Raccoon
Raccoon
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- Username
- Raccoon
- Joined
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Comments
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@humanbeing1704 said:
awesome so bizzare how people parroted this as a legitimate and fair strategy
Yes.
Strange how they used direct quotes from the devs themselves.
It WAS legitimate but lame enough to be changed.
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I almost bought a Switch for DBD when it was initially announced.
True story.
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@Satelit said:
They have another chance to finally give us Ada Wong
She works closely with Wesker in a few appearances.
I'm almost 1000% sure you will NOT be disappointed.
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Never thought I'd see someone complain about the "Operation Health" patch people on all sides have been begging for for years.
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@shinymon said:
https://us.v-cdn.net/6030815/uploads/MMEH7QWPFFF5/834278.jpg
[/] Shirtless
[/] Tentacles
I already know where this is going 😮
He requires 4 participants per match in DBD.
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@humanbeing1704 said:
there better be a reference to the complete global saturation line
*Wesker turns crossplay on*
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If you don't win in 7 minutes, he just leaves the game.
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@TAG said:
Yes, a bunch of nerfs are about to be Albert Weaker.
Project Hold W
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Oh, the irony of my 3s typo likely prophesizing the future is delightful.
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I use SC/BK in my solo build and find gameplay pretty chill with a decent escape rate.
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@Raccoon said:
I thought it was supposed to be at 630pm est?
Guess all the friends I'm trying to bring back are out :-/
Dead by Daylight is turning six on June 14, 2022, and Behaviour Interactive has a broadcast planned to celebrate the horror game's birthday.Oops - this site/top result has the wrong time.
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I thought it was supposed to be at 630pm est?
Guess all the friends I'm trying to bring back are out :-/
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2955072#Comment_2955072
Ok....But dead hard nerf IS healthy for the game...?
Watch out!
They're gonna post their profile at you and flex their 4k+h (see my post history for reference and amusement).
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Hey Maude - The washing machine is going nuts again!
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@Aven_Fallen said:
The Anniversary Stream is not the place to cater to the ever-complaining Killer Mains.
Those dastardly killer mains!
Urgghhhh!
Interestingly, I think your post is the only one talking about 'mains'.
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@ResidentEvilSafeRoom said:
Cheaters, botters and M&K are having a dinner party at the expense of survivors/killers fun. Epic Games, Steam and Microsoft Store should play against eachother. Consoles shouldn't be dealing with cheaters, botters and M&K users. They already pay money for online membership, so why are they facing these types of people?
Turn your crossplay off.
You'll probably only get to play 10% as much, but you'll hit them where it hurts!
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2953988#Comment_2953988
No, I did in fact not check the hours, as I don't need to, their (factually incorrect) opinions tell me all I need to know about how good they are at the game
Your loss.
You'd know why they are wrong - Only 4000h.
You think you can learn stuff like how heal speeds work, perk strats, and pick rates after only 203 days of in-game playtime (at flat 4k)?
The human mind can't even begin to fathom these concepts pre-5000k.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2953976#Comment_2953976
... the math is up there. If you don't like numbers, don't start talking about numbers?
If you really want to add the time it takes to, it's probably 5-10 seconds if you know Totem spawns, so setting it up is a net loss on Self-Care, the actual heal (the point of the Perk) is a huge gain
True game knowledge only unlocks at 5000h, friendo.
*inserts unsolicited profile link*
Don't mind me if I disregard everything you say, despite the fact that it meshes with community consensus, streamers, previous dev comments/actions on the perk, etc.
I'll just be here trying to sound superior.
BTW, did you see my hours?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2953724#Comment_2953724
Your math is off, CoH takes 21.3 seconds, not 32 like Self-Care.
Please continue using Self-Care, I love free slowdown
I surely didn't expect a user to be so condescending on the forums, brag about their immense knowledge, then insta-goof on literally one of the only two 'hot topic' perks (1 in 20 matches but meta?) found in recent discussions.
You nuked this user, haha.
This topic was gold.
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@Puddles said:
They nerfed coh, they will nerf dh, I would bet in unbreakable or prove thyself being the next victims.
