Raven014
Raven014
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- Raven014
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I just play my usual Legion build...
There are only two "Twitch" players on Xbox in my region, although I don't think they have an actual twitch stream or anything, but are extremely toxic, one of them even lagswitches a lot and told one of my friends to his face he did and was unapologetic.
That player is one that also claims they're suicidal, which doesn't work since one of my other friends who hates them was really suicidal at one point, and sees them as just wanting attention.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/857605#Comment_857605
Its definitely one of her best combos outside of her ultra rares. Close follow up for me are a stack of infection time on objects (if I’m running gen defence), or both apples.
All good choices.
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45 Hit / 55 Miss.
I always bring stake out just in case so it's not as big a deal.
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@[Deleted User] said:
I have SO MANY across my main killers, but if I were to pick one I’d go Incensed Ointment + Potent Tincture. It pretty much turns Vile Purge & Corrupt Purge into a machine gun.
That would be very scary to go against. O_O
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@VincentRedfield said:
Given how much killers whine about keys or hatch, they should be pretty empathetic about how much survivors hate moris.
It's precisely because of the frequency of those two that we have no empathy about using a mori... especially on a bad day. Those are far more frequent than moris are.
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@Star99er said:
Hag: Rusty Shackles + Dead Cicada
That is an interesting combo... If I ever get more shackles, I'll try it out.
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@HealsBadMan said:
I LOVE using Black Incense with Vile Emetic on Plague- survivors get infected super quickly, and I can see them no matter if they're hooked, walking, or on the ground (so sad that last bits getting nerfed RIP). Oni's Bloody Glove and purple blood orbs addon is nearly identical :D
Pretty much. Although I would replace Vile Emetic with an Apple, myself...
I can't wait to get those Oni addons when he comes out. It'll be so fun! : D
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@Haku said:
Bing bong with silent bell and no red stain for few seconds. I love it! It is so much fun. Not really that strong but great for different kind of playstyle from the usual
That is true, it would be quite fun! Although I prefer red clapper and Purple All seeing myself. Sure, they won't be surprised if they look, but they'll never stay hidden.
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@Juha_91 said:
Doctor with double calm addons
Myers with dead rabbit and jewelry box or J. Myers memorial
Trapper iridescent stone and stitched bag
Yoink spirit with anal beads and mother daughter Ring
Demodog with red moss and upside down resin
Almost every time having good laugh with these even tho i feel pretty evil same time
Double calm is useful, but I don't find it very effective in the long run.
Those are good Micheal addons.
Not bad, but I think Iri stone is a little overrated.
Those spirit addons are alright... but still not the best.
Those would be good together... I should try them after getting Demo back to level 50.
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It's balanced by the fact that he can't attack in a traditional way until other survivors gain enough pages... but are punished for not collecting them.
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@Bibs said:
Bumping to help make sure Devs see this awesome idea for a killer.
Thank you! Anything you like about this, dislike? I want to know what others think.
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@Liruliniel said:
I like for Pig
Green Rank Last Will with Either Bag of Gears or Interlocking Razor
Purple Ranks Last Will and Combat Straps
Red Ranks Last Will and Tampered Timer or Combat Strap
If I want to mix it up Tampered Timer with Crate or Gears or Jigsaws Sketch.
All respectable. It messes with survivor's ability to track RTB uses, and makes you more effective.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/850915#Comment_850915
yeah, of course.
Trapper in general is rather map dependend.. :/
but since most of the maps have dark ground, Tar Bottle is usually a good call.
also, have you tried Logwood Dye on Pale Rose?
if you trap the boat, its godlike! (your traps have literally the same color as the boat itself)
I have not tried logwood on pale rose. I'll have to. : )
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@survivormain1105 said:
I belive that BS. They shouldn't be able to see the survivor. I figured they could when I used it once and I saw it light up against a GF but didnt see anything. Why is this a thing.?
