Pulsar
Pulsar
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1137417#Comment_1137417
Thats exactly what wouldnt have happened, if the old system would have worked as intented. You do understand what average means, do you? And thats exactly what the old MM was supposed to do.
I do, however, it was working as intended.
The game wants to match you with people within 6 ranks of you. If there are 3 Rank 4's and a Rank 20, it should balance out around Rank 10 or so, right? That means the game also takes people from Rank 10-16, which is way more likely than getting a higher ranked Killer for some reason.
As it is now, the system is overall broken. If it were to work correctly, it would be fine. Low ranked Killers would be playing against low ranked Survivors, which is good. Low ranked Survivors should only be playing against low ranked Killers, unless they choose to play with friends that are higher ranked then them.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1136675#Comment_1136675
If we revert the changes we wouldnt send rank 20 killers against rank 1 survivors. Did you even know what they changed? Obviously not. And new survivors didnt choose to get matched vs higher killers, just because one teammate is higher ranked, they are forced into those games. Chosing to play together in an multiplayer game and getting ######### up is no Choice. Your "argument" is nonsense.
That is exactly what was happening. Three Rank 4 Survivors and a Rank 20 would have been able to match with sub Rank 15.
Before the MM got screwed up, they did. As of now, yes, games are very weird. But before that happened, say two months ago, low rank Survivors were not playing against high ranks unless they were chosing to SWF with their high ranked buddies
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@KrispiesChicken said:
https://forum.deadbydaylight.com/en/discussion/comment/1136808#Comment_1136808
I know, still aggravating though.
It absolutely is. Don't let to get to you though. Don't stoop to their level. Nothing will make them angrier than you saying GG :D
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@Todgeweiht said:
I agree, while some of the points killer mains made are valid, I think the way they play victim is starting to get really tiresome.
Do I get to be a Killer main?! ☺
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I'll try to help as best I can.
Basically, do not let other players dictate what you use/do. It is totally fine to use Ebony's however you see fit. So long as you are not breaking any rules, pay no heed to these messages.
Hope this helps ☺
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1136669#Comment_1136669
yes because one more injured survivor while you have a dying on ready to be hooked is one step closer to killing survivors? it detriments a survivor to body block for their team because it takes at least 2 or 3 hits to get a survivor off of the killer's shoulder.
Not if you time it right. And, plus, with the amount of super safe loops and people using Dead Hard, it will likely take at least 45 seconds for the Killer to end the chase. That is plenty of time for the Survivors to heal or pop a gen.
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That...does appear to be crossplay, it must be on PC.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1136574#Comment_1136574
The absolute state of this and its been like this for over half a year now. Sadly they’re afraid to fix it because they know the community will complain they nerfed another killer
If they fix him not being able to be revealed, I hope they also fix him being revealed through solid objects and around corners. I totally understand not being able to reveal him is frustrating (though I have never personally had it happen) but it is also frustrating when you are chillin' and get revealed from behind a wall.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1136642#Comment_1136642
All you said is right and it may be a ,,legit strat" but for myself it is really boring to get camp or tunnel. I know its the Killer Goal to kill everyone but that doesnt mean the Killer cant play ,,fair". If i play Killer (Red ranks) I never camp and i always try to not tunnel. The game might be harder this way but its also way more fun for EVERYONE. I dont want to look in one of these ugly Dwight faces the whole time if i could have fun at chasing or so.
I do not think he is talking about facecamping. He's talking about proxying, I think.
I try not to tunnel as well, I absolutely get that it isn't fun but if I need pressure, I'm going to do it. If I see three gens pop in the first two minutes, I'm going to get a little antsy and not play so nice.
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@LordGlint said:
I use to play alot more than I have lately. Its not that im having too much issue playing killer (found playing Legion with the new ruin is pretty fun, which I use to hate playing Legion), but I've just started playing other stuff too. Bought Witcher 3 and played the hell out of that, and then bought myself a Nintendo switch afew weeks ago and enjoying that. Kinda giggled when I saw DBD on the list for Switch games.
I have heard....things about the Switch version.
Also, The Witcher 3 is amazing, I'm just starting to work my way through it and I am loving it.
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@LetsPlayTogether said:
Just revert the SWF change and make it harder to rank up as survivor, as well as revert rank reset. Then everything is fine. No need for a new system.
I counter with this; we revert the Rank Reset changes and make pipping harder. No reason to send Rank 20 Killer's against Rank 1 Survivors who know what they are doing.
