RizeAki
RizeAki
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It’s just how the crappy ranking system works of now but hey it will be changed soon now is it gonna be a great system probably not but something is better then nothing
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You definitely have a good point I will add it’s not just killer side tho there are many combos survivors shouldn’t be able to run but difference there is it’s every one of them not just certain few the biggest example being ds and unbreakable I will call one point of yours that can’t be changed until a perk on the survior side is changed that being spirit stridor you can’t do anything with that until iron will and sounds are fixed as that’s the main reason stridor is used
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Next time someone tries to farm report them it is a bannable offense
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I would not call two perks with easy counters over performing at all
there are two perks that do similar things but better then both of those
object is like spine chill but an aura on any non stealth killers
thrilling tremors gives exact location of where survivors in gens are and can’t be countered by hiding in a locker as that will just block the gen allowing 16 seconds of being unable to be completed
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1470626#Comment_1470626
what do you propose for a solo buff? And dont use information perks plz, because the game is based around a lack of information, and some people enjoy it that way, and play solo for that reason. So no basekit kindred or other aura perks.
So, how to buff solo without buffing swf?
I’m not a game developer so I can’t really say but a buff to solo sounds better then treating discord and party chat as third party software like hack tools are me saying “I’m in a chase do gens” isn’t as strong as “I’m no clipping through the wall so the killer can’t hit me lolz”
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Clown it always has been and will be clown ask anyone 😂😳🤡
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1470553#Comment_1470553
It's not wasting their perk. It's wasting the team's time. If they run Sprint Burst, they need to accept that they can't save it up until they see the killer. They need to hope it is available when needed so that the team can get things done. If it's not available, oh well, maybe don't run it. Run something that doesn't prevent you from moving in the optimal way.
It does not hinder the team whatsoever cuz when it comes to it this is how it usually works at the start we will call the sprint burst gamer sb for this
SB does first gen then runs to get across map to the next gen faster once the boost ends they may walk to get it to 99% or atleast remove some exhaustion and then start on the next gen so they have now by walking and running off and on when need be doing more progress then you
only way you get on the next gen faster then them is if you do the one beside the first gen but then have fun with a three gen any other points you want to argue about?
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The big problem is it’s just not an m1 attack so for that reason should be counted as one
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This has too many issues and for one doesn’t need to be done nothing needs changed with swf rather solo then killer needs buffed
Secondly a lot of PCs have built in mics so it would reveal anyone’s aura no matter what
Third I play on console and if I am solo but in a party with friends on let’s say playing war zone why should I be revealed because I have friends to talk to while I play?
Fourth on the last part why in general punish people for having friends to talk to
Fifth this will be the last thing cuz I could go on forever Say I decide to just discord call my friends maybe for when crossplay comes and I do it from an extra phone or pc not connected to my ps4 this would not do anything anymore
Now while I know swf is a lot stronger then solo and killer the solutions are not to ban nerf and punish anyone who uses a mic but to buff the side without these communications available
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I’m guessing you don’t see the hundreds of posts each day about noed? Or weak killers like clown needing nerfs cuz yeah it’s killers that think dumb things are too strong 😂
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1470384#Comment_1470384
Oh jeez. People don't read.
Yes, as a survivor on a team of survivors, I am very much affected if someone walks when they could run. That means everything they are doing is potentially taking twice as long. Many games come down to 1 gen left and everyone dead because people wasted too much time walking (as well as other wastes of time).
The fact is no one cares to read a post about telling people they have to waste their perk any chance they get it I showed how dumb it would look to apply that to other perks if you still think that then oh well no use trying to argue with you
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1468034#Comment_1468034
No I don't. It's clear what the difference is.
You don't have to vault to get to a generator and even if you did, it wouldn't accelerate you getting there. Same goes for jumping off of a height.
Running, however, is twice as fast as any other mode of transportation. By not doing it, you are cutting that time in half for your WHOLE team.
See how smart it sounds?
