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Purgatorian

Purgatorian

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Purgatorian
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  • @BioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314229#Comment_2314229

    imo keys should ONLY spawn in chests, not something you can take into a trial or take with you out of a trial.

    I had to run keys yesterday to get the escape with ultra rare 2 times challenge yesterday. Hated every minute of it, had no maps left to use and felt rotten bringing the keys in, really do not like them in this game.

    Needless to say it was quite a challenge as I got tunnelled out of most of the games. I don't blame the killers though as I would do the same to people who bring keys in.

  • As a lot of others have said, gen rushing and tunneling are 2 sides of the same coin. Both sides can do this to 'win' the game quickly and efficiently.

  • How is it a nerf? Either the killer decides to kick and take the stun or leave it and risk it gaining more progress or even completed. It's not a nerf at all.

  • @ChiSoxFan11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314733#Comment_2314733

    Get hit with it and you'll know someone has it, lol.

    There are plenty of powerful killer perks that survivors don't know for certain are present, but have to guess at through seeing what the killer is doing and why (BBQ, Nurse's, Tinkerer, NOED until EGC, just to name a few), so it's not just survivor perks that stay "hidden". Once you've been stunned once, as killer you have to take note as to who was on the gen before you kicked it (if possible) and weigh whether or not further gen kicking is worth the delay (that will be situational).

    OK, you stay with your survivor main mentality. Done with trying to have a conversation with you.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314338#Comment_2314338

    Lol are you really suggesting that they nerf this terrible perk?

    No, just let the killer be aware that it's there.

  • @pwnall1337 said:

    I've been red ranks pretty much all year. I play mostly solo queue. I went on vacation for 2 weeks and the resident evil update came out and it reset me to purple. Next I started getting troll team mates that sand bagged me so I ended up D/Cing a few games since there is no penalty. Now I'm rank 12 and getting rank 16 and rank 20 team mates that won't let me heal them because they want to heal with their med kit and waste time and kill themselves essentially and then if the killer plays bad nobody gets a lot of points either. So now I'm stuck solo queuing with green and bronze ranks that essentially throw almost every game.

    What's the point of survivor rank reset? Makes sense for killers so they can learn a new killer, but for survivor all it does it make you weed through all the stupid again like you just bought the game.

    Self inflicted, no sympathy. You disconnected yourself all the way down to rank 12, it's your own fault you get potato teammates and have no sympathy for people who disconnect on purpose at all.

    Also, as a mod stated on my thread, it is against the rules to admit or enforce unsportsmanlike behaviour such as dc.

  • I wouldn't say too strong as a perk but it should show the killer it is there, like they can see the mine on it. Survivors gets lots of warnings about killers perks, oh there is a warning sign for a hex, lullaby for instance, even though no one has been hooked yet or that gen is yellow, let's tap it so the killer is not undetectable anymore etc. Why are killers totally blind to most survivor perks?

  • If you think about it, it kinda does, but not technically. Getting the gens back up to 70% is the cool down lol.

    Seriously though, that's like saying discordance needs a cool down or most other perks that don't need them.

  • Although I agree the game needs fixing around this issue I find him fun to play.

    Yes he needs a bit of buffing, especially to do with his tentacle strike giving sprint burst without injuring and it needs widening a bit and tier 3 needs working on to make it worthwhile to get. Not one shot downs though, that would be too strong.

  • Keys should not spawn in chests, if this continues killers should be able to find moris on the ground too.

  • I don't want another ranged killer only for the reason that I keep forgetting I need to target a bit higher than the center of my screen and keep missing my shots. I am a terrible ranged killer.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312104#Comment_2312104

    well this "far too powerful" perk can be broken within the first few seconds of the game, rendering it useless.... and between the new totem perk and detectives hunch with maps i don't see any reason why ruin would need a nerf.

    Are you not reading my posts correctly. I am NOT saying it needs a nerf and never have. I am saying it SHOULD NOT be buffed.

