RakNieborakYT
RakNieborakYT
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@Milo said:
Small game.
(I still dunno why they added that to small game only and not like in general but yeah)
As for chests, they could give it to Plunderer's or Pharmacy I guess?
For plunderers you have aura. Pharmacy is focused on the first chest mainly. Small game is cool in soloq but useless in swf. Why make it base countdown?
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I made this challenge. You need to run certain build just for basement. I recommend trapper in dead dawn saloon cuz you either need few traps for the main building or standard trap in the killer's shack. I made 7 basement hooks from that. If you get killer's shack basement, DO NOT BREAK WALL! And remember the basement perks. In the main building there is only one way which must certainly leads to the dead zone.
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I know more - more like misleading perk than helping. What if someone else uses pharmacy? Maybe toolbox or flashlight? Ok. Sb runs pharmacy and ruins your perk actually.
Magician - what if you trigger haunted ground? I don't see that "silent" cleanse.
I know future - why would you see the aura of the gates in the beginning? You have plenty of time to explore the map.
I see more - would be too OP. Empathy already helps a lot.
You need me - also seems very OP. Would make killers #########.
I know the darkness - you can detect many perks easily. Especially meta perks such as corrupt, ruin, pop...
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@DeadByFrameLag said:
Man are you serious?! obsession is 33% faster and FOR EVERY HOOK other survs ONLY -3%? And if the obsession die / dc you lose all the gained slowdown?? For real? Like tell me a good reasons to use it lmao, its basically giving survivors advantages lol.
How it should be from my point of view: Obsession 23% faster, slowdown percentage for every hook increased to -3.5% or -4% (instead -3% like now). And if the obsession die it still enabled, basically like Save the best for last.
I don't understand why the obsession gains that speed. It's like you want him alive but if he tries to make you run after him, no tokens. Only cuz you want some TOKENS. Which give very little cuz all they do is M1
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But remember that others will try to save him in which case the obsession gains his altruistic speed again. He will eventually die from bleeding and you lose tokens.
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The Nurse: Addons thenselves? YES!!! Their combination? TOO OP! I mean Nurse is already good but you could give nurse like that for the successful hit you gain 4.2m/s and you can still keep blinking and let's stay with that removed blink.
The Huntress: Love it! Although 30 seconds maybe could be already good :)
The Shape: I wanna see that in practice. But I think this addon is already kinda cool. But very demanding.
The Hag: Very well done here. It needs to be shown to the killers and eventually make some changes :D
The Nightmare: I think I know what you mean here. Is it like the killer who has the gate blocked at the certain distance? And i would make it for each survivor. Love it a lot!
The Clown: Could be a very rare addon here even. Still nice job here.
The Legion: Not sure how to respond to that. Srsly, like i like the fatigue duration but idk if aura for deep wound here is necessary here. Maybe affect it to other survivors.
The Ghostface: It's better to make it outside the terror radius. First you hit, then the terror radius gets back. But the second addon hmm... It needs change, yes but not a huge fan of it.
The Oni: Ok. Like it :)
The Deathslinger: Remove 3 seconds and the this addon is perfect! Monitor and abuse will do the rest. And that coin... Don't know... Ok, I can accept that.
The Executioner: I have another idea for the cages addon. You could also make it that tormented survivor stays tormented after saving a survivor from cages. But yours seems to be even slightly above for ultra rare addons. Nice.
The Twins: LMAO! Especially victor who can't behave like a killer like simple vaulting or doing sth with gens.
The Nemesis: I don't like the sound of that. Maybe give the great restriction towards zombies or his one of 3 power tiers. But like the idea of zombie movement speed. making it to 5 would also be nice :D
Overall you made a nice job with addons IMO. Consider changing huntress second addon. Like give instadown when hitting from 15 meters and further. Sth like that. Make further ideas soon cuz this one is awesome :DDD
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This game is impossible to repair because you will always meet someone who is either very strong or weak and you also need some luck. Like Shelter woods huntress which is lucky as hell or hillbilly in Lery's which is really unlucky.
But right now, some maps MUST be smaller like ormond or mother's dwelling. And maybe some of them a bit bigger like Dead dawg saloon.
But yeah, it's all about luck, just like in ludo.
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@cobalt22 said:
well SoloQ can kill the experience but I think playing without comms would give it that horror experience at the same time. Not knowing when the killer around(unless you have spinechill) is what gives it that feeling.
Lack of knowledge of what is happening is more like annoying than scary. Seeing survivors constantly survivors is not really that scary but annoying rn. This is 2016 no longer which is a pity TBH.