As for the counter, "Well, that's what is happening to baby Survivors right now and it isn't fair." Well, you are right from a logistical perspective, it isn't. However, they CHOSE to play with their higher ranked friends, the Killers who were matched with those SWF's did not get that choice.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1136628#Comment_1136628
like I said the other instances of blocking make sense and dont detriment the killer, all body blocking ultimately detriments survivors, they should remove overriden actions, and give survivors the equal opportunity of escaping through the hatch regardless its not right,
Do they? Denying a hook detriments Survivors? Blocking so that your friend can escape detriments Survivors? Blocking so that the Killer has to hit the BT person in order to hit the person who gave them BT? Blocking so that your friend doesn't go down?
The Killer is clearly on the Hatch first, ergo, they won the race. The Survivor can just as easily find the Hatch first and avoid this situation entirely.
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Try to record or take screenshots, then report the bug.
The ban should be very short if this is your first time DC'ing.
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Nurse has a lot of bugs. I would submit a bug report with some footage if you can.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1136593#Comment_1136593
those situations are different and not logical though. A person standing in front of a hook would prevent someone from hanging them, A killer barely blocking a literal hole in the ground that i can still walk over but not press anything to use is bullcrap.. a killer standing in front of a window preventing a vault makes sense. Theres no reason a killer action should override a survivor action, the killer doesnt detriment from being blocked from hanging someone if anything that gives them an advantage by injuring another survivor?
Body blocking is fine, in my opinion. There is no reason for this to be removed. It is consistent with the rest of the game, unless you want other instances of blocking to also be patched.
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@LetsPlayTogether said:
Tunneling, camping and slugging need to go. No discussion worth it.
Why not? Why can we not discuss this?
Edit: I'm starting to think he is ignoring me :(
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1136521#Comment_1136521
Unlucky... that perk is necessary. Why is it you feel like someone who gets off the hook doesn’t have a chance at recovery or getting away. DS encourages you to find someone else. I personally think they should just give whoever got off the hook 5 second damage immunity for all you guys that just thirst hooks . It’s fun for you but not me. Especially with Mori
Because I am a Killer and the time is inherently against me. I need to have quick chases and fast hooks in order to stand a chance. If I see two people come out of basement, one injured and one healthy, who do I chase? Who will provide a shorter chase?
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@Vampirox said:
i myself started playing killer seriously around november because i wanted achievement. I was one of the ones who always ran Ruin and i can ssay i dont see much of a difference i usually 3k i dont slug for a 4k to boring (not a sweaty killer). Most killer overreact about DS in everygame, i get a ds user like 1 or 2 every other game and like 4ds groups like every 12 games or so.
Just play casually and thou shall be rewarded
In my last 10 games, DS has been in every single one. 8 of those game two people ran it, 5 games three people, 3 games all four.
Maybe I'm just unlucky, I do not know, this is just my personal experience.
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Killers are allowed to kill who they want.
That is all I will say on the matter.
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I didn't record stats (I'll start tonight) but in the last 20-30 games I've only seen NOED 2-3 times. Doesn't mean much tho, too small of a sample size.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1136048#Comment_1136048
It was not meant to be dismissive. I'm just saying that if you were to decay a point, when you lost connection again you would have gained another, so your penalty would have appeared to stay the same.
What is the decay period? Or rather, how long does it take to decay one point?
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I would say make it even more conditional.
Only have it trigger when the Killer would be within hearing distance of that Survivor and make it so that the Killer needs to be looking in their direction.
However, I hope that they fix sounds in this next patch.
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@mrdead said:
https://forum.deadbydaylight.com/en/discussion/comment/1134193#Comment_1134193
A survivor who isn't slugged is MUCH easier to find, aren't they?
Not when sounds are broken.
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Being able to mass buy stuff from the BloodWeb. Doing it all by hand is super tedious, I would rather tell it to prioritize certain things and let it go nuts with 1 mil than do it myself.
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I definitely play competitively. I wouldn't mind a more casual focus tho
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1132317#Comment_1132317
Infitnite? Was there a bug for that perk? I thought it only went up to like 30-40 seconds?
I was being a little coy with my response sorry lol
Yes, it was 40 or so seconds if you get max stacks for every Survivor.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1132291#Comment_1132291
They probably will change it.....to 10, 15, 20 -.-
Give it the "remember me" treatment.
Nah, I doubt they'll do that lol
Also, being fair, infinite Remember Me was kinda broken.
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@Hoodied said:
When blood warden tiers up, it goes 30 seconds, 40 seconds, then 60
Why not 40,50,60?
While here why is discordance better at tier 1 than tier 3?