People talk about SB too much, but I believe Overcome will get more complains.
"I hit the survivor and he disappears, it's not fair, he doesn't have to do anything besides hold shift+w", by the time I find him, he already healed with his green medkit".
You can make some pretty fun builds using various stealth perks with Overcome + Inner Strength.
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/323678/will-dead-hard-die-tomorrow
They don't usually announce stuff like that on the anniversary stream. You're not gonna see anything about that sort of thing until we're close to chapter or mid chapter. We're supposed to attempt to celebrate the game tomorrow.
Announcing a perk nerf =/= the celebration is canceled.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2952358#Comment_2952358
That's, at best, 45 seconds worth of Generator time.
If the Killer wasted 45 seconds worth of Generator time for both health states, that's 90 seconds worth of Generator time, which is longer than a normal Generator
Bloodlust is removed and these terribad killers get minimal hits/zero hooks.
"Killer was terrible - I just did gens and got no points. He kept chasing that one guy. I couldn't heal anyone or unhook. Stupid tunneling killers, ruining my grade progression. What a boring game."
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They weren't too hard. Each one just needed a different strategy.
The missions, I mean.
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I'm undefeated atm as Warlord, but I have seen the others in action.
XP gain seems a bit slow to me - my only major gripe, atm.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2948902#Comment_2948902
Ohh thanks man for ur trick
The description in the tome is very misleading...I had the same issue T_T
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2948006#Comment_2948006
You've already done it.
If you've run a killer until Bloodlust 3 and have run out of vaults because of the entity blocking them, then you've won the chase by default because the killer is too inexperienced to know when to quit a chase and you've managed to waste an incredible amount of time.
Being chased by the killer should ideally be about how long can you delay the inevitable, and while I would argue that the inevitable should take less time to happen than it currently does, you should still be able to run a killer for longer than they should ideally want a chase to go on.
You're both obviously playing very different games, if you catch my drift.
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A working report system IN-GAME and WORKING anti-cheat.
I know I may be asking for more than they can give.
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Deluxe Edition installed on PS5
Will be funzo
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Play how you want.
Don't give one iota of your psyche to anyone complaining about how you play.
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I see lots of topics about bots but don't see any Dev replies.
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DEAD HARD BY DAYLIGHT
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@pseudechis said:
That's what people wanted.
Balance, fairness, consistency, basically blandness in the name of competitive fairness.
I feel like bots are coming as well, particularly because Evil Dead is launching with many Bot options.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2939422#Comment_2939422
I'm having that discussion now internally to try to get that description made clearer.
Still the same - probably doesn't matter for most people, but I'm sure there are some people who it would help.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2946047#Comment_2946047
This assumes no one deliberately uses Decisive Strike to trick the killer into getting stunned.
https://forum.deadbydaylight.com/en/discussion/comment/2945734#Comment_2945734
But also, try to keep notice of what the last person you've unhooked could have been doing based on what else is going on. If you hooked someone, and they got unhooked and they are suddenly in your face again without healing anyone else or seeing them on a generator, or they jump into a locker right in front of you for no reason just ignore them/leave them on the ground.
I'd assume since @LazyClown specifically said 'robs me out of most of my kills,' that they're talking about End Game DS on the way towards / out of the Gates.
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My apologies, but I think it would be best for me to elaborate AFTER the anniversary stream....I wasn't really thinking about certain things when I created this topic.
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I still CANNOT believe that they let VILE KILLERS stand on the HATCH, denying ME from my EARNED escape.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2946908#Comment_2946908
no, because DS on everyone is unwinnable for the killer against a good comp team which prioritizes gens and plays tactically.
I scrimmed with rulesets were 2 DS and 2 DH were allowed per team and even this felt too much. Try not to tunnel against a team which splits up around a map, were everyone has decent amount of hours and knows how to loop. Gens will fly trust me, the best thing you can do is to tunnel someone out. Numerous comp players tested it and it is the best strategy to win. Yes its not fun for the one getting tunneled, but blame BHVR and not the players. They don't implement things to get rid or punish tunneling and therefore it will remain the best strategy to win.