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@cobalt22 said:
What is wrong with SoloQ?
you never get a good communication between others and you have no idea who is chased, who is gonna save others. you don't know anything about randoms and that most likely kills everyone
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@Dino7281 said:
So, it would just have default 1 token. That would be so annoying and make some addons completely useless.
just like calm spirit against doctor and every scream perk. ONE PERK
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@Saltjar34 said:
I'm not sure. 5% is really small for how long it takes to even reach bloodlust 2. Then again, any increase in numbers would make it really strong
You mean for current or my improved BOP? I can change the % actually, just gimme a second
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Nvm, i made it decrease by 5%, sry
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@Bwsted said:
You need a skillcheck to get perk value once you've gained tokens. Your suggestion peaks at 3 tokens, where you gain progress and more chance of a skillcheck, it's neutral at 4 tokens compared to the current version, and it's a net nerf at 5 tokens.
I don't feel this would be an overall improvement.
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/265262/autodidact-improvement
That's not an improvement. That's actively worse than the current state of perk. Autodidact lets you heal at an insanely fast rate one you have all the tokens. Why would you want to take away the higher speed and reduce skillchecks which also get buffed by autodidact?
@immoraldemise said:
No thanks on the decreasing skillcheck triggers. Anytime I use it I barely get skillchecks as it is. This would not be an improvement. The decreased odds would take precedence over the additional chance. Why? One example: It took them 2 years to change the stun check in their coding so you no longer get hit through pallets server side if there's a stun pending for the killer. Literally something we have been begging for since day 2 of dedicated servers. Took them 4 years to put a totem counter on Small Game, which was suggested an eon a go lol
I don think you understand me, you gain more chance at first and each token decreases the chance to its first value.
The 10/15/20% depends on the tier of this perk so that you also return to normal chance value once you gain max tokens.
Idk why you say it makes perks worse.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2350341#Comment_2350341
https://forum.deadbydaylight.com/en/discussion/comment/2350351#Comment_2350351
Again, I don’t think it needs to be an extra perk. Make it an additional feature of Zanshin Tactics.
but zanshin tactics is already a survivor perk lookalike and doesn't need it
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@[Deleted User] said:
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
That is my initial reaction towards the idea.
Sure, it's interacting with an existing asset in a new way, but IMO the Killer is already able to roam the map with impunity, they can still just slug the 3rd survivor to find it (even though I despise that), and they are faster by default.
With The Hatch's current implementation, I don't think it's necessary, at least if it's just showing you the Aura of the Hatch at all times.
I unno, why not do something like:
Bloodwarden 2.0 - The Entity's Drainpipe
While the Exit Gates are Open, the Aura of The Hatch is revealed to you within 16/20/24m. If The Hatch is closed, you may Stomp on it to open it. The Hatch re-opens and cannot be closed, and all Exit Gates are blocked by The Entity for the remainder of the Trial.
That is really interesting, it just needs a closer look and to be tested in practice and rework it a bit. I like it :D
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But self-care is cool right now, you just need some other speed perks probably to use. Simply a bit less percantage towards speed would be better option instead. And For this perk there is some strategy. 99 urself to stay injured if having any injured-beneficial perks and just tap for one more free hit.
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We still don't know exactly how it is gonna look like in practice.
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@Milo remember, it's slight improvement. Still this perk is more often used than e.g. Left Behind. Maybe some kind of Endurance Status Effect could be better or idk.
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@Milo maybe not 100% but bigger chance. And you could use dead hard if you are sure killer will stay.
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@Alify I see. But nice introduction. I hope devs could improve your idea 😀
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@Alify I like the sound of that buff. I would keep struggling effects as they are normally so 75%. You go with Boil Over and another character with haste near the killer grasp, this will give a lot bigger chance. Wait, maybe 6/8/10% slower? They are already slower then.
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The only thing that can be done is dead by daylight 2.
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@Milo OMG I wrote perks there, why did it disappear? Thx for checking that
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I still don't get it, why do devs think camping and tunneling is some kind of strategy? They only removed additional bloodpoints for camping but who cares? There is nothing for antitunneling. I had to uninstall the game cuz of them. There is only one way. Devs should create DBD part 2 to balance and also it's cuz this game will NEVER have only little bugs. Every time I check updates, the list of fixes is too long and fixed bugs create new ones.
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@CookieBaws said:
"Failure begets victory" is broken af, swf will abuse it.
as i read earlier, i wrote too soon ;)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/902634#Comment_902634
It's not a bad idea at its core, it could probably just use some adjusting 😊
when I read the first fanmade perk, I got an idea to reduce the perk set of the similar type
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/902638#Comment_902638
I'm going to straight up call you a liar, then. You're either blatantly lying about being camped every game, or there's more to this than you're letting on and you're literally doing something that deserves the camp.
I have been camped once in about the last week - and it was an insidious Bubba (which is kind of what he's made for and I totally respect it).
If you call me liar, there's sth wrong with you
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/902621#Comment_902621
It doesn't happen every time. Stop exaggerating. If it really is happening every time...well, judging by the fact that it's not happening to everyone else "every time", you've clearly done something for them to want you dead enough to camp you.
