Pulsar
Pulsar
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Just recently came back to the Forums, always glad to see the Trusted members setting a good example :D
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1331356#Comment_1331356
I feel like my above change and make his fatigue time down to 3 seconds would make him quite solid.
We should also fix his broken and bad add-ons. That would be referencing Frank's Mix Tape, Stab Wound Study and all the Killer Instinct Range add-ons.
Remove power drain on basic attack and lessen the darkening of the screen. Maybe have FF drain 50% of the power gauge if you miss once, then cancel if you miss again. It can be really hard to hit, especially on console.
I've noticed recently that I get sucked back towards pallets and some vaults whenever I vault over them, not sure if that is intended or a bug.
That's just some stuff of the top of my head, I made a full rework thread a while back, but I believe the Devs said Legion will not be getting a rework so :(
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1331606#Comment_1331606
One problem at a time. I still have no idea what kind of extreme comments LGBT people are supposed to have made, but whatever.
Extremists are minorities, ironically enough. They have to use underhanded tactics like bots and false flags to pretend there are more of them and to make "the others" look bad, respectively. That said, banning them absolutely does help. In fact, it's been shown that banning extremists and their communities is the best way to push them so deep into the ass crack of the Internet that they never see the light of day again.
If they are willing to make bots, they are probably capable of getting around a Twitch ban, but I agree we should at least try. I'm merely saying it may not help as much as we would like.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1331588#Comment_1331588
It's not looking good from the publicity I've seen, but it's a step in the right direction. Hopefully they'll improve or move on to a plan b.
Yeah, its just the one lady people have a problem with, rightly so if her comments are real.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1331587#Comment_1331587
Because only one extreme is actually harming people. The other is all bark, no bite. Dealing with the "annoying but not actively harming people" extreme can be postponed for now while we deal with the "annoying and actively harming people" extreme. I'm pragmatic that way, I prefer to deal with the fact that my food is burning before I replace a light bulb.
This thread was opened because the mods weren't doing their job and banning these people. I'd like to think most people already know you should report, ignore, and move on.
I suppose that is fair. I would just rather get rid of both now, but I suppose that may not be entirely possible.
Well, unfortunately, I doubt it was actually a ton of people. More than likely, it was a few people using bots. I agree though, they needed to be banned but if they are really determined, banning them may not help.
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@cheetocultleader said:
Twitch has had problems with bigotry for years and the only way to curb stomp it is moderation. Hopefully the DBD team will learn from today's mistake. Just looking away has it's own consequences. A little reading:
https://medium.com/@b.a.botan92/twitch-tvs-problem-with-racism-58fabb87217
https://www.ccn.com/3-critical-flaws-that-are-killing-twitch/
Not sure how the Twitch Advisory Council is gonna work out but, yeah, Twitch has had some problems with racism and they definitely need some better moderation.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1331493#Comment_1331493
When LGBT people start torturing, #########, and killing heterosexuals for being heterosexual, I'll take those threats seriously. Until then, I'll focus on the racists and homophobes.
We've discussed why ignoring them doesn't work. Report, get them banned, get them out of here. Send a clear message: they're not welcome here.
I just do not understand. How can you focus on one extreme and ignore another? But I suppose that isn't really the point.
I would like to make it extremely clear that I do not support those people at all, but the more focus you put on them, the more they will appear. They LOVE attention. Report them when you see them and move on.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1331143#Comment_1331143
Fun fact: no they don't. The idea that LGBT people and minorities hate white cis males originated from white cis males you wouldn't want to associate with. People who either don't understand why an LGBT person might take a tinge of offense to someone else saying they should all be killed or do understand it and play the victim card anyway.
If you're not racist or homophobic or support people who are through inaction, nobody gives a #########.
I have definitely had plenty of people who identify as LGBT say some pretty questionable things to me. I generally assume that they are extreme outliers in the community and do not represent the views of the whole, just as I assume that the racist and homophobic people are extreme outliers in ours.
The best thing we can do is give them zero attention. It is clearly what they crave.
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So, hear me out, we just run a slugging Spirit build. Suddenly, no more DS. I think that is the best solution π
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@xBEATDOWNSx said:
Finished last gen and I figured the killer gave up and went AFK as I was running through the fields. Saw the redstain and crows circling. I just opened the gates and left. Not going to bully a player who obviously had a bad game (I think he had two hooks?) I thought he was a newer player that unfortunately got matched against me when I'm in red ranks.