Because it's a risk/reward perk. The risk is the killer can see you. The reward is knowing where the killer is. It was absolutely busted against Wraith and GF, who relied on stealth to get downs, so they fixed it. Now stealthy killers are immune to it. It has a high risk, but a high reward if against the right killers.
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@Write_By_Daylight said:
It was in my opinion, because Survivor Mains cried. I personally wished they'd just remove hatch openings unless you have a key. Allow EGC to play out normally but force survivors to open exit gates at increased speeds. However gone would be the days of no Red-light til 20%.
Hatch has never been fair, regardless of the changes. I much prefer the standoffs to be honest. At least whomever got there first earned the right.
Survivors refused to be weary of Killers who found hatch first, and instead choose to try go the easy way out and create standoffs. I'll probably get flak for this viewpoint, but I'm not sorry for having it.
Edit: Devs will say that the reason for the whole point of the rework was to remove Hatch standoffs and that being able to grab a survivor mid-animation while they exited was the "sole" reason why the issue existed.
I wouldn't want increased door speed unless some of the random doors that make it easy for survivors to get out are gone. I nearly missed a 4k because the doors are so far apart. And no, I didn't have NOED.
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@Rin_is_my_waifu said:
The counter to this perk is not to stun legion but I know it's too difficult to understand
But people want the pallet stuns! XD
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DS, Head On, Kindred, and Second Wind.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/855071#Comment_855071
No more tunnelling, but an even more powerful perk.
Exactly! : D
It's even better than Obsession T3 Myers!
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If it was old Freddy, I'd say old Freddy. Now though...? Myers, no question.
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I would not want wooden box just because Keys are still a problem.
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@Fibijean said:
I apologise, I got too into reading the options and forgot the question was which perk we would like to see implemented into the game, not which perk we would personally choose for a loadout if all of them were available. I wouldn't like Odd One Out actually implemented into the game as it's way too strong and encourages tunnelling.
Execution's blindfold would be fairly useless, considering people would still see the notification bubble, and they would also have a general idea of where someone was hooked based on where they got downed. It would be particularly worthless against SWF.
Despair reminds me of old Dying Light, but worse. If the penalty were way higher, like 80%, then it might be an okay perk.
Rage would be an alright perk, if it weren't for the fact that the tokens are far too difficult to get for the payoff of making someone unhealable who is already injured just on the offchance that the chase is broken, which isn't extremely common once the survivor is injured. Speaking of broken, the secondary effect is way too powerful. You could build up two tokens, hit a survivor once to break them, and then hit them again to down them and make them permanently broken.
Killing Veil is way too powerful, especially combined with Territorial Imperative as Boss mentioned. Oblivious and Exposed is too much. Pick one, and it might be a more balanced perk.
Death's Leash is a bit too situational for not a good enough payoff. The cooldown is unnecessary, since survivors escaping your grasp doesn't happen too often anyway. It also encourages tunnelling, which in my opinion is bad for the game. (Not that it isn't a good and perfectly valid tactic, but I don't think we should go out of our way to encourage tactics which make the game much less fun for other players.)
Jinx is objectively terrible. It affects two things that no one really cares about - aura reading, and luck. If it afflicted them with blindness, or at least reduced aura reading by 30-50 metres, then it might be okay.
As I already mentioned, Odd One Out is way too strong, especially considering that it automatically switches your obsession after the first one dies. Who cares if they get bonus bloodpoints if they're just going to get tunnelled out of the game before they have a chance to earn any? Not being able to see your obsession's aura is also not enough of a downside, since most hits aren't achieved by being able to see auras anyway.
If I had to pick one to implement as-is, I would probably say Death's Leash, as it's the most balanced. But if I could make changes to them, I would choose Killing Veil, but remove one of the status effects.
That's why you'd run Furtive Chase with Odd One Out. No more tunneling.
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That is stupidly strong with Furtive Chase.
Also, I think Despair should integrate with Thanataphobia.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/855040#Comment_855040
I agree, and I assumed you might already know that the system used to be different. My point was mainly a reminder that the change was a side effect of a bigger overhaul, not a decision to alter the requirements for the achievement per se. Other achievements have suffered similar consequences as a result of changes to game mechanics, such as Left For Dead.
