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PureHostility

PureHostility

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PureHostility
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  • Oh god, the old Darkest Moonlight on any Mcmillan ... P3 Claudettes were a nightmare.

    They literally could run in front of you and you ONLY would see red scratch marks appearing from thin air. It was literally impossible to play that, unless you used gamma settings in your gpu, as I did later on whenever offering was played.


    This created another gap of weirdness, where some people were seeing pitch black, on the other hand, people who used gamma correction (drivers, 3rd party software, monitors) were gaining unfair advantage, as with said correction I could clearly see P3 claudette in the corner of satan's arse while darkest moonlight was being eclipsed by another P3 claudette.


    But yes, game felt and actually looked better at the release, not due to graphics being sharper, more realistic and of higher quality, no, it just felt much grimmer, brutal and spooky at the same time, now it is... just less colorful fortnite.

  • Scrapping for additional bp?

    No, this would drastically throw economy off, old 3x np event taught us that few days of such am event equals to few weeks of constant Moris, bnps and insta heals.

    I dont want to experience such a crappy times again.


    Recycling has been suggested plenty of times, even back in 2016. Devs said they will look into it... In 2016.


    If anything, recycling could be going into XP or directly into shards.

    It shouldnt go into rift fragment due to obvious reasons (storing and quickly recycling once new rift comes out to easily max it out).

  • No, how else would I derank as a slugging, non hooking Huntress if a single dc would make me keep the PIP???

  • Ds being an exhaustion perk is a silly suggestion.


    DS is supposed to be a anti tunnel perk, so make it work like that.

    How?

    Disable any active DS if some other survivor has been recently hooked or you are the last survivor remaining on the map


    Thats it, nothing more has to be done about it. Just remove the 60 second invincibility for survivors, which is quite an obvious issue during EGC rescue loop.

  • You havent spent more than 5 seconds over that suggestion, am I right?


    Try to think through before you suggest something that has no place to exist.

  • Current PWYF is OP on LF.

    Your change would ruin it, making it slightly too op for any other killer. Also, if you miss... Its your problem. Movement speed is one of the best stats that you can increase, NOED is strong due to 4% of speed boost, not exposed status.

  • Uh, the so called nerf isnt anything bad, dunno what you are crying about. I only want to see if the recharge works during charging of the blink, if it does then said rework/nerf didnt change much.

    The addons rework is great, some of them are... Interesting to use, instead of all being completed crap besides pocket watch and range addons.

  • Huntress still feels... bad.

    It doesn't feel responsive and with most of the maps being complete nightmare for her, she is really not enjoyable to play anymore.

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/705805#Comment_705805

    It's only for 20 seconds after hooking someone. It's just a better tier 3 Devour Hope effect.

    Uhm, no?

    At 3 tokens OP wants a perma blood Lust 1, until previously hooked guy is downed.

  • Uhm, no.

    Movement speed is such a massive buff, no way to play around it without throwing last hooked guy on the front line is silly.

    It is much better than pwyf and anyone who tried pwyf on Bubba knows how stupidly strong it is.

    Due to how strong it is, it would be used on most killers, becoming a meta, an annoying one, just like machine gun of unrelenting and STBFL was back in the day...

  • Nah, I would much prefer it to be reworked into:


    Can fail a single skill check without alerting a killer once every 20 seconds.

    Damaged generators still emit sparks as long as you are repairing it or until another survivor without such perk joins in.

    Sound emission is still lowered as it currently is.

  • Agreed, once again SWF breaks the game, this time an immersion.


    The lobby is HORRIBLE looking right now, so awful, it looks more like a placeholder in early access game than anything.

    If devs would like to make it more fitting, why not just make it look like fiery wisps or something... "shards of hope" like, anything but this eye sore that we currently have.

    Also, as a solo player, I would love to just disable that thing or make it non intrusive to my sanity.

  • 1) What's the point? Killer is going to stand at the hook anyway, because no sane person will leave you on the hook when you can escape and there are no other objectives on the map.

    Killer currently doesnt need to baby sit you and hit you as soon as you drop from the hook, he can do something productive, such as rush to the nearest unbroken pallet and destroy it or kick some gens for extra points. Your suggestion would provide no gameplay benefits, hell, it would just bring back "face camping" as a routine for every last survivor who was hooked for the first time.