But after I left I wanted to spectate and wait it out. As I was swapping through the cameras, I saw the one player stuck between the killer, a legion, and a stack of barrels. As the countdown ticked away, the legion just stood there and waited it out. Gotta secure that one kill I guess?
Waiting for clip to upload on my Xbox. But how do I go about reporting this killer? That was actually super lame to witness.
I am a bit late to the party, but I do not believe this is bannable. The EGC killed the Survivor, therefore, he was not permanently stuck.
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@Gonourakuto said:
https://forum.deadbydaylight.com/en/discussion/comment/1321318#Comment_1321318
exactly what i am talking about another killer main who has no real argument
also if we apply your logic a lot A LOT of survivors changes/nerfs should be reverted by now , insta heals ? they were never OP you don't like seeing them too bad , survivors not loosing addons was never a true issue you don't like seeing it too bad , mantle of man ? was never OP was just annoying you don't like seeing it either too bad
the double standards are pathetic when its killer facing something annoying and not even OP it needs to be remove at once and it often happens but when something about a killer is beyond stupid broken and boring , god forbid someone speak out about it
https://forum.deadbydaylight.com/en/discussion/comment/1321324#Comment_1321324
12 sec + 12 sec + 12 sec + 12 sec + 12 sec equal 1 entire min , you see killers crying because DS stuns them for 5 sec and that looses them the game but 1 entire minute is apparentky nothing ? nice double standards again and also thats not adding on top of it the time it take to mend
also having everyone wounded and a 1 shot is the biggest issue its like if you play infinite 1 shot myers without having to go throught all the stalking , and if you take the time to heal than you have to add on top of that the time it takes to heal
https://forum.deadbydaylight.com/en/discussion/comment/1321333#Comment_1321333
same answer as above
https://forum.deadbydaylight.com/en/discussion/comment/1321343#Comment_1321343
what i am just doing is what killers main do to survivors main everytime we speak out to them on all the none sense they cry about , nice double standards i guess when they want something remove even if it doenst even affect them too much we are suppose to shut up and agree but when something truly OP is ruining the game but killer main like it we are just suppose to take it and say nothing ? hell nah
i already explained above why its OP and not just annoying
https://forum.deadbydaylight.com/en/discussion/comment/1321367#Comment_1321367
nice pic and nice none exisential argument
Since I have mained Legion for a while now, I'll give you my opinion.
I do not think you are baiting, as some others say, I think you are misguided.
You made the point that many Killers believe DS is OP because it has a 5 second stun, therefore, Thana should be OP if it makes you take an entire minute longer to finish the match. This point, in it of itself, is correct on paper. In real matches though, it isn't, here is why.
As a Survivor, you have to do 5 generators that take at least 60 seconds. So, if you get a gen done, that is 1/5 of your objective. As a Killer, you want to hook Survivors 12 times. One hook is 1/12 of your objective, so time is not on your side. DS often prevents Killers from not only getting a hook, but it requires them to start a new chase, which very well could last another 60 seconds, in which at least another 1/5 of the Survivors objective has been done.
So, if I run Legion with Thana, I am putting on a maximum of 1 extra minute. That basically means, I can get hit by DS and go on a super long chase, one time.
Now for some tips, Legion is not a good Killer, he has a whole host of problems. Mainly, he sucks in a chase without his power. Even if he keeps you injured the whole game, you can almost always see and hear him coming. He has no way to down you except a basic M1. This means that loops, if you play them right, can absolutely cripple him. If you get good at looping, you can drag even an experienced Legion around for a minute, plenty of time for your team to do a gen. If they are not doing gens, it is no longer the fault of the Killer and his perks, but rather your team's fault.
I hope this helps :)
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@LetsPlayTogether said:
How about no? PH is gamebreaking. Flashlights arent gamebreaking for any killer, cause you can adapt.
You could, alternatively, avoid getting the Tormented status. From my brief experience, it seems easy to avoid the trenches, so long as you are not in a chase.
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@Mister_Holdout said:
As a killer main myself, this is a topic that has baffled me.
When I play killer, I don't punish survivors for playing a specific character. For the most part, I treat all the survivors equally.