  • It got turned off on all platforms due to the crashing issues people are having and it was unfair to give those people a timeout due to the game not being able to tell the difference betweenan intentional dc or the game kicking them from the trial.

    I agree with you, the problems need fixing ASAP and the penalty turned back on. The abandoned bp you get is nowhere near enough to the amount you would get if they stayed in the trial.

  • @Plu said:

    I get how frustrating it can be, but i doubt the timer changed it much, if people are tilted and wanna DC, they will do it, soft bans never stopped or prevented anyone from doing it.

    But it stops them from entering another game for a short time to give someone else a boring game and annoying people

    @Dwight_Fairfield said:

    Some of them may not be intentional. I've had my game crash twice in the middle of a match since this new chapter.

    The non intentional ones I can understand. Are they running and looping in a chase then dc, probably the game. Have they outplayed me twice on a loop and I didn't fall for it a 3rd time and down them, instant dc, I see that as intentional. The worst one I hate is 2 people left, 1 or 2 gens left, someone runs me for a short time then stands still, dc, the other gets insta hatch.

    @EQWashu said:

    Please remember to keep the discussion civil and respectful, and to stay on topic.

    Also a quick reminder that the advocation, encouragement, or endorsement of Unsportsmanlike Conduct (DCing) is against Forum Rules, please be careful not to do so.

    Thank you for reminding those that endorse this behaviour, appreciate it.

  • I don't believe in dcing. I have no grounds for complaining if I do that. I will never intentionally dc no matter what map, killer or items are in the game or how badly it's going.

  • I will play the game how it is intended, not to farm. If I desperately need a kill, I will tunnel. If the last gen is done, I will camp.

  • @van9684 said:

    Might be how you’re playing honestly. Nobody wants to play in a kill simulator where killer is only one having fun.

    I am in red ranks where I don't belong with my skill level. Most players are dcing on first down after running rings around me for a couple of minutes.

  • I used to play to win and got tilted a lot. Over the last couple of days though I have just been playing to level up my killers. Feeling a bit less stressed as I'm watching the bp raise instead of the hook counter.

  • Also make it easier to achieve for killers, survivors just have to escape. They say they are wanting 2 kills, 2 escapes however getting 5he achievements need the best possible score getting 3 or 4 kills, all 3 hooked.

  • Nothing right now, too busy trying to get all my killers p3 before moving onto survivors.

    Getting p3 on all my characters is just to satisfy my self diagnosed ocd lol.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2308967#Comment_2308967

    why would a perk that can be removed from the game need to be nerfed? the devs haven't nerfed Devour or NOED because of the reason that they can be removed from the match by being cleansed...... high risk, high reward.... if it can be cleansed it better be able to deliver a punch and with all the tools that survivors have now to say "fook totems" i don't think nerfing hexes should be on the devs radar..

    You do realise we are discussing increased regression speed as base. As it is now, no ruin does not need to be nerfed. I am saying the regression that ruin gives should not be increased.

    Adding more regression to it would deplete a gens progress at double speed it does now, or at least with a 50% increase, if more is added to base regression. This would make it far too powerful as a gen would completely regress from 99% to 0 in about 20-30 seconds instead of around the 40-50 seconds it takes now.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2309823#Comment_2309823

    It's not fair to criticize BHVR based off of leaks. Maybe not you specifically but this community as a whole was way to happy to jump down BHVR's neck for this.

    I was going to say I have heard of no leaks except the disproven cakes don't stack one. Been playing for 3 years and don't expect high quality anymore from bhvr even though they have more money and a successful game now.

  • I have had either 1st down dc's or hatch escape dc, dc to open hatch for last survivor, not every game though. I know it won't stop some players but it may lessen what we are having now once it's back, hopefully before the event to limit wasted bp gained through cakes.

  • It's better to expect the worst and be pleasantly surprised if they do something good than to expect it to be good and be disappointed if not.

    With their track record I will expect the worst and hope to be surprised. Hopefully we have a bug patch before or on the day of the event too.