Oh well if they walk to make a good perk work it’s not like it’s effecting you
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I’ll be your attorney let’s take them to court! Nah I’m playing but yeah it does seem very similar to me but could be coincidence I suppose
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Im with you on this needing added but two things really need address with it
- Survivors should not be allowed to swap either it is unfair at 5 seconds they swap to characters with a key or flashlight and killer has literally no way to bring anything to counter that now
- On pc there is an app that allows survivors to see what killer you are playing So say I pick doctor they will throw on calm spirit now but if I pick doc and swap fast to Spirit then they can’t cheat to win unless this part is addressed no one will play most killers on pc anymore Well actually come crossplay people won’t play most killers in general
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All it does is reward the killer for playing well how is that lazy?
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Well I am gonna be that guy
Survior: DS Adrenaline Dead Hard BT for squad or Spine Chill/Object solo
Killer: Honestly all my killers have different builds but if I had to pick an overall build
Thrilling Pop Corrupt STBFL
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@Splinterverse said:
I'm so sick and tired of Sprint Burst users are all ranks just walking nonchalantly every where to save up that Sprint Burst. You are wasting all of our time. You could pick that person up off the ground, you could get to that gen faster, you could get to the hook before the killer returns, etc. Just run Lithe or something else instead.
Even people that 99 it are annoying because half the time they're trying to 99 it to save themselves instead of helping the team.
Just run or take it off already.
EDIT TO ADD: I'm saying this as a survivor player, not a killer. It hurts the team. And I should add I see this behavior at all ranks.
Ok but if you run lithe go full sprint into a window any chance it’s active
Dead Hard you have to randomly dash at anytime it’s available
Balanced jump off any ledge you see
You see how dumb that sounds? Why waste an exhaustion perk
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Here is the real thing if you teabag you want the killers attention
So if you get it and get caught don’t cry that they are toxic or tunneling you etc
I will do a teabag or flashlight click here and again to get the killers attention for a chase nothing more
If they take is as toxic and tunnel or camp alright I can accept that
If they tunnel me it’s what I wanted a chase since that’s the most fun part of the game
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Currently she is the strongest killer so if that’s what you want I would go for that she can be quite fun to play as well
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It’s been predicted since they announced it to be bad because they don’t have high enough servers to be able to run it but nah they won’t listen
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They won’t be able to go against him if isn’t released to all consoles what will happen is if you select Freddy the server will make sure you aren’t paired with any survivors from switch stadia and I think maybe windows store as well but there are quite a few hints of new Freddy and Quentin stuff coming in September so we will have to wait and see
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This upcoming Tuesday then rift on Wednesday
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The biggest problem is on pc there is an app to see who the killer is so say it’s a doctor all they have to do is throw on calm spirit after they see that and you can’t last second swap to avoid this
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@mentalpopcorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1459853#Comment_1459853
You were talking about what was part of the game and now you're just going back on that completely. Oh well though, calling me dumb is meaningless coming from someone who doesn't even know what the proper "you're" is
I just don’t care to argue with someone who thinks having friends is a valid reason to be punished or banned because you can’t adapt to those playing with friends the whole point I tried to make was your gonna get nothing done asking for punishments and bans to things that are meant to be used while playing the game how about instead want buffs to solo and killer to make them on par with swf?
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@anarchy753 said:
For some reason over the last few weeks I can't even play a single day of killer without getting at least one match of these scummy little SWFs with their Object of Obsession.
The perk completely ruins any form of enjoyment in the game. You're forced to go after the OoO user, or the entire game is running around to gens just to find they're abandoned because the user tells them all when to leave ahead of time. You go after them, and 5 gens are done before you can kill them anyway.
This godawful perk really needs to go die in a hole. All I can say is thank god the DC penalties are turned off at the moment.
