they A insta heal their teammates with it or B can heal but only have one person off gen rather then the normal two

    4 toolbox swap means they can now pop the first gen in 30 seconds or less and have fun with stopping it on large maps

    4 flashlights means you can have 0 time to react and look down as the blind is instant and can be chained easier

    A map in general could mean I have to lobby dodge if I have hex ruin because I don’t want a 5 second cleanse

    those are why killers lobby dodge and want time to prepare because none of that is fun or fair play killer with a group that does that you won’t have fun they will all 3 man escape on you if not all 4

  • @RakimSockem said:

    Nothing needs to be done. Just play and don't be a punk.

    I play killer the same way whether there's no items in play or 4 people with items. Be happy you can adjust your build at all. When I play survivor, I can't be like "oh... the killer is a Hag, let me switch to a flashlight" or "Oh, it's a Plague, so my altruism build (We'll Make It, For the People, Borrowed Time, Inner Strength) is pretty much useless.

    If anything, the lobby should be removed altogether so the killer just has to decide what perks they want beforehand and go in the same way survivors do

    That was my whole point 😂 if the lobby is meant to let killer make plans based on what they are going against then why let survivors last second swap so killer can’t adjust? If they won’t fix that then just make no lobby time at all just send us straight into the loading screen or people will continue to lobby dodge the last second swap into keys and other items

  • @Aldofer said:

    What is it i don't know that, let's change billy numbers quick

    I call it now billy is being nerfed again his overheat didn’t change anything to him and that’s what they wanted was a nerf so the numbers will be changed again

  • @Aldofer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495778#Comment_1495778

    i know, well they love to ignore stuff, new legendary and set system that kills customisation, aura, killer lock act....

    As long as they make money they don’t care about real problems tho like as you said auras and colorblind go hand in hand and they don’t care

    Killer is locked but survivor can swap at 6 seconds so all you can do is lobby dodge on the keys and excess of medkits flashlights etc

  • @Aldofer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495770#Comment_1495770

    well the've ignored 10 thread about it this week, better reply to someone struggling playing agaisn't huntress while ignoring all the issue of the game

    They have been ignoring this since 2016

  • You know the devs just gonna ignore this it doesn’t make them money

  • @nursewannabe said:

    One of the major topics that we always see in the forum is how “swf sweat squads” are op, unfair and impossible to defeat and called to be nerfed. Well, my take is that they are supposed to be like this. Real sweat squads are quite rare to find, and members of those teams are probably all really good players with an incredible amount of time spent in game and high skill cap. It is quite obvious to my eyes that an equally skilled player should be able to verse them. Not easily, but still make it manageable.

    Now, let’s talk about you, the killer complaining. You’re probably close to average with some variance, because that’s how picking randomly an element from a huge pool of items works, with not that many hours (and 1000 hours AREN’T that many) into the game, and you’re demanding that players with an incredibly higher experience than you get nerfed and substantially punished just for being better than you. I’m sorry but that’s not how that works, especially because these kinds of squads are indeed rare to find, and if you think that the majority of teams you verse are ‘toxic op swf’ that you can’t counter, again I’m sorry but you really need to stop a second and make a self critique about YOUR skill level, because as much as you’re probably around average, the same works for the majority of the survivors you will face. Record your games and rewatch them, criticize your decision making and see what you could’ve done instead.

    I know that when facing real sweat squads it’s frustrating and annoying, and most of the times it ends up with a feeling of impotence, but that doesn’t mean they are the problem.

    And nerfing them will affect every other player in the game. Killers have to kill yes, but survivors have to survive. Devs can’t make the latter impossible just because some average dude complains he cannot beat a team of players with a lot more experience than him.

    There is no test of skill when I have 16 crutch perks every single game to go against meaning I have no way to do anything what needs nerfed is how stupid those perks stack together allowing people to save in your face but what can you do? They have bt to block a hit ds if you do down them and unbreakable if you try slugging

  • But couldn’t you do that by just grabbing the points to a mil?

