RizeAki
RizeAki
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@Justalittlepeeck said:
Title.
If SWF aren't an issue, it wouldn't hurt to let killers and other solo players know they are playing with premade.
Same can be said about your post if their isn’t an issue with swf why do you need to see them?
The point is yes there is an obvious gap between comms and no comms which is why you should not see them as people would dodge every lobby with comms and que times would be ridiculous as most don’t want to play solo que and would just leave the game altogether
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@Hi_Hello_Gooday said:
https://forum.deadbydaylight.com/en/discussion/comment/1529124#Comment_1529124
1 Battlefront let you get Darth Vader without paying Money but the grind took upwards of years of in game time depending on how lucky you were like DBD
2 No p2w game gives you a free win every character purchasable with money in battlefront was beatable and the perks in DBD give the same amount of an advantage as those characters did
3 Under your definition that isnt p2w because it has counterplay and doesnt result in an instant win
I mean you kinda proved my point there it doesn’t give any advantage over other players that guarantees they win every time or even most of the time it’s not ptw play gacha games to see true ptw that is where you literally buy yourself to the highest level in a day and stomp all the f2p player base
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Bruh that’s cuz the live fix made him old billy he never even overheated unless you forced it just learn when to use your saw and you will be fine it will still not charge up to overheat as fast all that changes is it doesn’t basically auto recharge to 0 everytime you let go of the saw
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1 it’s not ptw if it is available for free
2 it’s also not ptw if it doesn’t give a massive advantage over other players someone without those perks could still easily beat someone with them
3 ptw is like cod bo4 with the stingray that was only purchasable and was like a burst fire rpg that you could not escape from
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/comment/1525465#Comment_1525465
That sounds like an opinion to me
I never said it wasn’t? I just pointed out not wanting to level it is their preference more so though then myself and others liking current version but it doesn’t matter it’s confirmed to be getting a change which removes the enjoying different tiers aspect
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@ImagineUcareForPips said:
https://forum.deadbydaylight.com/en/discussion/comment/1525465#Comment_1525465
That's bs, tier 1 is objectively better. It provides more information than tier 3
Go check out Dowsey you will see why a lot of players like t3 better to send you to a guide then try and explain a bunch of numbers myself
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1526223#Comment_1526223
The goal of the new design is to remove the issue so that everyone will prefer the Tier 3 version.
Alright that’s good to hear I hope it ends up being something everybody can enjoy
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@Almo said:
It's on the list, and it will be updated "soon". I can't comment on exactly when, as usual. But the new design is in place and it will go out as soon as it can get through the production pipeline.
I know you can’t say much but will this change screw over those who prefer tier 3 though?
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I’ve been legit running no perks cuz it’s almost always a baby anyways
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UwU pallet stun me harder
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The thing no one realizes with this nerf Noed threads beside the fact of how easy the counter can be is it does not give the killer a kill at all unless your team is bad and leaves for some dumb reason with competent players it gives the killer one free hook then it gets cleansed and the survivor is unhooked and walks out the gate
I just believe killers shouldn’t use it as much as they do because of the fact it’s a bad perk that mostly gets any use of they ofc did badly
If you are doing good you won’t need Noed as you should at most be having 2 survivors during egc so no matter what you have a kill and a hook you won’t need Noed for that
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I’m about to ruin this whole mans career so say me and a teammate are beside a gen but I need healed if I do it myself while they do the gen then within 32 seconds that many charges are into the gen but if they heal me then we both hop on the gen within 32 seconds only 27.2 charges will have been used
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Actually tier 3 is the better option it’s only your personal preference to use tier 1
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1525395#Comment_1525395
We'll probably get a huntress rework before we get legion's.
Yeah it’s either huntress for mostly add ons or spirit for some counterplay
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Sadly they already got two reworks that both kinda failed so doubt we see another for a long time
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@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1525262#Comment_1525262
Bruh... 💀 What the gell is this build
Best survivor build of 2020 we are gonna make dead by daylight great again with this one simple build 👌
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1525262#Comment_1525262
I want to annoy the ONE killer, not make 3 others!