I think people are going at object the wrong way as it can’t really be nerfed but maybe reworked because it’s only op with a swf but solo that info only goes to one person and it’s usually just to know if they can safely do gens or not (atleast that’s how I use it) but I truly doubt a change will come anytime soon as it’s not used as much as other perks that might need changes first my point is while we all may hate swf ooo nothing can be done if it will ruin solo players using it
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@CWill22 said:
NOED isn't as strong as many people say at the moment but the only problem I have with it is that as a survivor you can completely outplay the killer all game and they still get 1-2k because they camp with NOED and anyone who tries to save is dead. I get the whole just cleanse totems argument but unless in a 4 man SWF you can't keep track of totems.
I think to make NOED more balanced the exposed effect should go away when the killer is within a certain distance from the hook allowing people to still get saved if the killer is camping.
I will say two things about this
- You have the option to do bones beforehand with a multitude of perks and items do so while yes solo makes it harder that doesn’t mean Noed needs a nerf that means solo needs a buff with some sort of totem counter maybe
- You also have the option to just leave because so what if they get a kill or even two you don’t need to 4man escape every game while it may not be a personal win it’s an overall win still
4 escape you stomped them
3 escape you win but it wasn’t overkill to the point they guarantee depip
2 escape a perfectly balanced game
1 escape you all lost but one still managed to have a chance at leaving or it’s a nice killer
0 escape you got stomped
This here is the main thing I wish those who choose survivor knew about asymmetrical games
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@mentalpopcorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1459561#Comment_1459561
That's the thing, voice chat is not an "option" in the game. It's only available through third party software. It's not possible to ban people for it, but to say it's intended and fair in the game is just plain ignorant.
your dumb to think people shouldn’t be able to talk to their friends
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@mentalpopcorn I am a killer and solo que main there is no reason to punish players for playing the game at all how about instead of everyone saying nerf nerf nerf we say hmm maybe we should buff solo que and killer instead the way op and others want is not a fair change adding auras and bans to anyone playing a literal option in game
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@gatsby said:
4 Dead Hards. 4 Decisives. 4 Iron Wills. 3 Flashlights. 1 Key. Coldwind Offering. SWF team.
No thanks. I'll just take the L and move on as Killer. I don't want to play that and I shouldn't have to.
So this is why it should come back then so you can’t just dc and ruin the game 😂
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1456534#Comment_1456534
I don't like the map either. I'd just like some justification for such a project.
It’s just awful on both sides needs more openings so you can’t just run straight and infinitely run the killer around
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1456005#Comment_1456005
Balance has to come from somewhere, no?
Yes because revealing the auras of anyone with friends is balance
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@Awakey said:
And how would you do that? And why?
Play midwhich against object and you will see exactly the biggest reason
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1456005#Comment_1456005
Punishment with fair balance.
There is legit no reason to punish people for playing with each other period
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1455984#Comment_1455984
I personally hate how easy solo has become, with all the information that is freely given.
I personally would rather see SWF brought down a peg rather than solo made even easier. DBD is a "horror" game yet somehow they are removing all traces (outside artwork) that creates horror/helplessness.
Do you play solo in red ranks? Cuz I do and there isn’t much info at all. If you get a killer who does camp or tunnel etc most likely the rest will let it happen and you barely get to play for such a long que time. That and matchmaking is very bad I play red ranks solo and get yellow to grey ranks constantly which adds to why I’m not rescued or why I am killed off quickly if caught.
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I don’t really get too many compliments I’ve had some but not any to really remember but 1/10 games I’ll get ggs rather then hate messages so I guess that’s something
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Ok so punish people for having friends?
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I got reported by a killer one time on ps4 cuz I had legacy on jake and speed hacks (this was the Halloween skin and sprint burst)
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1455831#Comment_1455831
This is why SWF needs to be looked at because any "balance" change that is made to the game is almost always exploitable by SWF groups. Even the more casual SWF groups are pushed beyond the players solo capabilities.
while swf does suck nerfing it isn’t the answer what needs to first happen is buffing solo and then killer
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That would be probably a swf with toolboxes and bnp but you can’t nerf gen speed anymore as it would ruin solo que and just give you more of these kind of swf which I don’t think anyone wants
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I don’t find DH too bad I just think make it not give immunity to things like bear traps
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It can work on legion still cuz either way you have to basic attack a survivor to down them which will add mangled making it take longer for when they are saved to be healed somewhat. Sloppy in itself tho is questionable it works very well with Thanataphobia but alone it does have a lot of counters being healing together, healing perks, and medkits to be a few.