Yeah, that has changed as well...
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@DevourOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/854840#Comment_854840
So u get staggered after being exhausted ? And what the problem? BL did its job you get exhausted why should u keep not being staggered after being exhausted ?
Only thing BL nerf did was stop people abusing broken loops.
I don't know why they nerf BL i didn't know it was such probably as i run into more Dead hard users then BL.
Only time i ran into BL was sweat swf who bought map offering besides that i never saw many people use it.
Haddonfield and Hawkins basically have infinites with BL. It needed the change.
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None of them would probably let you live... but some might be more inclined than others. In lore, trapper would probably be the one to let you go. He didn't want to kill, but is forced to.
...but... I would ask Julie, personally. : P
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@CloakedDagger1 said:
https://forum.deadbydaylight.com/en/discussion/comment/854904#Comment_854904
The flashlight challenge was easy on console for me
Were you farming? Or were you dropping pallets...?
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I don't think any perk should encourage you to die. After all, a part of their soul is consumed every time. So... no...
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@WINTERS said:
I pressed the wrong one. I think it should be a 4k. I don't know how they could change it though. Some players told me it's impossible due to consoles inability to change trophies.
It's not that changing the trophies is impossible, but there's a process that takes a while.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/854866#Comment_854866
https://forum.deadbydaylight.com/en/discussion/comment/855026#Comment_855026
https://forum.deadbydaylight.com/en/discussion/comment/855031#Comment_855031
It used to be a 4k back when the victory cube system was in place for ranking up as killer. The change wasn't an intentional decision on the devs' part to make the achievement more difficult, but simply an unfortunate side effect of the ranking system overhaul which was an attempt to make rank more reflective of players' ingame proficiency.
I know what it used to be, but those changes make them needlessly difficult... because it depends on the killer and perks they have whether they're going to get it easier or not.
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@JiggleWiggle said:
https://forum.deadbydaylight.com/en/discussion/comment/855034#Comment_855034
Yeah i got the blind. And I'm really bad with the flashlight. Found out by accident that it could be tied to my sensitivity but that could only be me you know
Maybe.
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@JiggleWiggle said:
https://forum.deadbydaylight.com/en/discussion/106160/good-reverent-tome-challenge-so-far
Just play survivor. If someone dies on hook including yourself it counts towards the challenge.
https://forum.deadbydaylight.com/en/discussion/comment/855012#Comment_855012
I'm bad with flashlights but I can do it when my sensitivity is at 70%
Are you on console?
I've already got that one. But some of the later challenges are going to be nightmares to complete... for survivor and killer.
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A 4k with their perks would be the easiest way to make it consistent... something I thought behavior likes since the stealth killer changes...
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It's an interesting idea, and more customization is nice.
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Feng Min already has a chinese dress.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/854894#Comment_854894
I love to play the nurse with her only viable build: both cooldown addons.
I see. You meant double cooldowns. That would be decent together.
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@Clinton said:
https://forum.deadbydaylight.com/en/discussion/comment/854904#Comment_854904
That's the master challenge that took me the longest so far. KIllers are playing super sweaty and are trying their hardest to deny you the challenge. I ran into a couple running Franklin's + Lightborn on Hag or Spirit with mori.. or killers who simply refuse to break pallets no matter what. Not fun at all
I can't imagine two flashlight saves in one match unless the killer boosts with you
It's especially hard on console since aiming the flashlight is very difficult. I had to farm with the killer.
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Springtrap or the Nightmares are the best bet for the feel of the game. If people actually look at the lore of FNaF, they might realize that it's far more complex and dark then they'd like to admit, and would fit well in the game.
Despite its audience, it's not a childish game. Sure, jumpscares might be, but the story sure isn't.
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Besides, why would you drop a pallet on a frenzied legion? It's a shorter stun than the 4 seconds and it now gives them a timer.
The survivor in that case make a massive mistake and they should be punished for it.