    2) You are not supposed to wiggle out that often. Hell, wiggling out is just there to prevent killer from taking you to the basement 24/7 everytime you are downed.

  • Of course Pinhead, there is no point in discussing this. (There are better licensed slashers though).

    Ghost Face is nothing more but what we currently have, Legion. Nonetheless, he is one of the most boring and generic slashers that history has known. Never understood the hype behind him.

  • Average BP gain per match on Rank 1-5 for each side (survivor and killer). BP boosts such as offerings and offerings excluded, thus only default points.


  • @snowflake102 said:

    Question have you guys tryed the ptb first or did you just read the patch notes?

    Some people actually have game knowledge adequate to understand the outcome with introduced changes. You don't have to be a genius to understand it.


    Gate opening time reduction is laughable, as it most likely is affected by killers with a good map control, meanwhile any other killer that lacks that will be completely pooped on, due to laughably short time it takes to open any gate.

    Hatch opening no matter the amount of gens done is... Why? If survivors got completely demolished by being sacrificed without completing 2 gens, they deserved it. We all been there, suck it up and move on. No need to help survivors who did not deserve to win a game in the first place. Hell, this actually allows to play like a complete douche as a survivor and still escape. As a matter of fact, I will do that, not touching a gen unless it's for easy coop points.

    Do you need me to describe you why changes to RBTs are completely dumb?

  • I remember how it took them FEW MONTHS to fix completely broken audio for killers... that made tracking by audio COMPLETELY non-existant.

  • I think it needs some kind of visual and/or audial notification when survs become broken as of Plagues ability, because during normal gameplay you most likely cant watch your back, where you want to go and if the little unvisible icon in the bottom left side is changing (on most maps you can hardly see anything of these icons cause of the contrasting map textures).

    Uh...

    Once in broken state, you become wounded, thus your animations change too. You don't need anything else for that. Pay a bit of attention.

  • i like this game cause of tag and hide and seek and donmt care for the violence but now when you give new killeers you make these disgusting new abilities like bulimia.


    And I'm afraid of big scary people trying to chase me down!

    How dare they add such a stupid thing into this game, where I want just to relax and hold M1 for 8 hours straight! Im going to refund and sue them!

  • @[Deleted User] said:

    Survivor side was just as easy to single pip, much harder to double.

    Yep, meanwhile killer was too easy to double pip, always 1 pipping, extremely hard to black pip and impossible to lose a pip.

  • @altruistic said:

    https://us.v-cdn.net/6030815/uploads/328/MAAWXD938O5I.jpeg

    Take it with a grain of salt, as the Wiki isn’t always accurate.

    Did a quick look on wiki...

    noed.png

    It's literally few pixels below what you posted.

    No need to say "Thank you".


  • @altruistic said:

    https://forum.deadbydaylight.com/en/discussion/comment/369104#Comment_369104

    Uh..

    Not when the game first launched, that’s incorrect. It only activated once a gate was opened.

    That's incorrect. Been there since release, it always worked as soon as gens were powered, then they changed description to "once gates become powered" instead of "open", then they added 2 mins timer on it, etc.

  • You can always just walk around and puke like a sprinkler.

    Also a good way to roleplay as a rogue corn sprinkler.

  • BAD bait.

    NOED always worked as soon as gens were powered.

    Devs baited you to create this awful bait with their awful inaccurate descriptions from 2016.


    Good job, OP.

  • I want a brown (common) offering to enforce random maps (nullify any map offering). I barely ever use offerings (only BP ones) and I will probably NEVER use map offerings, thus having more trash that can actually be placed into an offering spot would be neat.

  • But Billy and Nurse cannot be in the same match, thus your argument of placing 4 man SWF against 2 "busted" killers at the same time is ... awkward at best.

  • Take Calm Spirit to neutralize stress conditions.

  • @AntiJelly said:

    It's 16 seconds. People think it's 20 seconds for some reason, but it's 16 seconds.