I have zero clue. They probably want to change it, it just isn't high on the priority list.
Regardless, it is only speculation until a Dev pops in.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1131727#Comment_1131727
Oh I don't argue you do it, I was just thinking up a funny t-bagging reason.
Ah, I see.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1132015#Comment_1132015
I remember bringing it up in afew places to let him see gen auras, and some people were SO against it... Then like the next day got a response from Almo who was surprised that was a thing. The reply I got was...
"Sounds like a bug if Legion is not seeing gens in Fenzy. I'd recommend posting in the bug forum about this."
I was like, "Wait, he IS supposed to be able to see gens in Frenzy?!"
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1131982#Comment_1131982
Onto the bad:
"If people do not heal, Legion loses. Legion thrives on the slowdown from Deep Wounds and having to heal. Good Survivors do not heal if they are just going to be injured again."
Legion is a full speed killer, if you dont heal...well thats pretty much the same as being a Tier 3 myers the entire time...that should yield a pretty ez win.
"They have a 32m TR, because of this, they cannot capitalize on the fact that people will be injured. Having a 32m terror radius gives them plenty of time to run away to a safe loop."
Well again, legion is a full speed killer like all of them are, and if you are wounded you are just not in a good situation when they come for you"
"Their power has a 4 second black screen stun. This stun is longer and more punishing than Nurse's. There is no reason for it to be so punishing."
Nurse is a slower then average killer, hence the stun takes less long, If legions stun is reduced its much harder to get away from Legion who just runs up to you in Frenzy and then undoes its power. Also Legion can body block in the time it takes to recover if they are a good player.
"They lose the ability to track Survivors when they activate FF. If Legion decides, for some reason, to use FF as a traversal ability like one of the Devs suggested, he loses the ability to see scratchmarks or blood."
Yep, Ill give you that one, its a bit weird to remove that ability, I dont think Legion would suddenly be OP if that was not the case.
"Hitting a Survivor with a basic attack causes FF to deplete by half, just why?"
Also will give you this one, really odd choice.
"One miss will cancel Frenzy. This is especially painful on console, where FF lowers FPS to 5."
Dont know about consoles but imo its fair, its hard to juke that attack, I dont think its so bad it works the way it does.
"Finally, at least 5 of his add-ons are useless. Frank's Mixtape, Stab Wound Study and all the Killer Instinct range add-ons."
idk, I never run add ons anyway.
Legion is a 32m TR Killer. Tier III Myers gets looped for years because he has no way to cut chases short. When Survivors hear the TR and are injured, they will book it straight for a loop. It just doesn't help that much.
Legion can bodyblock, sure, but then what? The Survivor Dead Hard's through you, or just runs around you? His stun should go back to three seconds without a black screen, especially because his power isn't lethal.
I think it should be two whiffs. Still punishes bad players, but is more forgiving since console kinda sucks sometimes.
Those add-ons are just useless tbh.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1131991#Comment_1131991
Id agree he could use afew tweeks, but hes not anywhere near as unplayable as ppl make him out to be. One of the QoL changes I suggested is probably just a bug according to Almo (cant see gen auras while killer instict is on).
Yeah, it's kinda funny how we all just assumed that was a feature. I cannot remember a time where that didn't happen lol
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1131983#Comment_1131983
You cannot hear her port anymore. You would always know due to the squish sound she would make during her teleport. It’s now silenced and it can catch you offguard.
Once anyone triggers her trap and she’s LOS’ed, she can appear next to you without you hearing her squish and get hit.
Doesn't the trap like, scream tho? I always head away from the trap after it does that.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1131982#Comment_1131982
You can say hes garbo all ya want, I'm still gonna play him. Been doin pretty well with him since the ruin change and finding him pretty fun to play as.
Sure! You can play him all you want, I have fun with him. I'm just saying that saying he doesn't need some kind of love is kinda silly.
There are definitely Killer's that need it more tho, looking at you thicc boi Clown.
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@BigBrainMegMain said:
She was also Shadow Buffed and I’m shocked, SHOCKED nobody caught it. In my opinion, it was quite a powerful buff.
Oh? What was it?
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@ZoneDymo said:
well here goes:
Legion can, thanks to frenzy, very easily hit survivors, legion is almost impossible to avoid in frenzy, applying ez bleedout status which survivors MUST adress or risk going down.
That costs them time, if you can get a lot constandly with frenzy, it keeps them busy.
That is where their power lies, but yeah its not for everyone.
I guess play survivor and try to get some matches against a Legion and you will know what makes them strong and weak.