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This list is in order of personal preference:
- Head On: It takes skill to use, and there are ways to use it in a chase which are really fun. Not reliable at all but fun.
- Lithe: This takes skill and planning to use. Interesting to go against as a killer.
- Sprint Burst: I don't use it much because I prefer to run about more often, but it works.
- Dead Hard: Too common and too much a crutch for people. Not reliable or useful for me when I play survivor, but frustrating enough as killer.
- Balanced Landing: Useful, but has too many upsides right now and creates many infinites. I am so glad it's changing. Saves people when they don't deserve it.
- Adrenaline: A crutch that allows people to ignore being injured during the last couple gens. Not fun to go against. Forces me to bring NOED a lot. Saves people when they don't deserve it.
Order of how useful they are:
- Adrenaline: Works when exhausted and gives a free health state.
- BL: A lot of upsides for no downsides (except doesn't work on Sheltered woods!).
- Dead Hard: Useful for gaining distance or a second chance in a chase.
- Sprint Burst: good at getting to a loop when out of position. Can also be saved for mid chase if you play it right.
- Lithe: Situational. You have to want to use it with certain windows.
- Head On: Very situational. Just because I've mastered it to a degree doesn't mean it's good.
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Hag's jumpscare traps don't scare me. It's how quickly she can tear apart a team that doesn't know how to counter her.
I've been in games where the Hag was god awful, but still lost because my teammates don't know how to fight her.
But for genuine fear? Probably either GF or Myers... Due to the fact I hate relying on Spine Chill.
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Well, on console, the flashlight challenges are pretty much impossible, but I've been able to make it work by farming with the killer. : P
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@[Deleted User] said:
Survivors have been nerfed way harder and way more frequently than killers. It's quickly getting to the point where every killer will need a hard nerf after the balanced landing and insta heal changes.
They are still way stronger than most killers, especially with all the second chances they have. Keys are also still unbalanced, and red ranks survivors can bully a red rank killer if they're playing one that isn't strong, like Wraith or Clown.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/854858#Comment_854858
Can you really "gut" someone that was already tripping over their entrails?
Good point. I still make them work at red though. Maybe I'm masochistic like that. : P
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@FriendlyGuy said:
Nurse: double cd
I'm not sure what you mean by this... can you elaborate?
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@DelsKibara said:
Pre-Spirit Change:
Yakuyoke Amulet + Wakizashi Saya. Insanely powerful. Much more powerful than both of her Ultra Rares combined with an insane lunge.
Post-Spirit Change:
Dirty Uwabaki + Rusty Flute: Faster than Pre-Spirit Yakuyoke and charges faster too, just not as long and I am fine with that.
Interesting combination. I should try that combo before it goes away.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/854831#Comment_854831
Nurse & Spirit took quite some time too. You’ve got quite a limited view if you believe one side is priviliged by the devs.
But then they immediately nerf Spirit and gut legion right after... and there is a tendency for killers to be nerfed at a quicker rate than survivors.
I understand they don't want to kill what makes them money, but they could try to make the killers the power role since they're at a massive disadvantage at higher ranks.
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I think I'd compare myself to these three:
Alert: I'm very sensitive to sound as it is, so this makes sense.
Sole Survivor: I end up always being alone in the end, so it makes sense that I would be the sole survivor. I am also a little selfish, but not detrimentally so.
Stake Out: Stealth is a inclination of mine, so of course a perk that benefits that would be useful.
Out of looks though? None of them. I'm closest to Dwight or a shaved Jeff...
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Jeff's is cool... although I like Jake's a bit too.
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@Taiga said:
Survivor perks get nerfed too. I think decisive strike got nerfed because many people complained
I think he's pointing out how killers get nerfed faster than survivor perks. It took 2 years for DS to get the nerf hammer, while Legion only took a few months...
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In that kind of time period, they made sacrifices to the gods. I wouldn't be surprised if human sacrifice was an option, simply because of the mentality. She might not have ever performed human sacrifice, but she'd have to have the will to watch, right?