Rareware0192
Rareware0192
About
- Username
- Rareware0192
- Joined
- Visits
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Comments
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Spirit.
Im not a fan of the idea that you’re completely vulnerable if you’re injured and not running Iron Will. Even a half decent Spirit can take you down easily with no counterplay.
I even don’t blame survivors that DC against me when I’m playing Spirit half the time. I understand the frustration.
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Corrupt, Sloppy, Nurse’s, BBQ is what I run. Usually do really well with him and get 4Ks most games.
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Barbecue. The BP multiplier is reason enough for me to use it.
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Best looking males: Dwight and David
Best looking females: Kate and Jane
Worst looking male: Quentin
Worst looking female: Claudette (mostly just her ingame model)
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BT.
I find it overall more useful throughout the course of a match as opposed to a quick heal and burst of speed for 3 seconds when all generators are finished. Adrenaline is good but having that answer to facecamping Killers is universally useful.
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@Rattman said:
Freddy is powerfull enough to be viable.
Good build for him:
-Nemesis
-Dead Man switch
-PGTW
-Furtive chase
How it works: once obsession got hooked, you can block gens with Dead man switch, if you bait your teleportation to gen. Once someone get unhook, he becames an Obsession due to Furtive chase. He also gets Nemesis applied for whatever reason, so he don't hear your terror radius and reveals aura to you. Small bonus for this is that FT shrinks your terror radius a bit with each hook. PGTW is just a meta perk, but you can switch it for Make your choice, or Thrilling Tremors so it further complement this build.
No lie, I think you just helped me find a build I’d like on Freddy. That sounds like a really fun build!
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I main Huntress so I’m going to be biased and say her. I think once you start getting the hang of her, landing hatchets is some of the most satisfying gameplay a Killer could have in DBD imo.
A solid build for her is:
- Corrupt Intervention (solid for buying you time in the early game which Huntress can struggle with)
- A Nurse’s Calling (outside of Huntress’ humming which is 50 meters, her actual terror radius is 20 meters. Nurse’s has a distance of 28 meters so it’s good for catching off guard survivors, and with the distance you can cover with hatchets Huntress is a prime killer that can capitalize on this perk)
- Whispers (Considering Huntress’s 110% movement speed, knowing where to be and where not to be is so useful and Whispers lets you know just that. Also very useful in the EGC when you’re trying to find the survivor before they can open an exit gate)
- Barbecue & Chili (bloodpoint multiplier is reason enough to run this perk, but if you get really good with Huntress you can actually land some pretty nifty long-range hatchet throws with the help of this perk by studying survivors movements with their auras).
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Yup, Otz’s video is pretty spot on so I recommend giving that a watch.
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I like all of them except for 4. I feel like escaping traps should be a bar that you progress similar to interacting with Pig’s boxes with some skill checks, and not RNG-based.
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Meg is one of my favorite survivors and I barely play Claudette. So yeah, def Meg.
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I love We’ll Make It but it’s definitely not considered a meta perk. Most people would run Borrowed Time as the altruistic unhook perk over We’ll Make It.
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One change I wouldn’t mind seeing is if the Charm slots became accessory slots for each cosmetic piece. Since we have three charm slots we would have the first charm slot be a cosmetic for the survivor’s Head (in this case, the crown would go here), the second would be a torso accessory and the third would be a pants accessory.
For Killers it would be a Head accessory, entire body accessory, and weapon accessory. I’m just not a fan of charms in the first place (at least survivor charms).
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@Buttercake said:
Everyone can get crowns, except for these sad sacks:
Bill
Laurie
Tapp
Ace
Nancy
Steve
Cheryl
Quentin
Meyers
Leathers
Pig
Freddy
Ghost Face
Demogordon
Pyramid Head
Ash, not Ace.
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I was only able to figure out the chem lab room by the periodic table that was on the wall next to the gen. When I saw that I was like “ok, this is the right gen to do for the achievement”
Great work btw. Love seeing these detailed maps.
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What’s One For All?
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Default Robbie will always be best Robbie.
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David King
Honorable mentions go to Meg, Nea, and Jane
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It’s not showing any bundles for me either, just the characters separately. I’d also like to know whats happening.
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The one I really like is Scavanger. I think it’d be neat to be able to research chests that already have been looted.
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By the way I noticed I missed an obvious one, which is to just continue running forward. In case you choose that just click Other and comment it below if you want.
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Hold On, I’m AFK - Killer Perk
While standing still for 30/20/10 seconds, all generator and cleansing speeds are reduced by 25/50/75% for as long as you remain still.
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Cool concept. The power itself reminds me of Doomfist from Overwatch with how you can punch them and collide them against obstacles.
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Other than the rumored killers we’ve got nothing. If the rumor is true I’m happy we’re gonna get to learn more about Wraith.
I’m hoping for Meg and Nea for the survivors.