    It says so here in this link, in the dev message at the bottom of the PTB section: https://deadbydaylight.gamepedia.com/Patch_Notes_2.0.0#Public_Test_Build_2.0.0b

    That was regarding end game changes, most specifically, closing the hatch by the killer.

    It is 20 seconds, it was 15 seconds back in the day.

  • Probably most of them already are in the game in one form or another, meanwhile these left overs are just remains of new versions of said perks.

    Don't underestimate the spaghetti code.

  • Be happy they are just foot fetishists and not furries...


  • @Taquito said:

    So far i did not had a chance to use DS becouse of the 60s timer, i think they should remove that part, but keep it so it only becomes avalible after your 1st hook. Of course, make it so you can only use it once per game so its not that overpowered


    Rofl, NO! We don't need a buffed DS! Your suggestion makes it as powerful or even more powerful than live version, as it would have NO workarounds (dribbling or being lucky you suck with skill checks) besides moris!

    Keep it as it is in PTB, a simple anti tunnel perk, not a "Lel, I huv fre yscape!111 me skiullffull, git wrkcd"

  • Short arm waving - "Killer is camping, proxy, do gens & gtfo!"

    Doing nothing - Killer is away, it is safe to save.

    Long stretching, almost filling the bar - "Save me you F%#$!s, can't you see he is chasing someone else?!"

  • You don't have to pick it, it will just keep showing up in new bloodwebs until you finally do pick it.

  • Yep, that's why I don't want to see any licensed killer again, as they seem extremely bland in comparison to original ones (besides Legion).


  • @e8Lattice said:

    https://forum.deadbydaylight.com/en/discussion/comment/346644#Comment_346644

    Dance With Me and Head On would be a good combo if bursting out of lockers was added into Dance With Me's 3 seconds of scratch free.

    It already does that AFAIK.


    On topic.

    Jane is a mocking meme of "thicc".

    Up until that time, we had no female survivor that could be classified as "thicc" (commonly known as fat/too big thighs). Some people have fetish for that, well... at least some of her perks can be of use.

  • @Dreamnomad said:

    @PureHostility said:
    I'm up for counter to remaining totems on the map, but not on the HUD / UI / Interface in general.
    Instead, I had this idea few weeks ago where it would tell you number of totems when you look at one of the existing / cleansed ones, a small hovering embers, sparks, fireflies that are only visible when extremely close to one, each such small spot of light would tell you how many are left.

    This way it doesn't pollute the hud with pointless counters and adds more things to "look for" in the game world.

    I would be okay with this too. But the problem with it is that it isn't intuitive. New players wouldn't figure this out at all. Meaning it would be one of those things that only a small percentage of players know about. Maybe if they added the info to one of the "clues" in the loading screen.

    You shouldn't worry about new players.

    One of the things you are expecting from new players is to learn new things.

    You don't need to hold their hands, otherwise they either get spoiled ("survivor main" meme) or just leave due to lack of game depth.

    Don't underestimate abilities of players and their intelligence, as just blatant silver plating is an offense to anyone with a brain.

  • I'm up for counter to remaining totems on the map, but not on the HUD / UI / Interface in general.
    Instead, I had this idea few weeks ago where it would tell you number of totems when you look at one of the existing / cleansed ones, a small hovering embers, sparks, fireflies that are only visible when extremely close to one, each such small spot of light would tell you how many are left.

    This way it doesn't pollute the hud with pointless counters and adds more things to "look for" in the game world.

  • FunGoose - Australian streamer though (late EU times), extremely good at both roles, describes everything in detail what he does and why he does that constantly. If you want to learn something interesting, go watch him. Really neat top player. Currently my favorite.

    ScottJund - Another great high tier player, once a Huntress main.

    Marth - (haven't watched him in months), same as above, I like his "Okay, ######### your survivor BS, you gonna get wrecked" attitude.

    ZubatLeL - Yet another great high tier player, billy main, however he is full of himself, which can be quite annoying in the long run.

    Vinc3ntvega - Great comedy oriented streamer, if you want a good laugh, watch him, not really a top tier player, but the usual red rank one.

    TheEntityLeftHand - Roleplaying high tier trapper. Pretty amusing, especially if you like Trappers.