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I will admit it needs a rework when it comes to swf but one that won’t nerf it to being unusable for solo que as I use this when I play solo and while it helps for knowing when and when not to be doing gens when it comes to the 1v1 aspect of the game as solo it can really screw you over and flat out get you tunneled
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@GHOSTfaceP3 said:
At this point killer is just annoying to play especially killers with poor gen pressure..even after all these updates to nerf gens they still go to fast and the only reason I still play killer is because I have to finish my rift stuff I did my survivor stuff really fast but have been putting killers off and so far I was right I still hate playing killer
Problem is nerfing gen speed is not the answer. It would make it even harder to play solo que and you would increase the amount of swf teams. What we really need is first a buff to solo que. Then one towards all killers some universal thing to make them on par even with swat swf.
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By strength it goes
S-4man
A-3man
B-Killer 2man
C-Solo
All in all I don’t think it tries to be towards one side as both sides have issues that can make it seem pointed to the other side
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Best thing could possibly be what they did with Judith’s Tombstone give him reduced speed to like 4.4 or something while t3 would also reduce the odds of people stacking it with Judiths if they move too slow
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@DarkMagik said:
I got this based off what they did to pyramid head.
If the Killer is near the hooked survivor for too long they get moved to another hook.
I know being camped can suck but what about if it’s the survivors fault the killer is leaving the area or it’s endgame? Why punish the killer for just trying to play the game?
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gg Ez (insert survivor/killer)
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@monster89 said:
So i like to call Devour Hope the "lazy perk". All u need are 3 hooks and the game can snowball downhill real quick if not found.
2 hooks haste effect, 3 hooks exposed, 5 hooks mori
I personally hate going against a killer with Devour. It honestly feels like a cheap perk. SOMETIMES it feels like the killer doesn't have to do much.
To be clear I'm actually someone that does not hate No ed. I embrace it as a killer and a survivor, and honestly it adds another level of terror to the end of the match just like blood warden.
I hate Devour
At least with No ed we can have all match to do bones but Devour can spring up early in match and completly destroy a team.
Whats everyone's opinion on Devour? Love it or hate it? Do u use it a lot as killer? Is it too OP? Should it be changed?
Well all it does is reward killer for good gameplay and punish survivors for bad gameplay have a very high risk reward as totems should have so I don’t think it has an issue you have many perks and items to get rid of it early game if you choose not to and you let it stack higher that is on you
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@Zeus said:
Being able to get information on killer's whereabouts every time and whenever he chooses is very oppressing to a killer like trapper, hag and essentially gives wallhacks against freddy. Besides, you can still detect the general direction of where the stealth killer is with this perk. I think the intention of this perk is to have the survivor be the first to get chased but it gets severely abused. Removes surprise element of who the killer is. Also survivors get a massive headstart when the killer is approaching them while working on a gen. Giving away 100% information of killer at the cost of 25% information about survivors ONLY WHEN THE SURVIVOR WISHES is not a good design and needs rework immediately.
Also don't get me started on how easy it is to abuse the perk as a SWF.
Sadly I understand as a mostly killer main how frustrating this perk is on swf but with how crappy solo que is this perk really does help out and I run it only then to get info on where the killer is so I can do gens and know if I need to start moving
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@gunslingers_potatoe said:
When a survivor cleanses a dull totem and gets the Oblivious status effect, why not show them aura for like 5 seconds so you know when and where a survivor is Oblivious. This would make this perk a bit better, cuz' Slinger doesn't have the greatest perks overall.
Biggest buff it needs is not requiring another hex perk to work
Like some of these perks requiring another are stupid like ruin needing surveillance or self care needing botany
But when you do it to a hex perk needing another hex perk you lose two slots now and for a small 10 second aura it’s not worth it