  • I mean without add ons he is average and the only add ons that truly make him “broken” are iridescent and that’s kinda the point of them

  • Dodge would be the best advice I can give you there isn’t really a trick to it

  • It’s loud to hide survivor sounds it won’t be changed

  • Locker tech use to be a free hook but I’m not sure how it is now since there are longer cooldown depending on charges used tho using all charges then tantruming could make them mess up and jump out too quick

  • For me it’s always estate or shelter woods nothing else

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1492509#Comment_1492509

    if plague downed you all in the first minute its an uneven match up and the killer needs a higher rank and you need a lower rank. the idea is to not have games like this im sure you would object to calling it a tie and have 2 rematches with the same plague who does the same thing because the match results were inconclusive

    Oh no yeah I get you on this one it’s sad the system isn’t like that but hey mmr is coming so we won’t have to worry about that anymore

  • Maybe I’m missing something or I’m just dumb 😂 but why save points like that?

  • @Dabihwow said:

    So I just had a game as Deathslinger in blood lodge running, stbfl, monitor, pop and nurses. And in a short while gens were going off, and my first hook was when only two gens left, then after that the two went off. I got one kill when a survivor thought it was a good idea to flashlight near exit gate as Deathslinger. I had stop watch and used it for the entire match just to see how fast it would go, the time was 8: 23. So 8 minutes and 23 seconds and all gens are done exit gates are open and everyone left. That is a record for me, never have I had a game that fast before. When I told the survivors at endgame chat even they were surprised, and they even stated that it wasn't that fun, so they agreed with me that Gens need to be worked on. At least they weren't toxic about or rude at the end. So before anyone says " GiT GoOd " or " ApPLly PrESuRe" I ask how can I do that when I have to chase survivors, hook them, and constantly do so through out the entire map while I'm being pressured to apply pressure when I have nothing truly to do so? Anyway just a bit outraged by this but feeling better I know what some of you think it happens, but not like this

    To be honest it’s not gens at all it’s maps most of them are god awful especially if you play killer

    There are about less then 5 average maps not too bad to have a good game on and another 3 that help the killer more I feel we need more maps like Father Campbell’s Chapel balanced on both sides

  • @zoozoom6 said:

    make it spawn at the start of the game but only make it openable under the current spawn mechanics

    Hatch is pretty fine the way it is I feel like as much i don’t think a survivor should have a free escape with 5 gens up I’d rather that then waiting 30 min to have a game end

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1492491#Comment_1492491

    why? if its no contest unequel oponents in a ranking system surely they should rank up until they find equal opponents

    I don’t mean it shouldn’t be like that I more mean with the current system it won’t be able to work like that yeah I think if I finish a game “too fast” with snowball killers I shouldn’t still be rewarded more with atleast a single pip

  • I think the issue is not everyone is a tournament player and those builds and things they do are meant for tournaments not to run every single game which begs the question why do they do it? They don’t learn anything new or get anything from it with how fast it is it’s 10-20 min wait time for a 2-4min game that has a determined outcome I never get where that is fun but maybe that’s just me cuz I enjoy a challenge

  • Well no because that’s only one category you have to work around four to double pip

  • Definitely needs a buff when it comes to a chase he is still a basic attack killer and he could have map pressure and get first hits easy if it wasn’t the fact sprint burst and spine chill exist all in all he becomes too reliant on perks and add ons to be good

  • @johnmwarner said:

    So cosmetic outfits are a pretty big deal to a lot of people, whether the free ones or paid for ones. I usually find one good outfit for any killer or survivor I’ll play a lot.

    Charms however almost seem a waste, which is sad because a lot of them are REALLY REALLY AMAZING.

    However you really can’t see them on survuvors. And I personally check them out on hooks when I run past to see what the killer has, does anyone else though? I guess certain ones (final rift ones) could let you know the killer plays a lot, whether you think that means anything is up to you.