And yet I've noticed that killers will punish Claudette players for simply picking the character (such as using a mori or tunneling).
Why?
Is it because some of them like to blend with the environment? Who cares lol. They're not hurting anyone. Stealth is part of the game.
Is it because those players have a history of being toxic? Toxic Claudette players are very rare in my experience. And even if those players did have a tendency to be toxic, assuming that all Claudette players are toxic would be stereotyping.
Personally, I think it's small and petty to single out a survivor just because they are playing a certain character.
I wouldn't say I'm toxic towards Claudette's, I more just jokingly blame everything on them. Missed a swing? It's that darn Claudette's fault lol. This all stems from my first ever Killer game on DBD, I got 3 Red Rank Claudette's with flashlights and a baby Claudette with a flashlight, and I was playing Wraith. I got the baby Claudette and then got spammed with messages for 3 hours after the match calling me trash or whatever else they could think of.
I got over that a long time ago, but it kinda ruined Claudette for me cuz whenever I see a Claudette, I kinda remember that lol.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1317063#Comment_1317063
That summed up my issues and fixes for Legion as well.
I forgot about mentioning the power drain on basic attack. Like why? Makes no sense at all and should've been removed ages ago.
It seems like another remnant meant to keep his old power in check. That power has been gone for an entire year now, so I think that needs to be removed as well.
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Hello there, I am a Legion main. I managed to get quite a few 4K's in a row using him at Rank 1.
I think he really needs some QoL changes. Power no longer draining on basic attack would be nice. Reducing the stun time to 3 seconds and removing the screen darkening would be appreciated. But most of all, give him some way to win if the Survivors decide not to heal.
That is the win condition with Legion. If the Survivors heal, you win 99% of the time. If they don't well, you better hope they aren't good at looping.
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@snowflake102 said:
I like to play as,
(1) shape, ghost face and the pig cause I like to play sneaky with them :D
(2) hag and spirit for scares and Hillbilly and leatherface just because I like to play as em:)
(3) clown cause of his lough:D And the dr with his lough and music:D
(4) plague and Huntress for there range attacks:)
(5) legion sometimes:) trapper not much but I play as him:) nurse not really that good with her:( But I try to get better at her:)
These are my top ones I play as for fun:D
What ones do you play for fun, from rank 1 all the way to rank 20?
I enjoy playing as Legion a lot. The fast playstyle suits me pretty well and I don't really have to worry about kills since he basically gives at least a black pip by default.
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I think they started with Survivor sided maps simply because there were more of them.
I do disagree about Shelter Woods, while there is a massive deadzone, almost every pallet on that map is safe. Plus, stealth Killers have a terrible time since there is nothing to hide their approach.
Hawkins is a better example. While I personally do not have any problems with it, I understand a lot of the community finds it frustrating. As Killer, it feels like there are a ton of pallets and vaults. As Survivor, it feels like there are no good loops and no safe pallets.
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I have mained Legion for quite some time now. The win condition for Legion is pretty simple, if the Survivors heal when they get hit by FF, you usually win. If they don't, you usually lose. This generally equates to Legion dominating up until Purple or Red Ranks, where he can be little more than a joke to experienced players.
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I don't know of anyone who mains Legion. Most people just give him a play every once in a while.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1243508#Comment_1243508
Autodidact should give skillchecks every 4 seconds. Then it might actually work. If it's still underwhelming, make it 3.5 seconds.
Could work. Wouldn't be opposed.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1243508#Comment_1243508
Yea you're right. It'd definitely be better to buff Autodidact directly instead of buffing Spine Chill which is already a controversial perk it seems.
Yes, Spine Chill is just bordering on being too strong, in my opinion. It is universally good, there is no situation in which equipping Spine Chill will harm you. No way to screw it up. That being said, the effect isn't like OoO, that's what keeps it balanced imo.
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I disagree. I don't think it needs a buff. Forgive me if I am wrong, but it seems like you want a buff to Auto-Didact, maybe having it make skill checks appear more often, but they are more difficult?
I think it might need a little nerf to how far away you can detect a Killer, but other than that I think it is a super healthy perk.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1236711#Comment_1236711
Yea 13 seconds shaved off is a bit much...I could see 20-25% being reasonable though
Yes, I think that sounds reasonable. In return for being injured all game, you get to have more 2nd chances. I would like that change.
