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WhyDecide

WhyDecide

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WhyDecide
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  • @sudintlink said:

    Tie.

    Most survivors only consider it a win if they escape themselves but for killer vs survivor purposes I would say tie

    I have a survival rate of abou 1 to 6, aka i survive about every 6th game (i don't count rank reset games, and games with a higher rank disparity than 6), and yet i think that my win rate as a survivor is about 50%

    Surviving is basically only matchmaking RNG, so i (and many others) have different ideas of what a survivor win is

    If i loop the killer for 5 gens, and he gets me with noed, and than facecamps me, than i see it as a win

    If i play with urban evasion, and only be braindead, aka crouch around the outer parts of the map, never touch a gen, never get chased, but escape through hatch, than its not a win for me

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1736969#Comment_1736969

    Reread the OP, they said paused timer while in chase, not while in TR. You can be right next to the killer and not be in chase since the chase mechanic requires the killer to maintain LOS on a survivor that is running. The best you could really do to abuse this is remain infront of the killer and thus take a hit...in which case they could just pick you up after youve been slugged for 30 seconds since you wouldnt be in chase while on the ground.

    But, chase would be a stupid idea, most killers could follow the person around without starting a chase, (it requires some skill, but it is possible) so the best way to make this "paused will in chase" effective would be to make it TR or simpmy radius bound (like while within 25m of the killer) and this would make it abusable


    But otherwise, yeah, you're right

  • @LordGlint OP said that the changes should include a paused timer in the TR, and experienced swf squads can simply abuse this

  • Firstly, why?

    Avoiding beeing hooked again as anti tunnel is nice and all, but requires the killer to pick you up (and everybody knows how funny slugging for ds/4k is or at least fron survivors side), so you either make the timer pause in dying state, but also remove it after entering a locker (survivors should run away from the hook, and shouldn't hide near it) or you make something like BT basekit


    Secondly, in pretty sure some people have already said "and what should the killers get as basekit?", removing on of the most abusable perks from swf squads is already a quiete significent buff


    Thirdly, perks are meant to help you in certain situations, and an anti tunnel perk is no exception. The entire principle of perks is to be better suited for your most vulnerable situations, killees might need bbq or whispers to find a new survivor, so why should survivors get one of these measures for free? Leave it as a perk, with such changes, and make it appear more frequently in the shop



    otherwise interesting idea

  • @Pawcelot said:

    Hey now, that's not true. They also give you Charms! Everyone looooves charms!

    You're right, i always wantes those, and they are really game changing, and everyone notices them

  • @zacattak48 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505587#Comment_1505587

    I message everyone I play against I like to say gg. If they dc'd due to connection errors then I get that. But if its due to a ragequit then i genuinely want to know what made them feel that way.

    I'm sry, but you killed the reputation of these ppl in the forum (just because you blurred the names on the screenshots doesn't mean that the names are invisible in the video) by calling them entitled even though you provoked them to do so...

    Small hint, there are easier ways of doing so, i hope your happy...

  • @zacattak48 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505587#Comment_1505587

    I message everyone I play against I like to say gg. If they dc'd due to connection errors then I get that. But if its due to a ragequit then i genuinely want to know what made them feel that way.


  • Ok guys, hear me out

    I played killer only today with the new system (hag, about 10 games) and all of them were against red ranks (i'm a hag main, so she's my strongest killer, i'm normally in high green to low purple ranks)

    All of the games were actually pretty balanced, i had no game were i couldn't down anyone (as before)

    In total a i had two games were everyone escaped, and both times i hooked all ppl once or twice, and the games took longer than 6 minutes

    All other games were just as balanced (with one exception were i farmed because two DCd in the beginning but thats a different story)

    I had some 4k's, but most games were hatch or i got 2 ppl before they were out


    Than again, i played killer so....

  • Firtly

    The person on hook was always within your terrorradius, means you were proxy camping, but that doesn't mean that you did anything wrong. In this case you had no reason to go away from that area, and chased ppl so you did nothing wrong

    Or at least so far...

    Secondly

    What is wrong with you? You cry about salty survivors even though you provoked it, thats like complaining about beeing bitten by a dog after you stabbed it

    Why TF do you text them, provoke such a conversation and then complain about not being able to live with the answer?

  • Not sure if it was already mentioned, but many ppl use DS even if they aren't tunneled, you get unhooked, healed, somebody else gets hooked, killer sees you at a gen, and you DS him 50s after beeing unhooked

    But at the same time a facecamping bubba can take the ds, still tunnel you abd hook you again, mwans you gained nothing

    The change DS needs is to actually counter tunneling,

    A change idea i found in an idea review vid from scott seemed quiet good:

    Obsession rules stay the same, DS can be used multiple times, the timer gets redused from 60 to 30s (or maybe even 25), but pauses if beeing chased

  • I love how all the killer mains start complainig about not being able to switch killer last second, even though survivors also can't dodge mori/iri head/stridor spirit games without DCing

  • @madamretto said:

    @Dead_by_Gadfly congrats! I'm on my way but with survivors too. It's gonna be a long ride ๐Ÿ˜ƒ

    Btw, devotion 955? Am I missing something? Is it even possible?๐Ÿ˜…

    I think he means lvl, because devotion 955 is the biggest bs i heard in a while

  • There is a german DbD streamer and YTer that litteraly has every killer P3, all perks unlocked, and half of the survivors aswell (he's called Graenz, one of the fog whisperers)

    But still very well done :)

  • Can anyone (playing on Xbox) send some non cherry picked games to show the new ranking system?

  • I know, it's not rly appropriate here, but neither killer nor solo queue survivors rly like swf


    The biggest advantage of swf is the gained information.


    To make the game more fun for both (killers and solo queue) i'd suggest a buff for all killers like 5% higher base speed, or something similar, to make killers string enough to take on 4 man swf, and implement an ingame voice chat (would be useful for crossplay) or kindred as a base kit

    In that case killers would always face "full swf squads" but gain a better chance of winning thanks to the buff

  • Are you rly sure that this is a 4 man swf?

    Why run pts if you should run the killer for the whole game. And he didn't had adfrenalin, eventhough he should be getting chased. :/ and like the other person already said, why a sabo toolbox with repair add ons.

    Idk it just seems like a 3 man swf that consists of one better player and some newbies. And i think they wouldn't even unhooked the other dude, and crouched the whole game over.