  • Well, as long as they do not get released from the trap once you smack them, then it is indeed a good thing.
    Sadly, it often releases them as soon as you hit them.
    I prefer slugs on a leash than free roaming slugs.

  • Streamers would quit the game if that would be implemented.

    Most streamers are complete dimwitts when it comes to puzzles... watch any game walkthrough with some puzzle sections by any bigger streamer, they get stuck on them for AGES, even if they are as simple as 2+2*2, they always think it is 8 and waste hours trying to decipher it.

  • So, basically what you have shown us here is some snippet out of a complete miscommunication during an SWF play, that looks like semi low rank play (the miscommunication and lack of situational awareness).

    Great example...

    Go ahead and laugh at this post, Miss SWF.
    Remember what the word "carry" means and how it applies not only to other player skills but also broken mechanics that are allowed in the game, as such mechanics can be abused to be "carried" out of your proper place.

    Current ranking beside (it is a broken system beyond belief; at the level of intern game design), some of your party members in the way you speak here, belong in the newbie/casual zone, not because of "lack of skill" (gameplay sample is too small), but due to complete lack of game knowledge.

  • As someone who loves Trapper and also has legacy 3 on him, while often playing as him without any addons or ruin on r1, I will just say this. No. 

    All he needs righ now is to have slightly bigger trap catchment zone, as it was back in the day. 

    Have an ability to carry 2 traps by default (this is the most important issue right now). 

    Optionally, start with all traps in his hands, but that is a minor issue. 

  • I have so much fun that I often press ESC and move my mouse to Leave Game by mistake due to that overwhelming joy I experience while facing such Legion.
    Even just a default Legion creates a similar feeling for me.

  • Just buy the BBQ DLC and also get 2 more decent perks and as a bonus you get some killer added into the mix for FREE!!!

  • @Master said:
    Well you cant hear slugged survivors since the last patch

    I leave survivors on the floor bleeding out quite regularly too,

    You can of course hear them, there isn't any issues since recent patch regarding slugged survs.
    If you meant Bill...of course, since his release, his dying state moans are the least audible of all survivors (Ace's injured sounds are the most quiet ones for an example, often not needing IW).

  • @Milo said:

    @PureHostility said:

    We are not discussing here what is the more optimal way for the killer to play.
    Killer sacrificed their game to camp a single person. So be it, that guy should be dead, sucks to be him, that's how it always worked until devs... implemented silly i-frames.

    So let's say the killer did sacrifice the game to camp. That means other people are doing the gens and will leave.
    Or kill themselfes trying to help the camped person before doing the gens.

    Either way, to debunk your argument. Said rescuer could walk up to the hook, bait the hit, get injured and use their hit speed buff + sprint burst to easily escape, while someone else unhooks them with BT while killer is in mid of M1 cooldown.

    Not easily escape, make some distance. Also that means 2 people are not doing anything but trying to rescue the guy. And also: Let's say the person doesn't have BT. When they are unhooked and "ready to be downed" you will be off your M1 CD

    And before you jump the gun, no, I don't bother with camping the guy, unless situation proves it to be more rewarding that chasing someone else or gates are open and I see all remaining survivors to be nearby + gates are around the corner.

    I wasn't even gonna accuse you of that but okay.
    I camp when exit gates are powered and i know i won't down anyone.

    What I mean, is why bother saving someone when killer is literally sitting on their butt waiting for the rescuer to unhook them, then they hit that person and both survivors (hooked and rescued guy) go and complain about killer camping and it being unfair and crap.
    Then devs implement i-frames just because those guys complained... why, though?
    What is the reason of implementing it?
    Why reward stupid plays in the first place?
    i-frame gives enough time for SB to activate, meaning the hooked guy will escape before you can down them again.

    Invulnerability frames serve literally no purpose but to reward bad and stupid plays.

    In case of double sprint burst example, there is no way in hell you are going to catch that person if gates are open unless you are a billy and gates are very far away and you have clear b line for them or you are a nurse.
    I doubt even spirit would be able to do that.

  • @Milo said:

    @PureHostility said:
    I never understood why they even implemented i-frames for unhooked person...

    Like... why would you unhook a survivor if killer is literally camping their butt and ready to swing ASAP in the first place?
    Just do gens and GTFO, that guy is dead.