You could always become the killer with object pebble bond and left behind or sole survivor and sandbag and pebble your team
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So I’m totally not a killer main when I recommend this 😳 no mither deja vu slippery meat and self care
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Well both come down to somewhat bad balancing on the devs side of things
A lot of killers are underperforming when it comes to going against similar or higher ranked players even more so if they have a lot of “crutch” perks and are in a group
The map thing honestly is just in need of if I played Red Forest I shouldn’t get that or Temple of Purgation for at least a few matches unless it’s not possible to block it due to other players last played maps
The killer thing and possibly map thing will with the new mmr get a lot worse as at higher mmr it will only be Nurse, Spirit, and Freddy and the survivor side will be the sweat squads usually playing ormond offering every game
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It is suppose to be anti tunnel but it has many obvious issues that make it become forced
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Because they are literally the only killer that doesn’t have the right amount of add ons everyone else has 20 and 2 iridescent ones
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I’m not reading all of that but you need to understand Noed is a bad perk if anything it would need to receive a buff as all it does is give the killer a free hook during egc it doesn’t give any kills just a hook everyone will still escape if it comes to that point
Think of this for a second Noed but only gives a free hook if it’s not cleansed before egc or before you hit a survivor with it while adrenaline has no counter to stop it and starts a whole new chase with a hook it takes 2 minutes to get the kill there with a door it’s 16 seconds which is plenty of time adrenaline can extend the chase for
Now I honestly don’t see why so many killers run Noed for the reason above it’s a bad perk that only grants you a chance at a free hook not a kill if you even get to that point which you shouldn’t by that time you should only have two people at most left during egc and if you hook one there is no way you don’t get another kill if not both kills
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I’m more of a killer main but play survivor just as much and I don’t see why people run ds
i feel like if you are good at the game you don’t need it just run the killer around until they either see they can’t catch up or until the game is over and you walk out the door
If you are solo I can understand the reason behind wanting ds but if you are a swf you don’t need it you have coms just call out you are being tunneled and may not be able to run the killer so someone can try and take aggro
But yeah that’s just my two cents about it as in swf especially high ranks it’s not used cuz someone got tunneled it’s used cuz they have immunity to go stack on gens for 60 seconds or force it by locker hopping or plain body blocking so you have to hit them down and if they have unbreakable with it you have to take a stun
Other may not agree but this is just my opinion until it’s an actual anti tunnel perk I just find it scummy to use in swf and with unbreakable
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I’m not reading all of that but I will say there are counters to camping you have two perks to cancel it out bt and camaraderie
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Difference is tho that is one killer out of 20 while the survivor thing is on every survivor and can be used up to 4 times a game
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Camaraderie best perk to give your team the most time to do objectives or come in for a last minute bt save when being camped
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@QueenOfIllusion said:
I’m on my way to reaching red rank killer however I’m faced with matches where I don’t get every kill. I watch streamers who are seemingly flawless at killer. It gets me a little discouraged if I can’t get kills every game. So I just want to know, do the higher up’s also have bad games? They don’t possibly dominate 24/7 right?
Oh yeah there are definitely a handful of bad games you will get but once you level killers and learn them well you should see most of your games being 2-4K
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I mean it makes sense though as it is an offensive action and every other ability removes pwyf stacks even vomit
Also i feel like with the slowdown of the bottle and even 1-2 pwyf stacks you shouldn’t have too hard of a time getting a hit
The thing I do agree with you though is on why this was a priority for the devs? Over spirit and nightmare the massive amount of perks either being too overrated or underrated they chose to fix clowns bottles with pwyf?
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Nah 110 op give him nurse speed and make the bottles activate sprint burst on survivors when they are hit
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The complaint is the fact on survivor alone I’ve gone 50 games with nothing over rank 20s still
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Gens arent the problem neither is it a lack of perks it’s mostly bad maps that you can lose gens fast on because of the loops and size of the map
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Either Huntress getting maybe a soft add on rework or spirit
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@Human said:
https://forum.deadbydaylight.com/en/discussion/comment/1515606#Comment_1515606
Sounds fair at a first glance, but, what if they all escape on their last hook? what if i had an insanely long game but they brought a key and 3 escaped through hatch? These things make it harder for me to tell if i lost or what
Well yeah actual games are weirder to know as the rank system is wonky I’m more of determining it by tournament style rules where crap things like ds keys etc aren’t allowed and no small pp builds it’s more simpler and a determine of actual skill
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Got to love when people are that bad at just taking the L 😂
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If the map worries you run franklins
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Claudettes are everywhere and will probably be your first one
Meg is also very common so could possibly be your first if not will be your second
Dwight isn’t the most common but it won’t take too long with his
Now jake is like a needle in a haystack took me awhile to get that one cuz they are hard to find best bet while I hate to recommend this is Lobby dodge for Jake or any other survivor you need and if you want to speed it up more I won’t recommend it but nobody can really stop bubbas chainsaw in front of a hooked survivor if you know what I mean
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I find it like this
0k- You got stomped
1k- You loss but it wasn’t as bad of a loss
2k- Draw
3k- Win
4k- You stomped them
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I find it mostly has a healthy play style to it. It makes you not camp as much for a chance at a late game snowball. Even then it is a totem so can be countered and as you said they have bad spawns so not too hard to find and break.
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Yep and camping, slugging, and tunneling don’t exist
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30 games of new players mmr ain’t working right if my score ain’t changing at all 😂
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@SpaceCoconut said:
Posting screenshots showing the ranks of the players in your match is meaningless.
Ranks as you know them are no longer used in matchmaking and will be replaced with something else in the distant future.