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More reasons for a shirtless or speedo Myers
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@lunaticlifter said:
So unbreakable is arguably one of the strongest perk in the game, especially combined with ds...in b4 don't tunnel or slug don't make a counter argument, since in the end game or certain situation you are forced to slug, and the combo itself doesn't have much counterplay.. unbreakable also lead to stupid play, as grouping up, being cocky with ds, play too unsafe and removes a good portion of killer pressure.. i know it's a one time use, but it's still strong, probably game breaking when a full team of good survivors are running it.. killer have to slug with the current meta but just one perk, deals with that... so should survivors feel helpless with no counter about slugging? absolutely not.. but unbreakable has zero downside.. my idea so do you want to fully recover by yourself? run no mither... but we know the current one has too many downside, so my idea is to tweak unbreakable and buff no mither.. so you need a combo to make the full use out of it, maybe even stronger but actually balanced...
*unbreakable, you recover 70% faster while in dying state, but you can't fully recover.
No mither* you gain the broken status effect for the entire game, but you don't leave pools of blood or scratchmarks, grunts of pain are reduced by 75%, you recover from exhaustion 50% faster, grants the ability to fully recover from dying state..
So this in my opinion makes no mither viable, and there are so many fun and strong combos you can make out of it..
I don't really have a problem with the spot Unbreakable is in. No Mither, I agree, needs some work but 50% faster Exhaustion is asking for trouble.
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@BenZ0 said:
Hello everyone, this post will be my last post most likely and I will move on. I dont want to make it to a nonsense bait post so this will be a good bye to all of you.
For those who wonder what happened, yes guys IT HAPPENED.
I had alot of fun with this game and it truly changed my life. I met alot of amazing ppl and made new wonderful friends that I even could meet through my reallife. I am very thankfull for the devs that made it possible to create such a wonderful game. We all know that this game can be bad and frustrating, we know that sometimes we hate this game and want to curse. But in the end we still love this game and what is has become.
I wanted just to thank everyone here in the forums for funny, interesting and constructive posts that I was allowed to discuss with. We have truly amazing people that are friendly, nice and helpfull such as @Talmeer @GrootDude @Fibijean @Pulsar @PigMainClaudette @Boss @Fog_King and many more! There are for sure many more amazing ppl out here that are worth mentioning but it would just be too long to fill this!
Especially thanks to @NullSp3c for beeing an amazing friend and chatting with me in privat, trying to help me in this situation! <3
Thank you everyone, even if you are not mentioned, for letting me a part of this amazing forums!
Thanks man, I enjoyed debating and interacting with you!
I hope you come back someday, but you gotta do what you gotta do.
May the Force be with you, old friend.
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@matchmakingworksfine said:
https://forum.deadbydaylight.com/en/discussion/comment/1228055#Comment_1228055
https://forum.deadbydaylight.com/en/discussion/comment/1228039#Comment_1228039
https://forum.deadbydaylight.com/en/discussion/comment/1227986#Comment_1227986
https://forum.deadbydaylight.com/en/discussion/comment/1227983#Comment_1227983
Yeah I was specifically talking about survivor. At rank 4 for a killer I instantly find a match.
I find matches as Survivor somewhat quickly. Usually about 5 minutes on average but never more than 10.
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@tippy2k2 said:
I hear people talk about these absurb wait times but for whatever reason, I've never really experienced it (Xbox).
As killer, it is virtually instantaneous at this point. As a survivor, there has been an extended wait time compared to previous times but for me it's generally 1-5 minutes.
I don't know if it's a rank thing (I'm generally bouncing between purple and red) or location (middle of the US probably helps) but I've never ran into these double digit wait times so many talk about here.
I've had the same experience. Killer queue's are pretty much nonexistent and Survivor queue times last 3-8 minutes, 10 tops.
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@notsonew said:
hearing the phasing sound when you are inside her terror radius, like come on, it's been here for weeks, fix this simple bug yes?
I am pretty sure this is on their radar, if it is a bug, but there are a lot of other bugs that have higher priority.
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I would be in favor of disabling DS once the Exit Gates are open, making it last a minute and letting it be used on both hook states if it reset upon hooking another Survivor.