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2309200#Comment_2309200

    Thats one way to get people who play keys sabotaged and bullied in matches. No one would trust anyone with the key if this happened. I swear survivors escaping the trial is like the most offensive thing to people who play killer it feels like.

    If you use a key it screws over your teammates, that's how it should be. It should be a last ditch effort to stay alive, not a 4 man escape.

    How would survivors like it if the killer had an add on that says 'when the hatch spawns, you can mori survivors'. It's exactly the same and survivor mains would be up in arms about it if this happened. Why should survivors get a 2, 3 or 4 man escape, if the games gone badly.

    Survivors cry about, and try to nerf, no-ed but keys are exactly the same. They get to 2 gens but their team has been looping terribly and two are dead, no matter if it was fair play or tunneling. Why should the person without a key get to escape? If a killer plays badly survivors say no-ed rewarded the killers bad plays if he gets a sacrifice or 2. Keys do exactly that, reward survivors for having a bad match.

  • Deathslinger

    Terror radius too low for a mid ranged killer and can't find the counter to him when he shoots you. How some people fast move left and right to get behind cover is beyond me.

  • They don't seem to be doing anything different than last year, which was not that good imo. The only thing worth it is the cakes to lessen the grind and that's only if 2 or more people run them to make them worthwhile. Hopefully I can get most of my killers to p3, or p2-50 will be fine.

    Then I have to start on survivor...

  • Not until the grind is lessened. Into my 4th page of perks for nemesis on ps5 and still am missing one I like to use. On series x, on which I have much less sharable perks, struggling to get discordance on doctor 3 and a half pages in.

    The perk system and levelling in general needs a rework, not more perks adding. For those that like the extremely tedious grind, add more prestige levels and make them worth doing.

  • Make them use 5 charges to open hatch, full purple key, 5 seconds to open it. Only the person with the key can escape, no matter red or purple as red has more charges to it. Once the person has escaped the hatch closes but does not start end game collapse. The hatch can reopen as normal with last survivor.

    Also you can't find them in chests anymore, if they keep this then the killer should be able to stumble upon a mori.

  • @Lliart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2308967#Comment_2308967

    I thought Ruin was a 200% regression? And even then I thought it was an artificial changing of regression with Ruin, so it changes regression instead of stacking onto the regression speed. If it's the latter of stacking though I do wholeheartedly agree.

    Also that's another point lol, does Ruin stack on the normal regression speed or does it artificially change it to be 200%?

    It is on base 100% regression if you double that on 150% base it will be 300% regression... I think lol. No it doesn't stack but doubles the regression speed.

  • Ruin would have to be nerfed too. 300% regression on 150% base is a bit too much. This is from someone who runs ruin.

  • Mostly less than 30 seconds on ps5/series x for both killer and survivor regardless of time of day. Crossplay enabled of course.

  • Sorry if I missed this in your post but what's to stop them just walking around lockers to avoid crows and climb in when they hear the heartbeat. Walking around a seemingly empty map sounds quite boring to me. Maybe if their location was revealed if they stayed within a 16 metre radius for 1 minute or something, whether in lockers or not, to get them moving about.

  • Pallet flashlights are fine, saving with a flashlight is fine. Tbagging, clicking, ez after the trial and body blocking with bt, amongst many other things, isn't fine. The latter will make me tunnel you.

  • It should be obvious to the devs really but since they have no serious competition...

  • Pop helps keeps gens from going too quickly when ruin is destroyed to some extent, not as powerful but gen defence is needed unless you are a really, really good player.

    Sometimes, rarely, you don't need pop as ruin gets a good place to spawn but it's a just in case scenario. I run both.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306703#Comment_2306703

    No problem, I hope it helps. I looked up the game extensively before I bought the Switch version (which I did a couple of months ago, after getting the PC version first) and it got average reviews. When I looked into why the reviews were primarily because of the price (full priced game despite having become lower on PC) and complaints about some bugs and framerate issues.