    I do quite enjoy the iridescent ones the memorabilia and dolls

  • @BigTimeGamer said:

    Imagine being told 2 weeks ago that BBQ would be nerfed and OoO would be buffed with aura changes

    Who'da thunk?

    It’s a bug the aura changes how they came out weren’t intended

  • @gunslingers_potatoe said:

    Listen, the PTB version was bad, I agree. But now I can strongly say that the Overheat mechanic is not punishing enough...

    I saw many people playing the new Billy, and even if they were not that good, or if the survivor dodged the chainsaw a few times...it still didn't overheat. Don't get me wrong, but isn't that the point of Overheating? If you can't use your chainsaw right you will get punished. The Overheat mechanic now is so not punishing that the add-ons that reduce the heat gained/increase the rate of cooling are extremly bad...'cuz you'll probably not Overheat. not. even. once.

    If you implement the Overheat mechanic, at least make it have an impact on the game when it's needed.

    It seems like it’s main purpose now is to cancel face camping tbh as someone bad with billy it not being so harsh does help me learn him but as someone who is again bad with billy I can see how me spammingchainsaw and backrevving a lot can be annoying and all that 😂

  • @PyroGL said:

    Why is this outfit split between the two tracks? Head piece is earned for free at Tier 70, while the shirt is given at Tier 1 of the paid track and the pants are also somewhere in the paid track.

    This is how a lot of the outfits have been in the rift

  • @voiceofguns27 said:

    I really dislike the constant hand holding aura readings. I would have been okay with 50/75/100 percent immunity to blindness. But, 6/8/10 seconds of aura reading? I know this perk is still not going to be used by most killers in general. You can simply look at walls or bait out the save. But, the constant addition of aura reading is getting ridiculous. Do you really need that aura reading after breaking pallets or vaulting windows that by the time you break the pallet, or vault, they aren't behind a wall?

    The real issue with that part is why do I need an aura if the survivor is 3m in front of me?

    1. Buffs to killer perks are not a nerf to survivors
    2. Lightborn already gave immunity to blind it didn’t change not to mention what does an aura do when the survivor is 3m in front of you?
    3. Billy is more balanced now it was never meant to be a hard nerf
    4. DS doesn’t get complained about cuz someone tunneled it’s because it doesn’t work as intended no one wants a nerf but a rework lasts same time or more but ends once someone else is hooked or you start doing objectives
    5. Items got nerfed for obvious reasons toolboxes did gens too fast, medkit insta healed you off the ground, flashlights could chain a million times
    6. None of the items got nerfed with new franklins as new version is no better then old version
    7. No one really uses status effect add ons but those aren’t new they have been around for a long time
    8. Mori and key will both be reworked in the near future
    9. If someone is being camped while it sucks know they do get punished for it and best bet is do gens or bring bt and camaraderie
    10. I’ll admit you right on this one people do cry gen rush a little much cuz most of the time there is a chance to protect gens but at the same time there is times where you can’t
    11. Now here you say killers will just look at a wall instead of run lightborn so why cry about lightborn? Besides the part of being immune to blind didn’t change it was always like that to even blind a killer it took a dumb killer and 3 flashlights
    12. You also say people camp people for items I think that’s only for keys and that’s less now cuz new franklins can destroy the key so no one has to be moried tunneled or camped
    13. What you also need to understand is camping tunneling and slugging are a must in the current state of the game you have perks to counter that so you can’t whine much there
    14. Both sides dc not just killer I see more survivors dc then killer and I play both sides equally
    15. Survivors barely get any nerfs lately so I don’t know what you mean especially when you call every killer buff a nerf that’s not how it works nerfing would be taking away your ability to run not making a certain killer run faster you understand?
    16. Sometimes needing to learn how to play better is what’s wrong but sometimes it’s not there are squads who make it their goal to depip killers with every crutch imaginable and you may not be camping or tunneling and they end up forcing you to and get away with it cuz of perks
    17. On the last note couldn’t the same be said about you because you are trying to act like survivor is so oppressed when it’s not just learn to play better if these things bother you
    18. You are so wrong in many ways this game does not favor killer and nor do I believe it favors survivor it’s just seems like that to some such as yourself
    19. Difference between the main killer perks is they are utility based while survivor perks are second chances that for everyone used make the game have a 5th imaginary survivor
    20. I am gonna end this on an even number here for ocd purposes I hope my points help you at all if you even read them feel free to discuss point by point with me anything you feel I am wrong on but peacefully
  • @lordtomato said:

    Thanophobia is dirty on legion but almost every legion bring this perk. This is one of the reason why legion is annoying and reducing fun in this game. He is basically not a strong killer, he is a weak killer but thanaphobia made him broken. Just fix thanophobia. I don't quite know why do people think thanaphobia is a bad perk, you can just search on google and mostly people think it is broken. The way survivor to deal with all injured is to gen rush so the gen progress will be fine, be thanophobia is just annoying that can make gen almost took ages to done when you injured lots of survivor.

    Run resilience it counters Thanataphobia

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491557#Comment_1491557

    yeah man, don't DC, get that cake mayn.

    One day when we have all killers p3ed lvl50 all perks, you can look back on that mountain of corpses with honor.

    Oh yeah once I’m done with the grind it will be great I’ll have the best builds etc to run and games won’t be as annoying trying to play hag and by the time I set a few traps and find someone I’ve lost 3 gens

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491535#Comment_1491535

    I 100% agree and I personally do not DC. I do not encourage anyone to DC and the killer main inside me says play through it.

    See my post above, you can tell pug doesnt care at all, once apathy sets in, the football convo was more important.

    I can’t tell you how many times on killer when I get the depip squad I want to dc cuz I’m depipping anyways but I tell myself no no it’s not about the stupid red number it’s about the other stupid red number called bp and I push through it and even send a gg

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491501#Comment_1491501

    Actually that's exactly why I'm excited for this MMR change. It will make the depip squads only go against killers who can actually deal with them. They won't get the choice to bully killers anymore. I love that idea. Then it will also encourage buffs for the weaker killers so they can actually compete at those levels. Everything is better in this idea.

    @LetsPlayTogether Well considering that ranks were what were used for match making and it being the pseudo MMR, it would make sense to assume they might try the same thing with the monthly reset which I hope they don't.

    No yeah I get it that’s how I hope it works to I’m just a bit worried it may make some unkillers unfun to play

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491498#Comment_1491498

    Oh I love it when they go into a locker when Im trapper. I plant a trap on the locker and leave :P

    Same it’s hilarious watching them sit for awhile then eventually you see that big indicator of them leaving and then “anonymous has started a group chat”

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491443#Comment_1491443

    When I started playing this game in 2017 I began watching endless hours of DbD streamers and I noticed 1 thing... the killers I watched like Marth are openly against Dcing, he even stated it last night on stream someone asked him and his response, "I don't DC, if its in the game might as well get used to it."

    However, the streamers I watched who were survivors, would jump in a locker and DC constantly for odd reasons. Oh no spirit, DC, Legion? Freddy? DC... Most it was to "down rank" and not vs "sweaty killers"

    Some of those who I watched DC after DC are fog whisperers now. Jumping in a locker and DCing meme was taught to me on twitch LOL

    See here is my big issue with this video this is current legion easy to beat if you are decent at the game since he is more or less an m1

    If this was old legion I could understand that was complete bs on release but as you can see by the map it’s not making this a pathetic dc

  • @coppersly said:

    I like the idea of MMR but if it resets monthly that kind of defeats the purpose imo. Does anyone know the answer to this since we can't see the MMR?