    Or just hit the rescuer if you're that close?

    We are not discussing here what is the more optimal way for the killer to play.
    Killer sacrificed their game to camp a single person. So be it, that guy should be dead, sucks to be him, that's how it always worked until devs... implemented silly i-frames.

    Either way, to debunk your argument. Said rescuer could walk up to the hook, bait the hit, get injured and use their hit speed buff + sprint burst to easily escape, while someone else unhooks them with BT while killer is in mid of M1 cooldown.

    And before you jump the gun, no, I don't bother with camping the guy, unless situation proves it to be more rewarding that chasing someone else or gates are open and I see all remaining survivors to be nearby + gates are around the corner.

  • Oh boi, here we go Mr.4chan.

    @powerbats said:
    The only one that can't read here is you, I run premo and I'VE NEVER EVER been gen grabbed by a Spirit using Prayer Beads unless I'm finishing the last 1-2% of the gen.

    I don't run either, never been grabbed by her either, but I did grab ton of people.
    The key is not to leave the phase too early unless you are completely sure at which side the survivor is on the gen.

    Also you seem to be under the illusion this addons allows her to see blood trails while phasing, IT DOESN'T, that requires that she use Father's Glasses.

    Never said that, you silly goose.
    As I said, you haven't even read my post.
    All I did say was to remove scratch marks and blood trail even though you use Ultra Rare to enable it.
    Nowhere in my post it says that blood trails are visible by default.

    So what you want to do is nerf 2 perks at the same time since if she used Prayer Beads then Father's Glasses becomes useless.

    Nerf these perks? Oh god, you are one of those people.
    Both of these perks would work exactly the same, just because one addon on one killer would become less of a bullshit, it doesn't mean some completely unrelated stuff becomes nerfed (nerfing a specific addon on a single killer = common survivor perks become nerfed... what?). Just because something becomes less common doesn't mean something completely different is nerfed, at best, what you should name it, it would become less relevant, which isn't the case either as both spine chill and its inferior brother, premonition still work against most stealth based killers.
    Spine Chill is still great against most killers, including Nurse and Billy.

    Oh and to sink your battleship even more her other ultra rare perk Mother-Daughter Ring already removes her ability to see scratch marks while phasing.

    Yes, and said addon actually allows her to see the blood trail, which was why I said to also remove blood trails even if you use an ultra rare, you numb nut,

    As the wiki clearly shows you're trying to have more of the same thing that already exists.

    https://deadbydaylight.gamepedia.com/Rin_Yamaoka

    Her negatives to using it are she has to actually bump into a survivor to know they're there for sure and good survivors know this

    What are you trying to point out here?
    There is no addon that does the same as Prayer Breads (massive ambush buff) but at the cost of losing any visual tracking during phasing (massive chase nerf).

    Now if you're going to complain about that why not complain about Myers Scratched Mirror or the fact he's immune to detection perks in tier I. Why not complain about Tinkerer or about Wraith with his addons and why stop there why don't you just ask for the gates to be powered at the start.

    Scratched Mirror Myers is a laughing stock, everyone knows it, so ...why did you even brought it here? It's a free win for survivors, maybe besides Lery's, but that heavily depends if SWF is present or not.
    Everyone knows tracking doesn't work on EW1, no need to complain, you can also clearly see him walking around, thus ... the hell is your argument again?

    Wraith? You can see his cloak, hear him growl and have plenty time to run away before he decloaks.
    Once again, your argument compared to current Praying Breads Spirit is ... still out of the whack.

    Wanted to put something similar to Praying Breads in comparison?
    A similar results may be done by a maxed range Nurse with M&A... but her blinking sound may give her away, as it gets louder and you have a second of TR before she physically pops up.

    So, duuuuuud (as I believe you are on that level), read and think before jumping the gun.

  • Them standing at the gate waiting for you to hit them/tbag you and leave, is not taking game hostage.
    Yes, I would do the same thing you did, by not escorting them out, but still, it's not game hostage situation.

    Last person walking around the map with P3 Claudette with old Darkest Moonlight and you had no whispers or any other means of tracking... that could be considered being a game hostage situation.

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