    What I can say for sure is that the game has been updated since that time, the review photos always showed the old game interface. And while I can't speak for the docked version, or any differences that might exist between portable Switch and the Switch Lite (there shouldn't be any), I can definitely tell you that I repeatedly saw people say that the game's performance was more smooth in handheld.

    There are a couple of other Switch players here, they may have something to add. Remember though, supposedly everything but the PC version of the game was hit hardest by the current glitches, so if the game's running poorly for you right now it might be temporary.

    I am one of the lucky few that is having no problems at all on ps5 and series x, the normal killer bugs but no hitches, stutters, crashes or anything else. It's just the Switch that's been a hindrance so far, barely got anything levelled there hoping for some optimisation from bhvr that never seems to come.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306434#Comment_2306434

    Play it in handheld mode if you can. Many people reported that the game runs better that way, strangely enough. I have the game on my Lite and I have to admit, I've never had any issue with it. It performs fine for me. That said, I have NOT played it since these recent glitches so maybe things have changed, just like they apparently did for other console users.

    https://forum.deadbydaylight.com/en/discussion/comment/2306450#Comment_2306450

    They may have thought that they were close to getting it working and things didn't wind up turning out that way, hard to say. I guess it could have just been a lie to get people excited but I would need evidence before I believed that.

    If I manage to get games I will try your advice about handheld, thanks. Although it's weird less power going to it will make it more stable.

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306457#Comment_2306457

    Awh it's exciting though. I still remember the time someone stepped on a bear trap and they said they hope my mother dies of cancer


    I had someone send me a message and said they were going to accuse me of grooming them lol. I obviously reported it.

  • @DwarvenTavern said:

    We're not worthy of recieving death threats from strangers over a video game haha

    I have had plenty of hate sent in messages, don't need it doubled with post game chat too lol.

  • I basically meant I barely have anything on the Switch to cross progress anyway and atm have no way of getting a game to get anything lol.

  • @WishIcouldmain said:

    Because the devs won't make as much money from people buying Bubba or David for BBQ & WGLF.

    I don't know, those perks would earn you rivers of bp. May get more people to get them who don't have already.

  • No, they can only read messages people on the same platform send them. We have no post game chat on the tally screen at the end

  • @Danyonetta said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306413#Comment_2306413

    Do you have cross play turned on? Crossplay and crossprogression are two different things aha

    I know the difference thank you :p

    No, the Switch version runs much worse than the other versions putting me and other Switch players at a huge disadvantage. For this reason I do not have crossplay on. I just wanted to get out of low ranks but can never get a game.

  • I do wish the would make it so you could stop crossplay with certain platforms, for example unchecking pc, but let it do crossplay with the other consoles.

    Apart from some irritating moments such as scroll wheel hag it seems OK though except for Nintendo Switch being players being at a huge disadvantage with that versions performance.

  • I can't even find a game on the Switch version let alone cross progression lol.

  • No, I like the zombies. Sometimes they do hardly anything at all, other times stopping loops and pressuring gens.

    If they do nothing then, unless you have an add on for them, you lose nothing. I like to run the 15 seconds oblivious so they always help me in one way or another.

  • I agree, my Nemesis has not been played yet on PS5 because, even with 3 and a half pages of perks, discordence will not show up even as a tier 1 perk.

    A regular weekend per month of double bp would be great to help with the grind, mobile has it so why can't we? All the big events should be a bloodhunt too imo, I don't give a damn about crowns I will never use.

  • I really hope it has returned before the event, I'm being robbed of so many bbq stacks. Also they have hopefully found the cause of the crashing issues, luckily I have not been affected yet, and get those rolled out before the event too.

  • I don't like farming as killer or survivor, I will play the game normally. Survivor is a team based part of the game, if someone dc's it's not the killers fault. Run 5 party streamers? Still not going to farm.

    I think a dc should give the killer the stacks towards perks like lullaby and bbq, not devour though, since they get robbed by a dc.

    Also what about people dcing for the final survivor to get hatch, can't farm then can we.

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