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I don't really care, but it'll be harder for me to message people GG after a match since I'm on Xbox.
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@Speshul_Kitten said:
Saw this on my activity feed, pretty sure the servers were somehow hacked, but you never know π€·ββοΈ
I believe there was a time when console could cross-play with PC and that is likely where the Legacy skins came from.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1218772#Comment_1218772
What @AsePlayer said,i'd like the game to work properly,aka stun the killer so I can gain some distance instead of the killer being able to chainsaw me insta afterwards because no stun
We would all like the game to work properly. However, you must acknowledge that from the Killer's POV, he timed it right as well. @ZoneDymo is correct, this is an issue with latency and connection speed.
This is a situation where both you and the Killer were in the right. I think as it is now, it is okay. I would obviously like it to work better, but I'm okay with it now.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1216253#Comment_1216253
It would be pretty sweet. Maybe the Trapper could grab hold of a survivor's face and shove it in a trap, or Wraith could grab a survivor's head and pull it straight off the body with the spine still intact.
But I understand this is not Mortal Kombat and the game would probably get censored or banned in other countries.
Yeah :(
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Before Dedicated Servers I was usually getting 60-100 ping with an outlier every few games.
With Dedicated Servers, I'm averaging around 130-180.
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@[Deleted User] said:
Probably not very many people would buy them because they're afraid people will shame them for using them.
I dislike being mori'd off of hook as much as they next person, but honestly, seeing a cool or rare animation would make it feel a little better.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1212741#Comment_1212741
At any point in the game a killer can start to end it with slugging. If I get on my killer character right now and waited till they got 3 gens done i bet i could 4k them right after if i slug and set traps everywhere or scribbles if anyone gets near em. Camp tunnel them to death. It doesnt take much for you guys to get 4k once you start being toxic. Which is like every game now. Im on a touchpad man and killers still ######### and moan when i get way from them at the end of the game. Its terrible. Im not going to be the one struggling for games though.
What rank are you? Just judging from how you've responded to me, I'd say Green Ranks.
The Killer will de-pip if they slug all 4 Survivors, meaning that you won't have to play with them because they will de-rank. At higher ranks, Survivors will be able to pick themselves up with Unbreakable or will be able to communicate to get picked up before the Killer can catch another Survivor.
At higher ranks, most Survivors who deserve to be in that rank can run a Killer for 45 seconds at the very minimum. Factoring in search time and the time it will take to hook and find another Survivor, that's easily two gens being done in the time it takes to hook one Survivor.
Another disparity is that a lot of Killers at Red Ranks are very good, because it is generally more difficult to pip with Killer than with Survivor. So, when a lot of Survivors get carried to Red Ranks by SWF or by Rank Reset not resetting them far enough, they get stomped by Killer's that are way above their skill level.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1212719#Comment_1212719
Yet here you are again. Engaged in a conversation/discussion/argument on MY post. Lol. If you want someone to care go make your own post sweety. It takes two to argue. I dont feel like im arguing with you so if you feel youre in an argument thats something you need to take up with thyself. Last but not least i dont need to know your opinion. I dont care to. I mean look at your comments. On a thread about DBD youre trying to tell me how i should discuss things cause im arguing and you dont argue but here you are lol. You look silly. So let me show you how its done when youre a mature adutl and honestly dont care about an opinion vs just wanting to come off as whatever it is youre trying to do. So until you post something useful youve been dismissed. Enjoy your week. π
Alright, why is this game Killer-sided?
So far as I see, it seems balanced to me.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1212644#Comment_1212644
If you're going to try and be a smart with the whole calm down then we can have a discussion probably dont add your opinion first then tell me what i need to do to have a discussion. Youve already joined the discussion by posting anything. Lol but that was really cute the whole "i know your demeanor through your computer bit". Played out. Tired. Unoriginal. Try harder next time though and then I might care if you do or dont join this discussion. As you can see ill be having one with or without you. π
What you are having is an argument, what I would like to have with you is a discussion. In order to do that, you need to know my opinion and I need to know yours. I feel like the game is in a good spot, the only thing I'd like to see changed is QoL stuff.
If you just want to be angry and rant, go for it.
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I would like it if Legion got some QoL changes.
Also, views have likely gone down due to the PTB having been out for some time.