I was honestly being facetious as I've read the OP's post history.
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@TAG said:
Perhaps the reason comp is unbalanced is because the game as a whole is unbalanced.
I'd like to see OP's thoughts on why things need to be restricted in comp.
@_AdamFrancis_ - Any idea why they restrict stuff like BT/DS in comp?
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@NOCTURN_05 said:
I was playing on Haddonfield as artist, and tries to place a crow. When i did I was facing one of the small steel bar fences in front of a car, and the crow didn't summon, though there was still a tiny flight path, and the recall timer still when down. The text at the bottom saying what to press to use the power disappeared, and I was unable to use my power for the rest of the match. Obviously this is a very specific and niche situation, but until it's fixed, don't place birds while facing small objects.
Can also happen near/around Gates.
There was a discussion about it some time ago, but you know, priorities.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2946033#Comment_2946033
Okay wall of text.
First if all, yeah okay i retract my statement that dead hard to dodge is general useless and say it's useless when the average casual survivor uses it without a pallet/vault in the immediate vicinity.
Second, good job not addressing anything i said with the exception of your one quote and the fact that i am still on this forum even after i quit the game. Am i really the first one of those that you find on this forum, you must come here quite recently.
Third, good job still disregarding the fact that, while dh to dodge can be baited and is therefore an interaction between killer and survivor, dh for distance is not and unlike any other exhaustion perk that, yes, do a better job distancewise, have prerequisites and can be messed up. The only way to mess up a dh for distance is to hard mess up with the distance to the next loop or dh into a wall. The strength to downside ratio for dh in comparison to all other exhaustion perks is ridiculous
Either way the killer is not punished. The pallet is dropped and the killer can begin mindingaming the pallet while keeping momentum.
Having to play around another window/pallet and losing another 10-20+ seconds is not punishing when all 4 survivor can do that nearly every chase? I guess you have never played a fast 5 minute game against coordinated survivor.
Fourth, damn what a condescending piece you are with that first paragraph talking to me like i am a kid and trying to insult my intelligence.
And with this i am going to cease any further interaction with you as you don't engage with what i say.
Pretty sure they'll be invalidated/proven wrong on the 17th.
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2946217#Comment_2946217
And this is a perfect example of criticising a post.. without actually saying anything. Just you're wrong and bad.
The post explains in great detail that a proper use of dead hard, forces a missed attack. The reason, is that if you use dead hard for distance, the killer keeps his momentum, so the value of the perk is far less. Now you can use dead hard for distance, but that's only because you can use it, while in the killer's lunge range, so the killer can't touch you. If you use it outside the killer's range, he will keep his momentum, and will beat you around the tile at most loops.
This isn't every complicated.
See you on the 17th, friendo.
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@Icaurs said:
https://us.v-cdn.net/6030815/uploads/OGZR76LNC52G/loop.png
https://forum.deadbydaylight.com/en/discussion/comment/2945481#Comment_2945481
This is called a loop, a standard loop has what is known as a short side and a long side, with a pallet inbetween. Now most loops can actually be mindgamed by the killer. A mindgame is when you move back and forth in an attempt to out position the survivor to either, A force the pallet drop or B hit the survivor. This is how you play DBD.
In DBD you have what are known as exhaustion perks. exhaustion perks artificially extends the chase, when outside the killer's attack range. The standard exhaustion perk moves at 150% for 3 seconds, however there are exceptions. Every single perk has set criteria on when and how it can be used, but they all have one thing income. Its used outside the killer's attack range. This is considered fair and balanced, due to the very fast downing potential of killers There is however one difference (dead hard).