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@thrawn3054 said:
The best thing I've found is to open a gate enough for the light to show. Then work your way to the other gate. The killer will usually spend time searching the other gate. Which gives you a chance. It's no fool proof. But it's the most reliable way I've seen. Of course if they have Wispers you're boned.
This could work but another method I also find to work is to open the gate until just before the first light shows, hide and wait for the killer to make his rounds, and then as the Killer is walking away, run to the exit gate and try to open it. I’ve had this work with me recently but I feel this mostly works on maps where the gates are a little farther apart.
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Killer: Pop
Survivor: BT (or Kindred if solo survivor)
PGTW is infinitely useful on pretty much any killer to help slow the game down, and it rewards you for playing well. Some killers I can’t imagine playing without it else the game goes by too fast.
BT is prob the best survivor perk especially if you’re going up against a killer that tunnels, but just in general for endgame unhooking. At that point the killer wants to try and secure kills so he’ll most likely go for the unhooked and this buys the whole team enough time to get to exit gates.
Kindred is just great knowledge for solo survivors and aura reading for when you need it most, which is when someone is on hook. I solo survive and always use this perk in every build.
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I’ve seen it spawn in that room only once in my time playing DBD.
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Iridescent Head needs to go or be changed (coming from a Huntress main).
If I could choose one more, I would like the jump rope add-ons from Freddy to be changed as well.
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Trapper - Brown bag add-on becomes basekit
Wraith - Yellow Windstorm becomes basekit
Huntress - Hatchets remaining determines movement speed (5-7 hatchets is default 110% speed, then gains an additional 1% movement speed for each hatchet she throws to a max of 115%)
Clown - remove noise when vaulting windows
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I like this idea a lot. Camaraderie needs some love in the form of buffs to make it more useful. As it stands now it’s not worth using a perk slot for.
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The sirens are basically a warning that you’re leaving the real world and entering the Otherworld of Silent Hill, where all the crazy ######### happens.
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Yup that’s what I started doing. If I chase the survivor and it seemingly looks like they’re getting all the right vaults at the right time and there’s not much I can do, I just move onto gen patrolling and look for others.
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I’ve never heard anyone say they like the Thompson House. I enjoy playing on Thompson House regardless of role.
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Zombie Jingaling from Banjo Tooie
>_>
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Otz is at the absolute top for me. Enjoyable to watch and very informative. He’s also a really nice guy.
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Laurie and Tapp
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“A god”
Cringe.
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In terms of his teachable perks he has Dead Hard which is a useful Exhaustion perk, We’re Gonna Live Forever which is a good bloodpoint-farming perk, and No Mither which is his worst perk and is pretty much used for memes (or occasionally sabo SWF teams).
Hes a big boy so he’s a bit easy to see, and he’s also quite loud when injured so unless you’re running Iron Will, you pretty much should play David if you want to be chased by the Killer.
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Scissorman from Clock Tower
Nemesis from RE
Chris Walker from Outlast
And something from Amnesia would also be cool
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I’m happy. He was one of my most wanted. Now if only we can get Jason 😜
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Just smack a locker in front of some survivors. Some of them will be nice to help you out with the challenge. Just don’t be an a-hole and hook them right after they helped you out...
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I’m rooting for Jason. I love Pennywise too but it wouldn’t make sense for the Entity to control Pennywise.
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I’m rooting for Jason. I love Pennywise too but it wouldn’t make sense for the Entity to control Pennywise.
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I would just like some sort of consistent info on when she’s phasing and when she’s about to reappear, maybe have some sort of mist or something appear where she’s traveling so survivors can actually have a chance to react and counter her phase. As she stands now, I would definitely not consider her balanced.
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Wasn’t this months ago? I actually subscribed to him on YouTube when I saw he was uploading DBD vids but eventually unsubscribed when he went weeks without a new upload. I enjoy his content but now he’s back into Fortnite videos which I haven’t been interested in since 2018.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1279700#Comment_1279700
Sacrifice what? The #########?
The challenge from the first tome, last level.
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I want to see more Nurses.
I want to see less Freddys and Spirits.
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The one I dreaded the most was the sacrifice 4 survivors in the basement in a single game. Next up would be trap 6 survivors in a trap mostly because I’m bad at placing traps.
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I went and looked myself on IMDb and it’s showing up for me too.
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My friend just sent me this.
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If I’m getting facecamped (and you’ll know it because I always run Kindred), just do gens instead of crouching somewhere staring at the Killer and I.
I also wish when I’m playing Killer, if you’re the last one in the match just leave. Don’t wait for me to come to you and hold your hand and walk you out of the trial. I understand if you’re not the last survivor and you want to make sure you can attempt to rescue someone else in case they’re downed. This especially holds true for those survivors that wait for me to come to the exit gates and they leave without me hitting them out. They’re not even letting me get bloodpoints so they’re literally just wasting both of our time.