Ignore your ranks if you're talking about MMR and matchmaking.
Put your focus on how the match felt first and foremost. Ideally start worrying if nothing feels different after 10+ matches
I have played about a good 20-30 matches today on survivor and it’s been nothing but new players and I’ve been playing for two years doesn’t really seem like anything changed tbh
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@Suiv said:
https://forum.deadbydaylight.com/en/discussion/comment/1504140#Comment_1504140
Flashlights are simple to dodge for the most part just look at wall when picking up survivor or pressure them away then turn your back and pick them up. As for keys that is another issue in general keys need reworked in some way or another.
A hag trap can’t look at a wall if you have 4 flashlights as hag you are a 4.4m killer with no power
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@Suiv said:
https://forum.deadbydaylight.com/en/discussion/177622/so-can-i-get-a-serious-response
Ok first let me ask this question are you bringing this up because of the killer lock in que or are you really serious about the last second key swaping?
I have said many times I am fan of the killer lock as this means with mmr I can actually learn billy and nurse without going against sweat squads my issue is that killers have the lobby to see survivors and react based on items I’m fine with the fact if they have say a bunch of medkits I can’t swap to plague but what I don’t like is not knowing I need franklins or maybe a Mori until it’s too late and all I can do is close app or know I am most likely getting 3 manned out hatch and isn’t it better to dodge 4 flashlights when you see them as hag or bring franklins rather then close app?
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@NeaIsSmelly said:
https://forum.deadbydaylight.com/en/discussion/comment/1492026#Comment_1492026
i think its b8 m8
Trust me knowing most of the full on survivor mains ive met on this game he is probably serious 😂 and yeah I shouldn’t waste my time on 20 points that prove all of his points useless but ehh I was stuck at work when I made it with nothing better to do plus it was kind of funny doing that and realizing he counters his own point in there meaning he at one point doesn’t agree in his statement 😂
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@Blue_Archer33 said:
I see your logic behind the complaint here, but I (as a killer main) honestly 9/10 times don't tailor my build to accommodate for the survivors and items I see in the lobby. I make my builds versatile for my playstyle, whatever the match is. The only studying I really do before the match starts is seeing what items they carry so I know how I may need to counterplay at the start, and to make sure that I don't have survivors that look the exact same as eachother that'll confuse me from tracking my obsession-focused perks.
Again this is for the fact if you have wraith with 4 flashlights at the last second when nobody was using items you wouldn’t think to run franklins or lightborn until it’s too late
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@WhyDecide said:
I love how all the killer mains start complainig about not being able to switch killer last second, even though survivors also can't dodge mori/iri head/stridor spirit games without DCing
Also none of it’s about the killer lock we love the idea we just think how is it fair survivor can still swap to 4 flashlights while I’m hag but I can’t have time to add franklins the alternative is we dodge your lobbies and 20 min que becomes 30 and so on cuz no one wants to play with that or we just bring an ebony in case you do swap to a key we are already prepared but if it ends up being just a single med kit it ruins the game for others now or they just lobby dodge themselves
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@WhyDecide said:
I love how all the killer mains start complainig about not being able to switch killer last second, even though survivors also can't dodge mori/iri head/stridor spirit games without DCing
The fact is killer is suppose to be able to prepare for these things if there is an exploit around it why even have the lobbies in the first place also you can lobby dodge mori
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1496585#Comment_1496585
but they didnt release as legendary did they? so there's no problem there.
Nah I’m not saying this should be either I’m just saying there some dumb things they think should be legendary
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@lightning5103 said:
Most of us who play this game play as survivors most of the time. We enjoy this game when it’s fair and we don’t have to play against impossible to beat killers. In my opinion, I think these people who are impossible to beat killers have become this way because A) First and foremost they don’t do anything with their life, other than play this game every waking moment of their day. And B)The devs are doing things with this game which make them virtually unstoppable (if not completely unstoppable.)
Just watch each game you are playing and notice how many times killers kill every survivor in the game. You will notice that in the VAST MAJORITY of these games, the killers win outright and not even one survivor escapes. And on top of that, the devs have now made it to where we as survivors cannot even see the auras of other hooked survivors???!!!
Guys, it’s time for us to quit. If DBD is gonna do this and make it so unbelievably unfair for the majority of us trying to playing this game then it’s time to walk away and do something else. If DBD wants us back then it’s gonna have to be on THEM to make some real changes to balance the game to bring us back.
Actually we run impossible to beat stuff cuz y’all 4 man with 16 crutches and keys 😂
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@Clevite said:
Survivors are just skins, skill level is the same. Not so with killers and powers.
Killers have been asking to be matched according their skill with different killers. And you're complaining when it happens. Smh...
Did you read? It’s not the survivor it’s the items and the fact they give killers the ability to see survivors and react but if they can have a survivor kitted out with ds bt dh adrenaline and a key and they only pick it at 6 seconds you can’t react