Chapter Idea: A matter of time
Killer: The Keeper
Terror radius: 32 meters
Movement speed: 4,4 m/s
Height: Tall
Power: The Sands of Time - Become the writer of the history to keep balance and control fate. Manipulate the time by holding down the power button to slow the game down for 1,5 second. This power has a cooldown of 30 seconds. Once the power is activated:
- The whole match is twice as slow as normal game
- All Survivors and actions are slowed down
- The Killer and all in his direct contact actions are NOT affected by "The Sands of Time"
- Skill Checks are NOT slowed down
- Hitting Survivor immediately ends the time coontrolled by the Keeper
- You can stop controlling time but the power recovery will be partly lengthened
- You can use "The Sands of Time" only if the power will be fully recovered
Killer add-ons:
ULTRA RARE:
IRIDESCENT HOURGLASS - the ultimate tool to fully control time and rewind everything to its beginning
- Change the power of slower game into reverse time
- The reverse time is as fast as normal game
- The duration of power and all add-ons increasing duration are 50% shorter
- Does not stack with changeable power add-ons
"NEVERENDING STORY" BOOK - no last page because of the changeable timelines
- Tremendously decreases power recovery up to 8 seconds
- Slightly increases power duration up to 0,25 seconds
- Survivors out of the terror radius are resistant to power when you start using it
VERY RARE:
DIAMOND HOURGLASS - key to rewind history but still not perfected; why?
- Change the power of slower game into stopped time
- The duration of power and all add-ons increasing duration are 25% shorter
- Does not stack with changeable power add-ons
KEEPER'S CROWN - the crown guarded in the deepest dungeons ever created by The Keeper and able to be used when necessary
- All your actions are 20% faster while power is activated
- You become affected by "The Sands of Time" and your movement speed while the power is activated is 25% slower
- Slightly decreases power duration up to 0,25 seconds
- Stacks
"FUTURE OF THE 80s" BOOK - what can you expect this time?
- Moderately decreases power recovery up to 4 seconds
- Moderately increases power of duration up to 0,5 seconds
- Slightly increases Skill Checks' marker speed when power is activated
- Stacks
ETERNAL SUNDIAL - the first item Keeper was holding in hands which became his atribute
- Only Survivor who gets hit while the power is activated will be out of the power control
RARE:
IRON HOURGLASS - used to break time
- The game is slowed down up to 75% of normal speed while the power is activated
- The duration of power and all add-ons increasing duration are 25% shorter when the power is activated
- Does not stack with changeable power add-ons
"PAST OF THE 80s" BOOK - that's how we lived earlier
- Considerably decreases power recovery up to 6 seconds
- Stacks
KEEPER'S FLASK WITH SAND - one of billions flasks containing one of people's fate
- Considerably increases power duration up to 0,75 seconds
- Stacks
CLOCK HAND - tick tock, tick tock
- Slightly increases Skill Checks' marker speed
- Stacks
DIGITAL CLOCK - quick and easy to check, what the time is
- All Survivors' actions are slower up to 80% of normal game while the power is activated
- The whole game is slowed down up to 25% of normal game when the power is activated
- Does not stack with changeable power add-ons
UNCOMMON:
MANUAL CLOCK - for people who don't need to live in modern life
- All Survivors' actions are slower up to 70% of normal game while the power is activated
- The whole game is slowed down up to25% of normal game when the power is activated
- Does not stack with changeable power add-ons
PLASTIC HOURGLASS - for children to learn calculating exactly one minute
- Slightly increases Skill Checks' marker speed
- Slightly decreases your movement speed when the power is activated
- Stacks
OLD HISTORICAL BOOK - the only history timeline everyone remembers
- Moderately decreases power recovery up to 4 seconds
- Stacks
KEEPER VICTIM'S SOUL - to be willing to keep balance in the world, you have to sacrifice the innocent people for their souls
- Moderately increases power duration up to 0,5 seconds
- Stacks
METRONOME - one of the most primitive items Keeper has seen in his entire life