Dead Hard's one and only difference is that it can be used to autocorrect a mistake. When looping the killer, at the above the image, its important to understand that as a survivor is capable of gauging the range of a killer's lunge. When using dead hard, a survivor's burst of speed doesn't matter much. What does matter, is that the killer is incapable of hitting the survivor with his lunge attack. Despite knowing this, the killer is forced to go for the lunge attack anyway, because he needs to fore the survivor to use his dead hard. Once the killer has missed his attack, the killer's momentum is slowed down massively. To the point, that the survivor is can get an entire loop around the pallet before dropping it, because missing an attack on most loops will allow for this. If you are using dead hard for distance, then you only have a very basic understanding of the the perk. Your exact words were "Dodging a hit doesn't do much. The distance gained by the killers hit CD often isn't even enough to make it to another pallet." This is why I said you have no idea how to use the perk. A missed attack should allow for a survivor to get a full loop around the pallet. As in they continue the current loop, before dropping the pallet on the next loop. This is why Dead hard is called the 3 hit perk. If you are dead Harding to a pallet, the killer keeps his momentum, you are still forced to drop the pallet. This is fine, and balanced. If you take issue with that, then I don't know what to say other then just.. get better. The bar can only be lowered so much.
Now lets say we removed the invulnerability. Even if used, it is impossible to get the hit, the killer has two options. 1. continuing through, this will force the pallet drop, 2. The killer doubles back in hopes that the survivor is out positioned and can get a hit in. Either way the killer is not punished. The pallet is dropped and the killer can begin mindingaming the pallet while keeping momentum. Using the perk out in the open will offer little value for the same reason, making it necessary to use the perk at loops, and not out in the open.
Also I just read that you quit DBD and yet still post on the DBD forums... I have no words.
Pretty good example that a post can contain many words without being factual.
" If you are using dead hard for distance, then you only have a very basic understanding of the the perk."
Beautiful, lol
Edit - I'd also like to note that I'm not here to argue with you...You'll probably be proven wrong if the devs announce a DH change for the anniversary stream (they probably will for hype purposes), as they'll highlight their exact reasoning there.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2940126#Comment_2940126
Just because you are "1" doesn't mean you are supposed to be guaranteed to win every match or have a default major advantage over the opponent.
The game is losing a lot of playing right now because the fun factor is dwindling away. Killers are overpowered and there is just not much agency for survivors. You either play as a 4 man SWF and try to genrush the killer or you face a guaranteed loss. Survivors are unable to overcome camping, tunneling, powering 5 gens, cleansing 5 totems...........etc.......escaping a No Way Out gate. The game is way too oppressive.
Survivors require killer to play nicely in order to win. The devs have been oblivious to survivors being fundamentally weak for a very long time.
Killers have had 6 perks all this time. Camping and Tunneling are free basekit perks. I think it is fair if survivors had some perks basekit to defend against that.
The pity like is from me.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2945630#Comment_2945630
To my understanding that's one of the issues of circle of Healing in particular. The other Boons largely benefit from the Killer being close by and, consequently, in a position to counter the Boon. CoH you can set it and forget it just about anyplace.
You are 100% correct.
It's often used to set up a 'vacation station' in a very inconvenient (for the killer) area.
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@BrokenSouI said:
What if I told you. It's a terrible idea
I'd probably say that it's pretty obvious.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2945556#Comment_2945556
if I see a killer camp or tunnel a surv I run towards him, point to the hook and let him kill me. You lose about 1 minute
Doesn't look like the Rocket Launcher for Survivors is coming in the next patch :(
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2945342#Comment_2945342
Then there's no hope for you.
Boon totems could be destroyed when snuffed out, limiting them to 5 uses per game in different locations, and they would still be OP.
Maybe they don't understand that you can place it in a dead zone/structure/etc to make it so that traveling to even snuff it is akin to throwing.
Anyone that's arguing against its actual utility in game just doesn't understand the game or is ignorant/unaware of mid-high level gameplay.
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@GoodBoyKaru said:
But clearly they help against the toxic SWF you face so often Eloise
They clearly don't help them with bad faith topics.
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I hope they take away the killer ability to stand on the hatch.
Really unfair that they can ROB me of my EARNED escape by standing still.
Maybe they will work on the dreaded No Way Out issue after removing this UNCOUNTERABLE!!!! strategy.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2945197#Comment_2945197
You mean me or the other person?
The statement is valid, either way, as you're both having very different experiences.
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I think they should buff DS.
It's currently one of the top percentile of survivor perks in terms of usage (both from various metric sites and anecdotally).
If only there was something they could do to make it the absolute best mandatory perk in the game.
Sigh.