Finally, try to calm down and present your argument in a calm and logical manner. Then perhaps, we can have a discussion.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1210148#Comment_1210148
*xbox* you mean. There is on ps4.
So long as we don't have Dedicated Servers again, I can stand the people who DC.
I normally get 60-90 ping, with Dedicated Servers, I was getting 250-320.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1209191#Comment_1209191
That is funny, if you watch Otz's "killer add-on tier list" he states that "a good doctor will never let you do anything with the purple disciple add-on". And I agree. It is super oppressive to use and many people just suicide on hook when I am using it.
I genuinely do not like relying on add-ons like that. It is totally fine if you want to use them, more power to you, but they aren't for me. To each their own, I'm not gonna tell you what builds you can and cannot run.
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@BCNilesen said:
One: Where can I find definitions on terms like "slugging" and such? Searches on this forum turned up nil.
Two: I play as Leatherface and have a specific strategy. After hooking someone, I get a reasonable distance away so there is a opportunity for them to be saved, but not so far away that I have no chance in catching them. I use the chainsaw just in case I do catch up to them. The way I see it, I'm being fair, but is this really a problem? I know some people will complain no matter what happens, but I like to keep things fair.
1.) Slugging refers to downing Survivors without hooking them. This is completely "legal" and you cannot be banned for it.
2.) You can play how you want, as long as you aren't breaking any of BHVR's rules, you will be fine. As a suggestion, turn off Post-Game chat if you are on PC.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1209179#Comment_1209179
Disciple is clearly the most overpowered add-on the doc can muster. You never want to lower your terror radius. Keeping it at 32m so it is in sync with whispers is the best option doc has. You walk around the map, whispers lights up, you static blast and auto-find survivors in the first 20 seconds of the game. It is actually broken. Then you rock disciple so they can't even throw a pallet as well. Busted killer in the hands of skilled player.
I disagree, I view Whispers as a training wheels perk. It helps Killers with low awareness find people. Now, that isn't to say it doesn't have its uses, Otz uses it wonderfully while playing Trapper, but I view it the same as Windows of Opportunity.
So, I don't know, if it works for you, that's good enough for me. Just, try not to insult other people's builds in the future though?
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1209174#Comment_1209174
I've used that build (Purple and Green Discipline with Brutal Strength, BBQ, Whispers, and Pop), and its pretty good for ending loops quickly, but theres other builds on Doc, some that are better. Pulsar's is better for using Static Blast than Shock Therapy, more about location and ambushing (which is better for some people's playstyle) than outright chasing.
That is exactly what my build is built for. Why chase if you can get an easy first hit? However, @Shocktober seems to enjoy the chase build, which is why I recommended the Enduring, SF, BBQ and PGTW. If you really wanted, you could swap PGTW or BBQ for Brutal Strength.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1209175#Comment_1209175
See my above comment. It only messes with baby survivors who are bad in a chase.
Discipline is a solid option for Doc, most of his add-ons are decent.
However, I disagree. If Survivors cannot hear you coming AND you know where they are, you massively shorten chases which is incredibly valuable.
If you really want a Doc build that suits your playstyle, might I recommend SF, Enduring, PGTW and BBQ.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1209166#Comment_1209166
Sad you are recommending such a bad build. Obviously whispers is S tier on doc. 32m terror radius, 32m insta-find survivors radius? Why would you ever run monitor on him?
Calm add-ons expand your TR, as does M&A when in a chase. I believe its close to a 50m terror radius. Use Static Blast while in a chase and suddenly you know where every Survivor is.
Also, after you use Static Blast, the Calm add-ons reduce your TR until it recharges, giving you an 8m TR.
THAT is why you use M&A plus Calm.
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I would report the person who put the offending message in the chat.
Other than that, just move onto the next game.
I would recommend PGTW, BBQ, M&A and a perk of your choice for Doc with the Calm Add-Ons
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It depends on what your win condition is.
If you win by getting a 2K+ then your odds are pretty high.
If you win by pip'ing or double pip'ing, your odds are lowish.
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@WhTe_Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1208495#Comment_1208495
Yeah, reduce fatigue timer, make it so when you hit a Surv normally is doesn't reduce timer by half (that doesn't make sense).
Get rid of the screen darkening when you are fatigued.