If you are not being camped, you're very lucky, but I died above 35 times in a row, almost 15 times by campers 16 by tunnelers and the rest by both. And what situations? Healing and repairing? The killers are broken.
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@Fibijean said:
I think the first one is a cool idea, but it would be an enormous amount of work to create a functional AI just for one perk. If they ever have the chance to make AI for the game for an expanded tutorial gamemode or something, they might think about implementing a perk like this at that stage, but probably not before.
The second seems very powerful, and honestly is probably not a solution to the problem it's trying to address. When it comes to camping, it can already be countered by a healthy survivor with BT if they play their cards right. In the case of facecamping, the killer is likely to try to grap the rescuer during the save animation rather than hit them first, in which case Endurance won't help them regardless.
If something like"Failure Begets Victory" were to be implemented, however, I think it should only grant Endurance to nearby survivors, and it should only last for a very short amount of time, like maybe 5 seconds, after the save is made, to keep the perk balanced. Original Borrowed Time worked for both the rescuer and the rescued, and there were good reasons why it was changed.
When I read my 2nd perk, I start to think that I wrote too soon :P but thx for opinion
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@The_Second_Coming said:
Don't get caught, then.
And before you say anything - yes, not getting caught is fairly easy, being that DBD is extremely survivor sided.
But when I'm like almost 30 meters away from hook totally undetected they find me and camp me and then tunnel me every time. This happens every time, perks don't work and the weakest killer becomes much stronger than surv with good perks.
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Now I could say it's balanced landing cuz this muffle sound reduced helps me a lot in gideon meat plant for example and exhaustion the same as always as for me. Yet still it's useless on some maps where the are no hills or sth like that so it doesn't matter. So many complaints about that perk and there are bigger problems. DCs, bugs, campers, tunnelers etc. That's why it's not mindgame.
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Spirit could be also a jump scare character
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@Chocolate_Cosmos said:
Just give it at least one more token and keep the numbers.
I was thinking about changing numer of tokens instead of duration of one token. Cuz bbq has only 4 seconds and how 1 10-second token helps you?
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@Jakojo said:
I wouldn't mind a few extra tokens. It would be cool if it also silenced you as well (no pain grunts/running sounds) but that might be a bit too much.
Yeah, I think so. Maybe I could add also remove blood trails. This perk could bethen perfect I think.
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Sry for icons XD
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@Yung_Slug I see. I will try to modify some of these things.
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If there is something unclear, I will be able to help you to answer the question
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@WickedMilk03 who knows
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@Raven014 sorry for spelling Voorhees, just thought I click twice 'o' cuz sometimes I get this problem. Those tips seem to be great and I could write in the beginning of wraith's tip that he can be difficult to be seen while invisible but still survivors can still detect you. Nice idea. Hope this discussion will be accepted by devs and maybe they could improve it somehow.
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@lazerlight @Fab nice improvement and I like it
@Kerbert don't you see similarity between Jason and trapper? Of course there are some differences but still some people could make him look like Jason like @SkeletalElite mentioned.
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@anarchy753 I don't understand it cuz there are very little DCs. Do you DC from azarov map cuz of pallets? I understand more the fact when you are hillbilly in a hospital.
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@Mrrgle_the_Mediocre for the killer but this is prank perk for survivors
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@Mad_Sochi the killer would like more the unhooked survivor. And I really want to see prank perks XD
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@Mad_Sochi you just thought about idea i want to improve. I will let you know later about it.
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You rly want to make this killer very fast. Cuz this movement speed is extremly fast. But nice power, just make it more particular cuz I think it is too general; addons make me ask questions what does reload mean.
PRACTICE MAKES PERFECT: I would rather reduce to 5% and gain tokens up to maximum of 3 and lose 2 of them after hooking a survivor.
I'LL LEAVE THE STREETS BLEEDING: once again, reduce movement speed for like 130% and I don't think this one hit is gonna work cuz there are many perks making exposed status effect.
ANESTHESIA AWARENESS: sounds good
If it is your first idea of the killer, quite nice but more particular.
I invite you to chrck mine killer ideas. I am not creative about lore.
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@prayer_survivor said:
Please devs, I beg you, make survivors different each other: Perks only allowed per character, different sound volume, different speed cleansing or making gens,... I know some survs can be high tier and other low tier, but this is exactly what happens with killers, and it's not a problem. This can give another live to this game, more guys playing survivors, less wait times and more variations in the game.
Thus is great!!! Like deathgarden yeah?
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@Hoodedfengm1n never mind xd
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@Raptorrotas i mentioned i accept every criticism. And I know identity v I know hell ember and to be honest I didn't realise I made this killer power thinking about hell ember xD. If the projection is directer to one chosen Survivor, it doesn't swap to another one if this Survivor is out of the terror radius. I will change a little bit this cooldown but also I tried to make the killer not to be too OP and you can always give add-ons. But I know how to strengthen him a little bit.
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@Raptorrotas I finished all the add-ons so you can take a closer look at them.