    I don’t think it resets which could be a bad thing cuz at a point as survivor you will only be seeing spirit nurse oni etc cuz on killer you can only reach a certain mmr with most killers before you really can’t go up anymore cuz they are all too weak to compete with the depip squads

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491443#Comment_1491443

    I tend to get people who dc when I play trapper. If I down someone who was being toxic, I hook them, they get saved then they come towards me because they have ds. So I take the bait and decide to let them waste it before end game. I down them again, pick them up, DS, then while I'm stunned they vault a window only to discover I trapped it. Once I pick them up again they suddenly dc. Yeah, the timing was all to convienent for me to believe their pc crashed. Then in the end game chat the remaining 3 whine because I didn't go easy on them.

    "Why you try hard? We had someone dc. It wasn't a fair game"

    "That wasn't a dc, that person quit when they realized they got out played. Instead of yelling at killers you should get your own house in order"

    Honestly that’s my biggest thing that just annoys me when you get blamed for winning and someone dced like how is it my fault they got butthurt I didn’t let them ds me in the locker so they left doesnt mean I have to be nice and let y’all escape

  • @HelloAgainMr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491449#Comment_1491449

    I mainly said survivor because I've only had, like, two bad occasions with killers. The one that sticks out is when someone told me after the game that I deserve to have my dog put down in my fourth ever round as survivor. (I don't have a dog) It was so over the top that I honestly found it funny but I just assumed the person was mad at losing.

    Nah trust me I ain’t trying to defend survivors at all I most play killer and I’m shocked if I get a match that doesn’t have atleast one person in my dms after

  • @johnmwarner said:

    I keep seeing this whenever bugs are mentioned, a few counterpoints.

    Yea they’re a small company, but they seemingly allocate their resources ineffectively. Cosmetics and bugs are different teams, we all know that by now. But maybe it’s time to move some of the budget from cosmetics to actually gameplay until that’s up to par again.

    Minor point here, someone actually spend time adding in a roar for Billy... Who wanted that. Could that person not have spent 2-4 hours or whatever working on fixing something?

    Finally, would you allow this small company idea to excuse other poor service? I go to local mom and pop restaurant all the time, if I got food poisoning I wouldn’t say, “well they’re small they can’t be expected to be safe too.” Or if a local Credit union accidentally lost your savings you wouldn’t say, “I should have expected that and stored my money at a national branch, can’t blame the small CU.”

    The problem is there games foundation is literally spaghetti but at this point it’s so far in who knows how they will be able to fix this and switch

  • @HelloAgainMr said:

    I only recently started DBD, (a few months ago when I hear the Silent Hill stuff was coming) and have been having a great time with it for the most part. I try to play a mix of Killer and Survivor so that I get a feeling for everything but I have found that people who seem to main survivors are just awful to play with. They seem to not be interested in objectives or playing the game and instead go out of their way to antagonize the Killer and their own teammates. Is there something I'm missing?

    Like, I've played multiple games where two people (obviously in a VC) took flashlights and just ran actively looking to blind the killer or lead the killer directly towards a group fixing a generator.

    I am new so maybe they're trying to get an achievement or doing some strat I'm unaware of to rack up blood but generally speaking they then follow it up by insulting their team for losing or making fun of the killer for being bad. I don't really get it.

    As the title suggests, is this normal or am I just missing something? It makes like, 40% of my games really unfun.

    It’s how this game is it’s not just survivor but it definitely is the majority at this point sadly

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491401#Comment_1491401

    DCing in this game is entertaining to some, some even joke about "my game crashes everytime Haddonfield map loads in" and they have a screen transition in OBS for it.to pretend it was a crash or they hide their screen LOL

    That’s everyone’s excuse heck if you Mori someone the excuse for them dcing is always “must be a bug with Mori my game crashed” then proceed to call you every name in the book for bringing it to counter the key lmao funniest moment is when I called 4 solos out on their bs cuz they all dced and blamed it on connection issues I’m here like wouldnt I have crashed then since all four of you somehow did?

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