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RakNieborakYT

RakNieborakYT

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RakNieborakYT
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  • @Raptorrotas I want to add this as the add-on. Good you pay attention about that.

  • Power: in my chapter idea I had similar idea XD

    Soggy wood: kinda like this idea. But I think you could do this chance just a little bit less like 5 or 10%. Or never mind. Still like the same chance XD

    Cursed loot: I'd name it HEX: LOOT. It is about totems, you know. But why three totems inside the chest? Not just somewhere on the map. But actually not bad but needs some change

    Forbidden treasure: it's a good perk. I think aura should be read at distance of 24/32/40 meters. Nice perk to see.

    Acting: as for now I don't see any things to be changed

    One hit hero: also see aura of the killer for4/5/6 seconds XD

    Justice: sounds great but hiw does it change in all tiers?

    Nice idea of the map. Nothing to complain about.

  • @Chordyceps this perk may be good for slug builds. Maybe not good for every play but if not for slug, so only in some situation like you down survivor and another appears to be chased so this dying survivor may be instantly killed.

  • @Giddawid said:

    Thank you for taking the time to post this! It's lovely to see your ideas :)

    Thank you for the praise. You gave me more satisfaction to do more.

  • @T0xicTyler said:

    End My Suffering would promote slugging which is... bleh. This + Deerstalker would end games quickly and be far too OP.

    Only One Way Out doesn't have a whole lot of counter-play unless you're guaranteeing a key somewhere. The reason hatch opens for the last survivor at 3 gens is because it isn't feasible for a solo survivor to repair the rest of the generators without getting caught. It would basically be a free kill.

    Don't Waste My Time is a hard stat boost which is perfectly fine! Not sure how much play this would see and how it would interact with flashlight timings for saves.

    On Sticks sounds interesting but paired with Hope could make the survivor faster than the killer, yes?

    Faith to the Entity also sounds interesting! What sort of "difficult skill check" are we looking at? I'd imagine it would need to be the size of an Unnerving Presence Decisive Strike skill check lol.

    Beating the Odds is a good idea for extending loops by a little bit and giving you the slight edge in chases.

    End my suffering - I created this perk not maybe for every match but mainly for the perk builds as you mentioned about deerstalker.

    Only one way out - thank you for the suggestion. I will try to change a little bit

    Don't waste my time - use also lightborn so survivor needs to blind killer in the very beginning of picking up survivor in dying state.

    On sticks - if you use hope then you have similar speed as killer but he is still faster, maybe not that much. It requires also to be injured. And staying still in chase as killer he can still gain bloodlust.

    Faith to the entity - I added this perk to add something else than just tapping struggle action button and die. And yes, Skill Check the same as Decisive Strike.

    Beating the odds - I added it because of hitboxes but I just realised it is too OP so maybe I will add a cooldown to this perk.

  • This quick to evade is the same idea i did. But then i changed it a lil bit.

  • @Shad03 said:

    The perks I actually like a bit. Balanced in a way that I don't think can be called too overpowered. Except for perhaps Deadly Surprise but the fear factor is very much needed, and will stop gen tapping.

    However the killer seems to be a much more complicated Myers to the point if you gave The Patient a stalk power then he'd be a shorter weaker version of Myers.

    Overall pretty good.

    Thank you! Patient's power is useless without addons. The same situation has doctor.

  • That's ummm... quite interesting xd.

    It just need some changes xd.

    Come watch my idea. Still working on background.

  • @HoshiTora said:

    @RakNieborakYT

    Thank you! Making perks are hard XP

    I did most of my work in either PaintTool Sai or Photoshop.

    I don't think I can really teach, but if you want to watch, I do streams sometime!

    Thank you! I will try to come watch some streams cuz I am busy

  • Not bad idea but it needs some changes, like "Down to Business" has too low %. it needs in my opinion 3/4/5% for dull totems. % for destroying hex totems are doubled. Is height like trapper's height? Terror radius is too big - change to random 32 meters. I'd say other thing but i don't like to write too much. Can i write or talk to you on priv?

  • Really nice. perks seem to be ok. Question: You did these atrworks on gimp or sth like that and can you teach me that? XD


  • @Toxicity23 said:

    "Unstoppable" seems like a "Play with your food" instead of Increasing speed, it increases lunge... Slightly unoriginal, but I guess it can work.

    "Bold Survivor" literally exists only for the grinding. This perk has no reason to exist, only relying that you stalk the killer to get tons of bloodpoints. I would like it if you would add an **actual effect** to make people really want to equip it. Yes, "WGLF" exists for this purpose, but I do not think we need another Grind perk.

    Thank you for the suggestion. I'll try to change it.

  • @BigBadPiggy Thank you! Remembet that i am still working on it so I will add some add-ons, appearance and mori description. Maybe something else I will add...

  • @BigBadPiggy I appreciate your work. Come see my own idea so you can tell me what should I change.

  • @HEX_NO_SEX said:

    https://forum.deadbydaylight.com/en/discussion/comment/344766#Comment_344766

    Thanks for the answer, i tried to adjust my writing i hope it's clearer now

    Now everything is clear ;) . Thank you.

  • @HatCreature said:

    ''Extra hit'' do you mean the next hit, like after 5 cuts the next hit on anyone is an insta-down? And then it goes away and you need 5 more cuts. That's like Myers but different, kind of like how Leatherface is different from Hillbilly. This is cool but the only reason we have two chainsaw Killers is because Hillbilly was based on Leatherface and then one day managed to get permission for Leatherface and welp they needed to figure out what to do. I don't know if your Patient is different enough from Myers, Myers is a stealth Killer that can down multiple people, yours can down 1 and has a huge requirement. I think maybe you should focus on what kind of playstyle this Killer has that's different from Myers in order to stand out.

    You are right. It is some kind of myers. And yes, after five cuts the next downs instantly. But think about addons that might be for him. Like less cuts required, you know. As I wrote, still working on it so thanks for the tip.

  • @Snikers said:

    How long would the survivor be stunned after the Demolition Swing? What does it mean for the Wrecker to be exhausted? Is it charged like the chainsaw, or something else?

    I think exhaustion like nurse or legion. The time of being stunned is not the best idea. Maybe after hitting they don't get bonus speed for 1 second as usual after hitting.

    If the progression of entity is faster only maximum 5% and only in the first hook state and doesn't stack with monstrous shrine, thanks but the weakest perk I have seen. Maybe 10/15/20% cuz it is only first hook state. If you wanna see my idea, c'mon and take a look.

  • At first: not rly bad idea, pretty similar to pig I think. But this description was so badly written that I didn't understand much (I mean the font of description)

    Second: this killer customization is not bad but I'd like to see him as high as trapper Cuz of going through rooms for example in lery's memorial. So he might be to high to fit. Better as high as trapper as I mentioned before.

    Third: change the first perk for not reduced speed for 2/4/6% for 30 seconds but mangled status effect for 15/30/45 seconds. My tip xd.

    Fourth: this second perk I could say exists cuz it is hex: devour dope. Also there is a lot of seconds. Maybe shorten a little bit and instead of hooking maybe after repair generator.

    Fifth: you need to remember that if you write about the perk called in the beginning "hex" there must be a totem in the map.

    Finally? Just rework this font of the description of the power. I like it.

  • Also remove steps sounds (the same with the spirit bracelet add-on)

    Really cool idea

  • I like this idea. Think about mori. So maybe it would be a lot better description.

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