- You gain a total of 100% bloodpoints in deviousness category
- You become affected by "The Sands of Time" and your movement speed with your actions are partially faster
- Does not stack with bonus Bloodpoints add-ons
COMMON:
WOODEN HOURGLASS - simple toy, not precise time
- You gain a total of 100% bloodpoints in deviousness category
- You become affected by "The Sands of Time"
- Does not stack with bonus bloodpoints add-ons
KEEPER'S STRAIGHT STICK - can be put into the ground to check the shadow as the clock hand
- Slightly increases power duration up to 0,25 seconds
- Stacks
NOTES ABOUT TIME - should someone find out about Keeper's plans, eliminate them immediately
- Slightly decreases power recovery up to 2 seconds
- Stacks
MISSING "3" - one of clock's number is missing, this brings chaos into the world and you are out of controll
- If your power is fully recovered and you break the pallet, the power will automatically activate
Killer perks:
ULTIMATE GUARDIAN - you are the real protector to defend from intruders
- If Survivor performs fast vault while in the chase on pallet or window, the entity will block it for 0,5/1/1,5 seconds
- This perk has a cooldown of 35/25/15 seconds
FUN OF THE DEAD - the victims' death relaxes you and makes comfortable
- When you kill or sacrifise Survivor, gain 2/3/4% Haste Status Effect for 30 seconds
- You get Haste Status Effect if Survivor disconnects
UNDERGROUND MADNESS - fresh meat is going to be trapped, but there is something much better to achieve
- You become obsessed with one Survivor
- If any Survivor not being obsession gets into basement and opens the chest and unhooks Survivor, the exit from the basement will be blocked for 5/10/15 seconds and the Killer will be able to see the obsession's aura for 4 seconds
- The Killer must be at least 32 meters away from the basement
- The obsession must be alive to have the perk activated
Survivor perks:
COUNTERING TIRENESS - you were trained to never be exhausted
- Run a total of 120/100/80 meters while being out of a chase. When you achieve this goal, the perk activates
- If you perform any action that causes exhaustion you have to wait 10 more seconds before you can use the perk
- Press the ability button while walking to ignore exhaustion
OVERPRTECTIVE ENTITY - it seems that someone is really worried about you
- "Overprotective Entity" protects you from Exposed Status Effect and instead of being put into dying state, you have Deep Wounds Status Effect for 10/15/20 seconds and you don't bleed out only you are being chased
- "Overprotective Entity" will be activated if you get unhooked
BETRAYING ALLIES - decide whether to save yourself or to save others. Your selfishness made you betray allies in order to escape serial murderers.
- When you get unhooked, break into 150% of normal speed for 3 seconds
- Causes the Exhausted Status Effect for 60/50/40 seconds
- When the Killer hooks you, you do not ignore Exhaustion Status Effect
Hope you guys enjoy ;)
Comments
If there is something unclear, I will be able to help you to answer the question
So is slows time for 1.5 seconds if I'm reading that correctly? Doesn't seem very useful. In some situations it could guarantee a hit with no counterplay, so it's annoying to survivors as well as being weak, like old legion.
I'm not sure how well the game would handle reversing time and I don't see to much use in that, either, other than guaranteeing a hit.
Stopping time is pretty much the same deal, as fun as it would be, survivors would be pretty annoyed when I hit them with that za warudo and there's nothing they can do about it except sit there as they become a donut.
Here are my thoughts on some of these perks.
Second killer perk promotes tunneling and can be used with a mori (or a tombstone piece) to great effect.
The third perk won't activate often since survivors will usually try to get out of the basement quickly after unhooking someone, and it won't do much by blocking them for just 4 seconds.
The first survivor perk allows for at least two exhaustion perks per chase, might be too op, especially on certain maps.
I don't like the third survivor perk. Stealing someone's endurance is pretty much designed for sandbagging.
@Yung_Slug I see. I will try to modify some of these things.