I'll attempt to explain to you why myself, and a few others, do not believe Legion is in a good spot. I'll do this respectfully and civilly, I am not trying to attack you or your belief.
Let's start with his good qualities:
He is super good at getting the first hit, thought it can be a bit difficult on console sometimes.
He is amazing at keeping people injured.
He really cannot be looped in Frenzy.
All of these make Legion a great Killer for low-Purple ranks, where he dominates. That is because of three things, Survivors are not great at looping, they heal every time they get hit and they generally lack game sense.
Onto the bad:
If people do not heal, he loses. Legion thrives on the slowdown from Deep Wounds and having to heal. Good Survivors do not heal if they are just going to be injured again.
He has a 32m TR, because of this, he cannot capitalize on the fact that people will be injured. Having a 32m terror radius gives them plenty of time to run away to a safe loop.
His power has a 4 second black screen stun. This stun is longer and more punishing than Nurse's. There is no reason for it to be so punishing.
He loses the ability to track Survivors when he activates FF. If Legion decides, for some reason, to use FF as a traversal ability like one of the Devs suggested, he loses the ability to see scratchmarks or blood.
Hitting a Survivor with a basic attack causes FF to deplete by half, just why?
One miss will cancel Frenzy. This is especially painful on console, where FF lowers FPS to 5.
Finally, at least 5 of his add-ons are useless. Frank's Mixtape, Stab Wound Study and all the Killer Instinct range add-ons.
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Hmmmm, that's a lot of DS and Self-Care
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1131650#Comment_1131650
I didn't t-bag you at that pallet, I have gas I need to release and bending in this position helps move it along much faster!
Nah, this is actually something I do.
Some Survivors are super loud and I really do not want my ears blasted, looking at you Steve and Meg.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1131075#Comment_1131075
I never understood how you would buff solo survivor's around swf, how would you do that? Not trying to attack, I just can't see how that could happen
Essentially, give them the info SWF has. That's the only thing that really sets them apart.
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@undeadcookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1131110#Comment_1131110
Everyone uses it in CoD, what lmao
I genuinely can't run into an MW lobby without people screaming at each other. I haven't played Siege in a while, but I do remember most of the time players would invite everyone on their team into a party. I haven't played the latest Battlefield tho so I can't speak on that.
Never heard people use it in CoD, way back in the day, sure, but not now.
Never could get the rando's in Siege to join voice.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1131105#Comment_1131105
Im glad i reminded you! It happened so long ago that it would be hard to remember.
Well, that IS why we need a shirtless Clown skin, so he can show off his buffness.
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@undeadcookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1131089#Comment_1131089
I agree that it's acceptable and should be allowed in the game, but it is inherently cheating. The game is not currently designed with verbal survivor communication in mind, so platforms that allow it are objectively unfair and break the conventions the game is built around.
Maybe it's just because I'm a console player, but I feel like the majority of solo survivors would use voice chat. It would be an incredible disadvantage to those not using it to the point where it'd be almost a necessity.
I also play on console, I feel like nobody would. Nobody uses it in CoD, R6 or Battlefield.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1131094#Comment_1131094
What do you mean?! He was buffed out back in the day. Do you remember his origin story he was an athlete. He had to be buff if not somewhat.
Ohhhhh, of course! I heard he was super buff
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I do not remember him being buffed at any point.
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@undeadcookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1131075#Comment_1131075
Or just add voice chat and balance around that instead of going on about preserving your "vision" for the game and then also saying that a practice that outright ignores that "vision" isn't cheating.
It isn't cheating, it never has been and never will be.
Adding voice chat will make things a lot more toxic, but, yes it would allow for a new area to balance.
The amount of Solo players not in voice chat will leave us in the same spot as we are now. If we balance assuming everyone uses it, we hurt 75% of Solo players. If we don't, we hurt a lot of Killers.
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Killer is definitely more powerful in lower ranks. That is a common fact.
They become pretty even in Green and Purple Ranks. Survivors can waste a bit of time at that rank. Killers can mindgame a bit. Neither are optimal.
At Red Ranks, Survivors hold the power. They can loop for quite some time and are knowledgable about the Killer and game. Killers are able to mindgame and have game knowledge, but are unable to stop most Survivors from using a loop to waste 25-45 seconds.
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People should be allowed to play with their friends.
Buff Solo's to SWF levels, then buff Killers accordingly.
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I do, when I play SWF, but even then I run a med-kit. If the Killer has Sloppy and you use SC, that is almost 50 seconds worth of healing.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1130142#Comment_1130142
They just do gens then.
Then nothing has changed.